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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/toplvcmn.cpp
3 // Purpose: common (for all platforms) wxTopLevelWindow functions
4 // Author: Julian Smart, Vadim Zeitlin
5 // Created: 01/02/97
6 // Id: $Id$
7 // Copyright: (c) 1998 Robert Roebling and Julian Smart
8 // Licence: wxWindows licence
9 /////////////////////////////////////////////////////////////////////////////
10
11 // ============================================================================
12 // declarations
13 // ============================================================================
14
15 // ----------------------------------------------------------------------------
16 // headers
17 // ----------------------------------------------------------------------------
18
19 // For compilers that support precompilation, includes "wx.h".
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #include "wx/toplevel.h"
27
28 #ifndef WX_PRECOMP
29 #include "wx/dcclient.h"
30 #include "wx/app.h"
31 #endif // WX_PRECOMP
32
33 #include "wx/display.h"
34
35 // ----------------------------------------------------------------------------
36 // event table
37 // ----------------------------------------------------------------------------
38
39 BEGIN_EVENT_TABLE(wxTopLevelWindowBase, wxWindow)
40 EVT_CLOSE(wxTopLevelWindowBase::OnCloseWindow)
41 EVT_SIZE(wxTopLevelWindowBase::OnSize)
42 END_EVENT_TABLE()
43
44 // ============================================================================
45 // implementation
46 // ============================================================================
47
48 IMPLEMENT_ABSTRACT_CLASS(wxTopLevelWindow, wxWindow)
49
50 // ----------------------------------------------------------------------------
51 // construction/destruction
52 // ----------------------------------------------------------------------------
53
54 wxTopLevelWindowBase::wxTopLevelWindowBase()
55 {
56 // Unlike windows, top level windows are created hidden by default.
57 m_isShown = false;
58 m_winDefault = NULL;
59 m_winTmpDefault = NULL;
60 }
61
62 wxTopLevelWindowBase::~wxTopLevelWindowBase()
63 {
64 // don't let wxTheApp keep any stale pointers to us
65 if ( wxTheApp && wxTheApp->GetTopWindow() == this )
66 wxTheApp->SetTopWindow(NULL);
67
68 wxTopLevelWindows.DeleteObject(this);
69
70 if ( IsLastBeforeExit() )
71 {
72 // no other (important) windows left, quit the app
73 wxTheApp->ExitMainLoop();
74 }
75 }
76
77 bool wxTopLevelWindowBase::Destroy()
78 {
79 // delayed destruction: the frame will be deleted during the next idle
80 // loop iteration
81 if ( !wxPendingDelete.Member(this) )
82 wxPendingDelete.Append(this);
83
84 if (wxTopLevelWindows.GetCount() > 1)
85 {
86 // Hide it immediately. This should
87 // not be done if this TLW is the
88 // only one left since we then would
89 // risk not to get any idle events
90 // at all anymore during which we
91 // could delete any pending events.
92 Hide();
93 }
94
95 return true;
96 }
97
98 bool wxTopLevelWindowBase::IsLastBeforeExit() const
99 {
100 // first of all, automatically exiting the app on last window close can be
101 // completely disabled at wxTheApp level
102 if ( !wxTheApp || !wxTheApp->GetExitOnFrameDelete() )
103 return false;
104
105 wxWindowList::const_iterator i;
106 const wxWindowList::const_iterator end = wxTopLevelWindows.end();
107
108 // then decide whether we should exit at all
109 for ( i = wxTopLevelWindows.begin(); i != end; ++i )
110 {
111 wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
112 if ( win->ShouldPreventAppExit() )
113 {
114 // there remains at least one important TLW, don't exit
115 return false;
116 }
117 }
118
119 // if yes, close all the other windows: this could still fail
120 for ( i = wxTopLevelWindows.begin(); i != end; ++i )
121 {
122 // don't close twice the windows which are already marked for deletion
123 wxTopLevelWindow * const win = wx_static_cast(wxTopLevelWindow *, *i);
124 if ( !wxPendingDelete.Member(win) && !win->Close() )
125 {
126 // one of the windows refused to close, don't exit
127 //
128 // NB: of course, by now some other windows could have been already
129 // closed but there is really nothing we can do about it as we
130 // have no way just to ask the window if it can close without
131 // forcing it to do it
132 return false;
133 }
134 }
135
136 return true;
137 }
138
139 // ----------------------------------------------------------------------------
140 // wxTopLevelWindow geometry
141 // ----------------------------------------------------------------------------
142
143 void wxTopLevelWindowBase::GetRectForTopLevelChildren(int *x, int *y, int *w, int *h)
144 {
145 GetPosition(x,y);
146 GetSize(w,h);
147 }
148
149 wxSize wxTopLevelWindowBase::GetMaxSize() const
150 {
151 wxSize size( GetMaxWidth(), GetMaxHeight() );
152 int w, h;
153
154 wxClientDisplayRect( 0, 0, &w, &h );
155
156 if( size.GetWidth() == wxDefaultCoord )
157 size.SetWidth( w );
158
159 if( size.GetHeight() == wxDefaultCoord )
160 size.SetHeight( h );
161
162 return size;
163 }
164
165 /* static */
166 wxSize wxTopLevelWindowBase::GetDefaultSize()
167 {
168 wxSize size = wxGetClientDisplayRect().GetSize();
169
170 // create proportionally bigger windows on small screens
171 if ( size.x >= 1024 )
172 size.x = 400;
173 else if ( size.x >= 800 )
174 size.x = 300;
175 else if ( size.x >= 320 )
176 size.x = 240;
177
178 if ( size.y >= 768 )
179 size.y = 250;
180 else if ( size.y > 200 )
181 {
182 size.y *= 2;
183 size.y /= 3;
184 }
185
186 return size;
187 }
188
189 void wxTopLevelWindowBase::DoCentre(int dir)
190 {
191 // on some platforms centering top level windows is impossible
192 // because they are always maximized by guidelines or limitations
193 if(IsAlwaysMaximized())
194 return;
195
196 // we need the display rect anyhow so store it first
197 int nDisplay = wxDisplay::GetFromWindow(this);
198 wxDisplay dpy(nDisplay == wxNOT_FOUND ? 0 : nDisplay);
199 const wxRect rectDisplay(dpy.GetClientArea());
200
201 // what should we centre this window on?
202 wxRect rectParent;
203 if ( !(dir & wxCENTRE_ON_SCREEN) && GetParent() )
204 {
205 // centre on parent window: notice that we need screen coordinates for
206 // positioning this TLW
207 rectParent = GetParent()->GetScreenRect();
208
209 // if the parent is entirely off screen (happens at least with MDI
210 // parent frame under Mac but could happen elsewhere too if the frame
211 // was hidden/moved away for some reason), don't use it as otherwise
212 // this window wouldn't be visible at all
213 if ( !rectDisplay.Inside(rectParent.GetTopLeft()) &&
214 !rectParent.Inside(rectParent.GetBottomRight()) )
215 {
216 // this is enough to make IsEmpty() test below pass
217 rectParent.width = 0;
218 }
219 }
220
221 if ( rectParent.IsEmpty() )
222 {
223 // we were explicitely asked to centre this window on the entire screen
224 // or if we have no parent anyhow and so can't centre on it
225 rectParent = rectDisplay;
226 }
227
228 // centering maximized window on screen is no-op
229 if((rectParent == rectDisplay) && IsMaximized())
230 return;
231
232 // the new window rect candidate
233 wxRect rect = GetRect().CentreIn(rectParent, dir);
234
235 // we don't want to place the window off screen if Centre() is called as
236 // this is (almost?) never wanted and it would be very difficult to prevent
237 // it from happening from the user code if we didn't check for it here
238 if ( rectDisplay.Inside(rect.GetTopLeft()) )
239 {
240 if ( !rectDisplay.Inside(rect.GetBottomRight()) )
241 {
242 // check if we can move the window so that the bottom right corner
243 // is visible without hiding the top left one
244 int dx = rectDisplay.GetRight() - rect.GetRight();
245 int dy = rectDisplay.GetBottom() - rect.GetBottom();
246 rect.Offset(dx, dy);
247 }
248 //else: the window top left and bottom right corner are both visible,
249 // although the window might still be not entirely on screen (with
250 // 2 staggered displays for example) we wouldn't be able to
251 // improve the layout much in such case, so just leave it as is
252 }
253 else // make top left corner visible
254 {
255 if ( rect.x < rectDisplay.x )
256 rect.x = rectDisplay.x;
257
258 if ( rect.y < rectDisplay.y )
259 rect.y = rectDisplay.y;
260 }
261
262 // -1 could be valid coordinate here if there are several displays
263 SetSize(rect, wxSIZE_ALLOW_MINUS_ONE);
264 }
265
266 // ----------------------------------------------------------------------------
267 // wxTopLevelWindow size management: we exclude the areas taken by
268 // menu/status/toolbars from the client area, so the client area is what's
269 // really available for the frame contents
270 // ----------------------------------------------------------------------------
271
272 void wxTopLevelWindowBase::DoScreenToClient(int *x, int *y) const
273 {
274 wxWindow::DoScreenToClient(x, y);
275
276 // translate the wxWindow client coords to our client coords
277 wxPoint pt(GetClientAreaOrigin());
278 if ( x )
279 *x -= pt.x;
280 if ( y )
281 *y -= pt.y;
282 }
283
284 void wxTopLevelWindowBase::DoClientToScreen(int *x, int *y) const
285 {
286 // our client area origin (0, 0) may be really something like (0, 30) for
287 // wxWindow if we have a toolbar, account for it before translating
288 wxPoint pt(GetClientAreaOrigin());
289 if ( x )
290 *x += pt.x;
291 if ( y )
292 *y += pt.y;
293
294 wxWindow::DoClientToScreen(x, y);
295 }
296
297 bool wxTopLevelWindowBase::IsAlwaysMaximized() const
298 {
299 #if defined(__SMARTPHONE__) || defined(__POCKETPC__)
300 return true;
301 #else
302 return false;
303 #endif
304 }
305
306 // ----------------------------------------------------------------------------
307 // event handlers
308 // ----------------------------------------------------------------------------
309
310 // default resizing behaviour - if only ONE subwindow, resize to fill the
311 // whole client area
312 void wxTopLevelWindowBase::DoLayout()
313 {
314 // if we're using constraints or sizers - do use them
315 if ( GetAutoLayout() )
316 {
317 Layout();
318 }
319 else
320 {
321 // do we have _exactly_ one child?
322 wxWindow *child = (wxWindow *)NULL;
323 for ( wxWindowList::compatibility_iterator node = GetChildren().GetFirst();
324 node;
325 node = node->GetNext() )
326 {
327 wxWindow *win = node->GetData();
328
329 // exclude top level and managed windows (status bar isn't
330 // currently in the children list except under wxMac anyhow, but
331 // it makes no harm to test for it)
332 if ( !win->IsTopLevel() && !IsOneOfBars(win) )
333 {
334 if ( child )
335 {
336 return; // it's our second subwindow - nothing to do
337 }
338
339 child = win;
340 }
341 }
342
343 // do we have any children at all?
344 if ( child && child->IsShown() )
345 {
346 // exactly one child - set it's size to fill the whole frame
347 int clientW, clientH;
348 DoGetClientSize(&clientW, &clientH);
349
350 // for whatever reasons, wxGTK wants to have a small offset - it
351 // probably looks better with it?
352 #ifdef __WXGTK__
353 static const int ofs = 1;
354 #else
355 static const int ofs = 0;
356 #endif
357
358 child->SetSize(ofs, ofs, clientW - 2*ofs, clientH - 2*ofs);
359 }
360 }
361 }
362
363 // The default implementation for the close window event.
364 void wxTopLevelWindowBase::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
365 {
366 Destroy();
367 }
368
369 bool wxTopLevelWindowBase::SendIconizeEvent(bool iconized)
370 {
371 wxIconizeEvent event(GetId(), iconized);
372 event.SetEventObject(this);
373
374 return GetEventHandler()->ProcessEvent(event);
375 }
376
377 // do the window-specific processing after processing the update event
378 void wxTopLevelWindowBase::DoUpdateWindowUI(wxUpdateUIEvent& event)
379 {
380 // call inherited, but skip the wxControl's version, and call directly the
381 // wxWindow's one instead, because the only reason why we are overriding this
382 // function is that we want to use SetTitle() instead of wxControl::SetLabel()
383 wxWindowBase::DoUpdateWindowUI(event);
384
385 // update title
386 if ( event.GetSetText() )
387 {
388 if ( event.GetText() != GetTitle() )
389 SetTitle(event.GetText());
390 }
391 }
392
393 void wxTopLevelWindowBase::RequestUserAttention(int WXUNUSED(flags))
394 {
395 // it's probably better than do nothing, isn't it?
396 Raise();
397 }
398
399 void wxTopLevelWindowBase::RemoveChild(wxWindowBase *child)
400 {
401 if ( child == m_winDefault )
402 m_winDefault = NULL;
403
404 if ( child == m_winTmpDefault )
405 m_winTmpDefault = NULL;
406
407 wxWindow::RemoveChild(child);
408 }