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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: mac/renderer.cpp
3 // Purpose: implementation of wxRendererNative for Mac
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 20.07.2003
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #ifndef WX_PRECOMP
28 #include "wx/string.h"
29 #include "wx/dc.h"
30 #include "wx/bitmap.h"
31 #include "wx/settings.h"
32 #endif //WX_PRECOMP
33
34 #include "wx/renderer.h"
35 #include "wx/mac/uma.h"
36
37 // ----------------------------------------------------------------------------
38 // wxRendererMac: our wxRendererNative implementation
39 // ----------------------------------------------------------------------------
40
41 class WXDLLEXPORT wxRendererMac : public wxDelegateRendererNative
42 {
43 public:
44 // draw the header control button (used by wxListCtrl)
45 virtual void DrawHeaderButton(wxWindow *win,
46 wxDC& dc,
47 const wxRect& rect,
48 int flags = 0);
49
50 // draw the expanded/collapsed icon for a tree control item
51 virtual void DrawTreeItemButton(wxWindow *win,
52 wxDC& dc,
53 const wxRect& rect,
54 int flags = 0);
55
56 // draw a (vertical) sash
57 virtual void DrawSplitterSash(wxWindow *win,
58 wxDC& dc,
59 const wxSize& size,
60 wxCoord position,
61 wxOrientation orient,
62 int flags = 0);
63
64 private:
65 // the tree buttons
66 wxBitmap m_bmpTreeExpanded,
67 m_bmpTreeCollapsed;
68 };
69
70 // ----------------------------------------------------------------------------
71 // Aqua arrows
72 // ----------------------------------------------------------------------------
73
74 /* XPM */
75 static const char *aqua_arrow_right_xpm[] = {
76 /* columns rows colors chars-per-pixel */
77 "13 11 4 1",
78 " c None",
79 "b c #C0C0C0",
80 "c c #707070",
81 "d c #A0A0A0",
82 /* pixels */
83 " b ",
84 " ddb ",
85 " cccdb ",
86 " cccccd ",
87 " ccccccdb ",
88 " ccccccccd",
89 " ccccccdb ",
90 " cccccb ",
91 " cccdb ",
92 " ddb ",
93 " b "
94 };
95
96 /* XPM */
97 static const char *aqua_arrow_down_xpm[] = {
98 /* columns rows colors chars-per-pixel */
99 "13 11 4 1",
100 " c None",
101 "b c #C0C0C0",
102 "c c #707070",
103 "d c #A0A0A0",
104 /* pixels */
105 " ",
106 " ",
107 " bdcccccccdb ",
108 " dcccccccd ",
109 " bcccccccb ",
110 " dcccccd ",
111 " bcccccb ",
112 " bcccd ",
113 " dcd ",
114 " bcb ",
115 " d "
116 };
117
118 // ============================================================================
119 // implementation
120 // ============================================================================
121
122 /* static */
123 wxRendererNative& wxRendererNative::GetDefault()
124 {
125 static wxRendererMac s_rendererMac;
126
127 return s_rendererMac;
128 }
129
130 void
131 wxRendererMac::DrawHeaderButton(wxWindow *win,
132 wxDC& dc,
133 const wxRect& rect,
134 int WXUNUSED(flags))
135 {
136 const int CORNER = 1;
137
138 const wxCoord x = rect.x-1,
139 y = rect.y-1,
140 w = rect.width,
141 h = rect.height;
142
143 int major,minor;
144 wxGetOsVersion( &major, &minor );
145
146 dc.SetBrush( *wxTRANSPARENT_BRUSH );
147
148 if (major >= 10)
149 {
150 dc.SetPen( wxPen( wxColour( 0xC5 , 0xC5 , 0xC5 ) , 1 , wxSOLID ) );
151 dc.DrawRectangle( x, y+CORNER, 1, h-CORNER ); // left
152 // The right border is overdrawn by the left border of the right neighbouring
153 // header (to maintain a proper single pixel border). Except for the
154 // rightmost header of the listctrl.
155 dc.DrawRectangle( x+w+(CORNER*2), y+CORNER, 1, h-CORNER ); // right
156 dc.SetPen( wxPen( wxColour( 0xB1 , 0xB1 , 0xB1 ) , 1 , wxSOLID ) );
157 dc.DrawRectangle( x, y+h, w+(CORNER*3), 1 ); // bottom
158 dc.DrawRectangle( x, y, w+(CORNER*3), 1 ); // top
159
160 // Do a fill of the interior for background:
161 dc.SetPen( wxPen( wxColour( 0xF6 , 0xF6 , 0xF6 ) , 1 , wxSOLID ) );
162 dc.DrawRectangle( x+CORNER, y+CORNER, w+CORNER, h-CORNER );
163
164 // Do the gradient fill:
165 static int grayValues[] =
166 {
167 0xF6, 0xF2, 0xEF, 0xED, 0xED, 0xEB, 0xEA, 0xEA, 0xE8,
168 0xE8, 0xE2, 0xE5, 0xE8, 0xEB, 0xEF, 0xF2, 0xFD
169 };
170 int i;
171 for (i=0; i < h && i < (int)WXSIZEOF(grayValues); i++)
172 {
173 dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
174 1 , wxSOLID ) );
175 dc.DrawRectangle( x+CORNER, y+CORNER+i, w+CORNER, 1 );
176 }
177 }
178 else
179 {
180 dc.SetPen( wxPen( wxSystemSettings::GetColour( wxSYS_COLOUR_BTNSHADOW ) , 1 , wxSOLID ) );
181 dc.DrawLine( x+w-CORNER+1, y, x+w, y+h ); // right (outer)
182 dc.DrawRectangle( x, y+h, w+1, 1 ); // bottom (outer)
183
184 wxPen pen( wxColour( 0x88 , 0x88 , 0x88 ), 1, wxSOLID );
185
186 dc.SetPen( pen );
187 dc.DrawLine( x+w-CORNER, y, x+w-1, y+h ); // right (inner)
188 dc.DrawRectangle( x+1, y+h-1, w-2, 1 ); // bottom (inner)
189
190 dc.SetPen( *wxWHITE_PEN );
191 dc.DrawRectangle( x, y, w-CORNER+1, 1 ); // top (outer)
192 dc.DrawRectangle( x, y, 1, h ); // left (outer)
193 dc.DrawLine( x, y+h-1, x+1, y+h-1 );
194 dc.DrawLine( x+w-1, y, x+w-1, y+1 );
195 }
196 }
197
198 void
199 wxRendererMac::DrawTreeItemButton(wxWindow *win,
200 wxDC& dc,
201 const wxRect& rect,
202 int flags)
203 {
204 // init the buttons on demand
205 if ( !m_bmpTreeExpanded.Ok() )
206 {
207 m_bmpTreeExpanded = wxBitmap(aqua_arrow_down_xpm);
208 m_bmpTreeCollapsed = wxBitmap(aqua_arrow_right_xpm);
209 }
210
211 // draw them
212
213 // VZ: this is the old code from treectlg.cpp which apparently doesn't work
214 // but I kept it here just in case it is needed -- if not, please
215 // remove it
216 #if 0 // def __WXMAC__
217 wxMacPortSetter helper(&dc) ;
218 wxMacWindowClipper clipper(this) ;
219 wxDC::MacSetupBackgroundForCurrentPort( MacGetBackgroundBrush() ) ;
220
221 int loc_x = x - 5 ;
222 int loc_y = y_mid - 6 ;
223 MacWindowToRootWindow( & loc_x , & loc_y ) ;
224 Rect bounds = { loc_y , loc_x , loc_y + 18 , loc_x + 12 } ;
225 ThemeButtonDrawInfo info = { kThemeStateActive , item->IsExpanded() ? kThemeDisclosureDown : kThemeDisclosureRight ,
226 kThemeAdornmentNone };
227 DrawThemeButton( &bounds, kThemeDisclosureButton ,
228 &info , NULL , NULL , NULL , NULL ) ;
229 #else // 1
230 dc.DrawBitmap(flags & wxCONTROL_EXPANDED ? m_bmpTreeExpanded
231 : m_bmpTreeCollapsed,
232 rect.x, rect.y, true /* use mask */);
233 #endif // 0/1
234 }
235
236 void
237 wxRendererMac::DrawSplitterSash(wxWindow *win,
238 wxDC& dc,
239 const wxSize& size,
240 wxCoord position,
241 wxOrientation orient,
242 int WXUNUSED(flags))
243 {
244 #if ( TARGET_API_MAC_OSX == 1 ) && ( MAC_OS_X_VERSION_MAX_ALLOWED >= MAC_OS_X_VERSION_10_3 )
245 if ( UMAGetSystemVersion() >= 0x1030 )
246 {
247 bool hasMetal = win->MacGetTopLevelWindow()->MacGetMetalAppearance() ;
248 SInt32 height ;
249 GetThemeMetric( kThemeMetricSmallPaneSplitterHeight , &height ) ;
250 HIRect splitterRect ;
251 if ( orient == wxVERTICAL )
252 splitterRect = CGRectMake( position , 0 , height, size.y);
253 else
254 splitterRect = CGRectMake( 0 , position , size.x , height );
255 HIViewConvertRect( &splitterRect , (HIViewRef) win->GetHandle() , (HIViewRef) win->MacGetTopLevelWindow()->GetHandle() ) ;
256
257 // under compositing we should only draw when called by the OS, otherwise just issue a redraw command
258 // strange redraw errors occur if we don't do this
259
260 if ( dc.IsKindOf( CLASSINFO( wxPaintDC ) ) == false )
261 {
262 Rect r = { (short) splitterRect.origin.y , (short) splitterRect.origin.x ,
263 (short) (splitterRect.origin.y + splitterRect.size.height) , (short) (splitterRect.origin.x + splitterRect.size.width) } ;
264 RgnHandle updateRgn = NewRgn() ;
265 RectRgn( updateRgn , &r ) ;
266 HIViewSetNeedsDisplayInRegion( (HIViewRef) win->GetHandle() , updateRgn , true ) ;
267 DisposeRgn( updateRgn ) ;
268 }
269 else
270 {
271 CGContextRef cgContext ;
272 Rect bounds ;
273 GetPortBounds( (CGrafPtr) dc.m_macPort , &bounds ) ;
274 QDBeginCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
275 CGContextTranslateCTM( cgContext , 0 , bounds.bottom - bounds.top ) ;
276 CGContextScaleCTM( cgContext , 1 , -1 ) ;
277
278 {
279 HIThemeSplitterDrawInfo drawInfo ;
280 drawInfo.version = 0 ;
281 drawInfo.state = kThemeStateActive ;
282 drawInfo.adornment = hasMetal ? kHIThemeSplitterAdornmentMetal : kHIThemeSplitterAdornmentNone ;
283 HIThemeDrawPaneSplitter( &splitterRect , &drawInfo , cgContext , kHIThemeOrientationNormal ) ;
284 }
285 QDEndCGContext( (CGrafPtr) dc.m_macPort , &cgContext ) ;
286 }
287 }
288 else
289 #endif
290 {
291 #if 0
292 dc.SetPen(*wxLIGHT_GREY_PEN);
293 dc.SetBrush(*wxWHITE_BRUSH);
294 if ( orient == wxVERTICAL )
295 dc.DrawRectangle(position, 0, 7, size.y);
296 else
297 dc.DrawRectangle(0, position, size.x, 7);
298 #else
299 // Do the gradient fill:
300 static int grayValues[] =
301 {
302 0xA0, 0xF6, 0xED, 0xE4, 0xE2, 0xD0, 0xA0
303 };
304 dc.SetBrush( *wxTRANSPARENT_BRUSH );
305 if ( orient == wxVERTICAL )
306 {
307 int i;
308 for (i=0; i < (int)WXSIZEOF(grayValues); i++)
309 {
310 dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
311 1 , wxSOLID ) );
312 dc.DrawRectangle( position+i, 0, 1, size.y );
313 }
314 }
315 else
316 {
317 int i;
318 for (i=0; i < (int)WXSIZEOF(grayValues); i++)
319 {
320 dc.SetPen( wxPen( wxColour( grayValues[i] , grayValues[i] , grayValues[i] ),
321 1 , wxSOLID ) );
322 dc.DrawRectangle( 0, position+i, size.x, 1 );
323 }
324 }
325 #endif
326 }
327 }
328