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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/animdecod.h
3 // Purpose: wxAnimationDecoder
4 // Author: Francesco Montorsi
5 // Copyright: (c) 2006 Francesco Montorsi
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9 #ifndef _WX_ANIMDECOD_H
10 #define _WX_ANIMDECOD_H
11
12 #include "wx/defs.h"
13
14 #if wxUSE_STREAMS
15
16 #include "wx/colour.h"
17 #include "wx/gdicmn.h"
18 #include "wx/log.h"
19 #include "wx/stream.h"
20
21 class WXDLLIMPEXP_FWD_CORE wxImage;
22
23 /*
24
25 Differences between a wxAnimationDecoder and a wxImageHandler:
26
27 1) wxImageHandlers always load an input stream directly into a given wxImage
28 object converting from the format-specific data representation to the
29 wxImage native format (RGB24).
30 wxAnimationDecoders always load an input stream using some optimized format
31 to store it which is format-depedent. This allows to store a (possibly big)
32 animation using a format which is a good compromise between required memory
33 and time required to blit it on the screen.
34
35 2) wxAnimationDecoders contain the animation data in some internal variable.
36 That's why they derive from wxObjectRefData: they are data which can be shared.
37
38 3) wxAnimationDecoders can be used by a wxImageHandler to retrieve a frame
39 in wxImage format; the viceversa cannot be done.
40
41 4) wxAnimationDecoders are decoders only, thus they do not support save features.
42
43 5) wxAnimationDecoders are directly used by wxAnimation (generic implementation)
44 as wxObjectRefData while they need to be 'wrapped' by a wxImageHandler for
45 wxImage uses.
46
47 */
48
49
50 // --------------------------------------------------------------------------
51 // Constants
52 // --------------------------------------------------------------------------
53
54 // NB: the values of these enum items are not casual but coincide with the
55 // GIF disposal codes. Do not change them !!
56 enum wxAnimationDisposal
57 {
58 // No disposal specified. The decoder is not required to take any action.
59 wxANIM_UNSPECIFIED = -1,
60
61 // Do not dispose. The graphic is to be left in place.
62 wxANIM_DONOTREMOVE = 0,
63
64 // Restore to background color. The area used by the graphic must be
65 // restored to the background color.
66 wxANIM_TOBACKGROUND = 1,
67
68 // Restore to previous. The decoder is required to restore the area
69 // overwritten by the graphic with what was there prior to rendering the graphic.
70 wxANIM_TOPREVIOUS = 2
71 };
72
73 enum wxAnimationType
74 {
75 wxANIMATION_TYPE_INVALID,
76 wxANIMATION_TYPE_GIF,
77 wxANIMATION_TYPE_ANI,
78
79 wxANIMATION_TYPE_ANY
80 };
81
82
83 // --------------------------------------------------------------------------
84 // wxAnimationDecoder class
85 // --------------------------------------------------------------------------
86
87 class WXDLLIMPEXP_CORE wxAnimationDecoder : public wxObjectRefData
88 {
89 public:
90 wxAnimationDecoder()
91 {
92 m_nFrames = 0;
93 }
94
95 virtual bool Load( wxInputStream& stream ) = 0;
96
97 bool CanRead( wxInputStream& stream ) const
98 {
99 // NOTE: this code is the same of wxImageHandler::CallDoCanRead
100
101 if ( !stream.IsSeekable() )
102 return false; // can't test unseekable stream
103
104 wxFileOffset posOld = stream.TellI();
105 bool ok = DoCanRead(stream);
106
107 // restore the old position to be able to test other formats and so on
108 if ( stream.SeekI(posOld) == wxInvalidOffset )
109 {
110 wxLogDebug(wxT("Failed to rewind the stream in wxAnimationDecoder!"));
111
112 // reading would fail anyhow as we're not at the right position
113 return false;
114 }
115
116 return ok;
117 }
118
119 virtual wxAnimationDecoder *Clone() const = 0;
120 virtual wxAnimationType GetType() const = 0;
121
122 // convert given frame to wxImage
123 virtual bool ConvertToImage(unsigned int frame, wxImage *image) const = 0;
124
125
126 // frame specific data getters
127
128 // not all frames may be of the same size; e.g. GIF allows to
129 // specify that between two frames only a smaller portion of the
130 // entire animation has changed.
131 virtual wxSize GetFrameSize(unsigned int frame) const = 0;
132
133 // the position of this frame in case it's not as big as m_szAnimation
134 // or wxPoint(0,0) otherwise.
135 virtual wxPoint GetFramePosition(unsigned int frame) const = 0;
136
137 // what should be done after displaying this frame.
138 virtual wxAnimationDisposal GetDisposalMethod(unsigned int frame) const = 0;
139
140 // the number of milliseconds this frame should be displayed.
141 // if returns -1 then the frame must be displayed forever.
142 virtual long GetDelay(unsigned int frame) const = 0;
143
144 // the transparent colour for this frame if any or wxNullColour.
145 virtual wxColour GetTransparentColour(unsigned int frame) const = 0;
146
147 // get global data
148 wxSize GetAnimationSize() const { return m_szAnimation; }
149 wxColour GetBackgroundColour() const { return m_background; }
150 unsigned int GetFrameCount() const { return m_nFrames; }
151
152 protected:
153 // checks the signature of the data in the given stream and returns true if it
154 // appears to be a valid animation format recognized by the animation decoder;
155 // this function should modify the stream current position without taking care
156 // of restoring it since CanRead() will do it.
157 virtual bool DoCanRead(wxInputStream& stream) const = 0;
158
159 wxSize m_szAnimation;
160 unsigned int m_nFrames;
161
162 // this is the colour to use for the wxANIM_TOBACKGROUND disposal.
163 // if not specified by the animation, it's set to wxNullColour
164 wxColour m_background;
165 };
166
167 #endif // wxUSE_STREAMS
168
169 #endif // _WX_ANIMDECOD_H
170