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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: fs_zip.h
3 // Purpose: ZIP file system
4 // Author: Vaclav Slavik
5 // Copyright: (c) 1999 Vaclav Slavik
6 // Licence: wxWindows Licence
7 /////////////////////////////////////////////////////////////////////////////
8
9
10 #ifdef __GNUG__
11 #pragma implementation
12 #endif
13
14 #include "wx/wxprec.h"
15
16 #ifdef __BORDLANDC__
17 #pragma hdrstop
18 #endif
19
20 #if wxUSE_FILESYSTEM && wxUSE_FS_ZIP && wxUSE_STREAMS
21
22
23 #ifndef WXPRECOMP
24 #include "wx/wx.h"
25 #endif
26
27 #include "wx/filesys.h"
28
29 //--------------------------------------------------------------------------------
30 // wxZipFSHandler
31 //--------------------------------------------------------------------------------
32
33 class WXDLLEXPORT wxZipFSHandler : public wxFileSystemHandler
34 {
35 public:
36 wxZipFSHandler();
37 virtual bool CanOpen(const wxString& location);
38 virtual wxFSFile* OpenFile(wxFileSystem& fs, const wxString& location);
39 virtual wxString FindFirst(const wxString& spec, int flags = 0);
40 virtual wxString FindNext();
41 ~wxZipFSHandler();
42
43 private:
44 // these vars are used by FindFirst/Next:
45 void *m_Archive;
46 wxString m_Pattern, m_BaseDir, m_ZipFile;
47 bool m_AllowDirs, m_AllowFiles;
48
49 wxString DoFind();
50 };
51
52
53 #endif
54 // wxUSE_FILESYSTEM && wxUSE_FS_ZIP && wxUSE_STREAMS
55