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Correct handling of %hs and %ls in our wxPrintf() implementation.
[wxWidgets.git] / include / wx / osx / sound.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: sound.h
3 // Purpose: wxSound class (loads and plays short Windows .wav files).
4 // Optional on non-Windows platforms.
5 // Author: Ryan Norton, Stefan Csomor
6 // Modified by:
7 // Created: 1998-01-01
8 // RCS-ID: $Id$
9 // Copyright: (c) Ryan Norton, Stefan Csomor
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_SOUND_H_
14 #define _WX_SOUND_H_
15
16 #if wxUSE_SOUND
17
18 #include "wx/object.h"
19
20 class WXDLLIMPEXP_FWD_ADV wxSoundTimer;
21
22 class WXDLLIMPEXP_ADV wxSoundData
23 {
24 public :
25 wxSoundData();
26 virtual ~wxSoundData();
27
28 virtual bool Play(unsigned int flags) = 0;
29 // stops the sound and deletes the optional timer
30 virtual void Stop();
31 // can be called by a timer for repeated tasks during playback
32 virtual void SoundTask();
33 // mark this to be deleted
34 virtual void MarkForDeletion();
35 virtual bool IsMarkedForDeletion() const { return m_markedForDeletion; }
36
37 // does the true work of stopping and cleaning up
38 virtual void DoStop() = 0;
39 protected :
40 void CreateAndStartTimer();
41
42 unsigned int m_flags;
43 wxSoundTimer* m_pTimer;
44 bool m_markedForDeletion;
45 } ;
46
47 class WXDLLIMPEXP_ADV wxSound : public wxSoundBase
48 {
49 public:
50 wxSound();
51 wxSound(const wxString& fileName, bool isResource = false);
52 wxSound(int size, const wxByte* data);
53 virtual ~wxSound();
54
55 // Create from resource or file
56 bool Create(const wxString& fileName, bool isResource = false);
57 // Create from data
58 bool Create(int size, const wxByte* data);
59
60 bool IsOk() const { return m_data != NULL; }
61
62 // Stop playing any sound
63 static void Stop();
64
65 // Returns true if a sound is being played
66 static bool IsPlaying();
67
68 // Notification when a sound has stopped
69 static void SoundStopped(const wxSoundData* data);
70
71 protected:
72 bool DoPlay(unsigned flags) const;
73 void Init();
74
75 private:
76 // data of this object
77 class wxSoundData *m_data;
78
79 wxDECLARE_NO_COPY_CLASS(wxSound);
80 };
81
82 #endif
83 #endif
84 // _WX_SOUND_H_