1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/private/socket.h
3 // Purpose: wxSocketImpl and related declarations
4 // Authors: Guilhem Lavaux, Vadim Zeitlin
7 // Copyright: (c) 1997 Guilhem Lavaux
8 // (c) 2008 Vadim Zeitlin
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
13 Brief overview of different socket classes:
15 - wxSocketBase is the public class representing a socket ("Base" here
16 refers to the fact that wxSocketClient and wxSocketServer are derived
17 from it and predates the convention of using "Base" for common base
18 classes for platform-specific classes in wxWidgets) with implementation
19 common to all platforms and forwarding methods whose implementation
20 differs between platforms to wxSocketImpl which it contains.
22 - wxSocketImpl is actually just an abstract base class having only code
23 common to all platforms, the concrete implementation classes derive from
24 it and are created by wxSocketImpl::Create().
26 - Some socket operations have different implementations in console-mode and
27 GUI applications. wxSocketManager class exists to abstract this in such
28 way that console applications (using wxBase) don't depend on wxNet. An
29 object of this class is made available via wxApp and GUI applications set
30 up a different kind of global socket manager from console ones.
32 TODO: it looks like wxSocketManager could be eliminated by providing
33 methods for registering/unregistering sockets directly in
37 #ifndef _WX_PRIVATE_SOCKET_H_
38 #define _WX_PRIVATE_SOCKET_H_
44 #include "wx/socket.h"
45 #include "wx/private/sckaddr.h"
50 Including sys/types.h under Cygwin results in the warnings about "fd_set
51 having been defined in sys/types.h" when winsock.h is included later and
52 doesn't seem to be necessary anyhow. It's not needed under Mac neither.
54 #if !defined(__WXMAC__) && !defined(__WXMSW__) && !defined(__WXWINCE__)
55 #include <sys/types.h>
62 // include the header defining timeval: under Windows this struct is used only
63 // with sockets so we need to include winsock.h which we do via windows.h
65 #include "wx/msw/wrapwin.h"
67 #include <sys/time.h> // for timeval
70 // these definitions are for MSW when we don't use configure, otherwise these
71 // symbols are defined by configure
73 #define WX_SOCKLEN_T int
77 #define SOCKOPTLEN_T int
80 // define some symbols which winsock.h defines but traditional BSD headers
82 #ifndef INVALID_SOCKET
83 #define INVALID_SOCKET (-1)
87 #define SOCKET_ERROR (-1)
90 typedef int wxSocketEventFlags
;
95 Class providing hooks abstracting the differences between console and GUI
96 applications for socket code.
98 We also have different implementations of this class for different platforms
99 allowing us to keep more things in the common code but the main reason for
100 its existence is that we want the same socket code work differently
101 depending on whether it's used from a console or a GUI program. This is
102 achieved by implementing the virtual methods of this class differently in
103 the objects returned by wxConsoleAppTraits::GetSocketManager() and the same
104 method in wxGUIAppTraits.
106 class wxSocketManager
109 // set the manager to use, we don't take ownership of it
111 // this should be called before creating the first wxSocket object,
112 // otherwise the manager returned by wxAppTraits::GetSocketManager() will
114 static void Set(wxSocketManager
*manager
);
116 // return the manager to use
118 // this initializes the manager at first use
119 static wxSocketManager
*Get()
127 // called before the first wxSocket is created and should do the
128 // initializations needed in order to use the network
130 // return true if initialized successfully; if this returns false sockets
131 // can't be used at all
132 virtual bool OnInit() = 0;
134 // undo the initializations of OnInit()
135 virtual void OnExit() = 0;
138 // create the socket implementation object matching this manager
139 virtual wxSocketImpl
*CreateSocket(wxSocketBase
& wxsocket
) = 0;
141 // these functions enable or disable monitoring of the given socket for the
142 // specified events inside the currently running event loop (but notice
143 // that both BSD and Winsock implementations actually use socket->m_server
144 // value to determine what exactly should be monitored so it needs to be
145 // set before calling these functions)
147 // the default event value is used just for the convenience of wxMSW
148 // implementation which doesn't use this parameter anyhow, it doesn't make
149 // sense to pass wxSOCKET_LOST for the Unix implementation which does use
151 virtual void Install_Callback(wxSocketImpl
*socket
,
152 wxSocketNotify event
= wxSOCKET_LOST
) = 0;
153 virtual void Uninstall_Callback(wxSocketImpl
*socket
,
154 wxSocketNotify event
= wxSOCKET_LOST
) = 0;
156 virtual ~wxSocketManager() { }
159 // get the manager to use if we don't have it yet
162 static wxSocketManager
*ms_manager
;
166 Base class for all socket implementations providing functionality common to
167 BSD and Winsock sockets.
169 Objects of this class are not created directly but only via the factory
170 function wxSocketManager::CreateSocket().
175 virtual ~wxSocketImpl();
177 // set various socket properties: all of those can only be called before
178 // creating the socket
179 void SetTimeout(unsigned long millisec
);
180 void SetReusable() { m_reusable
= true; }
181 void SetBroadcast() { m_broadcast
= true; }
182 void DontDoBind() { m_dobind
= false; }
183 void SetInitialSocketBuffers(int recv
, int send
)
185 m_initialRecvBufferSize
= recv
;
186 m_initialSendBufferSize
= send
;
189 wxSocketError
SetLocal(const wxSockAddressImpl
& address
);
190 wxSocketError
SetPeer(const wxSockAddressImpl
& address
);
195 bool IsServer() const { return m_server
; }
197 const wxSockAddressImpl
& GetLocal(); // non const as may update m_local
198 const wxSockAddressImpl
& GetPeer() const { return m_peer
; }
200 wxSocketError
GetError() const { return m_error
; }
201 bool IsOk() const { return m_error
== wxSOCKET_NOERROR
; }
203 // get the error code corresponding to the last operation
204 virtual wxSocketError
GetLastError() const = 0;
207 // creating/closing the socket
208 // --------------------------
210 // notice that SetLocal() must be called before creating the socket using
211 // any of the functions below
213 // all of Create() functions return wxSOCKET_NOERROR if the operation
214 // completed successfully or one of:
215 // wxSOCKET_INVSOCK - the socket is in use.
216 // wxSOCKET_INVADDR - the local (server) or peer (client) address has not
218 // wxSOCKET_IOERR - any other error.
220 // create a socket listening on the local address specified by SetLocal()
221 // (notice that DontDoBind() is ignored by this function)
222 wxSocketError
CreateServer();
224 // create a socket connected to the peer address specified by SetPeer()
225 // (notice that DontDoBind() is ignored by this function)
227 // this function may return wxSOCKET_WOULDBLOCK in addition to the return
228 // values listed above if wait is false
229 wxSocketError
CreateClient(bool wait
);
231 // create (and bind unless DontDoBind() had been called) an UDP socket
232 // associated with the given local address
233 wxSocketError
CreateUDP();
235 // may be called whether the socket was created or not, calls DoClose() if
236 // it was indeed created
239 // shuts down the writing end of the socket and closes it, this is a more
240 // graceful way to close
242 // does nothing if the socket wasn't created
249 // basic IO, work for both TCP and UDP sockets
251 // return the number of bytes read/written (possibly 0) or -1 on error
252 int Read(void *buffer
, int size
);
253 int Write(const void *buffer
, int size
);
255 // basically a wrapper for select(): returns the condition of the socket,
256 // blocking for not longer than timeout if it is specified (otherwise just
257 // poll without blocking at all)
259 // flags defines what kind of conditions we're interested in, the return
260 // value is composed of a (possibly empty) subset of the bits set in flags
261 wxSocketEventFlags
Select(wxSocketEventFlags flags
,
262 const timeval
*timeout
= NULL
);
264 // convenient wrapper calling Select() with our default timeout
265 wxSocketEventFlags
SelectWithTimeout(wxSocketEventFlags flags
)
267 return Select(flags
, &m_timeout
);
270 // just a wrapper for accept(): it is called to create a new wxSocketImpl
271 // corresponding to a new server connection represented by the given
272 // wxSocketBase, returns NULL on error (including immediately if there are
273 // no pending connections as our sockets are non-blocking)
274 wxSocketImpl
*Accept(wxSocketBase
& wxsocket
);
280 // notify m_wxsocket about the given socket event by calling its (inaptly
281 // named) OnRequest() method
282 void NotifyOnStateChange(wxSocketNotify event
);
284 // called after reading/writing the data from/to the socket and should
285 // enable back the wxSOCKET_INPUT/OUTPUT_FLAG notifications if they were
286 // turned off when this data was first detected
287 virtual void ReenableEvents(wxSocketEventFlags flags
) = 0;
289 // TODO: make these fields protected and provide accessors for those of
290 // them that wxSocketBase really needs
294 int m_initialRecvBufferSize
;
295 int m_initialSendBufferSize
;
297 wxSockAddressImpl m_local
,
299 wxSocketError m_error
;
307 struct timeval m_timeout
;
310 wxSocketImpl(wxSocketBase
& wxsocket
);
312 // true if we're a listening stream socket
316 // called by Close() if we have a valid m_fd
317 virtual void DoClose() = 0;
319 // put this socket into non-blocking mode and enable monitoring this socket
320 // as part of the event loop
321 virtual void UnblockAndRegisterWithEventLoop() = 0;
323 // check that the socket wasn't created yet and that the given address
324 // (either m_local or m_peer depending on the socket kind) is valid and
325 // set m_error and return false if this is not the case
326 bool PreCreateCheck(const wxSockAddressImpl
& addr
);
328 // set the given socket option: this just wraps setsockopt(SOL_SOCKET)
329 int SetSocketOption(int optname
, int optval
)
331 // although modern Unix systems use "const void *" for the 4th
332 // parameter here, old systems and Winsock still use "const char *"
333 return setsockopt(m_fd
, SOL_SOCKET
, optname
,
334 reinterpret_cast<const char *>(&optval
),
338 // set the given socket option to true value: this is an even simpler
339 // wrapper for setsockopt(SOL_SOCKET) for boolean options
340 int EnableSocketOption(int optname
)
342 return SetSocketOption(optname
, 1);
345 // apply the options to the (just created) socket and register it with the
346 // event loop by calling UnblockAndRegisterWithEventLoop()
349 // update local address after binding/connecting
350 wxSocketError
UpdateLocalAddress();
352 // functions used to implement Read/Write()
353 int RecvStream(void *buffer
, int size
);
354 int RecvDgram(void *buffer
, int size
);
355 int SendStream(const void *buffer
, int size
);
356 int SendDgram(const void *buffer
, int size
);
359 // set in ctor and never changed except that it's reset to NULL when the
360 // socket is shut down
361 wxSocketBase
*m_wxsocket
;
363 wxDECLARE_NO_COPY_CLASS(wxSocketImpl
);
366 #if defined(__WINDOWS__)
367 #include "wx/msw/private/sockmsw.h"
369 #include "wx/unix/private/sockunix.h"
372 #endif /* wxUSE_SOCKETS */
374 #endif /* _WX_PRIVATE_SOCKET_H_ */