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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: debugging
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /*!
10
11 @page debugging_overview Debugging overview
12
13 Classes, functions and macros: #wxDebugContext, #wxObject, #wxLog,
14 @ref logfunctions_overview, @ref debugmacros_overview
15 Various classes, functions and macros are provided in wxWidgets to help you debug
16 your application. Most of these are only available if you compile both wxWidgets,
17 your application and @e all libraries that use wxWidgets with the __WXDEBUG__ symbol
18 defined. You can also test the __WXDEBUG__ symbol in your own applications to execute
19 code that should be active only in debug mode.
20 @b wxDebugContext
21 #wxDebugContext is a class that never gets instantiated, but ties together
22 various static functions and variables. It allows you to dump all objects to that stream, write statistics about object allocation, and
23 check memory for errors.
24 It is good practice to define a wxObject::Dump member function for each class you derive
25 from a wxWidgets class, so that wxDebugContext::Dump can call it and
26 give valuable information about the state of the application.
27 If you have difficulty tracking down a memory leak, recompile
28 in debugging mode and call wxDebugContext::Dump and wxDebugContext::PrintStatistics at
29 appropriate places. They will tell you what objects have not yet been
30 deleted, and what kinds of object they are. In fact, in debug mode wxWidgets will automatically
31 detect memory leaks when your application is about to exit, and if there are any leaks,
32 will give you information about the problem. (How much information depends on the operating system
33 and compiler -- some systems don't allow all memory logging to be enabled). See the
34 memcheck sample for example of usage.
35 For wxDebugContext to do its work, the @e new and @e delete
36 operators for wxObject have been redefined to store extra information
37 about dynamically allocated objects (but not statically declared
38 objects). This slows down a debugging version of an application, but can
39 find difficult-to-detect memory leaks (objects are not
40 deallocated), overwrites (writing past the end of your object) and
41 underwrites (writing to memory in front of the object).
42 If debugging mode is on and the symbols wxUSE_GLOBAL_MEMORY_OPERATORS and
43 wxUSE_DEBUG_NEW_ALWAYS are set to 1 in setup.h, 'new' is defined to be:
44
45
46 @code
47 #define new new(__FILE__,__LINE__)
48 @endcode
49
50 All occurrences of 'new' in wxWidgets and your own application will use
51 the overridden form of the operator with two extra arguments. This means that the debugging
52 output (and error messages reporting memory problems) will tell you what
53 file and on what line you allocated the object. Unfortunately not all
54 compilers allow this definition to work properly, but most do.
55 @b Debug macros
56 You should also use @ref debugmacros_overview as part of a 'defensive programming' strategy,
57 scattering wxASSERTs liberally to test for problems in your code as early as possible. Forward thinking
58 will save a surprising amount of time in the long run.
59 #wxASSERT is used to pop up an error message box when a condition
60 is not @true. You can also use #wxASSERT_MSG to supply your
61 own helpful error message. For example:
62
63
64 @code
65 void MyClass::MyFunction(wxObject* object)
66 {
67 wxASSERT_MSG( (object != @NULL), "object should not be @NULL in MyFunction!" );
68
69 ...
70 };
71 @endcode
72
73
74 The message box allows you to continue execution or abort the program. If you are running
75 the application inside a debugger, you will be able to see exactly where the problem was.
76 @b Logging functions
77 You can use the #wxLogDebug and #wxLogTrace functions to output debugging information in debug mode;
78 it will do nothing for non-debugging code.
79 @ref debugcontext_overview
80
81
82 @section wxdebugcontextoverview wxDebugContext overview
83
84 @ref debugging_overview
85 Class: #wxDebugContext
86 wxDebugContext is a class for performing various debugging and memory tracing
87 operations.
88 This class has only static data and function members, and there should be
89 no instances. Probably the most useful members are SetFile (for directing output
90 to a file, instead of the default standard error or debugger output);
91 Dump (for dumping the dynamically allocated objects) and PrintStatistics
92 (for dumping information about allocation of objects). You can also call
93 Check to check memory blocks for integrity.
94 Here's an example of use. The SetCheckpoint ensures that only the
95 allocations done after the checkpoint will be dumped.
96
97 @code
98 wxDebugContext::SetCheckpoint();
99
100 wxDebugContext::SetFile("c:\\temp\\debug.log");
101
102 wxString *thing = new wxString;
103
104 char *ordinaryNonObject = new char[1000];
105
106 wxDebugContext::Dump();
107 wxDebugContext::PrintStatistics();
108 @endcode
109
110 You can use wxDebugContext if __WXDEBUG__ is defined, or you can use it
111 at any other time (if wxUSE_DEBUG_CONTEXT is set to 1 in setup.h). It is not disabled
112 in non-debug mode because you may not wish to recompile wxWidgets and your entire application
113 just to make use of the error logging facility.
114 Note: wxDebugContext::SetFile has a problem at present, so use the default stream instead.
115 Eventually the logging will be done through the wxLog facilities instead.
116
117 */
118
119