1 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
3 %% Purpose: wxBufferedDC documentation
4 %% Author: Vadim Zeitlin
8 %% Copyright: (c) 2004 Vadim Zeitlin
9 %% License: wxWidgets license
10 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
12 \section{\class{wxBufferedDC
}}\label{wxbuffereddc
}
14 This simple class provides a simple way to avoid flicker: when drawing on it,
15 everything is in fact first drawn on an in-memory buffer (a
16 \helpref{wxBitmap
}{wxbitmap
}) and then copied to the screen only once, when this
19 It can be used in the same way as any other device context. wxBufferedDC itself
20 typically replaces
\helpref{wxClientDC
}{wxclientdc
}, if you want to use it in
21 your
\texttt{OnPaint()
} handler, you should look at
22 \helpref{wxBufferedPaintDC
}{wxbufferedpaintdc
}.
24 \wxheading{Derived from
}
26 \helpref{wxMemoryDC
}{wxmemorydc
}\\
27 \helpref{wxDC
}{wxdc
}\\
28 \helpref{wxObject
}{wxobject
}
30 \wxheading{Include files
}
39 \latexignore{\rtfignore{\wxheading{Members
}}}
41 \membersection{wxBufferedDC::wxBufferedDC
}\label{wxbuffereddcctor
}
43 \func{}{wxBufferedDC
}{\void}
45 \func{}{wxBufferedDC
}{\param{wxDC *
}{dc
},
\param{const wxSize\&
}{area
}}
47 \func{}{wxBufferedDC
}{\param{wxDC *
}{dc
},
\param{const wxBitmap\&
}{buffer
}}
49 If you use the first, default, constructor, you must call one of the
50 \helpref{Init
}{wxbuffereddcinit
} methods later in order to use the object.
52 The other constructors initialize the object immediately and
\texttt{Init()
}
53 must not be called after using them.
55 \wxheading{Parameters
}
57 \docparam{dc
}{The underlying DC: everything drawn to this object will be
58 flushed to this DC when this object is destroyed. You may pass NULL
59 in order to just initialize the buffer, and not flush it.
}
61 \docparam{area
}{The size of the bitmap to be used for buffering (this bitmap is
62 created internally when it is not given explicitely).
}
64 \docparam{buffer
}{Explicitly provided bitmap to be used for buffering: this is
65 the most efficient solution as the bitmap doesn't have to be recreated each
66 time but it also requires more memory as the bitmap is never freed. The bitmap
67 should have appropriate size, anything drawn outside of its bounds is clipped.
}
70 \membersection{wxBufferedDC::Init
}\label{wxbuffereddcinit
}
72 \func{void
}{Init
}{\param{wxDC *
}{dc
},
\param{const wxSize\&
}{area
}}
74 \func{void
}{Init
}{\param{wxDC *
}{dc
},
\param{const wxBitmap\&
}{buffer
}}
76 These functions initialize the object created using the default constructor.
77 Please see
\helpref{constructors documentation
}{wxbuffereddcctor
} for details.
80 % VZ: UnMask() intentionally not documented, we might want to make it private
83 \membersection{wxBufferedDC::
\destruct{wxBufferedDC
}}\label{wxbuffereddcdtor
}
85 Copies everything drawn on the DC so far to the underlying DC associated with
89 %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%
91 \section{\class{wxBufferedPaintDC
}}\label{wxbufferedpaintdc
}
93 This is a subclass of
\helpref{wxBufferedDC
}{wxbuffereddc
} which can be used
94 inside of an
\texttt{OnPaint()
} event handler. Just create an object of this class instead
95 of
\helpref{wxPaintDC
}{wxpaintdc
} and that's all you have to do to (mostly)
96 avoid flicker. The only thing to watch out for is that if you are using this
97 class together with
\helpref{wxScrolledWindow
}{wxscrolledwindow
}, you probably
98 do
\textbf{not
} want to call
\helpref{PrepareDC
}{wxscrolledwindowpreparedc
} on it as it
99 already does this internally for the real underlying wxPaintDC.
101 \wxheading{Derived from
}
103 \helpref{wxMemoryDC
}{wxmemorydc
}\\
104 \helpref{wxDC
}{wxdc
}\\
105 \helpref{wxObject
}{wxobject
}
107 \wxheading{Include files
}
112 \latexignore{\rtfignore{\wxheading{Members
}}}
114 \membersection{wxBufferedPaintDC::wxBufferedPaintDC
}\label{wxbufferedpaintdcctor
}
116 \func{}{wxBufferedPaintDC
}{\param{wxWindow *
}{window
},
\param{const wxBitmap\&
}{buffer = wxNullBitmap
}}
118 As with
\helpref{wxBufferedDC
}{wxbuffereddcctor
}, you may either provide the
119 bitmap to be used for buffering or let this object create one internally (in
120 the latter case, the size of the client part of the window is used).
123 \membersection{wxBufferedPaintDC::
\destruct{wxBufferedPaintDC
}}\label{wxbufferedpaintdcdtor
}
125 Copies everything drawn on the DC so far to the window associated with this
126 object, using a
\helpref{wxPaintDC
}{wxpaintdc
}.