1 Installing wxWidgets 2.6.0
2 --------------------------
4 This is wxWidgets 2.6.0 for Microsoft Windows 9x/ME, Windows NT, Windows 2000
7 IMPORTANT NOTE: If you experience problems installing, please
8 re-read this instructions and other related files (changes.txt,
9 readme.txt, FAQ) carefully before mailing wx-users. Preferably,
10 try to fix the problem first and then upload a patch to
13 http://sourceforge.net/patch/?group_id=9863
15 Please report bugs using the SourceForge bug tracker:
17 http://sourceforge.net/bugs/?group_id=9863
22 A setup program is provided (setup.exe) to automatically copy
23 files to a directory on your hard disk. Do not install into a
24 path that contains spaces.
26 The setup program contains the following:
28 - All common, generic and MSW-specific wxWidgets source;
30 - documentation in MS HTML Help format;
31 - makefiles for most Windows compilers, plus CodeWarrior,
32 BC++ and VC++ IDE files;
33 - JPEG library source;
34 - TIFF library source;
35 - Object Graphics Library, Tex2RTF, wxSTC, etc.
37 Alternatively, you may unarchive the .zip form by hand:
38 wxMSW-x.y.z.zip where x.y.z is the version number.
40 Unarchive the required files plus any optional documentation
41 files into a suitable directory such as c:\wx.
43 General installation notes
44 ==========================
46 If installing from the CVS server, copy include/wx/msw/setup0.h to
47 include/wx/msw/setup.h and edit the resulting file to choose
48 the features you would like to compile wxWidgets with[out].
53 The following sections explain how to compile wxWidgets with each supported
54 compiler. Search for one of Microsoft/Borland/Watcom/Symantec/Metrowerks/
55 Cygwin/Mingw32 to quickly locate the instructions for your compiler.
57 All makefiles and project are located in build\msw directory.
59 Where compiled files are stored
60 -------------------------------
62 After successful compilation you'll find the libraries in a subdirectory
63 of lib directory named after the compiler and DLL/static settings.
66 lib\vc_lib VC++ compiled static libraries
68 lib\bcc_lib Static libraries for Borland C++
69 lib\wat_dll Watcom C++ DLLs
71 Names of compiled wxWidgets libraries follow this scheme: libraries that don't
72 depend on GUI components begin with "wxbase" followed by version number and
73 letters indicating if the library is compiled as Unicode ('u') and/or debug
74 build ('d'). Last component of them name is name of wxWidgets component
75 (unless you built the library as single monolithic library; look for
76 "Configuring the build" below). This is a typical set of release ANSI build
77 libraries (release versions on left, debug on right side):
79 wxbase25.lib wxbase25d.lib
80 wxbase25_net.lib wxbase25d_net.lib
81 wxbase25_xml.lib wxbase25d_xml.lib
82 wxmsw25_core.lib wxmsw25d_core.lib
83 wxmsw25_html.lib wxmsw25d_html.lib
84 wxmsw25_adv.lib wxmsw25d_adv.lib
86 Their Unicode debug counterparts in wxUniversal build would be
90 wxbase25ud_xml.lib (notice these libs are same for wxUniv and wxMSW)
91 wxmswuniv25ud_core.lib
92 wxmswuniv25ud_html.lib
95 These directories also contain subdirectory with wx/setup.h header. This
96 subdirectory is named after port, Unicode, wxUniv and debug settings and
97 you must add it to include paths when compiling your application. Some
100 lib\vc_lib\msw\wx\setup.h VC++ static, wxMSW
101 lib\vc_lib\mswud\wx\setup.h VC++ static, wxMSW, Unicode, debug
102 lib\vc_lib\mswunivd\wx\setup.h VC++ static, wxUniversal, debug
104 Below are compiler specific notes followed by customizing instructions that
105 apply to all compilers (search for "Configuring the build").
107 Microsoft Visual C++ compilation
108 --------------------------------
110 You may wish to visit http://wiki.wxwindows.org/wiki.pl?MSVC for a more
111 informal and more detailed description of the process summarized below.
113 Please note that the VC++ 6.0 project files will work for VC++ .NET also.
115 Also note that you can make the project files work with VC++ 5.0 but you'll
116 need to edit .dsp file by hand before this is possible (change the version in
117 the .dsp file header from 6.0 to 5.0).
119 Using project files (VC++ 6 and later):
121 1. Unarchive wxWidgets-x.y.z-vc.zip, the VC++ 6 project
122 makefiles (already included in wxMSW-x.y.z.zip and the setup version).
123 2. Open build\msw\wx.dsw, which has configurations for static
124 compilation or DLL compilation, and each of these available in
125 Unicode/ANSI, Debug/Release and wxUniversal or native variations.
126 Normally you'll use a static linking ANSI configuration.
127 Choose the Win32 Debug or Win32 Release configuration (or any other that
128 suits your needs) and use Batch Build to compile _all_ projects. If you
129 know you won't need some of the libraries (i.e. html part), you don't have
130 to compile it. It will also produce similar variations on jpeg.lib,
131 png.lib, tiff.lib, zlib.lib, and regex.lib.
132 If you want to build DLLs, you have to either build them one by one in
133 proper order (jpeg, png, tiff, zlib, regex, expat, base, core, the rest
134 in any order) or to use wx_dll.dsw workspace which has correct dependencies.
135 3. Open a sample project file, choose a configuration such as
136 Win32 Debug using Build | Set Active Configuration..., and compile.
137 The project files don't use precompiled headers, to save disk
138 space, but you can switch PCH compiling on for greater speed.
139 NOTE: you may also use samples/samples.dsw to access all
140 sample projects without opening each workspace individually.
141 You can use the Batch Build facility to make several samples
146 1. Change directory to build\msw. Type:
148 'nmake -f makefile.vc'
150 to make the wxWidgets core library as release DLL.
151 See "Configuring the build" for instruction how to build debug or static
154 2. Change directory to samples and type 'nmake -f makefile.vc'
155 to make all the samples. You can also make them individually.
159 Use the 'clean' target to clean all objects, libraries and
162 Note (1): if you wish to use templates, please edit
163 include\wx\msw\setup.h and set wxUSE_DEBUG_NEW_ALWAYS to 0.
164 Without this, the redefinition of 'new' will cause problems in
165 the headers. Alternatively, #undef new before including template headers.
166 You will also need to set wxUSE_IOSTREAMH to 0 if you will be
167 using templates, to avoid the non-template stream files being included
170 Note (2): libraries and applications generated with makefiles and
171 project files are now (hopefully) compatible where static libraries
172 are concerned, but please exercise caution nevertheless and if
173 possible, use one method or the other.
175 Note (3): some crash problems can be due to inconsistent compiler
176 options. If strange/weird/impossible things start to happen please
177 check (dumping IDE project file as makefile and doing text comparison
178 if necessary) that the project settings, especially the list of defined
179 symbols, struct packing, etc. are exactly the same for all items in
180 the project. After this, delete everything (including PCH) and recompile.
182 Note (4): to create your own IDE files, copy .dsp and .dsw
183 files from an existing wxWidgets sample and adapt them, or
184 visit http://wiki.wxwindows.org/wiki.pl?MSVC.
186 Borland C++ 5.0/5.5 compilation
187 -------------------------------
189 Compiling using the makefiles (updated 24 Sept 02):
191 1. Change directory to build\msw. Type 'make -f makefile.bcc' to
192 make the wxWidgets core library. Ignore the compiler warnings.
193 This produces a couple of libraries in the lib\bcc_lib directory.
195 2. Change directory to a sample or demo such as samples\minimal, and type
196 'make -f makefile.bcc'. This produces a windows exe file - by default
197 in the bcc_mswd subdirectory.
199 Note (1): the wxWidgets makefiles assume dword structure alignment. Please
200 make sure that your own project or makefile settings use the
201 same alignment, or you could experience mysterious crashes. To
202 change the alignment, change CPPFLAGS in build\msw\config.bcc.
204 Note (2): if you get undefined _SQL... symbols at link time,
205 either install odbc32.lib from the BC++ CD-ROM into your BC++ lib
206 directory, or set wxUSE_ODBC to 0 in include\wx\msw\setup.h and
207 recompile wxWidgets. The same applies if compiling using the IDE.
209 Note (3): If you wish debug messages to be sent to the console in
210 debug mode, edit makefile.bcc and change /aa to /Tpe in link commands.
212 Compiling using the IDE files for Borland C++ 5.0: not supported - please
213 use version 2.4.1 (using the make utility in commandline mode works fine_
215 Compiling using CBuilder (v1-v6): not supported - please
216 use version 2.4.1 (using the make utility in commandline mode works fine_
220 In all of your wxWidgets applications, your source code should include
221 the following preprocessor directive:
227 (check the samples -- e.g., \wx2\samples\minimal\minimal.cpp -- for
230 Borland 16 Bit compilation for Windows 3.1
231 ------------------------------------------
233 The last version of wxWidgets to support 16-bit compilation with Borland was
234 2.2.7 - Please download and read the instructions in that release
236 Watcom C++ 10.6/11 and OpenWatcom compilation
237 ---------------------------------------------
239 1. Change directory to build\msw. Type 'wmake -f makefile.wat' to
240 make the wxWidgets core library.
242 2. Change directory to samples\minimal and type 'wmake -f makefile.wat'
243 to make this sample. Repeat for other samples of interest.
245 Note (1): if your installation of Watcom doesn't have odbc32.lib file and
246 you need it (i.e. you have wxUSE_ODBC=1), you can use the file
247 from lib\watcom directory. See the notes in that directory.
249 Note (2): if variant.cpp is compiled with date/time class options, the linker
250 gives up. So the date/time option is switched off for Watcom C++.
251 Also, wxAutomationObject is not compiled with Watcom C++ 10.
253 Note (3): RawBitmaps won't work at present because they use unsupported template
256 Note (4): if Watcom can't read the precompiled header when building a sample,
257 try deleting .pch files in build\msw\wat_* and compiling
260 Metrowerks CodeWarrior compilation
261 ----------------------------------
263 1. CodeWarrior Pro7 project files in XML format are already
264 included in wxMSW-2.6.0.zip and the setup version.
266 2. Review the file include\wx\msw\setup.h (or include\wx\msw\setup0.h if
267 you are working from the CVS version) to make sure the settings reflect
268 what you want. If you aren't sure, leave it alone and go with the
269 default settings. A few notes:
270 - Don't use wxUSE_DEBUG_NEW_ALWAYS: it doesn't mix well with MSL
271 - wxUSE_GLOBAL_MEMORY_OPERATORS works, but memory leak reports
272 will be rather confusing due to interactions with the MSL ANSI
275 3. The project file to build the Win32 wxWidgets libraries relies on the
276 Batch File Runner plug-in. This plug-in is not installed as part of
277 a normal CW7 installation. However, you can find this plug-in on the
278 CodeWarrior Reference CD, in the Thrill Seekers folder; it's call the
279 "Batch File Post Linker".
281 4. If you choose not to install the Batch File Runner plug-in, then you
282 need to do the following by hand:
283 (1) Create the directories lib\cw7msw\include\wx and copy the file
284 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
285 working from the CVS version) to lib\cw7msw\include\wx\setup.h
286 (2) Create the directories lib\cw7mswd\include\wx and copy the file
287 include\wx\msw\setup.h (or include\wx\msw\setup0.h if you are
288 working from the CVS version) to lib\cw7mswd\include\wx\setup.h
290 5. Import src\wxWidgetsW7.xml to create the project file wxWidgetsW7.mcp.
291 Store this project file in directory src. You may get warnings about
292 not being able to find certain project paths; ignore these warnings, the
293 appropriate paths will be created during the build by the Batch File Runner.
295 6. Choose the wxlib Win32 debug or wxlib Win32 Release target and build. You
296 will get some warnings about hidden virtual functions, illegal conversions
297 from const pointers to pointers, etc., all of which you can safely ignore.
298 ***Note: if you get errors that the compiler can't find "wx/setup.h", just
299 stop the build and build again. These errors occur because sometimes the
300 compiler starts doing its thing before the copying of setup.h has completed.
302 7. The following libraries will be produced depending on chosen
304 - wx_x86.lib ANSI Release (static)
305 - wx_x86_d.lib ANSI Debug (static)
307 8. Sorry, I haven't had time yet to create and test unicode or DLL versions.
308 Volunteers for this are welcome (as neither DLLs nor unicode builds are
309 big priorities for me ;).
311 9. CodeWarrior Pro7 project files (in XML format) are also provided for some
312 of the samples. In particular, there are project files for the minimal,
313 controls, dialogs, dnd, nd docview samples. You can use these project
314 files as templates for the other samples and for your own projects.
315 - For example, to make a project file for the "grid" sample,
316 just copy the project file for the "minimal" sample, minimalW7.mcp
317 (made by importing minimalW7.xml into CodeWarrior), into the
318 sample/grid directory, calling it gridW7.mcp. Open
319 newgridW7.mcp and revise the project by deleting the files
320 minimal.rc and minimal.cpp and adding the files griddemo.rc and
321 griddemo.cpp. Build and run....
324 Cygwin/MinGW compilation
325 ------------------------
327 wxWidgets supports Cygwin (formerly GnuWin32) betas and
328 releases, and MinGW. Cygwin can be downloaded from:
330 http://sources.redhat.com/cygwin/
334 http://www.mingw.org/
336 Both Cygwin and MinGW can be used with configure (assuming you have MSYS
337 installed in case of MinGW). You will need new enough MinGW version, preferably
338 MinGW 2.0 (ships with gcc3) or at least 1.0 (gcc-2.95.3). GCC versions older
339 than 2.95.3 don't work; you can use wxWidgets 2.4 with them.
341 NOTE: some notes specific to old Cygwin (< 1.1.x) are at the end of this
342 section (see OLD VERSIONS)
344 There are two methods of compiling wxWidgets, by using the
345 makefiles provided or by using 'configure'.
347 Retrieve and install the latest version of Cygwin, or MinGW, as per
348 the instructions with either of these packages.
350 If using MinGW, you can download the add-on MSYS package to
351 provide Unix-like tools that you'll need to build wxWidgets using configure.
353 Using makefiles directly
354 ------------------------
356 NOTE: The makefile.gcc makefiles are for compilation under MinGW using
357 native make and Windows command interpreter (command.com/cmd.exe), they
358 won't work in other environments (such as UNIX or Unix-like, e.g. MSYS;
359 you have to use configure instead)
361 Here are the steps required using the provided makefiles:
363 - If you are using gcc-2.95, edit build\msw\config.gcc and set the GCC_VERSION
366 - If you are compiling with GCC 3.x using makefiles and with wxUSE_STL == 1
367 you need to manually add -DNO_GCC_PRAGMA to CXXFLAGS in config.gcc.
369 - Use the makefile.gcc files for compiling wxWidgets and samples,
370 e.g. to compile a debugging version of wxWidgets:
372 > make -f makefile.gcc BUILD=debug
373 > cd c:\wx\samples\minimal
374 > make -f makefile.gcc BUILD=debug
375 (See below for more options.)
377 Ignore the warning about the default entry point.
379 - Use the 'strip' command to reduce executable/dll size (note that
380 stripping an executable/dll will remove debug information!).
382 All targets have 'clean' targets to allow removal of object files
383 and other intermediate compiler files.
388 Instead of using the makefiles, you can use the configure
389 system to generate appropriate makefiles, as used on Unix
390 and Mac OS X systems.
392 Change directory to the root of the wxWidgets distribution,
393 make a build directory, and run configure and make in this directory.
400 ../configure --with-msw --enable-debug --enable-debug_gdb --disable-shared
402 make install % This step is optional, see note (8) below.
409 1. See also the Cygwin/MinGW on the web site or CD-ROM for
410 further information about using wxWidgets with these compilers.
412 2. libwx.a is 100 MB or more - but much less if compiled with no
413 debug info (-g0) and level 4 optimization (-O4).
415 3. If you get a link error under MinGW 2.95.2 referring to:
417 EnumDAdvise__11IDataObjectPP13IEnumSTATDATA@8
419 then you need to edit the file objidl.h at line 663 and add
420 a missing PURE keyword:
422 STDMETHOD(EnumDAdvise)(THIS_ IEnumSTATDATA**) PURE;
424 4. There's a bug in MinGW headers for some early distributions.
426 in include/windows32/defines.h, where it says:
428 #define LPSTR_TEXTCALLBACKA (LPSTR)-1L)
432 #define LPSTR_TEXTCALLBACKA ((LPSTR)-1L)
436 5. OpenGL support should work with MinGW as-is. However,
437 if you wish to generate import libraries appropriate either for
438 the MS OpenGL libraries or the SGI OpenGL libraries, go to
439 include/wx/msw/gl and use:
441 dlltool -k -d opengl.def -llibopengl.a
445 dlltool -k -d opengl32.def -llibopengl32.a
447 and similarly for glu[32].def.
449 6. The 'make install' step is optional, and copies files
452 /usr/local/lib - wxmswXYZd.dll.a and wxmswXYZd.dll
453 /usr/local/include/wx - wxWidgets header files
454 /usr/local/bin - wx-config
456 You may need to do this if using wx-config with the
459 7. With Cygwin, you can invoke gdb --nw myfile.exe to
460 debug an executable. If there are memory leaks, they will be
461 flagged when the program quits. You can use Cygwin gdb
462 to debug MinGW executables.
466 - Modify the file wx/src/cygnus.bat (or mingw32.bat or mingegcs.bat)
467 to set up appropriate variables, if necessary mounting drives.
468 Run it before compiling.
470 - For Cygwin, make sure there's a \tmp directory on your
471 Windows drive or bison will crash (actually you don't need
472 bison for ordinary wxWidgets compilation: a pre-generated .c file is
475 - If using GnuWin32 b18, you will need to copy windres.exe
476 from e.g. the MinGW distribution, to a directory in your path.
479 Symantec & DigitalMars C++ compilation
480 --------------------------------------
481 The DigitalMars compiler is a free succssor to the Symantec compiler
482 and can be downloaded from http://www.digitalmars.com/
484 1. You need to download and unzip in turn (later packages will overwrite
486 Digital Mars C/C++ Compiler Version 8.40 or later
488 from http://www.digitalmars.com/download/freecompiler.html
490 2. Change directory to build\msw and type 'make -f makefile.dmc' to
491 make the wxWidgets core library.
493 3. Change directory to samples\minimal and type 'make -f makefile.dmc'
494 to make this sample. Most of the other samples also work.
497 Note that if you don't have the files makefile.dmc you may create them yourself
498 using bakefile tool according to the instructions in build\bakefiles\README:
501 bakefile_gen -f dmars -b wx.bkl
502 bakefile_gen -f dmars -b ../../samples/minimal/minimal.bkl
505 16-bit compilation is no longer supported.
507 Configuring the build
508 =====================
510 So far the instructions only explained how to build release DLLs of wxWidgets
511 and did not cover any configuration. It is possible to change many aspects of
512 the build, including debug/release and ANSI/Unicode settings. All makefiles in
513 build\msw directory use same options (with a few exceptions documented below)
514 and the only difference between them is in object files and library directory
515 names and in make invocation command.
517 Changing the settings
518 ---------------------
520 There are two ways to modify the settings: either by passing the values as
521 arguments when invoking make or by editing build\msw\config.$(compiler) file
522 where $(compiler) is same extension as the makefile you use has (see below).
523 The latter is good for setting options that never change in your development
524 process (e.g. GCC_VERSION or VENDOR). If you want to build several versions of
525 wxWidgets and use them side by side, the former method is better. Settings in
526 config.* files are shared by all makefiles (samples, contrib, main library),
527 but if you pass the options as arguments, you must use same arguments you used
528 for the library when building samples or contrib libraries!
530 Examples of invoking make in Unicode debug build (other options described
531 below are set analogically):
534 > nmake -f makefile.vc BUILD=debug UNICODE=1
537 > make -f makefile.bcc -DBUILD=debug -DUNICODE=1
538 (Note that you have to use -D to set the variable, unlike in other make
542 > wmake -f makefile.wat BUILD=debug UNICODE=1
544 MinGW using native makefiles:
545 > mingw32-make -f makefile.gcc BUILD=debug UNICODE=1
547 MinGW using configure or Cygwin:
548 > ./configure --enable-debug --enable-unicode
549 (see ./configure --help on details; configure is not covered in this
552 Brief explanation of options and possible values is in every
553 build\msw\config.* file; more detailed description follows.
559 Builds release version of the library. It differs from default 'debug'
560 in lack of appended 'd' in name of library, does not define __WXDEBUG__
561 and not include debug information compiled into object files and the
565 Build shared libraries (DLLs). By default, DLLs are not built
569 To build Unicode versions of the libraries, add UNICODE=1 to make invocation
570 (default is UNICODE=0). If you want to be able to use Unicode version on
571 Windows9x, you will need to set MSLU=1 as well.
573 This option affect name of the library ('u' is appended) and the directory
574 where the library and setup.h are store (ditto).
577 Build wxUniversal instead of native wxMSW (see
578 http://www.wxwidgets.org/wxuniv.htm for more information).
584 Starting with version 2.5.1, wxWidgets has the ability to be built as
585 several smaller libraries instead of single big one as used to be the case
586 in 2.4 and older versions. This is called "multilib build" and is the
587 default behaviour of makefiles. You can still build single library
588 ("monolithic build") by setting MONOLITHIC variable to 1.
591 Disable building GUI parts of the library, build only wxBase components used
592 by console applications. Note that if you leave USE_GUI=1 then both wxBase
593 and GUI libraries are built. If you are building monolithic library, then
594 you should set wxUSE_GUI to 1 in setup.h.
597 Build wxmsw25_gl.lib library with OpenGL integration class wxGLCanvas.
598 You must also modify your setup.h to #define wxUSE_GLCANVAS 1. Note that
599 OpenGL library is always built as additional library, even in monolithic
603 Build two additional libraries in multilib mode, one with database
604 classes and one with wxGrid database support. You must
605 #define wxUSE_ODBC 1 in setup.h
608 Do not build wxHTML library. If MONOLITHIC=1, then you must also
609 #define wxUSE_HTML 1 in setup.h.
612 Do not build XRC resources library. If MONOLITHIC=1, then you must also
613 #define wxUSE_HTML 1 in setup.h.
616 Links static version of C and C++ runtime libraries into the executable, so
617 that the program does not depend on DLLs provided with the compiler (e.g.
618 Visual C++'s msvcrt.dll or Borland's cc3250mt.dll).
619 Caution: Do not use static runtime libraries when building DLL (SHARED=1)!
622 Enables MSLU (Microsoft Layer for Unicode). This setting makes sense only if
623 used together with UNICODE=1. If you want to be able to use Unicode version
624 on Windows9x, you will need MSLU (Microsoft Layer for Unicode) runtime DLL
625 and import lib. The former can be downloaded from Microsoft, the latter is
626 part of the latest Platform SDK from Microsoft (see msdn.microsoft.com for
627 details). An alternative implementation of import library can be downloaded
628 from http://libunicows.sourceforge.net - unlike the official one, this one
629 works with other compilers and does not require 300+ MB Platform SDK update.
633 If set to 1, define __WXDEBUG__ symbol, append 'd' to library name and do
634 sanity checks at runtime. If set to 0, don't do it. By default, this is
635 governed by BUILD option (if 'debug', DEBUG_FLAG=1, if 'release' it is 0),
636 but it is sometimes desirable to modify default behaviour and e.g. define
637 __WXDEBUG__ even in release builds.
641 Same as DEBUG_FLAG in behaviour, this option affects whether debugging
642 information is included in the executable or not.
644 VENDOR=<your company name>
645 Set this to a short string identifying your company if you are planning to
646 distribute wxWidgets DLLs with your application. Default value is 'custom'.
647 This string is included as part of DLL name. wxWidgets DLLs contain compiler
648 name, version information and vendor name in them. For example
649 wxmsw250_core_bcc_custom.dll is one of DLLs build using Borland C++ with
650 default settings. If you set VENDOR=mycorp, the name will change to
651 wxmsw250_core_bcc_mycorp.dll.
653 CFG=<configuration name>
654 Sets configuration name so that you can have multiple wxWidgets builds with
655 different setup.h settings coexisting in same tree. See "Object and library
656 directories" below for more information.
658 Compiler specific options
659 -------------------------
663 If you are using gcc-2.95 instead of gcc3, you must set GCC_VERSION to
664 2.95. In build\msw\config.gcc, change
673 If set to 1, msvcrtd.dll is used, if to 0, msvcrt.dll is used. By default
674 msvcrtd.dll is used only if the executable contains debug info and
675 msvcrt.dll if it doesn't. It is sometimes desirable to build with debug info
676 and still link against msvcrt.dll (e.g. when you want to ship the app to
677 customers and still have usable .pdb files with debug information) and this
678 setting makes it possible.
680 Fine-tuning the compiler
681 ------------------------
683 All makefiles have variables that you can use to specify additional options
684 passed to the compiler or linker. You won't need this in most cases, but if you
685 do, simply add desired flags to CFLAGS (for C compiler), CXXFLAGS (for C++
686 compiler), CPPFLAGS (for both C and C++ compiler) and LDFLAGS (the linker).
688 Object and library directories
689 ------------------------------
691 All object files produced during library build are stored in a directory under
692 build\msw. It's name is derived from build settings and CFG variable and from
693 compiler name. Examples of directory names:
695 build\msw\bcc_msw SHARED=0
696 build\msw\bcc_mswdll SHARED=1
697 build\msw\bcc_mswunivd SHARED=0, WXUNIV=1, BUILD=debug
698 build\msw\vc_mswunivd ditto, with Visual C++
700 Libraries and DLLs are copied into subdirectory of lib directory with
701 name derived from compiler and static/DLL setting and setup.h into directory
702 with name that contains other settings:
705 lib\bcc_lib\msw\wx\setup.h
707 lib\bcc_dll\msw\wx\setup.h
709 lib\bcc_lib\mswunivd\wx\setup.h
711 lib\vc_lib\mswunivd\wx\setup.h
713 Each lib\ subdirectory has wx subdirectory with setup.h as seen above.
714 This file is copied there from include\wx\msw\setup.h (and if it doesn't exist,
715 from include\wx\msw\setup0.h) and this is the copy of setup.h that is used by
716 all samples and should be used by your apps as well. If you are doing changes
717 to setup.h, you should do them in this file, _not_ in include\wx\msw\setup.h.
719 If you set CFG to something, the value is appended to directory names. E.g.
720 for CFG=MyBuild, you'll have object files in
722 build\msw\bcc_mswMyBuild
723 build\msw\bcc_mswdllMyBuild
732 By now it is clear what CFG is for: builds with different CFG settings don't
733 share any files and they use different setup.h files. This allows you to e.g.
734 have two static debug builds, one with wxUSE_SOCKETS=0 and one with sockets
735 enabled (without CFG, both of them would be put into same directory and there
736 would be conflicts between the files).
741 - Debugging: under Windows 95, debugging output isn't output in
742 the same way that it is under NT or Windows 3.1.
743 Please see DebugView available from http://www.sysinternals.com.