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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: animate.h
3 // Purpose: interface of wxAnimation* classes
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 Supported animation types.
11 */
12 enum wxAnimationType
13 {
14 wxANIMATION_TYPE_INVALID,
15
16 /** represents an animated GIF file. */
17 wxANIMATION_TYPE_GIF,
18
19 /** represents an ANI file. */
20 wxANIMATION_TYPE_ANI,
21
22 /** autodetect the filetype. */
23 wxANIMATION_TYPE_ANY
24 };
25
26 /**
27 @class wxAnimationCtrl
28 @wxheader{animate.h}
29
30 This is a static control which displays an animation.
31 wxAnimationCtrl API is as simple as possible and won't give you full control
32 on the animation; if you need it then use wxMediaCtrl.
33
34 This control is useful to display a (small) animation while doing a long task
35 (e.g. a "throbber").
36
37 It is only available if @c wxUSE_ANIMATIONCTRL is set to 1 (the default).
38
39 @beginStyleTable
40 @style{wxAC_DEFAULT_STYLE}
41 The default style: wxBORDER_NONE.
42 @style{wxAC_NO_AUTORESIZE}
43 By default, the control will adjust its size to exactly fit to the
44 size of the animation when SetAnimation is called. If this style
45 flag is given, the control will not change its size
46 @endStyleTable
47
48 @library{wxadv}
49 @category{ctrl}
50
51 @nativeimpl{wxgtk,wxmsw}
52
53 <!-- @appearance{animationctrl.png} -->
54
55 @see wxAnimation
56 */
57 class wxAnimationCtrl : public wxControl
58 {
59 public:
60 /**
61 Initializes the object and calls Create() with
62 all the parameters.
63 */
64 wxAnimationCtrl(wxWindow* parent, wxWindowID id,
65 const wxAnimation& anim = wxNullAnimation,
66 const wxPoint& pos = wxDefaultPosition,
67 const wxSize& size = wxDefaultSize,
68 long style = wxAC_DEFAULT_STYLE,
69 const wxString& name = wxAnimationCtrlNameStr);
70
71 /**
72 Creates the control with the given @a anim animation.
73
74 After control creation you must explicitely call Play() to start to play
75 the animation. Until that function won't be called, the first frame
76 of the animation is displayed.
77
78 @param parent
79 Parent window, must be non-@NULL.
80 @param id
81 The identifier for the control.
82 @param anim
83 The initial animation shown in the control.
84 @param pos
85 Initial position.
86 @param size
87 Initial size.
88 @param style
89 The window style, see wxAC_* flags.
90 @param name
91 Control name.
92
93 @return @true if the control was successfully created or @false if
94 creation failed.
95 */
96 bool Create(wxWindow* parent, wxWindowID id,
97 const wxAnimation& anim = wxNullAnimation,
98 const wxPoint& pos = wxDefaultPosition,
99 const wxSize& size = wxDefaultSize,
100 long style = wxAC_DEFAULT_STYLE,
101 const wxString& name = wxAnimationCtrlNameStr);
102
103 /**
104 Returns the animation associated with this control.
105 */
106 virtual wxAnimation GetAnimation() const;
107
108 /**
109 Returns the inactive bitmap shown in this control when the;
110 see SetInactiveBitmap() for more info.
111 */
112 wxBitmap GetInactiveBitmap() const;
113
114 /**
115 Returns @true if the animation is being played.
116 */
117 virtual bool IsPlaying() const;
118
119 /**
120 Loads the animation from the given file and calls SetAnimation().
121 See wxAnimation::LoadFile for more info.
122 */
123 virtual bool LoadFile(const wxString& file,
124 wxAnimationType animType = wxANIMATION_TYPE_ANY);
125
126 /**
127 Loads the animation from the given stream and calls SetAnimation().
128 See wxAnimation::Load() for more info.
129 */
130 virtual bool Load(wxInputStream& file,
131 wxAnimationType animType = wxANIMATION_TYPE_ANY);
132
133 /**
134 Starts playing the animation.
135
136 The animation is always played in loop mode (unless the last frame of the
137 animation has an infinite delay time) and always start from the first frame
138 even if you @ref Stop "stopped" it while some other frame was displayed.
139 */
140 virtual bool Play();
141
142 /**
143 Sets the animation to play in this control.
144
145 If the previous animation is being played, it's @ref Stop() stopped.
146 Until Play() isn't called, a static image, the first frame of the given
147 animation or the background colour will be shown
148 (see SetInactiveBitmap() for more info).
149 */
150 virtual void SetAnimation(const wxAnimation& anim);
151
152 /**
153 Sets the bitmap to show on the control when it's not playing an animation.
154
155 If you set as inactive bitmap ::wxNullBitmap (which is the default), then the
156 first frame of the animation is instead shown when the control is inactive;
157 in this case, if there's no valid animation associated with the control
158 (see SetAnimation()), then the background colour of the window is shown.
159
160 If the control is not playing the animation, the given bitmap will be
161 immediately shown, otherwise it will be shown as soon as Stop() is called.
162
163 Note that the inactive bitmap, if smaller than the control's size, will be
164 centered in the control; if bigger, it will be stretched to fit it.
165 */
166 virtual void SetInactiveBitmap(const wxBitmap& bmp);
167
168 /**
169 Stops playing the animation.
170 The control will show the first frame of the animation, a custom static image or
171 the window's background colour as specified by the last SetInactiveBitmap() call.
172 */
173 virtual void Stop();
174 };
175
176
177
178 /**
179 @class wxAnimation
180 @wxheader{animate.h}
181
182 This class encapsulates the concept of a platform-dependent animation.
183 An animation is a sequence of frames of the same size.
184 Sound is not supported by wxAnimation.
185
186 @library{wxadv}
187 @category{gdi}
188
189 @stdobjects
190 ::wxNullAnimation
191
192 @see wxAnimationCtrl
193 */
194 class wxAnimation : public wxGDIObject
195 {
196 public:
197 /**
198 Copy ctor.
199 */
200 wxAnimation(const wxAnimation& anim);
201
202 /**
203 Loads an animation from a file.
204
205 @param name
206 The name of the file to load.
207 @param type
208 See LoadFile for more info.
209 */
210 wxAnimation(const wxString& name,
211 wxAnimationType type = wxANIMATION_TYPE_ANY);
212
213 /**
214 Destructor.
215 See @ref overview_refcount_destruct for more info.
216 */
217 virtual ~wxAnimation();
218
219 /**
220 Returns the delay for the i-th frame in milliseconds.
221 If @c -1 is returned the frame is to be displayed forever.
222 */
223 virtual int GetDelay(unsigned int i) const;
224
225 /**
226 Returns the i-th frame as a wxImage.
227 */
228 virtual wxImage GetFrame(unsigned int i) const;
229
230 /**
231 Returns the number of frames for this animation.
232 */
233 virtual unsigned int GetFrameCount() const;
234
235 /**
236 Returns the size of the animation.
237 */
238 virtual wxSize GetSize() const;
239
240 /**
241 Returns @true if animation data is present.
242 */
243 virtual bool IsOk() const;
244
245 /**
246 Loads an animation from the given stream.
247
248 @param stream
249 The stream to use to load the animation.
250 @param type
251 One of the following values:
252 @li wxANIMATION_TYPE_GIF: loads an animated GIF file;
253 @li wxANIMATION_TYPE_ANI: load an ANI file;
254 @li wxANIMATION_TYPE_ANY: tries to autodetect the filetype.
255
256 @return @true if the operation succeeded, @false otherwise.
257 */
258 virtual bool Load(wxInputStream& stream,
259 wxAnimationType type = wxANIMATION_TYPE_ANY);
260
261 /**
262 Loads an animation from a file.
263
264 @param name
265 A filename.
266 @param type
267 One of the wxAnimationType values; wxANIMATION_TYPE_ANY
268 means that the function should try to autodetect the filetype.
269
270 @return @true if the operation succeeded, @false otherwise.
271 */
272 virtual bool LoadFile(const wxString& name,
273 wxAnimationType type = wxANIMATION_TYPE_ANY);
274
275 /**
276 Assignment operator, using @ref overview_refcount "reference counting".
277 */
278 wxAnimation& operator =(const wxAnimation& brush);
279 };
280
281
282 // ============================================================================
283 // Global functions/macros
284 // ============================================================================
285
286 /**
287 An empty animation object.
288 */
289 wxAnimation wxNullAnimation;
290