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1 \section{Interprocess communication overview}\label{ipcoverview}
2
3 Classes: \helpref{wxServer}{wxserver},
4 \helpref{wxConnection}{wxddeconnection},
5 \helpref{wxClient}{wxclient}
6 %\helpref{wxTCPServer}{wxtcpserver}, \helpref{wxTCPConnection}{wxtcpconnection},
7 %\helpref{wxTCPClient}{wxtcpclient}
8
9 wxWidgets has a number of different classes to help with
10 interprocess communication and network programming. This section
11 only discusses one family of classes -- the DDE-like protocol --
12 but here's a list of other useful classes:
13
14 \begin{itemize}\itemsep=0pt
15 \item \helpref{wxSocketEvent}{wxsocketevent},
16 \helpref{wxSocketBase}{wxsocketbase},
17 \helpref{wxSocketClient}{wxsocketclient},
18 \helpref{wxSocketServer}{wxsocketserver}: classes for the low-level TCP/IP API.
19 \item \helpref{wxProtocol}{wxprotocol}, \helpref{wxURL}{wxurl}, \helpref{wxFTP}{wxftp}, \helpref{wxHTTP}{wxhttp}: classes
20 for programming popular Internet protocols.
21 \end{itemize}
22
23 wxWidgets' DDE-like protocol is a high-level protocol based on
24 Windows DDE. There are two implementations of this DDE-like
25 protocol: one using real DDE running on Windows only, and another
26 using TCP/IP (sockets) that runs on most platforms. Since the API
27 and virtually all of the behaviour is the same apart from the
28 names of the classes, you should find it easy to switch between
29 the two implementations.
30
31 Notice that by including {\tt <wx/ipc.h>} you may define
32 convenient synonyms for the IPC classes: {\tt wxServer} for either
33 {\tt wxDDEServer} or {\tt wxTCPServer} depending on whether
34 DDE-based or socket-based implementation is used and the same
35 thing for {\tt wxClient} and {\tt wxConnection}.
36
37 By default, the DDE implementation is used under Windows. DDE works
38 within one computer only. If you want to use IPC between
39 different workstations you should define {\tt
40 wxUSE\_DDE\_FOR\_IPC} as $0$ before including this header -- this
41 will force using TCP/IP implementation even under Windows.
42
43 The following description refers to wx... but remember that the
44 equivalent wxTCP... and wxDDE... classes can be used in much the
45 same way.
46
47 Three classes are central to the DDE-like API:
48
49 \begin{enumerate}\itemsep=0pt
50 \item wxClient. This represents the client application, and is used
51 only within a client program.
52 \item wxServer. This represents the server application, and is used
53 only within a server program.
54 \item wxConnection. This represents the connection from the
55 client to the server - both the client and the server use an
56 instance of this class, one per connection. Most DDE transactions
57 operate on this object.
58 \end{enumerate}
59
60 Messages between applications are usually identified by three
61 variables: connection object, topic name and item name. A data
62 string is a fourth element of some messages. To create a
63 connection (a conversation in Windows parlance), the client
64 application uses wxClient::MakeConnection to send a message to the
65 server object, with a string service name to identify the server
66 and a topic name to identify the topic for the duration of the
67 connection. Under Unix, the service name may be either an integer
68 port identifier in which case an Internet domain socket will be
69 used for the communications or a valid file name (which shouldn't
70 exist and will be deleted afterwards) in which case a Unix domain
71 socket is created.
72
73 {\bf SECURITY NOTE:} Using Internet domain sockets is extremely insecure for
74 IPC as there is absolutely no access control for them, use Unix domain sockets
75 whenever possible!
76
77 The server then responds and either vetoes the connection or
78 allows it. If allowed, both the server and client objects create
79 wxConnection objects which persist until the connection is
80 closed. The connection object is then used for sending and
81 receiving subsequent messages between client and server -
82 overriding virtual functions in your class derived from
83 wxConnection allows you to handle the DDE messages.
84
85 To create a working server, the programmer must:
86
87 \begin{enumerate}\itemsep=0pt
88 \item Derive a class from wxConnection, providing handlers for various messages sent to the server
89 side of a wxConnection (e.g. OnExecute, OnRequest, OnPoke). Only
90 the handlers actually required by the application need to be
91 overridden.
92 \item Derive a class from wxServer, overriding OnAcceptConnection
93 to accept or reject a connection on the basis of the topic
94 argument. This member must create and return an instance of the
95 derived connection class if the connection is accepted.
96 \item Create an instance of your server object and call Create to
97 activate it, giving it a service name.
98 \end{enumerate}
99
100 To create a working client, the programmer must:
101
102 \begin{enumerate}\itemsep=0pt
103 \item Derive a class from wxConnection, providing handlers for various
104 messages sent to the client side of a wxConnection (e.g.
105 OnAdvise). Only the handlers actually required by the application
106 need to be overridden.
107 \item Derive a class from wxClient, overriding OnMakeConnection to
108 create and return an instance of the derived connection class.
109 \item Create an instance of your client object.
110 \item When appropriate, create a new connection using
111 \helpref{wxClient::MakeConnection}{wxclientmakeconnection},
112 with arguments host name (processed in Unix only, use `localhost'
113 for local computer), service name, and topic name for this
114 connection. The client object will call
115 \helpref{OnMakeConnection}{wxddeclientonmakeconnection} to create
116 a connection object of the derived class if the connection is
117 successful.
118 \item Use the wxConnection member functions to send messages to the server.
119 \end{enumerate}
120
121 \subsection{Data transfer}\label{datatransfer}
122
123 These are the ways that data can be transferred from one
124 application to another. These are methods of wxConnection.
125
126 \begin{itemize}\itemsep=0pt
127 \item {\bf Execute:} the client calls the server with a data string representing
128 a command to be executed. This succeeds or fails, depending on the
129 server's willingness to answer. If the client wants to find the result
130 of the Execute command other than success or failure, it has to explicitly
131 call Request.
132 \item {\bf Request:} the client asks the server for a particular data string
133 associated with a given item string. If the server is unwilling to
134 reply, the return value is NULL. Otherwise, the return value is a string
135 (actually a pointer to the connection buffer, so it should not be
136 deallocated by the application).
137 \item {\bf Poke:} The client sends a data string associated with an item
138 string directly to the server. This succeeds or fails.
139 \item {\bf Advise:} The client asks to be advised of any change in data
140 associated with a particular item. If the server agrees, the server will
141 send an OnAdvise message to the client along with the item and data.
142 \end{itemize}
143
144 The default data type is wxCF\_TEXT (ASCII text), and the default data
145 size is the length of the null-terminated string. Windows-specific data
146 types could also be used on the PC.
147
148 \subsection{Examples}\label{ipcexamples}
149
150 See the sample programs {\it server}\/ and {\it client}\/ in the IPC
151 samples directory. Run the server, then the client. This demonstrates
152 using the Execute, Request, and Poke commands from the client, together
153 with an Advise loop: selecting an item in the server list box causes
154 that item to be highlighted in the client list box.
155
156 \subsection{More DDE details}\label{ddedetails}
157
158 A wxClient object initiates the client part of a client-server
159 DDE-like (Dynamic Data Exchange) conversation (available in both
160 Windows and Unix).
161
162 To create a client which can communicate with a suitable server,
163 you need to derive a class from wxConnection and another from
164 wxClient. The custom wxConnection class will receive
165 communications in a `conversation' with a server. and the custom
166 wxServer is required so that a user-overridden
167 \helpref{wxClient::OnMakeConnection}{wxddeclientonmakeconnection}
168 member can return a wxConnection of the required class, when a
169 connection is made.
170
171 For example:
172
173 \begin{verbatim}
174 class MyConnection: public wxConnection {
175 public:
176 MyConnection(void)::wxConnection() {}
177 ~MyConnection(void) { }
178 bool OnAdvise(const wxString& topic, const wxString& item, char *data, int size, wxIPCFormat format)
179 { wxMessageBox(topic, data); }
180 };
181
182 class MyClient: public wxClient {
183 public:
184 MyClient(void) {}
185 wxConnectionBase *OnMakeConnection(void) { return new MyConnection; }
186 };
187
188 \end{verbatim}
189
190 Here, {\bf MyConnection} will respond to
191 \helpref{OnAdvise}{wxddeconnectiononadvise} messages sent by the
192 server by displaying a message box.
193
194 When the client application starts, it must create an instance of
195 the derived wxClient. In the following, command line arguments
196 are used to pass the host name (the name of the machine the
197 server is running on) and the server name (identifying the server
198 process). Calling
199 \helpref{wxClient::MakeConnection}{wxddeclientmakeconnection}\rtfsp
200 implicitly creates an instance of {\bf MyConnection} if the
201 request for a connection is accepted, and the client then
202 requests an {\it Advise} loop from the server (an Advise loop is
203 where the server calls the client when data has changed).
204
205 \begin{verbatim}
206 wxString server = "4242";
207 wxString hostName;
208 wxGetHostName(hostName);
209
210 // Create a new client
211 MyClient *client = new MyClient;
212 connection = (MyConnection *)client->MakeConnection(hostName, server, "IPC TEST");
213
214 if (!connection)
215 {
216 wxMessageBox("Failed to make connection to server", "Client Demo Error");
217 return NULL;
218 }
219 connection->StartAdvise("Item");
220 \end{verbatim}
221