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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/uiactioncmn.cpp
3 // Purpose: wxUIActionSimulator common implementation
4 // Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
5 // Modified by:
6 // Created: 2010-03-06
7 // RCS-ID: $Id$
8 // Copyright: (c) Kevin Ollivier
9 // (c) 2010 Steven Lamerton
10 // (c) 2010 Vadim Zeitlin
11 // Licence: wxWindows licence
12 /////////////////////////////////////////////////////////////////////////////
13
14 #include "wx/wxprec.h"
15
16 #if wxUSE_UIACTIONSIMULATOR
17
18 #include "wx/uiaction.h"
19
20 bool wxUIActionSimulator::MouseClick(int button)
21 {
22 MouseDown(button);
23 MouseUp(button);
24
25 return true;
26 }
27
28 #ifndef __WXOSX__
29
30 bool wxUIActionSimulator::MouseDblClick(int button)
31 {
32 MouseDown(button);
33 MouseUp(button);
34 MouseDown(button);
35 MouseUp(button);
36
37 return true;
38 }
39
40 bool wxUIActionSimulator::MouseDragDrop(long x1, long y1, long x2, long y2,
41 int button)
42 {
43 MouseMove(x1, y1);
44 MouseDown(button);
45 MouseMove(x2, y2);
46 MouseUp(button);
47
48 return true;
49 }
50
51 #endif
52
53 bool
54 wxUIActionSimulator::Key(int keycode, int modifiers, bool isDown)
55 {
56 wxASSERT_MSG( (modifiers & wxMOD_ALTGR) != wxMOD_ALTGR,
57 "wxMOD_ALTGR is not implemented" );
58 wxASSERT_MSG( !(modifiers & wxMOD_META ),
59 "wxMOD_META is not implemented" );
60 wxASSERT_MSG( !(modifiers & wxMOD_WIN ),
61 "wxMOD_WIN is not implemented" );
62
63 if ( isDown )
64 SimulateModifiers(modifiers, true);
65
66 bool rc = DoKey(keycode, modifiers, isDown);
67
68 if ( !isDown )
69 SimulateModifiers(modifiers, false);
70
71 return rc;
72 }
73
74 void wxUIActionSimulator::SimulateModifiers(int modifiers, bool isDown)
75 {
76 if ( modifiers & wxMOD_SHIFT )
77 DoKey(WXK_SHIFT, modifiers, isDown);
78 if ( modifiers & wxMOD_ALT )
79 DoKey(WXK_ALT, modifiers, isDown);
80 if ( modifiers & wxMOD_CONTROL )
81 DoKey(WXK_CONTROL, modifiers, isDown);
82 }
83
84 bool wxUIActionSimulator::Char(int keycode, int modifiers)
85 {
86 switch(keycode)
87 {
88 case '0':
89 keycode = '0';
90 break;
91 case '1':
92 keycode = '1';
93 break;
94 case '2':
95 keycode = '2';
96 break;
97 case '3':
98 keycode = '3';
99 break;
100 case '4':
101 keycode = '4';
102 break;
103 case '5':
104 keycode = '5';
105 break;
106 case '6':
107 keycode = '6';
108 break;
109 case '7':
110 keycode = '7';
111 break;
112 case '8':
113 keycode = '8';
114 break;
115 case '9':
116 keycode = '9';
117 break;
118 case '+':
119 keycode = '+';
120 break;
121 case '-':
122 keycode = '-';
123 break;
124 case '.':
125 keycode = '.';
126 break;
127 default:
128 break;
129 };
130
131 Key(keycode, modifiers, true);
132 Key(keycode, modifiers, false);
133
134 return true;
135 }
136
137 bool wxUIActionSimulator::Text(const char *s)
138 {
139 while ( *s != '\0' )
140 {
141 const char ch = *s++;
142 if ( !Char(ch, isupper(ch) ? wxMOD_SHIFT : 0) )
143 return false;
144 }
145
146 return true;
147 }
148
149 #endif // wxUSE_UIACTIONSIMULATOR