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1 %
2 % automatically generated by HelpGen from
3 % encconv.h at 30/Dec/99 18:45:16
4 %
5
6 \section{\class{wxEncodingConverter}}\label{wxencodingconverter}
7
8 This class is capable of converting strings between two
9 8-bit encodings/charsets. It can also convert from/to Unicode (but only
10 if you compiled wxWidgets with wxUSE\_WCHAR\_T set to 1). Only a limited subset
11 of encodings is supported by wxEncodingConverter:
12 {\tt wxFONTENCODING\_ISO8859\_1..15}, {\tt wxFONTENCODING\_CP1250..1257} and
13 {\tt wxFONTENCODING\_KOI8}.
14
15 \wxheading{Note}
16
17 Please use \helpref{wxMBConv classes}{mbconvclasses} instead
18 if possible. \helpref{wxCSConv}{wxcsconv} has much better support for various
19 encodings than wxEncodingConverter. wxEncodingConverter is useful only
20 if you rely on {\tt wxCONVERT\_SUBSTITUTE} mode of operation (see
21 \helpref{Init}{wxencodingconverterinit}).
22
23 \wxheading{Derived from}
24
25 \helpref{wxObject}{wxobject}
26
27 \wxheading{Include files}
28
29 <wx/encconv.h>
30
31 \wxheading{See also}
32
33 \helpref{wxFontMapper}{wxfontmapper},
34 \helpref{wxMBConv}{wxmbconv},
35 \helpref{Writing non-English applications}{nonenglishoverview}
36
37
38 \latexignore{\rtfignore{\wxheading{Members}}}
39
40
41 \membersection{wxEncodingConverter::wxEncodingConverter}\label{wxencodingconverterwxencodingconverter}
42
43 \func{}{wxEncodingConverter}{\void}
44
45 Constructor.
46
47
48 \membersection{wxEncodingConverter::Init}\label{wxencodingconverterinit}
49
50 \func{bool}{Init}{\param{wxFontEncoding }{input\_enc}, \param{wxFontEncoding }{output\_enc}, \param{int }{method = wxCONVERT\_STRICT}}
51
52 Initialize conversion. Both output or input encoding may
53 be wxFONTENCODING\_UNICODE, but only if wxUSE\_ENCODING is set to 1.
54 All subsequent calls to \helpref{Convert()}{wxencodingconverterconvert}
55 will interpret its argument
56 as a string in {\it input\_enc} encoding and will output string in
57 {\it output\_enc} encoding.
58 You must call this method before calling Convert. You may call
59 it more than once in order to switch to another conversion.
60 {\it Method} affects behaviour of Convert() in case input character
61 cannot be converted because it does not exist in output encoding:
62
63 \begin{twocollist}\itemsep=0pt
64 \twocolitem{{\bf wxCONVERT\_STRICT}}{follow behaviour of GNU Recode -
65 just copy unconvertible characters to output and don't change them
66 (its integer value will stay the same)}
67 \twocolitem{{\bf wxCONVERT\_SUBSTITUTE}}{try some (lossy) substitutions
68 - e.g. replace unconvertible latin capitals with acute by ordinary
69 capitals, replace en-dash or em-dash by '-' etc.}
70 \end{twocollist}
71
72 Both modes guarantee that output string will have same length
73 as input string.
74
75 \wxheading{Return value}
76
77 false if given conversion is impossible, true otherwise
78 (conversion may be impossible either if you try to convert
79 to Unicode with non-Unicode build of wxWidgets or if input
80 or output encoding is not supported.)
81
82
83 \membersection{wxEncodingConverter::CanConvert}\label{wxencodingconvertercanconvert}
84
85 \func{static bool}{CanConvert}{\param{wxFontEncoding }{encIn}, \param{wxFontEncoding }{encOut}}
86
87 Return true if (any text in) multibyte encoding \arg{encIn} can be converted to
88 another one ({\it encOut}) losslessly.
89
90 Do not call this method with \texttt{wxFONTENCODING\_UNICODE} as either
91 parameter, it doesn't make sense (always works in one sense and always depends
92 on the text to convert in the other).
93
94
95 \membersection{wxEncodingConverter::Convert}\label{wxencodingconverterconvert}
96
97 \constfunc{bool}{Convert}{\param{const char* }{input}, \param{char* }{output}}
98
99 \constfunc{bool}{Convert}{\param{const wchar\_t* }{input}, \param{wchar\_t* }{output}}
100
101 \constfunc{bool}{Convert}{\param{const char* }{input}, \param{wchar\_t* }{output}}
102
103 \constfunc{bool}{Convert}{\param{const wchar\_t* }{input}, \param{char* }{output}}
104
105 Convert input string according to settings passed to
106 \helpref{Init}{wxencodingconverterinit} and writes the result to {\it output}.
107
108 \constfunc{bool}{Convert}{\param{char* }{str}}
109
110 \constfunc{bool}{Convert}{\param{wchar\_t* }{str}}
111
112 Convert input string according to settings passed to
113 \helpref{Init}{wxencodingconverterinit} in-place, i.e. write the result to the
114 same memory area.
115
116 All of the versions above return \true if the conversion was lossless and
117 \false if at least one of the characters couldn't be converted and was replaced
118 with {\tt '?'} in the output. Note that if {\tt wxCONVERT\_SUBSTITUTE} was
119 passed to \helpref{Init}{wxencodingconverterinit}, substitution is considered
120 lossless operation.
121
122 \constfunc{wxString}{Convert}{\param{const wxString\& }{input}}
123
124 Convert wxString and return new wxString object.
125
126 \wxheading{Notes}
127
128 You must call \helpref{Init}{wxencodingconverterinit} before using this method!
129
130 {\tt wchar\_t} versions of the method are not available if wxWidgets was compiled
131 with {\tt wxUSE\_WCHAR\_T} set to 0.
132
133
134 \membersection{wxEncodingConverter::GetPlatformEquivalents}\label{wxencodingconvertergetplatformequivalents}
135
136 \func{static wxFontEncodingArray}{GetPlatformEquivalents}{\param{wxFontEncoding }{enc}, \param{int }{platform = wxPLATFORM\_CURRENT}}
137
138 Return equivalents for given font that are used
139 under given platform. Supported platforms:
140
141 \begin{itemize}\itemsep=0pt
142 \item wxPLATFORM\_UNIX
143 \item wxPLATFORM\_WINDOWS
144 \item wxPLATFORM\_OS2
145 \item wxPLATFORM\_MAC
146 \item wxPLATFORM\_CURRENT
147 \end{itemize}
148
149 wxPLATFORM\_CURRENT means the platform this binary was compiled for.
150
151 Examples:
152
153 \begin{verbatim}
154 current platform enc returned value
155 ----------------------------------------------
156 unix CP1250 {ISO8859_2}
157 unix ISO8859_2 {ISO8859_2}
158 windows ISO8859_2 {CP1250}
159 unix CP1252 {ISO8859_1,ISO8859_15}
160 \end{verbatim}
161
162 Equivalence is defined in terms of convertibility:
163 two encodings are equivalent if you can convert text between
164 then without losing information (it may - and will - happen
165 that you lose special chars like quotation marks or em-dashes
166 but you shouldn't lose any diacritics and language-specific
167 characters when converting between equivalent encodings).
168
169 Remember that this function does {\bf NOT} check for presence of
170 fonts in system. It only tells you what are most suitable
171 encodings. (It usually returns only one encoding.)
172
173 \wxheading{Notes}
174
175 \begin{itemize}\itemsep=0pt
176 \item Note that argument {\it enc} itself may be present in the returned array,
177 so that you can, as a side-effect, detect whether the
178 encoding is native for this platform or not.
179 \item \helpref{Convert}{wxencodingconverterconvert} is not limited to
180 converting between equivalent encodings, it can convert between two arbitrary
181 encodings.
182 \item If {\it enc} is present in the returned array, then it is {\bf always} the first
183 item of it.
184 \item Please note that the returned array may contain no items at all.
185 \end{itemize}
186
187
188 \membersection{wxEncodingConverter::GetAllEquivalents}\label{wxencodingconvertergetallequivalents}
189
190 \func{static wxFontEncodingArray}{GetAllEquivalents}{\param{wxFontEncoding }{enc}}
191
192 Similar to
193 \helpref{GetPlatformEquivalents}{wxencodingconvertergetplatformequivalents},
194 but this one will return ALL
195 equivalent encodings, regardless of the platform, and including itself.
196
197 This platform's encodings are before others in the array. And again, if {\it enc} is in the array,
198 it is the very first item in it.
199