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[wxWidgets.git] / build / config.vc
1 # =========================================================================
2 # This makefile was generated by
3 # Bakefile 0.1.1 (http://bakefile.sourceforge.net)
4 # Do not modify, all changes will be overwritten!
5 # =========================================================================
6
7
8 # -------------------------------------------------------------------------
9 # These are configurable options:
10 # -------------------------------------------------------------------------
11
12 # Type of compiled binaries [debug,release]
13 BUILD = release
14 # C compiler
15 CC = cl
16 # Name of your custom configuration. This affects directory
17 # where object files are stored as well as the location of
18 # compiled .lib files and setup.h under the lib/ toplevel directory.
19 CFG =
20 # Standard flags for CC
21 CFLAGS =
22 # Standard preprocessor flags (common for CC and CXX)
23 CPPFLAGS = /DWIN32 /D_WINDOWS
24 # C++ compiler
25 CXX = cl
26 # Standard flags for C++
27 CXXFLAGS =
28 # Standard linker flags
29 LDFLAGS =
30 # Multiple libraries or single huge monolithic one? [0,1]
31 MONOLITHIC = 1
32 # Is this official build by wxWindows developers? [0,1]
33 OFFICIAL_BUILD = 0
34 # Version of C runtime library to use. You can change this to
35 # static if SHARED=0, but it is highly recommended to not do
36 # it if SHARED=1 unless you know what you are doing. [dynamic,static]
37 RUNTIME_LIBS = dynamic
38 # What type of library to build? [0,1]
39 SHARED = 1
40 # Compile Unicode build of wxWindows? [0,1]
41 UNICODE = 0
42 # Build GUI libraries? [0,1]
43 USE_GUI = 1
44 # Build wxHTML library (USE_GUI must be 1)? [0,1]
45 USE_HTML = 1
46 # Build OpenGL canvas library (USE_GUI must be 1)? [0,1]
47 USE_OPENGL = 0
48 # Use this to name your customized DLLs differently
49 VENDOR = custom
50 # Build wxUniversal instead of native port? [0,1]
51 WXUNIV = 0