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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: runtimeclass.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10
11 @page overview_rtti Runtime Type Information (RTTI)
12
13 @li @ref overview_rtti_intro
14 @li @ref overview_rtti_classinfo
15 @li @ref overview_rtti_example
16
17 @see
18
19 @li wxObject
20 @li wxClassInfo
21
22
23 <hr>
24
25
26 @section overview_rtti_intro Introduction
27
28 One of the failings of C++ used to be that no runtime information was provided
29 about a class and its position in the inheritance hierarchy. Another, which
30 still persists, is that instances of a class cannot be created just by knowing
31 the name of a class, which makes facilities such as persistent storage hard to
32 implement.
33
34 Most C++ GUI frameworks overcome these limitations by means of a set of macros
35 and functions and wxWidgets is no exception. As it originated before the
36 addition of RTTI to the C++ standard and as support for it is still missing
37 from some (albeit old) compilers, wxWidgets doesn't (yet) use it, but provides
38 it's own macro-based RTTI system.
39
40 In the future, the standard C++ RTTI will be used though and you're encouraged
41 to use whenever possible the wxDynamicCast macro which, for the implementations
42 that support it, is defined just as dynamic_cast and uses wxWidgets RTTI for
43 all the others. This macro is limited to wxWidgets classes only and only works
44 with pointers (unlike the real dynamic_cast which also accepts references).
45
46 Each class that you wish to be known to the type system should have a macro
47 such as DECLARE_DYNAMIC_CLASS just inside the class declaration. The macro
48 IMPLEMENT_DYNAMIC_CLASS should be in the implementation file. Note that these
49 are entirely optional; use them if you wish to check object types, or create
50 instances of classes using the class name. However, it is good to get into the
51 habit of adding these macros for all classes.
52
53 Variations on these macros are used for multiple inheritance, and abstract
54 classes that cannot be instantiated dynamically or otherwise.
55
56 DECLARE_DYNAMIC_CLASS inserts a static wxClassInfo declaration into the class,
57 initialized by IMPLEMENT_DYNAMIC_CLASS. When initialized, the wxClassInfo
58 object inserts itself into a linked list (accessed through wxClassInfo::first
59 and wxClassInfo::next pointers). The linked list is fully created by the time
60 all global initialisation is done.
61
62 IMPLEMENT_DYNAMIC_CLASS is a macro that not only initialises the static
63 wxClassInfo member, but defines a global function capable of creating a dynamic
64 object of the class in question. A pointer to this function is stored in
65 wxClassInfo, and is used when an object should be created dynamically.
66
67 wxObject::IsKindOf uses the linked list of wxClassInfo. It takes a wxClassInfo
68 argument, so use CLASSINFO(className) to return an appropriate wxClassInfo
69 pointer to use in this function.
70
71 The function wxCreateDynamicObject can be used to construct a new object of a
72 given type, by supplying a string name. If you have a pointer to the
73 wxClassInfo object instead, then you can simply call wxClassInfo::CreateObject.
74
75
76 @section overview_rtti_classinfo wxClassInfo
77
78 This class stores meta-information about classes. An application may use macros
79 such as DECLARE_DYNAMIC_CLASS and IMPLEMENT_DYNAMIC_CLASS to record runtime
80 information about a class, including:
81
82 @li It's position in the inheritance hierarchy.
83 @li The base class name(s) (up to two base classes are permitted).
84 @li A string representation of the class name.
85 @li A function that can be called to construct an instance of this class.
86
87 The DECLARE_... macros declare a static wxClassInfo variable in a class, which
88 is initialized by macros of the form IMPLEMENT_... in the implementation C++
89 file. Classes whose instances may be constructed dynamically are given a global
90 constructor function which returns a new object.
91
92 You can get the wxClassInfo for a class by using the CLASSINFO macro, e.g.
93 CLASSINFO(wxFrame). You can get the wxClassInfo for an object using
94 wxObject::GetClassInfo.
95
96 @see
97
98 @li wxObject
99 @li wxCreateDynamicObject
100
101
102 @section overview_rtti_example Example
103
104 In a header file frame.h:
105
106 @code
107 class wxFrame : public wxWindow
108 {
109 DECLARE_DYNAMIC_CLASS(wxFrame)
110
111 private:
112 wxString m_title;
113
114 public:
115 ...
116 };
117 @endcode
118
119 In a C++ file frame.cpp:
120
121 @code
122 IMPLEMENT_DYNAMIC_CLASS(wxFrame, wxWindow)
123
124 wxFrame::wxFrame()
125 {
126 ...
127 }
128 @endcode
129
130 */
131