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fixes to menu stock items support (patch 1547639)
[wxWidgets.git] / src / univ / menu.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/univ/menu.cpp
3 // Purpose: wxMenuItem, wxMenu and wxMenuBar implementation
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 25.08.00
7 // RCS-ID: $Id$
8 // Copyright: (c) 2000 SciTech Software, Inc. (www.scitechsoft.com)
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_MENUS
27
28 #include "wx/menu.h"
29 #include "wx/stockitem.h"
30
31 #ifndef WX_PRECOMP
32 #include "wx/dynarray.h"
33 #include "wx/control.h" // for FindAccelIndex()
34 #include "wx/settings.h"
35 #include "wx/accel.h"
36 #include "wx/log.h"
37 #include "wx/frame.h"
38 #include "wx/dcclient.h"
39 #endif // WX_PRECOMP
40
41 #include "wx/popupwin.h"
42 #include "wx/evtloop.h"
43
44 #include "wx/univ/renderer.h"
45
46 #ifdef __WXMSW__
47 #include "wx/msw/private.h"
48 #endif // __WXMSW__
49
50 typedef wxMenuItemList::compatibility_iterator wxMenuItemIter;
51
52 // ----------------------------------------------------------------------------
53 // wxMenuInfo contains all extra information about top level menus we need
54 // ----------------------------------------------------------------------------
55
56 class WXDLLEXPORT wxMenuInfo
57 {
58 public:
59 // ctor
60 wxMenuInfo(const wxString& text)
61 {
62 SetLabel(text);
63 SetEnabled();
64 }
65
66 // modifiers
67
68 void SetLabel(const wxString& text)
69 {
70 // remember the accel char (may be -1 if none)
71 m_indexAccel = wxControl::FindAccelIndex(text, &m_label);
72
73 // calculate the width later, after the menu bar is created
74 m_width = 0;
75 }
76
77 void SetEnabled(bool enabled = true) { m_isEnabled = enabled; }
78
79 // accessors
80
81 const wxString& GetLabel() const { return m_label; }
82 bool IsEnabled() const { return m_isEnabled; }
83 wxCoord GetWidth(wxMenuBar *menubar) const
84 {
85 if ( !m_width )
86 {
87 wxConstCast(this, wxMenuInfo)->CalcWidth(menubar);
88 }
89
90 return m_width;
91 }
92
93 int GetAccelIndex() const { return m_indexAccel; }
94
95 private:
96 void CalcWidth(wxMenuBar *menubar)
97 {
98 wxSize size;
99 wxClientDC dc(menubar);
100 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
101 dc.GetTextExtent(m_label, &size.x, &size.y);
102
103 // adjust for the renderer we use and store the width
104 m_width = menubar->GetRenderer()->GetMenuBarItemSize(size).x;
105 }
106
107 wxString m_label;
108 wxCoord m_width;
109 int m_indexAccel;
110 bool m_isEnabled;
111 };
112
113 #include "wx/arrimpl.cpp"
114
115 WX_DEFINE_OBJARRAY(wxMenuInfoArray);
116
117 // ----------------------------------------------------------------------------
118 // wxPopupMenuWindow: a popup window showing a menu
119 // ----------------------------------------------------------------------------
120
121 class wxPopupMenuWindow : public wxPopupTransientWindow
122 {
123 public:
124 wxPopupMenuWindow(wxWindow *parent, wxMenu *menu);
125
126 virtual ~wxPopupMenuWindow();
127
128 // override the base class version to select the first item initially
129 virtual void Popup(wxWindow *focus = NULL);
130
131 // override the base class version to dismiss any open submenus
132 virtual void Dismiss();
133
134 // called when a submenu is dismissed
135 void OnSubmenuDismiss(bool dismissParent);
136
137 // the default wxMSW wxPopupTransientWindow::OnIdle disables the capture
138 // when the cursor is inside the popup, which dsables the menu tracking
139 // so override it to do nothing
140 #ifdef __WXMSW__
141 void OnIdle(wxIdleEvent& WXUNUSED(event)) { }
142 #endif
143
144 // get the currently selected item (may be NULL)
145 wxMenuItem *GetCurrentItem() const
146 {
147 return m_nodeCurrent ? m_nodeCurrent->GetData() : NULL;
148 }
149
150 // find the menu item at given position
151 wxMenuItemIter GetMenuItemFromPoint(const wxPoint& pt) const;
152
153 // refresh the given item
154 void RefreshItem(wxMenuItem *item);
155
156 // preselect the first item
157 void SelectFirst() { SetCurrentItem(m_menu->GetMenuItems().GetFirst()); }
158
159 // process the key event, return true if done
160 bool ProcessKeyDown(int key);
161
162 // process mouse move event
163 void ProcessMouseMove(const wxPoint& pt);
164
165 // don't dismiss the popup window if the parent menu was clicked
166 virtual bool ProcessLeftDown(wxMouseEvent& event);
167
168 protected:
169 // how did we perform this operation?
170 enum InputMethod
171 {
172 WithKeyboard,
173 WithMouse
174 };
175
176 // notify the menu when the window disappears from screen
177 virtual void OnDismiss();
178
179 // draw the menu inside this window
180 virtual void DoDraw(wxControlRenderer *renderer);
181
182 // event handlers
183 void OnLeftUp(wxMouseEvent& event);
184 void OnMouseMove(wxMouseEvent& event);
185 void OnMouseLeave(wxMouseEvent& event);
186 void OnKeyDown(wxKeyEvent& event);
187
188 // reset the current item and node
189 void ResetCurrent();
190
191 // set the current node and item without refreshing anything
192 void SetCurrentItem(wxMenuItemIter node);
193
194 // change the current item refreshing the old and new items
195 void ChangeCurrent(wxMenuItemIter node);
196
197 // activate item, i.e. call either ClickItem() or OpenSubmenu() depending
198 // on what it is, return true if something was done (i.e. it's not a
199 // separator...)
200 bool ActivateItem(wxMenuItem *item, InputMethod how = WithKeyboard);
201
202 // send the event about the item click
203 void ClickItem(wxMenuItem *item);
204
205 // show the submenu for this item
206 void OpenSubmenu(wxMenuItem *item, InputMethod how = WithKeyboard);
207
208 // can this tiem be opened?
209 bool CanOpen(wxMenuItem *item)
210 {
211 return item && item->IsEnabled() && item->IsSubMenu();
212 }
213
214 // dismiss the menu and all parent menus too
215 void DismissAndNotify();
216
217 // react to dimissing this menu and also dismiss the parent if
218 // dismissParent
219 void HandleDismiss(bool dismissParent);
220
221 // do we have an open submenu?
222 bool HasOpenSubmenu() const { return m_hasOpenSubMenu; }
223
224 // get previous node after the current one
225 wxMenuItemIter GetPrevNode() const;
226
227 // get previous node before the given one, wrapping if it's the first one
228 wxMenuItemIter GetPrevNode(wxMenuItemIter node) const;
229
230 // get next node after the current one
231 wxMenuItemIter GetNextNode() const;
232
233 // get next node after the given one, wrapping if it's the last one
234 wxMenuItemIter GetNextNode(wxMenuItemIter node) const;
235
236 private:
237 // the menu we show
238 wxMenu *m_menu;
239
240 // the menu node corresponding to the current item
241 wxMenuItemIter m_nodeCurrent;
242
243 // do we currently have an opened submenu?
244 bool m_hasOpenSubMenu;
245
246 DECLARE_EVENT_TABLE()
247 };
248
249 // ----------------------------------------------------------------------------
250 // wxMenuKbdRedirector: an event handler which redirects kbd input to wxMenu
251 // ----------------------------------------------------------------------------
252
253 class wxMenuKbdRedirector : public wxEvtHandler
254 {
255 public:
256 wxMenuKbdRedirector(wxMenu *menu) { m_menu = menu; }
257
258 virtual bool ProcessEvent(wxEvent& event)
259 {
260 if ( event.GetEventType() == wxEVT_KEY_DOWN )
261 {
262 return m_menu->ProcessKeyDown(((wxKeyEvent &)event).GetKeyCode());
263 }
264 else
265 {
266 // return false;
267
268 return wxEvtHandler::ProcessEvent(event);
269 }
270 }
271
272 private:
273 wxMenu *m_menu;
274 };
275
276 // ----------------------------------------------------------------------------
277 // wxWin macros
278 // ----------------------------------------------------------------------------
279
280 IMPLEMENT_DYNAMIC_CLASS(wxMenu, wxEvtHandler)
281 IMPLEMENT_DYNAMIC_CLASS(wxMenuBar, wxWindow)
282 IMPLEMENT_DYNAMIC_CLASS(wxMenuItem, wxObject)
283
284 BEGIN_EVENT_TABLE(wxPopupMenuWindow, wxPopupTransientWindow)
285 EVT_KEY_DOWN(wxPopupMenuWindow::OnKeyDown)
286
287 EVT_LEFT_UP(wxPopupMenuWindow::OnLeftUp)
288 EVT_MOTION(wxPopupMenuWindow::OnMouseMove)
289 EVT_LEAVE_WINDOW(wxPopupMenuWindow::OnMouseLeave)
290 #ifdef __WXMSW__
291 EVT_IDLE(wxPopupMenuWindow::OnIdle)
292 #endif
293 END_EVENT_TABLE()
294
295 BEGIN_EVENT_TABLE(wxMenuBar, wxMenuBarBase)
296 EVT_KILL_FOCUS(wxMenuBar::OnKillFocus)
297
298 EVT_KEY_DOWN(wxMenuBar::OnKeyDown)
299
300 EVT_LEFT_DOWN(wxMenuBar::OnLeftDown)
301 EVT_MOTION(wxMenuBar::OnMouseMove)
302 END_EVENT_TABLE()
303
304 // ============================================================================
305 // implementation
306 // ============================================================================
307
308 // ----------------------------------------------------------------------------
309 // wxPopupMenuWindow
310 // ----------------------------------------------------------------------------
311
312 wxPopupMenuWindow::wxPopupMenuWindow(wxWindow *parent, wxMenu *menu)
313 {
314 m_menu = menu;
315 m_hasOpenSubMenu = false;
316
317 ResetCurrent();
318
319 (void)Create(parent, wxBORDER_RAISED);
320
321 SetCursor(wxCURSOR_ARROW);
322 }
323
324 wxPopupMenuWindow::~wxPopupMenuWindow()
325 {
326 // When m_popupMenu in wxMenu is deleted because it
327 // is a child of an old menu bar being deleted (note: it does
328 // not get destroyed by the wxMenu destructor, but
329 // by DestroyChildren()), m_popupMenu should be reset to NULL.
330
331 m_menu->m_popupMenu = NULL;
332 }
333
334 // ----------------------------------------------------------------------------
335 // wxPopupMenuWindow current item/node handling
336 // ----------------------------------------------------------------------------
337
338 void wxPopupMenuWindow::ResetCurrent()
339 {
340 SetCurrentItem(wxMenuItemIter());
341 }
342
343 void wxPopupMenuWindow::SetCurrentItem(wxMenuItemIter node)
344 {
345 m_nodeCurrent = node;
346 }
347
348 void wxPopupMenuWindow::ChangeCurrent(wxMenuItemIter node)
349 {
350 if ( !m_nodeCurrent || (node != m_nodeCurrent) )
351 {
352 wxMenuItemIter nodeOldCurrent = m_nodeCurrent;
353
354 m_nodeCurrent = node;
355
356 if ( nodeOldCurrent )
357 {
358 wxMenuItem *item = nodeOldCurrent->GetData();
359 wxCHECK_RET( item, _T("no current item?") );
360
361 // if it was the currently opened menu, close it
362 if ( item->IsSubMenu() && item->GetSubMenu()->IsShown() )
363 {
364 item->GetSubMenu()->Dismiss();
365 OnSubmenuDismiss( false );
366 }
367
368 RefreshItem(item);
369 }
370
371 if ( m_nodeCurrent )
372 RefreshItem(m_nodeCurrent->GetData());
373 }
374 }
375
376 wxMenuItemIter wxPopupMenuWindow::GetPrevNode() const
377 {
378 // return the last node if there had been no previously selected one
379 return m_nodeCurrent ? GetPrevNode(m_nodeCurrent)
380 : wxMenuItemIter(m_menu->GetMenuItems().GetLast());
381 }
382
383 wxMenuItemIter
384 wxPopupMenuWindow::GetPrevNode(wxMenuItemIter node) const
385 {
386 if ( node )
387 {
388 node = node->GetPrevious();
389 if ( !node )
390 {
391 node = m_menu->GetMenuItems().GetLast();
392 }
393 }
394 //else: the menu is empty
395
396 return node;
397 }
398
399 wxMenuItemIter wxPopupMenuWindow::GetNextNode() const
400 {
401 // return the first node if there had been no previously selected one
402 return m_nodeCurrent ? GetNextNode(m_nodeCurrent)
403 : wxMenuItemIter(m_menu->GetMenuItems().GetFirst());
404 }
405
406 wxMenuItemIter
407 wxPopupMenuWindow::GetNextNode(wxMenuItemIter node) const
408 {
409 if ( node )
410 {
411 node = node->GetNext();
412 if ( !node )
413 {
414 node = m_menu->GetMenuItems().GetFirst();
415 }
416 }
417 //else: the menu is empty
418
419 return node;
420 }
421
422 // ----------------------------------------------------------------------------
423 // wxPopupMenuWindow popup/dismiss
424 // ----------------------------------------------------------------------------
425
426 void wxPopupMenuWindow::Popup(wxWindow *focus)
427 {
428 // check that the current item had been properly reset before
429 wxASSERT_MSG( !m_nodeCurrent ||
430 m_nodeCurrent == m_menu->GetMenuItems().GetFirst(),
431 _T("menu current item preselected incorrectly") );
432
433 wxPopupTransientWindow::Popup(focus);
434
435 // the base class no-longer captures the mouse automatically when Popup
436 // is called, so do it here to allow the menu tracking to work
437 if ( !HasCapture() )
438 CaptureMouse();
439
440 #ifdef __WXMSW__
441 // ensure that this window is really on top of everything: without using
442 // SetWindowPos() it can be covered by its parent menu which is not
443 // really what we want
444 wxMenu *menuParent = m_menu->GetParent();
445 if ( menuParent )
446 {
447 wxPopupMenuWindow *win = menuParent->m_popupMenu;
448
449 // if we're shown, the parent menu must be also shown
450 wxCHECK_RET( win, _T("parent menu is not shown?") );
451
452 if ( !::SetWindowPos(GetHwndOf(win), GetHwnd(),
453 0, 0, 0, 0,
454 SWP_NOMOVE | SWP_NOSIZE | SWP_NOREDRAW) )
455 {
456 wxLogLastError(_T("SetWindowPos(HWND_TOP)"));
457 }
458
459 Refresh();
460 }
461 #endif // __WXMSW__
462 }
463
464 void wxPopupMenuWindow::Dismiss()
465 {
466 if ( HasOpenSubmenu() )
467 {
468 wxMenuItem *item = GetCurrentItem();
469 wxCHECK_RET( item && item->IsSubMenu(), _T("where is our open submenu?") );
470
471 wxPopupMenuWindow *win = item->GetSubMenu()->m_popupMenu;
472 wxCHECK_RET( win, _T("opened submenu is not opened?") );
473
474 win->Dismiss();
475 OnSubmenuDismiss( false );
476 }
477
478 wxPopupTransientWindow::Dismiss();
479
480 ResetCurrent();
481 }
482
483 void wxPopupMenuWindow::OnDismiss()
484 {
485 // when we are dismissed because the user clicked elsewhere or we lost
486 // focus in any other way, hide the parent menu as well
487 HandleDismiss(true);
488 }
489
490 void wxPopupMenuWindow::OnSubmenuDismiss(bool WXUNUSED(dismissParent))
491 {
492 m_hasOpenSubMenu = false;
493 }
494
495 void wxPopupMenuWindow::HandleDismiss(bool dismissParent)
496 {
497 m_menu->OnDismiss(dismissParent);
498 }
499
500 void wxPopupMenuWindow::DismissAndNotify()
501 {
502 Dismiss();
503 HandleDismiss(true);
504 }
505
506 // ----------------------------------------------------------------------------
507 // wxPopupMenuWindow geometry
508 // ----------------------------------------------------------------------------
509
510 wxMenuItemIter
511 wxPopupMenuWindow::GetMenuItemFromPoint(const wxPoint& pt) const
512 {
513 // we only use the y coord normally, but still check x in case the point is
514 // outside the window completely
515 if ( wxWindow::HitTest(pt) == wxHT_WINDOW_INSIDE )
516 {
517 wxCoord y = 0;
518 for ( wxMenuItemIter node = m_menu->GetMenuItems().GetFirst();
519 node;
520 node = node->GetNext() )
521 {
522 wxMenuItem *item = node->GetData();
523 y += item->GetHeight();
524 if ( y > pt.y )
525 {
526 // found
527 return node;
528 }
529 }
530 }
531
532 return wxMenuItemIter();
533 }
534
535 // ----------------------------------------------------------------------------
536 // wxPopupMenuWindow drawing
537 // ----------------------------------------------------------------------------
538
539 void wxPopupMenuWindow::RefreshItem(wxMenuItem *item)
540 {
541 wxCHECK_RET( item, _T("can't refresh NULL item") );
542
543 wxASSERT_MSG( IsShown(), _T("can't refresh menu which is not shown") );
544
545 // FIXME: -1 here because of SetLogicalOrigin(1, 1) in DoDraw()
546 RefreshRect(wxRect(0, item->GetPosition() - 1,
547 m_menu->GetGeometryInfo().GetSize().x, item->GetHeight()));
548 }
549
550 void wxPopupMenuWindow::DoDraw(wxControlRenderer *renderer)
551 {
552 // no clipping so far - do we need it? I don't think so as the menu is
553 // never partially covered as it is always on top of everything
554
555 wxDC& dc = renderer->GetDC();
556 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
557
558 // FIXME: this should be done in the renderer, however when it is fixed
559 // wxPopupMenuWindow::RefreshItem() should be changed too!
560 dc.SetLogicalOrigin(1, 1);
561
562 wxRenderer *rend = renderer->GetRenderer();
563
564 wxCoord y = 0;
565 const wxMenuGeometryInfo& gi = m_menu->GetGeometryInfo();
566 for ( wxMenuItemIter node = m_menu->GetMenuItems().GetFirst();
567 node;
568 node = node->GetNext() )
569 {
570 wxMenuItem *item = node->GetData();
571
572 if ( item->IsSeparator() )
573 {
574 rend->DrawMenuSeparator(dc, y, gi);
575 }
576 else // not a separator
577 {
578 int flags = 0;
579 if ( item->IsCheckable() )
580 {
581 flags |= wxCONTROL_CHECKABLE;
582
583 if ( item->IsChecked() )
584 {
585 flags |= wxCONTROL_CHECKED;
586 }
587 }
588
589 if ( !item->IsEnabled() )
590 flags |= wxCONTROL_DISABLED;
591
592 if ( item->IsSubMenu() )
593 flags |= wxCONTROL_ISSUBMENU;
594
595 if ( item == GetCurrentItem() )
596 flags |= wxCONTROL_SELECTED;
597
598 wxBitmap bmp;
599
600 if ( !item->IsEnabled() )
601 {
602 bmp = item->GetDisabledBitmap();
603 }
604
605 if ( !bmp.Ok() )
606 {
607 // strangely enough, for unchecked item we use the
608 // "checked" bitmap because this is the default one - this
609 // explains this strange boolean expression
610 bmp = item->GetBitmap(!item->IsCheckable() || item->IsChecked());
611 }
612
613 rend->DrawMenuItem
614 (
615 dc,
616 y,
617 gi,
618 item->GetLabel(),
619 item->GetAccelString(),
620 bmp,
621 flags,
622 item->GetAccelIndex()
623 );
624 }
625
626 y += item->GetHeight();
627 }
628 }
629
630 // ----------------------------------------------------------------------------
631 // wxPopupMenuWindow actions
632 // ----------------------------------------------------------------------------
633
634 void wxPopupMenuWindow::ClickItem(wxMenuItem *item)
635 {
636 wxCHECK_RET( item, _T("can't click NULL item") );
637
638 wxASSERT_MSG( !item->IsSeparator() && !item->IsSubMenu(),
639 _T("can't click this item") );
640
641 wxMenu* menu = m_menu;
642
643 // close all menus
644 DismissAndNotify();
645
646 menu->ClickItem(item);
647 }
648
649 void wxPopupMenuWindow::OpenSubmenu(wxMenuItem *item, InputMethod how)
650 {
651 wxCHECK_RET( item, _T("can't open NULL submenu") );
652
653 wxMenu *submenu = item->GetSubMenu();
654 wxCHECK_RET( submenu, _T("can only open submenus!") );
655
656 // FIXME: should take into account the border width
657 submenu->Popup(ClientToScreen(wxPoint(0, item->GetPosition())),
658 wxSize(m_menu->GetGeometryInfo().GetSize().x, 0),
659 how == WithKeyboard /* preselect first item then */);
660
661 m_hasOpenSubMenu = true;
662 }
663
664 bool wxPopupMenuWindow::ActivateItem(wxMenuItem *item, InputMethod how)
665 {
666 // don't activate disabled items
667 if ( !item || !item->IsEnabled() )
668 {
669 return false;
670 }
671
672 // normal menu items generate commands, submenus can be opened and
673 // the separators don't do anything
674 if ( item->IsSubMenu() )
675 {
676 OpenSubmenu(item, how);
677 }
678 else if ( !item->IsSeparator() )
679 {
680 ClickItem(item);
681 }
682 else // separator, can't activate
683 {
684 return false;
685 }
686
687 return true;
688 }
689
690 // ----------------------------------------------------------------------------
691 // wxPopupMenuWindow input handling
692 // ----------------------------------------------------------------------------
693
694 bool wxPopupMenuWindow::ProcessLeftDown(wxMouseEvent& event)
695 {
696 // wxPopupWindowHandler dismisses the window when the mouse is clicked
697 // outside it which is usually just fine, but there is one case when we
698 // don't want to do it: if the mouse was clicked on the parent submenu item
699 // which opens this menu, so check for it
700
701 wxPoint pos = event.GetPosition();
702 if ( HitTest(pos.x, pos.y) == wxHT_WINDOW_OUTSIDE )
703 {
704 wxMenu *menu = m_menu->GetParent();
705 if ( menu )
706 {
707 wxPopupMenuWindow *win = menu->m_popupMenu;
708
709 wxCHECK_MSG( win, false, _T("parent menu not shown?") );
710
711 pos = ClientToScreen(pos);
712 if ( win->GetMenuItemFromPoint(win->ScreenToClient(pos)) )
713 {
714 // eat the event
715 return true;
716 }
717 //else: it is outside the parent menu as well, do dismiss this one
718 }
719 }
720
721 return false;
722 }
723
724 void wxPopupMenuWindow::OnLeftUp(wxMouseEvent& event)
725 {
726 wxMenuItemIter node = GetMenuItemFromPoint(event.GetPosition());
727 if ( node )
728 {
729 ActivateItem(node->GetData(), WithMouse);
730 }
731 }
732
733 void wxPopupMenuWindow::OnMouseMove(wxMouseEvent& event)
734 {
735 const wxPoint pt = event.GetPosition();
736
737 // we need to ignore extra mouse events: example when this happens is when
738 // the mouse is on the menu and we open a submenu from keyboard - Windows
739 // then sends us a dummy mouse move event, we (correctly) determine that it
740 // happens in the parent menu and so immediately close the just opened
741 // submenu!
742 #ifdef __WXMSW__
743 static wxPoint s_ptLast;
744 wxPoint ptCur = ClientToScreen(pt);
745 if ( ptCur == s_ptLast )
746 {
747 return;
748 }
749
750 s_ptLast = ptCur;
751 #endif // __WXMSW__
752
753 ProcessMouseMove(pt);
754
755 event.Skip();
756 }
757
758 void wxPopupMenuWindow::ProcessMouseMove(const wxPoint& pt)
759 {
760 wxMenuItemIter node = GetMenuItemFromPoint(pt);
761
762 // don't reset current to NULL here, we only do it when the mouse leaves
763 // the window (see below)
764 if ( node )
765 {
766 if ( !m_nodeCurrent || (node != m_nodeCurrent) )
767 {
768 ChangeCurrent(node);
769
770 wxMenuItem *item = GetCurrentItem();
771 if ( CanOpen(item) )
772 {
773 OpenSubmenu(item, WithMouse);
774 }
775 }
776 //else: same item, nothing to do
777 }
778 else // not on an item
779 {
780 // the last open submenu forwards the mouse move messages to its
781 // parent, so if the mouse moves to another item of the parent menu,
782 // this menu is closed and this other item is selected - in the similar
783 // manner, the top menu forwards the mouse moves to the menubar which
784 // allows to select another top level menu by just moving the mouse
785
786 // we need to translate our client coords to the client coords of the
787 // window we forward this event to
788 wxPoint ptScreen = ClientToScreen(pt);
789
790 // if the mouse is outside this menu, let the parent one to
791 // process it
792 wxMenu *menuParent = m_menu->GetParent();
793 if ( menuParent )
794 {
795 wxPopupMenuWindow *win = menuParent->m_popupMenu;
796
797 // if we're shown, the parent menu must be also shown
798 wxCHECK_RET( win, _T("parent menu is not shown?") );
799
800 win->ProcessMouseMove(win->ScreenToClient(ptScreen));
801 }
802 else // no parent menu
803 {
804 wxMenuBar *menubar = m_menu->GetMenuBar();
805 if ( menubar )
806 {
807 if ( menubar->ProcessMouseEvent(
808 menubar->ScreenToClient(ptScreen)) )
809 {
810 // menubar has closed this menu and opened another one, probably
811 return;
812 }
813 }
814 }
815 //else: top level popup menu, no other processing to do
816 }
817 }
818
819 void wxPopupMenuWindow::OnMouseLeave(wxMouseEvent& event)
820 {
821 // due to the artefact of mouse events generation under MSW, we actually
822 // may get the mouse leave event after the menu had been already dismissed
823 // and calling ChangeCurrent() would then assert, so don't do it
824 if ( IsShown() )
825 {
826 // we shouldn't change the current them if our submenu is opened and
827 // mouse moved there, in this case the submenu is responsable for
828 // handling it
829 bool resetCurrent;
830 if ( HasOpenSubmenu() )
831 {
832 wxMenuItem *item = GetCurrentItem();
833 wxCHECK_RET( CanOpen(item), _T("where is our open submenu?") );
834
835 wxPopupMenuWindow *win = item->GetSubMenu()->m_popupMenu;
836 wxCHECK_RET( win, _T("submenu is opened but not shown?") );
837
838 // only handle this event if the mouse is not inside the submenu
839 wxPoint pt = ClientToScreen(event.GetPosition());
840 resetCurrent =
841 win->HitTest(win->ScreenToClient(pt)) == wxHT_WINDOW_OUTSIDE;
842 }
843 else
844 {
845 // this menu is the last opened
846 resetCurrent = true;
847 }
848
849 if ( resetCurrent )
850 {
851 ChangeCurrent(wxMenuItemIter());
852 }
853 }
854
855 event.Skip();
856 }
857
858 void wxPopupMenuWindow::OnKeyDown(wxKeyEvent& event)
859 {
860 wxMenuBar *menubar = m_menu->GetMenuBar();
861
862 if ( menubar )
863 {
864 menubar->ProcessEvent(event);
865 }
866 else if ( !ProcessKeyDown(event.GetKeyCode()) )
867 {
868 event.Skip();
869 }
870 }
871
872 bool wxPopupMenuWindow::ProcessKeyDown(int key)
873 {
874 wxMenuItem *item = GetCurrentItem();
875
876 // first let the opened submenu to have it (no test for IsEnabled() here,
877 // the keys navigate even in a disabled submenu if we had somehow managed
878 // to open it inspit of this)
879 if ( HasOpenSubmenu() )
880 {
881 wxCHECK_MSG( CanOpen(item), false,
882 _T("has open submenu but another item selected?") );
883
884 if ( item->GetSubMenu()->ProcessKeyDown(key) )
885 return true;
886 }
887
888 bool processed = true;
889
890 // handle the up/down arrows, home, end, esc and return here, pass the
891 // left/right arrows to the menu bar except when the right arrow can be
892 // used to open a submenu
893 switch ( key )
894 {
895 case WXK_LEFT:
896 // if we're not a top level menu, close us, else leave this to the
897 // menubar
898 if ( !m_menu->GetParent() )
899 {
900 processed = false;
901 break;
902 }
903
904 // fall through
905
906 case WXK_ESCAPE:
907 // close just this menu
908 Dismiss();
909 HandleDismiss(false);
910 break;
911
912 case WXK_RETURN:
913 processed = ActivateItem(item);
914 break;
915
916 case WXK_HOME:
917 ChangeCurrent(m_menu->GetMenuItems().GetFirst());
918 break;
919
920 case WXK_END:
921 ChangeCurrent(m_menu->GetMenuItems().GetLast());
922 break;
923
924 case WXK_UP:
925 case WXK_DOWN:
926 {
927 bool up = key == WXK_UP;
928
929 wxMenuItemIter nodeStart = up ? GetPrevNode() : GetNextNode(),
930 node = nodeStart;
931 while ( node && node->GetData()->IsSeparator() )
932 {
933 node = up ? GetPrevNode(node) : GetNextNode(node);
934
935 if ( node == nodeStart )
936 {
937 // nothing but separators and disabled items in this
938 // menu, break out
939 node = wxMenuItemIter();
940 }
941 }
942
943 if ( node )
944 {
945 ChangeCurrent(node);
946 }
947 else
948 {
949 processed = false;
950 }
951 }
952 break;
953
954 case WXK_RIGHT:
955 // don't try to reopen an already opened menu
956 if ( !HasOpenSubmenu() && CanOpen(item) )
957 {
958 OpenSubmenu(item);
959 }
960 else
961 {
962 processed = false;
963 }
964 break;
965
966 default:
967 // look for the menu item starting with this letter
968 if ( wxIsalnum((wxChar)key) )
969 {
970 // we want to start from the item after this one because
971 // if we're already on the item with the given accel we want to
972 // go to the next one, not to stay in place
973 wxMenuItemIter nodeStart = GetNextNode();
974
975 // do we have more than one item with this accel?
976 bool notUnique = false;
977
978 // translate everything to lower case before comparing
979 wxChar chAccel = (wxChar)wxTolower(key);
980
981 // loop through all items searching for the item with this
982 // accel
983 wxMenuItemIter nodeFound,
984 node = nodeStart;
985 for ( ;; )
986 {
987 item = node->GetData();
988
989 int idxAccel = item->GetAccelIndex();
990 if ( idxAccel != -1 &&
991 wxTolower(item->GetLabel()[(size_t)idxAccel])
992 == chAccel )
993 {
994 // ok, found an item with this accel
995 if ( !nodeFound )
996 {
997 // store it but continue searching as we need to
998 // know if it's the only item with this accel or if
999 // there are more
1000 nodeFound = node;
1001 }
1002 else // we already had found such item
1003 {
1004 notUnique = true;
1005
1006 // no need to continue further, we won't find
1007 // anything we don't already know
1008 break;
1009 }
1010 }
1011
1012 // we want to iterate over all items wrapping around if
1013 // necessary
1014 node = GetNextNode(node);
1015 if ( node == nodeStart )
1016 {
1017 // we've seen all nodes
1018 break;
1019 }
1020 }
1021
1022 if ( nodeFound )
1023 {
1024 item = nodeFound->GetData();
1025
1026 // go to this item anyhow
1027 ChangeCurrent(nodeFound);
1028
1029 if ( !notUnique && item->IsEnabled() )
1030 {
1031 // unique item with this accel - activate it
1032 processed = ActivateItem(item);
1033 }
1034 //else: just select it but don't activate as the user might
1035 // have wanted to activate another item
1036
1037 // skip "processed = false" below
1038 break;
1039 }
1040 }
1041
1042 processed = false;
1043 }
1044
1045 return processed;
1046 }
1047
1048 // ----------------------------------------------------------------------------
1049 // wxMenu
1050 // ----------------------------------------------------------------------------
1051
1052 void wxMenu::Init()
1053 {
1054 m_geometry = NULL;
1055
1056 m_popupMenu = NULL;
1057
1058 m_startRadioGroup = -1;
1059 }
1060
1061 wxMenu::~wxMenu()
1062 {
1063 delete m_geometry;
1064 delete m_popupMenu;
1065 }
1066
1067 // ----------------------------------------------------------------------------
1068 // wxMenu and wxMenuGeometryInfo
1069 // ----------------------------------------------------------------------------
1070
1071 wxMenuGeometryInfo::~wxMenuGeometryInfo()
1072 {
1073 }
1074
1075 const wxMenuGeometryInfo& wxMenu::GetGeometryInfo() const
1076 {
1077 if ( !m_geometry )
1078 {
1079 if ( m_popupMenu )
1080 {
1081 wxConstCast(this, wxMenu)->m_geometry =
1082 m_popupMenu->GetRenderer()->GetMenuGeometry(m_popupMenu, *this);
1083 }
1084 else
1085 {
1086 wxFAIL_MSG( _T("can't get geometry without window") );
1087 }
1088 }
1089
1090 return *m_geometry;
1091 }
1092
1093 void wxMenu::InvalidateGeometryInfo()
1094 {
1095 if ( m_geometry )
1096 {
1097 delete m_geometry;
1098 m_geometry = NULL;
1099 }
1100 }
1101
1102 // ----------------------------------------------------------------------------
1103 // wxMenu adding/removing items
1104 // ----------------------------------------------------------------------------
1105
1106 void wxMenu::OnItemAdded(wxMenuItem *item)
1107 {
1108 InvalidateGeometryInfo();
1109
1110 #if wxUSE_ACCEL
1111 AddAccelFor(item);
1112 #endif // wxUSE_ACCEL
1113
1114 // the submenus of a popup menu should have the same invoking window as it
1115 // has
1116 if ( m_invokingWindow && item->IsSubMenu() )
1117 {
1118 item->GetSubMenu()->SetInvokingWindow(m_invokingWindow);
1119 }
1120 }
1121
1122 void wxMenu::EndRadioGroup()
1123 {
1124 // we're not inside a radio group any longer
1125 m_startRadioGroup = -1;
1126 }
1127
1128 wxMenuItem* wxMenu::DoAppend(wxMenuItem *item)
1129 {
1130 if ( item->GetKind() == wxITEM_RADIO )
1131 {
1132 int count = GetMenuItemCount();
1133
1134 if ( m_startRadioGroup == -1 )
1135 {
1136 // start a new radio group
1137 m_startRadioGroup = count;
1138
1139 // for now it has just one element
1140 item->SetAsRadioGroupStart();
1141 item->SetRadioGroupEnd(m_startRadioGroup);
1142 }
1143 else // extend the current radio group
1144 {
1145 // we need to update its end item
1146 item->SetRadioGroupStart(m_startRadioGroup);
1147 wxMenuItemIter node = GetMenuItems().Item(m_startRadioGroup);
1148
1149 if ( node )
1150 {
1151 node->GetData()->SetRadioGroupEnd(count);
1152 }
1153 else
1154 {
1155 wxFAIL_MSG( _T("where is the radio group start item?") );
1156 }
1157 }
1158 }
1159 else // not a radio item
1160 {
1161 EndRadioGroup();
1162 }
1163
1164 if ( !wxMenuBase::DoAppend(item) )
1165 return NULL;
1166
1167 OnItemAdded(item);
1168
1169 return item;
1170 }
1171
1172 wxMenuItem* wxMenu::DoInsert(size_t pos, wxMenuItem *item)
1173 {
1174 if ( !wxMenuBase::DoInsert(pos, item) )
1175 return NULL;
1176
1177 OnItemAdded(item);
1178
1179 return item;
1180 }
1181
1182 wxMenuItem *wxMenu::DoRemove(wxMenuItem *item)
1183 {
1184 wxMenuItem *itemOld = wxMenuBase::DoRemove(item);
1185
1186 if ( itemOld )
1187 {
1188 InvalidateGeometryInfo();
1189
1190 #if wxUSE_ACCEL
1191 RemoveAccelFor(item);
1192 #endif // wxUSE_ACCEL
1193 }
1194
1195 return itemOld;
1196 }
1197
1198 // ----------------------------------------------------------------------------
1199 // wxMenu attaching/detaching
1200 // ----------------------------------------------------------------------------
1201
1202 void wxMenu::Attach(wxMenuBarBase *menubar)
1203 {
1204 wxMenuBase::Attach(menubar);
1205
1206 wxCHECK_RET( m_menuBar, _T("menubar can't be NULL after attaching") );
1207
1208 // unfortunately, we can't use m_menuBar->GetEventHandler() here because,
1209 // if the menubar is currently showing a menu, its event handler is a
1210 // temporary one installed by wxPopupWindow and so will disappear soon any
1211 // any attempts to use it from the newly attached menu would result in a
1212 // crash
1213 //
1214 // so we use the menubar itself, even if it's a pity as it means we can't
1215 // redirect all menu events by changing the menubar handler (FIXME)
1216 SetNextHandler(m_menuBar);
1217 }
1218
1219 void wxMenu::Detach()
1220 {
1221 wxMenuBase::Detach();
1222 }
1223
1224 // ----------------------------------------------------------------------------
1225 // wxMenu misc functions
1226 // ----------------------------------------------------------------------------
1227
1228 wxWindow *wxMenu::GetRootWindow() const
1229 {
1230 if ( GetMenuBar() )
1231 {
1232 // simple case - a normal menu attached to the menubar
1233 return GetMenuBar();
1234 }
1235
1236 // we're a popup menu but the trouble is that only the top level popup menu
1237 // has a pointer to the invoking window, so we must walk up the menu chain
1238 // if needed
1239 wxWindow *win = GetInvokingWindow();
1240 if ( win )
1241 {
1242 // we already have it
1243 return win;
1244 }
1245
1246 wxMenu *menu = GetParent();
1247 while ( menu )
1248 {
1249 // We are a submenu of a menu of a menubar
1250 if (menu->GetMenuBar())
1251 return menu->GetMenuBar();
1252
1253 win = menu->GetInvokingWindow();
1254 if ( win )
1255 break;
1256
1257 menu = menu->GetParent();
1258 }
1259
1260 // we're probably going to crash in the caller anyhow, but try to detect
1261 // this error as soon as possible
1262 wxASSERT_MSG( win, _T("menu without any associated window?") );
1263
1264 // also remember it in this menu so that we don't have to search for it the
1265 // next time
1266 wxConstCast(this, wxMenu)->m_invokingWindow = win;
1267
1268 return win;
1269 }
1270
1271 wxRenderer *wxMenu::GetRenderer() const
1272 {
1273 // we're going to crash without renderer!
1274 wxCHECK_MSG( m_popupMenu, NULL, _T("neither popup nor menubar menu?") );
1275
1276 return m_popupMenu->GetRenderer();
1277 }
1278
1279 void wxMenu::RefreshItem(wxMenuItem *item)
1280 {
1281 // the item geometry changed, so our might have changed as well
1282 InvalidateGeometryInfo();
1283
1284 if ( IsShown() )
1285 {
1286 // this would be a bug in IsShown()
1287 wxCHECK_RET( m_popupMenu, _T("must have popup window if shown!") );
1288
1289 // recalc geometry to update the item height and such
1290 (void)GetGeometryInfo();
1291
1292 m_popupMenu->RefreshItem(item);
1293 }
1294 }
1295
1296 // ----------------------------------------------------------------------------
1297 // wxMenu showing and hiding
1298 // ----------------------------------------------------------------------------
1299
1300 bool wxMenu::IsShown() const
1301 {
1302 return m_popupMenu && m_popupMenu->IsShown();
1303 }
1304
1305 void wxMenu::OnDismiss(bool dismissParent)
1306 {
1307 if ( m_menuParent )
1308 {
1309 // always notify the parent about submenu disappearance
1310 wxPopupMenuWindow *win = m_menuParent->m_popupMenu;
1311 if ( win )
1312 {
1313 win->OnSubmenuDismiss( true );
1314 }
1315 else
1316 {
1317 wxFAIL_MSG( _T("parent menu not shown?") );
1318 }
1319
1320 // and if we dismiss everything, propagate to parent
1321 if ( dismissParent )
1322 {
1323 // dismissParent is recursive
1324 m_menuParent->Dismiss();
1325 m_menuParent->OnDismiss(true);
1326 }
1327 }
1328 else // no parent menu
1329 {
1330 // notify the menu bar if we're a top level menu
1331 if ( m_menuBar )
1332 {
1333 m_menuBar->OnDismissMenu(dismissParent);
1334 }
1335 else // popup menu
1336 {
1337 wxCHECK_RET( m_invokingWindow, _T("what kind of menu is this?") );
1338
1339 m_invokingWindow->DismissPopupMenu();
1340
1341 // Why reset it here? We need it for sending the event to...
1342 // SetInvokingWindow(NULL);
1343 }
1344 }
1345 }
1346
1347 void wxMenu::Popup(const wxPoint& pos, const wxSize& size, bool selectFirst)
1348 {
1349 // create the popup window if not done yet
1350 if ( !m_popupMenu )
1351 {
1352 m_popupMenu = new wxPopupMenuWindow(GetRootWindow(), this);
1353 }
1354
1355 // select the first item unless disabled
1356 if ( selectFirst )
1357 {
1358 m_popupMenu->SelectFirst();
1359 }
1360
1361 // the geometry might have changed since the last time we were shown, so
1362 // always resize
1363 m_popupMenu->SetClientSize(GetGeometryInfo().GetSize());
1364
1365 // position it as specified
1366 m_popupMenu->Position(pos, size);
1367
1368 // the menu can't have the focus itself (it is a Windows limitation), so
1369 // always keep the focus at the originating window
1370 wxWindow *focus = GetRootWindow();
1371
1372 wxASSERT_MSG( focus, _T("no window to keep focus on?") );
1373
1374 // and show it
1375 m_popupMenu->Popup(focus);
1376 }
1377
1378 void wxMenu::Dismiss()
1379 {
1380 wxCHECK_RET( IsShown(), _T("can't dismiss hidden menu") );
1381
1382 m_popupMenu->Dismiss();
1383 }
1384
1385 // ----------------------------------------------------------------------------
1386 // wxMenu event processing
1387 // ----------------------------------------------------------------------------
1388
1389 bool wxMenu::ProcessKeyDown(int key)
1390 {
1391 wxCHECK_MSG( m_popupMenu, false,
1392 _T("can't process key events if not shown") );
1393
1394 return m_popupMenu->ProcessKeyDown(key);
1395 }
1396
1397 bool wxMenu::ClickItem(wxMenuItem *item)
1398 {
1399 int isChecked;
1400 if ( item->IsCheckable() )
1401 {
1402 // update the item state
1403 isChecked = !item->IsChecked();
1404
1405 item->Check(isChecked != 0);
1406 }
1407 else
1408 {
1409 // not applicabled
1410 isChecked = -1;
1411 }
1412
1413 return SendEvent(item->GetId(), isChecked);
1414 }
1415
1416 // ----------------------------------------------------------------------------
1417 // wxMenu accel support
1418 // ----------------------------------------------------------------------------
1419
1420 #if wxUSE_ACCEL
1421
1422 bool wxMenu::ProcessAccelEvent(const wxKeyEvent& event)
1423 {
1424 // do we have an item for this accel?
1425 wxMenuItem *item = m_accelTable.GetMenuItem(event);
1426 if ( item && item->IsEnabled() )
1427 {
1428 return ClickItem(item);
1429 }
1430
1431 // try our submenus
1432 for ( wxMenuItemIter node = GetMenuItems().GetFirst();
1433 node;
1434 node = node->GetNext() )
1435 {
1436 const wxMenuItem *item = node->GetData();
1437 if ( item->IsSubMenu() && item->IsEnabled() )
1438 {
1439 // try its elements
1440 if ( item->GetSubMenu()->ProcessAccelEvent(event) )
1441 {
1442 return true;
1443 }
1444 }
1445 }
1446
1447 return false;
1448 }
1449
1450 void wxMenu::AddAccelFor(wxMenuItem *item)
1451 {
1452 wxAcceleratorEntry *accel = item->GetAccel();
1453 if ( accel )
1454 {
1455 accel->SetMenuItem(item);
1456
1457 m_accelTable.Add(*accel);
1458
1459 delete accel;
1460 }
1461 }
1462
1463 void wxMenu::RemoveAccelFor(wxMenuItem *item)
1464 {
1465 wxAcceleratorEntry *accel = item->GetAccel();
1466 if ( accel )
1467 {
1468 m_accelTable.Remove(*accel);
1469
1470 delete accel;
1471 }
1472 }
1473
1474 #endif // wxUSE_ACCEL
1475
1476 // ----------------------------------------------------------------------------
1477 // wxMenuItem construction
1478 // ----------------------------------------------------------------------------
1479
1480 wxMenuItem::wxMenuItem(wxMenu *parentMenu,
1481 int id,
1482 const wxString& text,
1483 const wxString& help,
1484 wxItemKind kind,
1485 wxMenu *subMenu)
1486 : wxMenuItemBase(parentMenu, id, text, help, kind, subMenu)
1487 {
1488 m_posY =
1489 m_height = wxDefaultCoord;
1490
1491 m_radioGroup.start = -1;
1492 m_isRadioGroupStart = false;
1493
1494 m_bmpDisabled = wxNullBitmap;
1495
1496 UpdateAccelInfo();
1497 }
1498
1499 wxMenuItem::~wxMenuItem()
1500 {
1501 }
1502
1503 // ----------------------------------------------------------------------------
1504 // wxMenuItemBase methods implemented here
1505 // ----------------------------------------------------------------------------
1506
1507 /* static */
1508 wxMenuItem *wxMenuItemBase::New(wxMenu *parentMenu,
1509 int id,
1510 const wxString& name,
1511 const wxString& help,
1512 wxItemKind kind,
1513 wxMenu *subMenu)
1514 {
1515 return new wxMenuItem(parentMenu, id, name, help, kind, subMenu);
1516 }
1517
1518 /* static */
1519 wxString wxMenuItemBase::GetLabelFromText(const wxString& text)
1520 {
1521 return wxStripMenuCodes(text);
1522 }
1523
1524 // ----------------------------------------------------------------------------
1525 // wxMenuItem operations
1526 // ----------------------------------------------------------------------------
1527
1528 void wxMenuItem::NotifyMenu()
1529 {
1530 m_parentMenu->RefreshItem(this);
1531 }
1532
1533 void wxMenuItem::UpdateAccelInfo()
1534 {
1535 m_indexAccel = wxControl::FindAccelIndex(m_text);
1536
1537 // will be empty if the text contains no TABs - ok
1538 m_strAccel = m_text.AfterFirst(_T('\t'));
1539 }
1540
1541 void wxMenuItem::SetText(const wxString& text)
1542 {
1543 if ( text != m_text )
1544 {
1545 // first call the base class version to change m_text
1546 // (and also check if we don't have a stock menu item)
1547 wxMenuItemBase::SetText(text);
1548
1549 UpdateAccelInfo();
1550
1551 NotifyMenu();
1552 }
1553 }
1554
1555 void wxMenuItem::SetCheckable(bool checkable)
1556 {
1557 if ( checkable != IsCheckable() )
1558 {
1559 wxMenuItemBase::SetCheckable(checkable);
1560
1561 NotifyMenu();
1562 }
1563 }
1564
1565 void wxMenuItem::SetBitmaps(const wxBitmap& bmpChecked,
1566 const wxBitmap& bmpUnchecked)
1567 {
1568 m_bmpChecked = bmpChecked;
1569 m_bmpUnchecked = bmpUnchecked;
1570
1571 NotifyMenu();
1572 }
1573
1574 void wxMenuItem::Enable(bool enable)
1575 {
1576 if ( enable != m_isEnabled )
1577 {
1578 wxMenuItemBase::Enable(enable);
1579
1580 NotifyMenu();
1581 }
1582 }
1583
1584 void wxMenuItem::Check(bool check)
1585 {
1586 wxCHECK_RET( IsCheckable(), wxT("only checkable items may be checked") );
1587
1588 if ( m_isChecked == check )
1589 return;
1590
1591 if ( GetKind() == wxITEM_RADIO )
1592 {
1593 // it doesn't make sense to uncheck a radio item - what would this do?
1594 if ( !check )
1595 return;
1596
1597 // get the index of this item in the menu
1598 const wxMenuItemList& items = m_parentMenu->GetMenuItems();
1599 int pos = items.IndexOf(this);
1600 wxCHECK_RET( pos != wxNOT_FOUND,
1601 _T("menuitem not found in the menu items list?") );
1602
1603 // get the radio group range
1604 int start,
1605 end;
1606
1607 if ( m_isRadioGroupStart )
1608 {
1609 // we already have all information we need
1610 start = pos;
1611 end = m_radioGroup.end;
1612 }
1613 else // next radio group item
1614 {
1615 // get the radio group end from the start item
1616 start = m_radioGroup.start;
1617 end = items.Item(start)->GetData()->m_radioGroup.end;
1618 }
1619
1620 // also uncheck all the other items in this radio group
1621 wxMenuItemIter node = items.Item(start);
1622 for ( int n = start; n <= end && node; n++ )
1623 {
1624 if ( n != pos )
1625 {
1626 node->GetData()->m_isChecked = false;
1627 }
1628 node = node->GetNext();
1629 }
1630 }
1631
1632 wxMenuItemBase::Check(check);
1633
1634 NotifyMenu();
1635 }
1636
1637 // radio group stuff
1638 // -----------------
1639
1640 void wxMenuItem::SetAsRadioGroupStart()
1641 {
1642 m_isRadioGroupStart = true;
1643 }
1644
1645 void wxMenuItem::SetRadioGroupStart(int start)
1646 {
1647 wxASSERT_MSG( !m_isRadioGroupStart,
1648 _T("should only be called for the next radio items") );
1649
1650 m_radioGroup.start = start;
1651 }
1652
1653 void wxMenuItem::SetRadioGroupEnd(int end)
1654 {
1655 wxASSERT_MSG( m_isRadioGroupStart,
1656 _T("should only be called for the first radio item") );
1657
1658 m_radioGroup.end = end;
1659 }
1660
1661 // ----------------------------------------------------------------------------
1662 // wxMenuBar creation
1663 // ----------------------------------------------------------------------------
1664
1665 void wxMenuBar::Init()
1666 {
1667 m_frameLast = NULL;
1668
1669 m_current = -1;
1670
1671 m_menuShown = NULL;
1672
1673 m_shouldShowMenu = false;
1674 }
1675
1676 wxMenuBar::wxMenuBar(size_t n, wxMenu *menus[], const wxString titles[], long WXUNUSED(style))
1677 {
1678 Init();
1679
1680 for (size_t i = 0; i < n; ++i )
1681 Append(menus[i], titles[i]);
1682 }
1683
1684 void wxMenuBar::Attach(wxFrame *frame)
1685 {
1686 // maybe you really wanted to call Detach()?
1687 wxCHECK_RET( frame, _T("wxMenuBar::Attach(NULL) called") );
1688
1689 wxMenuBarBase::Attach(frame);
1690
1691 if ( IsCreated() )
1692 {
1693 // reparent if necessary
1694 if ( m_frameLast != frame )
1695 {
1696 Reparent(frame);
1697 }
1698
1699 // show it back - was hidden by Detach()
1700 Show();
1701 }
1702 else // not created yet, do it now
1703 {
1704 // we have no way to return the error from here anyhow :-(
1705 (void)Create(frame, wxID_ANY);
1706
1707 SetCursor(wxCURSOR_ARROW);
1708
1709 SetFont(wxSystemSettings::GetFont(wxSYS_SYSTEM_FONT));
1710
1711 // calculate and set our height (it won't be changed any more)
1712 SetSize(wxDefaultCoord, GetBestSize().y);
1713 }
1714
1715 // remember the last frame which had us to avoid unnecessarily reparenting
1716 // above
1717 m_frameLast = frame;
1718 }
1719
1720 void wxMenuBar::Detach()
1721 {
1722 // don't delete the window because we may be reattached later, just hide it
1723 if ( m_frameLast )
1724 {
1725 Hide();
1726 }
1727
1728 wxMenuBarBase::Detach();
1729 }
1730
1731 wxMenuBar::~wxMenuBar()
1732 {
1733 }
1734
1735 // ----------------------------------------------------------------------------
1736 // wxMenuBar adding/removing items
1737 // ----------------------------------------------------------------------------
1738
1739 bool wxMenuBar::Append(wxMenu *menu, const wxString& title)
1740 {
1741 return Insert(GetCount(), menu, title);
1742 }
1743
1744 bool wxMenuBar::Insert(size_t pos, wxMenu *menu, const wxString& title)
1745 {
1746 if ( !wxMenuBarBase::Insert(pos, menu, title) )
1747 return false;
1748
1749 wxMenuInfo *info = new wxMenuInfo(title);
1750 m_menuInfos.Insert(info, pos);
1751
1752 RefreshAllItemsAfter(pos);
1753
1754 return true;
1755 }
1756
1757 wxMenu *wxMenuBar::Replace(size_t pos, wxMenu *menu, const wxString& title)
1758 {
1759 wxMenu *menuOld = wxMenuBarBase::Replace(pos, menu, title);
1760
1761 if ( menuOld )
1762 {
1763 wxMenuInfo& info = m_menuInfos[pos];
1764
1765 info.SetLabel(title);
1766
1767 // even if the old menu was disabled, the new one is not any more
1768 info.SetEnabled();
1769
1770 // even if we change only this one, the new label has different width,
1771 // so we need to refresh everything beyond this item as well
1772 RefreshAllItemsAfter(pos);
1773 }
1774
1775 return menuOld;
1776 }
1777
1778 wxMenu *wxMenuBar::Remove(size_t pos)
1779 {
1780 wxMenu *menuOld = wxMenuBarBase::Remove(pos);
1781
1782 if ( menuOld )
1783 {
1784 m_menuInfos.RemoveAt(pos);
1785
1786 // this doesn't happen too often, so don't try to be too smart - just
1787 // refresh everything
1788 Refresh();
1789 }
1790
1791 return menuOld;
1792 }
1793
1794 // ----------------------------------------------------------------------------
1795 // wxMenuBar top level menus access
1796 // ----------------------------------------------------------------------------
1797
1798 wxCoord wxMenuBar::GetItemWidth(size_t pos) const
1799 {
1800 return m_menuInfos[pos].GetWidth(wxConstCast(this, wxMenuBar));
1801 }
1802
1803 void wxMenuBar::EnableTop(size_t pos, bool enable)
1804 {
1805 wxCHECK_RET( pos < GetCount(), _T("invalid index in EnableTop") );
1806
1807 if ( enable != m_menuInfos[pos].IsEnabled() )
1808 {
1809 m_menuInfos[pos].SetEnabled(enable);
1810
1811 RefreshItem(pos);
1812 }
1813 //else: nothing to do
1814 }
1815
1816 bool wxMenuBar::IsEnabledTop(size_t pos) const
1817 {
1818 wxCHECK_MSG( pos < GetCount(), false, _T("invalid index in IsEnabledTop") );
1819
1820 return m_menuInfos[pos].IsEnabled();
1821 }
1822
1823 void wxMenuBar::SetLabelTop(size_t pos, const wxString& label)
1824 {
1825 wxCHECK_RET( pos < GetCount(), _T("invalid index in EnableTop") );
1826
1827 if ( label != m_menuInfos[pos].GetLabel() )
1828 {
1829 m_menuInfos[pos].SetLabel(label);
1830
1831 RefreshItem(pos);
1832 }
1833 //else: nothing to do
1834 }
1835
1836 wxString wxMenuBar::GetLabelTop(size_t pos) const
1837 {
1838 wxCHECK_MSG( pos < GetCount(), wxEmptyString, _T("invalid index in GetLabelTop") );
1839
1840 return m_menuInfos[pos].GetLabel();
1841 }
1842
1843 // ----------------------------------------------------------------------------
1844 // wxMenuBar drawing
1845 // ----------------------------------------------------------------------------
1846
1847 void wxMenuBar::RefreshAllItemsAfter(size_t pos)
1848 {
1849 if ( !IsCreated() )
1850 {
1851 // no need to refresh if nothing is shown yet
1852 return;
1853 }
1854
1855 wxRect rect = GetItemRect(pos);
1856 rect.width = GetClientSize().x - rect.x;
1857 RefreshRect(rect);
1858 }
1859
1860 void wxMenuBar::RefreshItem(size_t pos)
1861 {
1862 wxCHECK_RET( pos != (size_t)-1,
1863 _T("invalid item in wxMenuBar::RefreshItem") );
1864
1865 if ( !IsCreated() )
1866 {
1867 // no need to refresh if nothing is shown yet
1868 return;
1869 }
1870
1871 RefreshRect(GetItemRect(pos));
1872 }
1873
1874 void wxMenuBar::DoDraw(wxControlRenderer *renderer)
1875 {
1876 wxDC& dc = renderer->GetDC();
1877 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
1878
1879 // redraw only the items which must be redrawn
1880
1881 // we don't have to use GetUpdateClientRect() here because our client rect
1882 // is the same as total one
1883 wxRect rectUpdate = GetUpdateRegion().GetBox();
1884
1885 int flagsMenubar = GetStateFlags();
1886
1887 wxRect rect;
1888 rect.y = 0;
1889 rect.height = GetClientSize().y;
1890
1891 wxCoord x = 0;
1892 size_t count = GetCount();
1893 for ( size_t n = 0; n < count; n++ )
1894 {
1895 if ( x > rectUpdate.GetRight() )
1896 {
1897 // all remaining items are to the right of rectUpdate
1898 break;
1899 }
1900
1901 rect.x = x;
1902 rect.width = GetItemWidth(n);
1903 x += rect.width;
1904 if ( x < rectUpdate.x )
1905 {
1906 // this item is still to the left of rectUpdate
1907 continue;
1908 }
1909
1910 int flags = flagsMenubar;
1911 if ( m_current != -1 && n == (size_t)m_current )
1912 {
1913 flags |= wxCONTROL_SELECTED;
1914 }
1915
1916 if ( !IsEnabledTop(n) )
1917 {
1918 flags |= wxCONTROL_DISABLED;
1919 }
1920
1921 GetRenderer()->DrawMenuBarItem
1922 (
1923 dc,
1924 rect,
1925 m_menuInfos[n].GetLabel(),
1926 flags,
1927 m_menuInfos[n].GetAccelIndex()
1928 );
1929 }
1930 }
1931
1932 // ----------------------------------------------------------------------------
1933 // wxMenuBar geometry
1934 // ----------------------------------------------------------------------------
1935
1936 wxRect wxMenuBar::GetItemRect(size_t pos) const
1937 {
1938 wxASSERT_MSG( pos < GetCount(), _T("invalid menu bar item index") );
1939 wxASSERT_MSG( IsCreated(), _T("can't call this method yet") );
1940
1941 wxRect rect;
1942 rect.x =
1943 rect.y = 0;
1944 rect.height = GetClientSize().y;
1945
1946 for ( size_t n = 0; n < pos; n++ )
1947 {
1948 rect.x += GetItemWidth(n);
1949 }
1950
1951 rect.width = GetItemWidth(pos);
1952
1953 return rect;
1954 }
1955
1956 wxSize wxMenuBar::DoGetBestClientSize() const
1957 {
1958 wxSize size;
1959 if ( GetMenuCount() > 0 )
1960 {
1961 wxClientDC dc(wxConstCast(this, wxMenuBar));
1962 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
1963 dc.GetTextExtent(GetLabelTop(0), &size.x, &size.y);
1964
1965 // adjust for the renderer we use
1966 size = GetRenderer()->GetMenuBarItemSize(size);
1967 }
1968 else // empty menubar
1969 {
1970 size.x =
1971 size.y = 0;
1972 }
1973
1974 // the width is arbitrary, of course, for horizontal menubar
1975 size.x = 100;
1976
1977 return size;
1978 }
1979
1980 int wxMenuBar::GetMenuFromPoint(const wxPoint& pos) const
1981 {
1982 if ( pos.x < 0 || pos.y < 0 || pos.y > GetClientSize().y )
1983 return -1;
1984
1985 // do find it
1986 wxCoord x = 0;
1987 size_t count = GetCount();
1988 for ( size_t item = 0; item < count; item++ )
1989 {
1990 x += GetItemWidth(item);
1991
1992 if ( x > pos.x )
1993 {
1994 return item;
1995 }
1996 }
1997
1998 // to the right of the last menu item
1999 return -1;
2000 }
2001
2002 // ----------------------------------------------------------------------------
2003 // wxMenuBar menu operations
2004 // ----------------------------------------------------------------------------
2005
2006 void wxMenuBar::SelectMenu(size_t pos)
2007 {
2008 SetFocus();
2009 wxLogTrace(_T("mousecapture"), _T("Capturing mouse from wxMenuBar::SelectMenu"));
2010 CaptureMouse();
2011
2012 DoSelectMenu(pos);
2013 }
2014
2015 void wxMenuBar::DoSelectMenu(size_t pos)
2016 {
2017 wxCHECK_RET( pos < GetCount(), _T("invalid menu index in DoSelectMenu") );
2018
2019 int posOld = m_current;
2020
2021 m_current = pos;
2022
2023 if ( posOld != -1 )
2024 {
2025 // close the previous menu
2026 if ( IsShowingMenu() )
2027 {
2028 // restore m_shouldShowMenu flag after DismissMenu() which resets
2029 // it to false
2030 bool old = m_shouldShowMenu;
2031
2032 DismissMenu();
2033
2034 m_shouldShowMenu = old;
2035 }
2036
2037 RefreshItem((size_t)posOld);
2038 }
2039
2040 RefreshItem(pos);
2041 }
2042
2043 void wxMenuBar::PopupMenu(size_t pos)
2044 {
2045 wxCHECK_RET( pos < GetCount(), _T("invalid menu index in PopupCurrentMenu") );
2046
2047 SetFocus();
2048 DoSelectMenu(pos);
2049 PopupCurrentMenu();
2050 }
2051
2052 // ----------------------------------------------------------------------------
2053 // wxMenuBar input handing
2054 // ----------------------------------------------------------------------------
2055
2056 /*
2057 Note that wxMenuBar doesn't use wxInputHandler but handles keyboard and
2058 mouse in the same way under all platforms. This is because it doesn't derive
2059 from wxControl (which works with input handlers) but directly from wxWindow.
2060
2061 Also, menu bar input handling is rather simple, so maybe it's not really
2062 worth making it themeable - at least I've decided against doing it now as it
2063 would merging the changes back into trunk more difficult. But it still could
2064 be done later if really needed.
2065 */
2066
2067 void wxMenuBar::OnKillFocus(wxFocusEvent& event)
2068 {
2069 if ( m_current != -1 )
2070 {
2071 RefreshItem((size_t)m_current);
2072
2073 m_current = -1;
2074 }
2075
2076 event.Skip();
2077 }
2078
2079 void wxMenuBar::OnLeftDown(wxMouseEvent& event)
2080 {
2081 if ( HasCapture() )
2082 {
2083 OnDismiss();
2084
2085 event.Skip();
2086 }
2087 else // we didn't have mouse capture, capture it now
2088 {
2089 m_current = GetMenuFromPoint(event.GetPosition());
2090 if ( m_current == -1 )
2091 {
2092 // unfortunately, we can't prevent wxMSW from giving us the focus,
2093 // so we can only give it back
2094 GiveAwayFocus();
2095 }
2096 else // on item
2097 {
2098 wxLogTrace(_T("mousecapture"), _T("Capturing mouse from wxMenuBar::OnLeftDown"));
2099 CaptureMouse();
2100
2101 // show it as selected
2102 RefreshItem((size_t)m_current);
2103
2104 // show the menu
2105 PopupCurrentMenu(false /* don't select first item - as Windows does */);
2106 }
2107 }
2108 }
2109
2110 void wxMenuBar::OnMouseMove(wxMouseEvent& event)
2111 {
2112 if ( HasCapture() )
2113 {
2114 (void)ProcessMouseEvent(event.GetPosition());
2115 }
2116 else
2117 {
2118 event.Skip();
2119 }
2120 }
2121
2122 bool wxMenuBar::ProcessMouseEvent(const wxPoint& pt)
2123 {
2124 // a hack to ignore the extra mouse events MSW sends us: this is similar to
2125 // wxUSE_MOUSEEVENT_HACK in wxWin itself but it isn't enough for us here as
2126 // we get the messages from different windows (old and new popup menus for
2127 // example)
2128 #ifdef __WXMSW__
2129 static wxPoint s_ptLast;
2130 if ( pt == s_ptLast )
2131 {
2132 return false;
2133 }
2134
2135 s_ptLast = pt;
2136 #endif // __WXMSW__
2137
2138 int currentNew = GetMenuFromPoint(pt);
2139 if ( (currentNew == -1) || (currentNew == m_current) )
2140 {
2141 return false;
2142 }
2143
2144 // select the new active item
2145 DoSelectMenu(currentNew);
2146
2147 // show the menu if we know that we should, even if we hadn't been showing
2148 // it before (this may happen if the previous menu was disabled)
2149 if ( m_shouldShowMenu && !m_menuShown)
2150 {
2151 // open the new menu if the old one we closed had been opened
2152 PopupCurrentMenu(false /* don't select first item - as Windows does */);
2153 }
2154
2155 return true;
2156 }
2157
2158 void wxMenuBar::OnKeyDown(wxKeyEvent& event)
2159 {
2160 // ensure that we have a current item - we might not have it if we're
2161 // given the focus with Alt or F10 press (and under GTK+ the menubar
2162 // somehow gets the keyboard events even when it doesn't have focus...)
2163 if ( m_current == -1 )
2164 {
2165 if ( !HasCapture() )
2166 {
2167 SelectMenu(0);
2168 }
2169 else // we do have capture
2170 {
2171 // we always maintain a valid current item while we're in modal
2172 // state (i.e. have the capture)
2173 wxFAIL_MSG( _T("how did we manage to lose current item?") );
2174
2175 return;
2176 }
2177 }
2178
2179 int key = event.GetKeyCode();
2180
2181 // first let the menu have it
2182 if ( IsShowingMenu() && m_menuShown->ProcessKeyDown(key) )
2183 {
2184 return;
2185 }
2186
2187 // cycle through the menu items when left/right arrows are pressed and open
2188 // the menu when up/down one is
2189 switch ( key )
2190 {
2191 case WXK_ALT:
2192 // Alt must be processed at wxWindow level too
2193 event.Skip();
2194 // fall through
2195
2196 case WXK_ESCAPE:
2197 // remove the selection and give the focus away
2198 if ( m_current != -1 )
2199 {
2200 if ( IsShowingMenu() )
2201 {
2202 DismissMenu();
2203 }
2204
2205 OnDismiss();
2206 }
2207 break;
2208
2209 case WXK_LEFT:
2210 case WXK_RIGHT:
2211 {
2212 size_t count = GetCount();
2213 if ( count == 1 )
2214 {
2215 // the item won't change anyhow
2216 break;
2217 }
2218 //else: otherwise, it will
2219
2220 // remember if we were showing a menu - if we did, we should
2221 // show the new menu after changing the item
2222 bool wasMenuOpened = IsShowingMenu();
2223 if ( wasMenuOpened )
2224 {
2225 DismissMenu();
2226 }
2227
2228 // cast is safe as we tested for -1 above
2229 size_t currentNew = (size_t)m_current;
2230
2231 if ( key == WXK_LEFT )
2232 {
2233 if ( currentNew-- == 0 )
2234 currentNew = count - 1;
2235 }
2236 else // right
2237 {
2238 if ( ++currentNew == count )
2239 currentNew = 0;
2240 }
2241
2242 DoSelectMenu(currentNew);
2243
2244 if ( wasMenuOpened )
2245 {
2246 PopupCurrentMenu();
2247 }
2248 }
2249 break;
2250
2251 case WXK_DOWN:
2252 case WXK_UP:
2253 case WXK_RETURN:
2254 // open the menu
2255 PopupCurrentMenu();
2256 break;
2257
2258 default:
2259 // letters open the corresponding menu
2260 {
2261 bool unique;
2262 int idxFound = FindNextItemForAccel(m_current, key, &unique);
2263
2264 if ( idxFound != -1 )
2265 {
2266 if ( IsShowingMenu() )
2267 {
2268 DismissMenu();
2269 }
2270
2271 DoSelectMenu((size_t)idxFound);
2272
2273 // if the item is not unique, just select it but don't
2274 // activate as the user might have wanted to activate
2275 // another item
2276 //
2277 // also, don't try to open a disabled menu
2278 if ( unique && IsEnabledTop((size_t)idxFound) )
2279 {
2280 // open the menu
2281 PopupCurrentMenu();
2282 }
2283
2284 // skip the "event.Skip()" below
2285 break;
2286 }
2287 }
2288
2289 event.Skip();
2290 }
2291 }
2292
2293 // ----------------------------------------------------------------------------
2294 // wxMenuBar accel handling
2295 // ----------------------------------------------------------------------------
2296
2297 int wxMenuBar::FindNextItemForAccel(int idxStart, int key, bool *unique) const
2298 {
2299 if ( !wxIsalnum((wxChar)key) )
2300 {
2301 // we only support letters/digits as accels
2302 return -1;
2303 }
2304
2305 // do we have more than one item with this accel?
2306 if ( unique )
2307 *unique = true;
2308
2309 // translate everything to lower case before comparing
2310 wxChar chAccel = (wxChar)wxTolower(key);
2311
2312 // the index of the item with this accel
2313 int idxFound = -1;
2314
2315 // loop through all items searching for the item with this
2316 // accel starting at the item after the current one
2317 int count = GetCount();
2318 int n = idxStart == -1 ? 0 : idxStart + 1;
2319
2320 if ( n == count )
2321 {
2322 // wrap
2323 n = 0;
2324 }
2325
2326 idxStart = n;
2327 for ( ;; )
2328 {
2329 const wxMenuInfo& info = m_menuInfos[n];
2330
2331 int idxAccel = info.GetAccelIndex();
2332 if ( idxAccel != -1 &&
2333 wxTolower(info.GetLabel()[(size_t)idxAccel])
2334 == chAccel )
2335 {
2336 // ok, found an item with this accel
2337 if ( idxFound == -1 )
2338 {
2339 // store it but continue searching as we need to
2340 // know if it's the only item with this accel or if
2341 // there are more
2342 idxFound = n;
2343 }
2344 else // we already had found such item
2345 {
2346 if ( unique )
2347 *unique = false;
2348
2349 // no need to continue further, we won't find
2350 // anything we don't already know
2351 break;
2352 }
2353 }
2354
2355 // we want to iterate over all items wrapping around if
2356 // necessary
2357 if ( ++n == count )
2358 {
2359 // wrap
2360 n = 0;
2361 }
2362
2363 if ( n == idxStart )
2364 {
2365 // we've seen all items
2366 break;
2367 }
2368 }
2369
2370 return idxFound;
2371 }
2372
2373 #if wxUSE_ACCEL
2374
2375 bool wxMenuBar::ProcessAccelEvent(const wxKeyEvent& event)
2376 {
2377 size_t n = 0;
2378 for ( wxMenuList::compatibility_iterator node = m_menus.GetFirst();
2379 node;
2380 node = node->GetNext(), n++ )
2381 {
2382 // accels of the items in the disabled menus shouldn't work
2383 if ( m_menuInfos[n].IsEnabled() )
2384 {
2385 if ( node->GetData()->ProcessAccelEvent(event) )
2386 {
2387 // menu processed it
2388 return true;
2389 }
2390 }
2391 }
2392
2393 // not found
2394 return false;
2395 }
2396
2397 #endif // wxUSE_ACCEL
2398
2399 // ----------------------------------------------------------------------------
2400 // wxMenuBar menus showing
2401 // ----------------------------------------------------------------------------
2402
2403 void wxMenuBar::PopupCurrentMenu(bool selectFirst)
2404 {
2405 wxCHECK_RET( m_current != -1, _T("no menu to popup") );
2406
2407 // forgot to call DismissMenu()?
2408 wxASSERT_MSG( !m_menuShown, _T("shouldn't show two menus at once!") );
2409
2410 // in any case, we should show it - even if we won't
2411 m_shouldShowMenu = true;
2412
2413 if ( IsEnabledTop(m_current) )
2414 {
2415 // remember the menu we show
2416 m_menuShown = GetMenu(m_current);
2417
2418 // we don't show the menu at all if it has no items
2419 if ( !m_menuShown->IsEmpty() )
2420 {
2421 // position it correctly: note that we must use screen coords and
2422 // that we pass 0 as width to position the menu exactly below the
2423 // item, not to the right of it
2424 wxRect rectItem = GetItemRect(m_current);
2425
2426 m_menuShown->SetInvokingWindow(m_frameLast);
2427
2428 m_menuShown->Popup(ClientToScreen(rectItem.GetPosition()),
2429 wxSize(0, rectItem.GetHeight()),
2430 selectFirst);
2431 }
2432 else
2433 {
2434 // reset it back as no menu is shown
2435 m_menuShown = NULL;
2436 }
2437 }
2438 //else: don't show disabled menu
2439 }
2440
2441 void wxMenuBar::DismissMenu()
2442 {
2443 wxCHECK_RET( m_menuShown, _T("can't dismiss menu if none is shown") );
2444
2445 m_menuShown->Dismiss();
2446 OnDismissMenu();
2447 }
2448
2449 void wxMenuBar::OnDismissMenu(bool dismissMenuBar)
2450 {
2451 m_shouldShowMenu = false;
2452 m_menuShown = NULL;
2453 if ( dismissMenuBar )
2454 {
2455 OnDismiss();
2456 }
2457 }
2458
2459 void wxMenuBar::OnDismiss()
2460 {
2461 if ( ReleaseMouseCapture() )
2462 wxLogTrace(_T("mousecapture"), _T("Releasing mouse from wxMenuBar::OnDismiss"));
2463
2464 if ( m_current != -1 )
2465 {
2466 size_t current = m_current;
2467 m_current = -1;
2468
2469 RefreshItem(current);
2470 }
2471
2472 GiveAwayFocus();
2473 }
2474
2475 bool wxMenuBar::ReleaseMouseCapture()
2476 {
2477 #ifdef __WXX11__
2478 // With wxX11, when a menu is closed by clicking away from it, a control
2479 // under the click will still get an event, even though the menu has the
2480 // capture (bug?). So that control may already have taken the capture by
2481 // this point, preventing us from releasing the menu's capture. So to work
2482 // around this, we release both captures, then put back the control's
2483 // capture.
2484 wxWindow *capture = GetCapture();
2485 if ( capture )
2486 {
2487 capture->ReleaseMouse();
2488
2489 if ( capture == this )
2490 return true;
2491
2492 bool had = HasCapture();
2493
2494 if ( had )
2495 ReleaseMouse();
2496
2497 capture->CaptureMouse();
2498
2499 return had;
2500 }
2501 #else
2502 if ( HasCapture() )
2503 {
2504 ReleaseMouse();
2505 return true;
2506 }
2507 #endif
2508 return false;
2509 }
2510
2511 void wxMenuBar::GiveAwayFocus()
2512 {
2513 GetFrame()->SetFocus();
2514 }
2515
2516 // ----------------------------------------------------------------------------
2517 // popup menu support
2518 // ----------------------------------------------------------------------------
2519
2520 wxEventLoop *wxWindow::ms_evtLoopPopup = NULL;
2521
2522 bool wxWindow::DoPopupMenu(wxMenu *menu, int x, int y)
2523 {
2524 wxCHECK_MSG( !ms_evtLoopPopup, false,
2525 _T("can't show more than one popup menu at a time") );
2526
2527 #ifdef __WXMSW__
2528 // we need to change the cursor before showing the menu as, apparently, no
2529 // cursor changes took place while the mouse is captured
2530 wxCursor cursorOld = GetCursor();
2531 SetCursor(wxCURSOR_ARROW);
2532 #endif // __WXMSW__
2533
2534 #if 0
2535 // flash any delayed log messages before showing the menu, otherwise it
2536 // could be dismissed (because it would lose focus) immediately after being
2537 // shown
2538 wxLog::FlushActive();
2539
2540 // some controls update themselves from OnIdle() call - let them do it
2541 wxTheApp->ProcessIdle();
2542
2543 // if the window hadn't been refreshed yet, the menu can adversely affect
2544 // its next OnPaint() handler execution - i.e. scrolled window refresh
2545 // logic breaks then as it scrolls part of the menu which hadn't been there
2546 // when the update event was generated into view
2547 Update();
2548 #endif // 0
2549
2550 menu->SetInvokingWindow(this);
2551
2552 // wxLogDebug( "Name of invoking window %s", menu->GetInvokingWindow()->GetName().c_str() );
2553
2554 menu->Popup(ClientToScreen(wxPoint(x, y)), wxSize(0,0));
2555
2556 // this is not very useful if the menu was popped up because of the mouse
2557 // click but I think it is nice to do when it appears because of a key
2558 // press (i.e. Windows menu key)
2559 //
2560 // Windows itself doesn't do it, but IMHO this is nice
2561 WarpPointer(x, y);
2562
2563 // we have to redirect all keyboard input to the menu temporarily
2564 PushEventHandler(new wxMenuKbdRedirector(menu));
2565
2566 // enter the local modal loop
2567 ms_evtLoopPopup = new wxEventLoop;
2568 ms_evtLoopPopup->Run();
2569
2570 delete ms_evtLoopPopup;
2571 ms_evtLoopPopup = NULL;
2572
2573 // remove the handler
2574 PopEventHandler(true /* delete it */);
2575
2576 menu->SetInvokingWindow(NULL);
2577
2578 #ifdef __WXMSW__
2579 SetCursor(cursorOld);
2580 #endif // __WXMSW__
2581
2582 return true;
2583 }
2584
2585 void wxWindow::DismissPopupMenu()
2586 {
2587 wxCHECK_RET( ms_evtLoopPopup, _T("no popup menu shown") );
2588
2589 ms_evtLoopPopup->Exit();
2590 }
2591
2592 #endif // wxUSE_MENUS