]> git.saurik.com Git - wxWidgets.git/blob - src/generic/splash.cpp
use gdk_fontset_load() instead of gdk_font_load() for better Japanese support (patch...
[wxWidgets.git] / src / generic / splash.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: splash.cpp
3 // Purpose: wxSplashScreen class
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 28/6/2000
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation "splash.h"
14 #endif
15
16 // For compilers that support precompilation, includes "wx/wx.h".
17 #include "wx/wxprec.h"
18
19 #ifdef __BORLANDC__
20 #pragma hdrstop
21 #endif
22
23 #if wxUSE_SPLASH
24
25 #ifndef WX_PRECOMP
26 #include "wx/dcmemory.h"
27 #endif
28
29 #include "wx/splash.h"
30
31 /*
32 * wxSplashScreen
33 */
34
35 #define wxSPLASH_TIMER_ID 9999
36
37 IMPLEMENT_DYNAMIC_CLASS(wxSplashScreen, wxFrame);
38
39 BEGIN_EVENT_TABLE(wxSplashScreen, wxFrame)
40 EVT_TIMER(wxSPLASH_TIMER_ID, wxSplashScreen::OnNotify)
41 EVT_CLOSE(wxSplashScreen::OnCloseWindow)
42 END_EVENT_TABLE()
43
44 /* Note that unless we pass a non-default size to the frame, SetClientSize
45 * won't work properly under Windows, and the splash screen frame is sized
46 * slightly too small.
47 */
48
49 wxSplashScreen::wxSplashScreen(const wxBitmap& bitmap, long splashStyle, int milliseconds, wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style):
50 wxFrame(parent, id, wxEmptyString, wxPoint(0, 0), wxSize(100, 100), style)
51 {
52 m_window = NULL;
53 m_splashStyle = splashStyle;
54 m_milliseconds = milliseconds;
55
56 m_window = new wxSplashScreenWindow(bitmap, this, -1, pos, size, wxNO_BORDER);
57
58 SetClientSize(bitmap.GetWidth(), bitmap.GetHeight());
59
60 if (m_splashStyle & wxSPLASH_CENTRE_ON_PARENT)
61 CentreOnParent();
62 else if (m_splashStyle & wxSPLASH_CENTRE_ON_SCREEN)
63 CentreOnScreen();
64
65 if (m_splashStyle & wxSPLASH_TIMEOUT)
66 {
67 m_timer.SetOwner(this, wxSPLASH_TIMER_ID);
68 m_timer.Start(milliseconds, TRUE);
69 }
70
71 Show(TRUE);
72 m_window->SetFocus();
73 #if defined( __WXMSW__ ) || defined(__WXMAC__)
74 Update(); // Without this, you see a blank screen for an instant
75 #else
76 wxYieldIfNeeded(); // Should eliminate this
77 #endif
78 }
79
80 wxSplashScreen::~wxSplashScreen()
81 {
82 m_timer.Stop();
83 }
84
85 void wxSplashScreen::OnNotify(wxTimerEvent& WXUNUSED(event))
86 {
87 Close(TRUE);
88 }
89
90 void wxSplashScreen::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
91 {
92 m_timer.Stop();
93 this->Destroy();
94 }
95
96 /*
97 * wxSplashScreenWindow
98 */
99
100 BEGIN_EVENT_TABLE(wxSplashScreenWindow, wxWindow)
101 #ifdef __WXGTK__
102 EVT_PAINT(wxSplashScreenWindow::OnPaint)
103 #endif
104 EVT_ERASE_BACKGROUND(wxSplashScreenWindow::OnEraseBackground)
105 EVT_CHAR(wxSplashScreenWindow::OnChar)
106 EVT_MOUSE_EVENTS(wxSplashScreenWindow::OnMouseEvent)
107 END_EVENT_TABLE()
108
109 wxSplashScreenWindow::wxSplashScreenWindow(const wxBitmap& bitmap, wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style):
110 wxWindow(parent, id, pos, size, style)
111 {
112 m_bitmap = bitmap;
113
114 #if !defined(__WXGTK__) && wxUSE_PALETTE
115 bool hiColour = (wxDisplayDepth() >= 16) ;
116
117 if (bitmap.GetPalette() && !hiColour)
118 {
119 SetPalette(* bitmap.GetPalette());
120 }
121 #endif
122
123 }
124
125 // VZ: why don't we do it under wxGTK?
126 #if !defined(__WXGTK__) && wxUSE_PALETTE
127 #define USE_PALETTE_IN_SPLASH
128 #endif
129
130 static void wxDrawSplashBitmap(wxDC& dc, const wxBitmap& bitmap, int WXUNUSED(x), int WXUNUSED(y))
131 {
132 wxMemoryDC dcMem;
133
134 #ifdef USE_PALETTE_IN_SPLASH
135 bool hiColour = (wxDisplayDepth() >= 16) ;
136
137 if (bitmap.GetPalette() && !hiColour)
138 {
139 dcMem.SetPalette(* bitmap.GetPalette());
140 }
141 #endif // USE_PALETTE_IN_SPLASH
142
143 dcMem.SelectObject(bitmap);
144 dc.Blit(0, 0, bitmap.GetWidth(), bitmap.GetHeight(), & dcMem, 0, 0);
145 dcMem.SelectObject(wxNullBitmap);
146
147 #ifdef USE_PALETTE_IN_SPLASH
148 if (bitmap.GetPalette() && !hiColour)
149 {
150 dcMem.SetPalette(wxNullPalette);
151 }
152 #endif // USE_PALETTE_IN_SPLASH
153 }
154
155 void wxSplashScreenWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
156 {
157 wxPaintDC dc(this);
158 if (m_bitmap.Ok())
159 wxDrawSplashBitmap(dc, m_bitmap, 0, 0);
160 }
161
162 void wxSplashScreenWindow::OnEraseBackground(wxEraseEvent& event)
163 {
164 if (event.GetDC())
165 {
166 if (m_bitmap.Ok())
167 {
168 wxDrawSplashBitmap(* event.GetDC(), m_bitmap, 0, 0);
169 }
170 }
171 else
172 {
173 wxClientDC dc(this);
174 if (m_bitmap.Ok())
175 {
176 wxDrawSplashBitmap(dc, m_bitmap, 0, 0);
177 }
178 }
179 }
180
181 void wxSplashScreenWindow::OnMouseEvent(wxMouseEvent& event)
182 {
183 if (event.LeftDown() || event.RightDown())
184 GetParent()->Close(TRUE);
185 }
186
187 void wxSplashScreenWindow::OnChar(wxKeyEvent& WXUNUSED(event))
188 {
189 GetParent()->Close(TRUE);
190 }
191
192 #endif // wxUSE_SPLASH