1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/cmdproc.cpp
3 // Purpose: wxCommand and wxCommandProcessor classes
4 // Author: Julian Smart (extracted from docview.h by VZ)
8 // Copyright: (c) wxWidgets team
9 // Licence: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
29 #include "wx/string.h"
34 #include "wx/cmdproc.h"
36 // ============================================================================
38 // ============================================================================
40 IMPLEMENT_CLASS(wxCommand, wxObject)
41 IMPLEMENT_DYNAMIC_CLASS(wxCommandProcessor, wxObject)
43 // ----------------------------------------------------------------------------
45 // ----------------------------------------------------------------------------
47 wxCommand::wxCommand(bool canUndoIt, const wxString& name)
49 m_canUndo = canUndoIt;
53 // ----------------------------------------------------------------------------
55 // ----------------------------------------------------------------------------
57 wxCommandProcessor::wxCommandProcessor(int maxCommands)
59 m_maxNoCommands = maxCommands;
61 m_commandEditMenu = NULL;
65 m_undoAccelerator = '\t' + wxAcceleratorEntry(wxACCEL_CTRL, 'Z').ToString();
66 m_redoAccelerator = '\t' + wxAcceleratorEntry(wxACCEL_CTRL, 'Y').ToString();
70 m_currentCommand = wxList::compatibility_iterator();
73 wxCommandProcessor::~wxCommandProcessor()
78 bool wxCommandProcessor::DoCommand(wxCommand& cmd)
83 bool wxCommandProcessor::UndoCommand(wxCommand& cmd)
88 // Pass a command to the processor. The processor calls Do();
89 // if successful, is appended to the command history unless
91 bool wxCommandProcessor::Submit(wxCommand *command, bool storeIt)
93 wxCHECK_MSG( command, false, wxT("no command in wxCommandProcessor::Submit") );
95 if ( !DoCommand(*command) )
97 // the user code expects the command to be deleted anyhow
111 void wxCommandProcessor::Store(wxCommand *command)
113 wxCHECK_RET( command, wxT("no command in wxCommandProcessor::Store") );
115 // Correct a bug: we must chop off the current 'branch'
116 // so that we're at the end of the command list.
117 if (!m_currentCommand)
121 wxList::compatibility_iterator node = m_currentCommand->GetNext();
124 wxList::compatibility_iterator next = node->GetNext();
126 // Make sure m_lastSavedCommand won't point to freed memory
127 if ( m_lastSavedCommand && m_lastSavedCommand == node )
128 m_lastSavedCommand = wxList::compatibility_iterator();
130 delete (wxCommand *)node->GetData();
131 m_commands.Erase(node);
137 if ( (int)m_commands.GetCount() == m_maxNoCommands )
139 wxList::compatibility_iterator firstNode = m_commands.GetFirst();
141 // Make sure m_lastSavedCommand won't point to freed memory
142 if ( m_lastSavedCommand && m_lastSavedCommand == firstNode )
143 m_lastSavedCommand = wxList::compatibility_iterator();
145 wxCommand *firstCommand = (wxCommand *)firstNode->GetData();
147 m_commands.Erase(firstNode);
150 m_commands.Append(command);
151 m_currentCommand = m_commands.GetLast();
155 bool wxCommandProcessor::Undo()
157 wxCommand *command = GetCurrentCommand();
158 if ( command && command->CanUndo() )
160 if ( UndoCommand(*command) )
162 m_currentCommand = m_currentCommand->GetPrevious();
171 bool wxCommandProcessor::Redo()
173 wxCommand *redoCommand = NULL;
174 wxList::compatibility_iterator redoNode
175 #if !wxUSE_STD_CONTAINERS
176 = NULL // just to avoid warnings
177 #endif // !wxUSE_STD_CONTAINERS
180 if ( m_currentCommand )
182 // is there anything to redo?
183 if ( m_currentCommand->GetNext() )
185 redoCommand = (wxCommand *)m_currentCommand->GetNext()->GetData();
186 redoNode = m_currentCommand->GetNext();
189 else // no current command, redo the first one
191 if (m_commands.GetCount() > 0)
193 redoCommand = (wxCommand *)m_commands.GetFirst()->GetData();
194 redoNode = m_commands.GetFirst();
200 bool success = DoCommand(*redoCommand);
203 m_currentCommand = redoNode;
211 bool wxCommandProcessor::CanUndo() const
213 wxCommand *command = GetCurrentCommand();
215 return command && command->CanUndo();
218 bool wxCommandProcessor::CanRedo() const
220 if (m_currentCommand && !m_currentCommand->GetNext())
223 if (m_currentCommand && m_currentCommand->GetNext())
226 if (!m_currentCommand && (m_commands.GetCount() > 0))
232 void wxCommandProcessor::Initialize()
234 m_currentCommand = m_commands.GetLast();
238 void wxCommandProcessor::SetMenuStrings()
241 if (m_commandEditMenu)
243 wxString undoLabel = GetUndoMenuLabel();
244 wxString redoLabel = GetRedoMenuLabel();
246 m_commandEditMenu->SetLabel(wxID_UNDO, undoLabel);
247 m_commandEditMenu->Enable(wxID_UNDO, CanUndo());
249 m_commandEditMenu->SetLabel(wxID_REDO, redoLabel);
250 m_commandEditMenu->Enable(wxID_REDO, CanRedo());
252 #endif // wxUSE_MENUS
255 // Gets the current Undo menu label.
256 wxString wxCommandProcessor::GetUndoMenuLabel() const
259 if (m_currentCommand)
261 wxCommand *command = (wxCommand *)m_currentCommand->GetData();
262 wxString commandName(command->GetName());
263 if (commandName.empty()) commandName = _("Unnamed command");
264 bool canUndo = command->CanUndo();
266 buf = wxString(_("&Undo ")) + commandName + m_undoAccelerator;
268 buf = wxString(_("Can't &Undo ")) + commandName + m_undoAccelerator;
272 buf = _("&Undo") + m_undoAccelerator;
278 // Gets the current Undo menu label.
279 wxString wxCommandProcessor::GetRedoMenuLabel() const
282 if (m_currentCommand)
284 // We can redo, if we're not at the end of the history.
285 if (m_currentCommand->GetNext())
287 wxCommand *redoCommand = (wxCommand *)m_currentCommand->GetNext()->GetData();
288 wxString redoCommandName(redoCommand->GetName());
289 if (redoCommandName.empty()) redoCommandName = _("Unnamed command");
290 buf = wxString(_("&Redo ")) + redoCommandName + m_redoAccelerator;
294 buf = _("&Redo") + m_redoAccelerator;
299 if (m_commands.GetCount() == 0)
301 buf = _("&Redo") + m_redoAccelerator;
305 // currentCommand is NULL but there are commands: this means that
306 // we've undone to the start of the list, but can redo the first.
307 wxCommand *redoCommand = (wxCommand *)m_commands.GetFirst()->GetData();
308 wxString redoCommandName(redoCommand->GetName());
309 if (redoCommandName.empty()) redoCommandName = _("Unnamed command");
310 buf = wxString(_("&Redo ")) + redoCommandName + m_redoAccelerator;
316 void wxCommandProcessor::ClearCommands()
318 wxList::compatibility_iterator node = m_commands.GetFirst();
321 wxCommand *command = (wxCommand *)node->GetData();
323 m_commands.Erase(node);
324 node = m_commands.GetFirst();
327 m_currentCommand = wxList::compatibility_iterator();
328 m_lastSavedCommand = wxList::compatibility_iterator();