1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/framemanager.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 #include "wx/wxprec.h"
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/dockart.h"
30 #include "wx/aui/floatpane.h"
31 #include "wx/aui/tabmdi.h"
32 #include "wx/aui/auibar.h"
36 #include "wx/settings.h"
38 #include "wx/dcclient.h"
39 #include "wx/dcscreen.h"
40 #include "wx/toolbar.h"
45 WX_CHECK_BUILD_OPTIONS("wxAUI")
47 #include "wx/arrimpl.cpp"
48 WX_DECLARE_OBJARRAY(wxRect
, wxAuiRectArray
);
49 WX_DEFINE_OBJARRAY(wxAuiRectArray
)
50 WX_DEFINE_OBJARRAY(wxAuiDockUIPartArray
)
51 WX_DEFINE_OBJARRAY(wxAuiDockInfoArray
)
52 WX_DEFINE_OBJARRAY(wxAuiPaneButtonArray
)
53 WX_DEFINE_OBJARRAY(wxAuiPaneInfoArray
)
55 wxAuiPaneInfo wxAuiNullPaneInfo
;
56 wxAuiDockInfo wxAuiNullDockInfo
;
57 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_BUTTON
)
58 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_CLOSE
)
59 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_MAXIMIZE
)
60 DEFINE_EVENT_TYPE(wxEVT_AUI_PANE_RESTORE
)
61 DEFINE_EVENT_TYPE(wxEVT_AUI_RENDER
)
62 DEFINE_EVENT_TYPE(wxEVT_AUI_FIND_MANAGER
)
65 // a few defines to avoid nameclashes
66 #define __MAC_OS_X_MEMORY_MANAGER_CLEAN__ 1
68 #include "wx/osx/private.h"
72 #include "wx/msw/wrapwin.h"
73 #include "wx/msw/private.h"
74 #include "wx/msw/dc.h"
77 IMPLEMENT_DYNAMIC_CLASS(wxAuiManagerEvent
, wxEvent
)
78 IMPLEMENT_CLASS(wxAuiManager
, wxEvtHandler
)
82 const int auiToolBarLayer
= 10;
87 class wxPseudoTransparentFrame
: public wxFrame
90 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
91 wxWindowID id
= wxID_ANY
,
92 const wxString
& title
= wxEmptyString
,
93 const wxPoint
& pos
= wxDefaultPosition
,
94 const wxSize
& size
= wxDefaultSize
,
95 long style
= wxDEFAULT_FRAME_STYLE
,
96 const wxString
&name
= wxT("frame"))
97 : wxFrame(parent
, id
, title
, pos
, size
, style
| wxFRAME_SHAPED
, name
)
99 SetBackgroundStyle(wxBG_STYLE_CUSTOM
);
106 m_CanSetShape
= false; // have to wait for window create event on GTK
108 m_CanSetShape
= true;
110 m_Region
= wxRegion(0, 0, 0, 0);
114 virtual bool SetTransparent(wxByte alpha
)
118 int w
=100; // some defaults
120 GetClientSize(&w
, &h
);
126 // m_Region.Union(0, 0, 1, m_MaxWidth);
129 for (int y
=0; y
<m_MaxHeight
; y
++)
131 // Reverse the order of the bottom 4 bits
132 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
133 if ((j
*16+8)<m_Amount
)
134 m_Region
.Union(0, y
, m_MaxWidth
, 1);
143 void OnPaint(wxPaintEvent
& WXUNUSED(event
))
147 if (m_Region
.IsEmpty())
151 dc
.SetBrush(wxColour(128, 192, 255));
153 dc
.SetBrush(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
155 dc
.SetPen(*wxTRANSPARENT_PEN
);
157 wxRegionIterator
upd(GetUpdateRegion()); // get the update rect list
161 wxRect
rect(upd
.GetRect());
162 dc
.DrawRectangle(rect
.x
, rect
.y
, rect
.width
, rect
.height
);
169 void OnWindowCreate(wxWindowCreateEvent
& WXUNUSED(event
))
176 void OnSize(wxSizeEvent
& event
)
178 // We sometimes get surplus size events
179 if ((event
.GetSize().GetWidth() == m_lastWidth
) &&
180 (event
.GetSize().GetHeight() == m_lastHeight
))
185 m_lastWidth
= event
.GetSize().GetWidth();
186 m_lastHeight
= event
.GetSize().GetHeight();
188 SetTransparent(m_Amount
);
189 m_Region
.Intersect(0, 0, event
.GetSize().GetWidth(),
190 event
.GetSize().GetHeight());
201 int m_lastWidth
,m_lastHeight
;
205 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
206 DECLARE_EVENT_TABLE()
210 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
212 BEGIN_EVENT_TABLE(wxPseudoTransparentFrame
, wxFrame
)
213 EVT_PAINT(wxPseudoTransparentFrame::OnPaint
)
214 EVT_SIZE(wxPseudoTransparentFrame::OnSize
)
216 EVT_WINDOW_CREATE(wxPseudoTransparentFrame::OnWindowCreate
)
227 gtk_pseudo_window_realized_callback( GtkWidget
*m_widget
, void *WXUNUSED(win
) )
229 wxSize disp
= wxGetDisplaySize();
232 for (int y
=0; y
<disp
.y
; y
++)
234 // Reverse the order of the bottom 4 bits
235 int j
=((y
&8)?1:0)|((y
&4)?2:0)|((y
&2)?4:0)|((y
&1)?8:0);
237 region
.Union(0, y
, disp
.x
, 1);
239 gdk_window_shape_combine_region(m_widget
->window
, region
.GetRegion(), 0, 0);
243 class wxPseudoTransparentFrame
: public wxFrame
246 wxPseudoTransparentFrame(wxWindow
* parent
= NULL
,
247 wxWindowID id
= wxID_ANY
,
248 const wxString
& title
= wxEmptyString
,
249 const wxPoint
& pos
= wxDefaultPosition
,
250 const wxSize
& size
= wxDefaultSize
,
251 long style
= wxDEFAULT_FRAME_STYLE
,
252 const wxString
&name
= wxT("frame"))
254 if (!CreateBase( parent
, id
, pos
, size
, style
, wxDefaultValidator
, name
))
259 m_widget
= gtk_window_new( GTK_WINDOW_POPUP
);
260 g_object_ref(m_widget
);
262 if (parent
) parent
->AddChild(this);
264 g_signal_connect( m_widget
, "realize",
265 G_CALLBACK (gtk_pseudo_window_realized_callback
), this );
269 col
.green
= 192 * 256;
270 col
.blue
= 255 * 256;
271 gtk_widget_modify_bg( m_widget
, GTK_STATE_NORMAL
, &col
);
274 bool SetTransparent(wxByte
WXUNUSED(alpha
))
280 DECLARE_DYNAMIC_CLASS(wxPseudoTransparentFrame
)
283 IMPLEMENT_DYNAMIC_CLASS(wxPseudoTransparentFrame
, wxFrame
)
290 // -- static utility functions --
292 static wxBitmap
wxPaneCreateStippleBitmap()
294 unsigned char data
[] = { 0,0,0,192,192,192, 192,192,192,0,0,0 };
295 wxImage
img(2,2,data
,true);
296 return wxBitmap(img
);
299 static void DrawResizeHint(wxDC
& dc
, const wxRect
& rect
)
301 wxBitmap stipple
= wxPaneCreateStippleBitmap();
302 wxBrush
brush(stipple
);
305 wxMSWDCImpl
*impl
= (wxMSWDCImpl
*) dc
.GetImpl();
306 PatBlt(GetHdcOf(*impl
), rect
.GetX(), rect
.GetY(), rect
.GetWidth(), rect
.GetHeight(), PATINVERT
);
308 dc
.SetPen(*wxTRANSPARENT_PEN
);
310 dc
.SetLogicalFunction(wxXOR
);
311 dc
.DrawRectangle(rect
);
317 // CopyDocksAndPanes() - this utility function creates copies of
318 // the dock and pane info. wxAuiDockInfo's usually contain pointers
319 // to wxAuiPaneInfo classes, thus this function is necessary to reliably
320 // reconstruct that relationship in the new dock info and pane info arrays
322 static void CopyDocksAndPanes(wxAuiDockInfoArray
& dest_docks
,
323 wxAuiPaneInfoArray
& dest_panes
,
324 const wxAuiDockInfoArray
& src_docks
,
325 const wxAuiPaneInfoArray
& src_panes
)
327 dest_docks
= src_docks
;
328 dest_panes
= src_panes
;
329 int i
, j
, k
, dock_count
, pc1
, pc2
;
330 for (i
= 0, dock_count
= dest_docks
.GetCount(); i
< dock_count
; ++i
)
332 wxAuiDockInfo
& dock
= dest_docks
.Item(i
);
333 for (j
= 0, pc1
= dock
.panes
.GetCount(); j
< pc1
; ++j
)
334 for (k
= 0, pc2
= src_panes
.GetCount(); k
< pc2
; ++k
)
335 if (dock
.panes
.Item(j
) == &src_panes
.Item(k
))
336 dock
.panes
.Item(j
) = &dest_panes
.Item(k
);
340 // GetMaxLayer() is an internal function which returns
341 // the highest layer inside the specified dock
342 static int GetMaxLayer(const wxAuiDockInfoArray
& docks
,
345 int i
, dock_count
, max_layer
= 0;
346 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
348 wxAuiDockInfo
& dock
= docks
.Item(i
);
349 if (dock
.dock_direction
== dock_direction
&&
350 dock
.dock_layer
> max_layer
&& !dock
.fixed
)
351 max_layer
= dock
.dock_layer
;
357 // GetMaxRow() is an internal function which returns
358 // the highest layer inside the specified dock
359 static int GetMaxRow(const wxAuiPaneInfoArray
& panes
, int direction
, int layer
)
361 int i
, pane_count
, max_row
= 0;
362 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
364 wxAuiPaneInfo
& pane
= panes
.Item(i
);
365 if (pane
.dock_direction
== direction
&&
366 pane
.dock_layer
== layer
&&
367 pane
.dock_row
> max_row
)
368 max_row
= pane
.dock_row
;
375 // DoInsertDockLayer() is an internal function that inserts a new dock
376 // layer by incrementing all existing dock layer values by one
377 static void DoInsertDockLayer(wxAuiPaneInfoArray
& panes
,
382 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
384 wxAuiPaneInfo
& pane
= panes
.Item(i
);
385 if (!pane
.IsFloating() &&
386 pane
.dock_direction
== dock_direction
&&
387 pane
.dock_layer
>= dock_layer
)
392 // DoInsertDockLayer() is an internal function that inserts a new dock
393 // row by incrementing all existing dock row values by one
394 static void DoInsertDockRow(wxAuiPaneInfoArray
& panes
,
400 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
402 wxAuiPaneInfo
& pane
= panes
.Item(i
);
403 if (!pane
.IsFloating() &&
404 pane
.dock_direction
== dock_direction
&&
405 pane
.dock_layer
== dock_layer
&&
406 pane
.dock_row
>= dock_row
)
411 // DoInsertDockLayer() is an internal function that inserts a space for
412 // another dock pane by incrementing all existing dock row values by one
413 static void DoInsertPane(wxAuiPaneInfoArray
& panes
,
420 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
422 wxAuiPaneInfo
& pane
= panes
.Item(i
);
423 if (!pane
.IsFloating() &&
424 pane
.dock_direction
== dock_direction
&&
425 pane
.dock_layer
== dock_layer
&&
426 pane
.dock_row
== dock_row
&&
427 pane
.dock_pos
>= dock_pos
)
432 // FindDocks() is an internal function that returns a list of docks which meet
433 // the specified conditions in the parameters and returns a sorted array
434 // (sorted by layer and then row)
435 static void FindDocks(wxAuiDockInfoArray
& docks
,
439 wxAuiDockInfoPtrArray
& arr
)
441 int begin_layer
= dock_layer
;
442 int end_layer
= dock_layer
;
443 int begin_row
= dock_row
;
444 int end_row
= dock_row
;
445 int dock_count
= docks
.GetCount();
446 int layer
, row
, i
, max_row
= 0, max_layer
= 0;
448 // discover the maximum dock layer and the max row
449 for (i
= 0; i
< dock_count
; ++i
)
451 max_row
= wxMax(max_row
, docks
.Item(i
).dock_row
);
452 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
455 // if no dock layer was specified, search all dock layers
456 if (dock_layer
== -1)
459 end_layer
= max_layer
;
462 // if no dock row was specified, search all dock row
471 for (layer
= begin_layer
; layer
<= end_layer
; ++layer
)
472 for (row
= begin_row
; row
<= end_row
; ++row
)
473 for (i
= 0; i
< dock_count
; ++i
)
475 wxAuiDockInfo
& d
= docks
.Item(i
);
476 if (dock_direction
== -1 || dock_direction
== d
.dock_direction
)
478 if (d
.dock_layer
== layer
&& d
.dock_row
== row
)
484 // FindPaneInDock() looks up a specified window pointer inside a dock.
485 // If found, the corresponding wxAuiPaneInfo pointer is returned, otherwise NULL.
486 static wxAuiPaneInfo
* FindPaneInDock(const wxAuiDockInfo
& dock
, wxWindow
* window
)
488 int i
, count
= dock
.panes
.GetCount();
489 for (i
= 0; i
< count
; ++i
)
491 wxAuiPaneInfo
* p
= dock
.panes
.Item(i
);
492 if (p
->window
== window
)
498 // RemovePaneFromDocks() removes a pane window from all docks
499 // with a possible exception specified by parameter "ex_cept"
500 static void RemovePaneFromDocks(wxAuiDockInfoArray
& docks
,
502 wxAuiDockInfo
* ex_cept
= NULL
)
505 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
507 wxAuiDockInfo
& d
= docks
.Item(i
);
510 wxAuiPaneInfo
* pi
= FindPaneInDock(d
, pane
.window
);
517 // This function works fine, and may be used in the future
519 // RenumberDockRows() takes a dock and assigns sequential numbers
520 // to existing rows. Basically it takes out the gaps; so if a
521 // dock has rows with numbers 0,2,5, they will become 0,1,2
522 static void RenumberDockRows(wxAuiDockInfoPtrArray& docks)
525 for (i = 0, dock_count = docks.GetCount(); i < dock_count; ++i)
527 wxAuiDockInfo& dock = *docks.Item(i);
531 for (j = 0, pane_count = dock.panes.GetCount(); j < pane_count; ++j)
532 dock.panes.Item(j)->dock_row = i;
538 // SetActivePane() sets the active pane, as well as cycles through
539 // every other pane and makes sure that all others' active flags
541 static void SetActivePane(wxAuiPaneInfoArray
& panes
, wxWindow
* active_pane
)
544 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
546 wxAuiPaneInfo
& pane
= panes
.Item(i
);
547 pane
.state
&= ~wxAuiPaneInfo::optionActive
;
548 if (pane
.window
== active_pane
)
549 pane
.state
|= wxAuiPaneInfo::optionActive
;
554 // this function is used to sort panes by dock position
555 static int PaneSortFunc(wxAuiPaneInfo
** p1
, wxAuiPaneInfo
** p2
)
557 return ((*p1
)->dock_pos
< (*p2
)->dock_pos
) ? -1 : 1;
561 // -- wxAuiManager class implementation --
564 BEGIN_EVENT_TABLE(wxAuiManager
, wxEvtHandler
)
565 EVT_AUI_PANE_BUTTON(wxAuiManager::OnPaneButton
)
566 EVT_AUI_RENDER(wxAuiManager::OnRender
)
567 EVT_PAINT(wxAuiManager::OnPaint
)
568 EVT_ERASE_BACKGROUND(wxAuiManager::OnEraseBackground
)
569 EVT_SIZE(wxAuiManager::OnSize
)
570 EVT_SET_CURSOR(wxAuiManager::OnSetCursor
)
571 EVT_LEFT_DOWN(wxAuiManager::OnLeftDown
)
572 EVT_LEFT_UP(wxAuiManager::OnLeftUp
)
573 EVT_MOTION(wxAuiManager::OnMotion
)
574 EVT_LEAVE_WINDOW(wxAuiManager::OnLeaveWindow
)
575 EVT_MOUSE_CAPTURE_LOST(wxAuiManager::OnCaptureLost
)
576 EVT_CHILD_FOCUS(wxAuiManager::OnChildFocus
)
577 EVT_AUI_FIND_MANAGER(wxAuiManager::OnFindManager
)
578 EVT_TIMER(101, wxAuiManager::OnHintFadeTimer
)
582 wxAuiManager::wxAuiManager(wxWindow
* managed_wnd
, unsigned int flags
)
584 m_action
= actionNone
;
585 m_last_mouse_move
= wxPoint();
586 m_hover_button
= NULL
;
587 m_art
= new wxAuiDefaultDockArt
;
591 m_has_maximized
= false;
593 m_dock_constraint_x
= 0.3;
594 m_dock_constraint_y
= 0.3;
596 m_currentDragItem
= -1;
600 SetManagedWindow(managed_wnd
);
604 wxAuiManager::~wxAuiManager()
606 // NOTE: It's possible that the windows have already been destroyed by the
607 // time this dtor is called, so this loop can result in memory access via
608 // invalid pointers, resulting in a crash. So it will be disabled while
609 // waiting for a better solution.
611 for ( size_t i
= 0; i
< m_panes
.size(); i
++ )
613 wxAuiPaneInfo
& pinfo
= m_panes
[i
];
614 if (pinfo
.window
&& !pinfo
.window
->GetParent())
622 // creates a floating frame for the windows
623 wxAuiFloatingFrame
* wxAuiManager::CreateFloatingFrame(wxWindow
* parent
,
624 const wxAuiPaneInfo
& pane_info
)
626 return new wxAuiFloatingFrame(parent
, this, pane_info
);
629 bool wxAuiManager::CanDockPanel(const wxAuiPaneInfo
& WXUNUSED(p
))
631 // if a key modifier is pressed while dragging the frame,
632 // don't dock the window
633 return !(wxGetKeyState(WXK_CONTROL
) || wxGetKeyState(WXK_ALT
));
636 // GetPane() looks up a wxAuiPaneInfo structure based
637 // on the supplied window pointer. Upon failure, GetPane()
638 // returns an empty wxAuiPaneInfo, a condition which can be checked
639 // by calling wxAuiPaneInfo::IsOk().
641 // The pane info's structure may then be modified. Once a pane's
642 // info is modified, wxAuiManager::Update() must be called to
643 // realize the changes in the UI.
645 wxAuiPaneInfo
& wxAuiManager::GetPane(wxWindow
* window
)
648 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
650 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
651 if (p
.window
== window
)
654 return wxAuiNullPaneInfo
;
657 // this version of GetPane() looks up a pane based on a
658 // 'pane name', see above comment for more info
659 wxAuiPaneInfo
& wxAuiManager::GetPane(const wxString
& name
)
662 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
664 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
668 return wxAuiNullPaneInfo
;
671 // GetAllPanes() returns a reference to all the pane info structures
672 wxAuiPaneInfoArray
& wxAuiManager::GetAllPanes()
677 // HitTest() is an internal function which determines
678 // which UI item the specified coordinates are over
679 // (x,y) specify a position in client coordinates
680 wxAuiDockUIPart
* wxAuiManager::HitTest(int x
, int y
)
682 wxAuiDockUIPart
* result
= NULL
;
685 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
687 wxAuiDockUIPart
* item
= &m_uiparts
.Item(i
);
689 // we are not interested in typeDock, because this space
690 // isn't used to draw anything, just for measurements;
691 // besides, the entire dock area is covered with other
692 // rectangles, which we are interested in.
693 if (item
->type
== wxAuiDockUIPart::typeDock
)
696 // if we already have a hit on a more specific item, we are not
697 // interested in a pane hit. If, however, we don't already have
698 // a hit, returning a pane hit is necessary for some operations
699 if ((item
->type
== wxAuiDockUIPart::typePane
||
700 item
->type
== wxAuiDockUIPart::typePaneBorder
) && result
)
703 // if the point is inside the rectangle, we have a hit
704 if (item
->rect
.Contains(x
,y
))
712 // SetFlags() and GetFlags() allow the owner to set various
713 // options which are global to wxAuiManager
714 void wxAuiManager::SetFlags(unsigned int flags
)
716 // find out if we have to call UpdateHintWindowConfig()
717 bool update_hint_wnd
= false;
718 unsigned int hint_mask
= wxAUI_MGR_TRANSPARENT_HINT
|
719 wxAUI_MGR_VENETIAN_BLINDS_HINT
|
720 wxAUI_MGR_RECTANGLE_HINT
;
721 if ((flags
& hint_mask
) != (m_flags
& hint_mask
))
722 update_hint_wnd
= true;
730 UpdateHintWindowConfig();
734 unsigned int wxAuiManager::GetFlags() const
739 // Convenience function
740 bool wxAuiManager_HasLiveResize(wxAuiManager
& manager
)
742 // With Core Graphics on Mac, it's not possible to show sash feedback,
743 // so we'll always use live update instead.
744 #if defined(__WXMAC__)
747 return (manager
.GetFlags() & wxAUI_MGR_LIVE_RESIZE
) == wxAUI_MGR_LIVE_RESIZE
;
751 // don't use these anymore as they are deprecated
752 // use Set/GetManagedFrame() instead
753 void wxAuiManager::SetFrame(wxFrame
* frame
)
755 SetManagedWindow((wxWindow
*)frame
);
758 wxFrame
* wxAuiManager::GetFrame() const
760 return (wxFrame
*)m_frame
;
764 // this function will return the aui manager for a given
765 // window. The |window| parameter should be any child window
766 // or grand-child window (and so on) of the frame/window
767 // managed by wxAuiManager. The |window| parameter does not
768 // need to be managed by the manager itself.
769 wxAuiManager
* wxAuiManager::GetManager(wxWindow
* window
)
771 wxAuiManagerEvent
evt(wxEVT_AUI_FIND_MANAGER
);
772 evt
.SetManager(NULL
);
773 evt
.ResumePropagation(wxEVENT_PROPAGATE_MAX
);
774 if (!window
->ProcessEvent(evt
))
777 return evt
.GetManager();
781 void wxAuiManager::UpdateHintWindowConfig()
783 // find out if the the system can do transparent frames
784 bool can_do_transparent
= false;
786 wxWindow
* w
= m_frame
;
789 if (w
->IsKindOf(CLASSINFO(wxFrame
)))
791 wxFrame
* f
= static_cast<wxFrame
*>(w
);
792 can_do_transparent
= f
->CanSetTransparent();
800 // if there is an existing hint window, delete it
803 m_hint_wnd
->Destroy();
810 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) && can_do_transparent
)
812 // Make a window to use for a transparent hint
813 #if defined(__WXMSW__) || defined(__WXGTK__)
814 m_hint_wnd
= new wxFrame(m_frame
, wxID_ANY
, wxEmptyString
,
815 wxDefaultPosition
, wxSize(1,1),
816 wxFRAME_TOOL_WINDOW
|
817 wxFRAME_FLOAT_ON_PARENT
|
821 m_hint_wnd
->SetBackgroundColour(wxSystemSettings::GetColour(wxSYS_COLOUR_ACTIVECAPTION
));
822 #elif defined(__WXMAC__)
823 // Using a miniframe with float and tool styles keeps the parent
824 // frame activated and highlighted as such...
825 m_hint_wnd
= new wxMiniFrame(m_frame
, wxID_ANY
, wxEmptyString
,
826 wxDefaultPosition
, wxSize(1,1),
827 wxFRAME_FLOAT_ON_PARENT
828 | wxFRAME_TOOL_WINDOW
);
829 m_hint_wnd
->Connect(wxEVT_ACTIVATE
,
830 wxActivateEventHandler(wxAuiManager::OnHintActivate
), NULL
, this);
832 // Can't set the bg colour of a Frame in wxMac
833 wxPanel
* p
= new wxPanel(m_hint_wnd
);
835 // The default wxSYS_COLOUR_ACTIVECAPTION colour is a light silver
836 // color that is really hard to see, especially transparent.
837 // Until a better system color is decided upon we'll just use
839 p
->SetBackgroundColour(*wxBLUE
);
845 if ((m_flags
& wxAUI_MGR_TRANSPARENT_HINT
) != 0 ||
846 (m_flags
& wxAUI_MGR_VENETIAN_BLINDS_HINT
) != 0)
848 // system can't support transparent fade, or the venetian
849 // blinds effect was explicitly requested
850 m_hint_wnd
= new wxPseudoTransparentFrame(m_frame
,
855 wxFRAME_TOOL_WINDOW
|
856 wxFRAME_FLOAT_ON_PARENT
|
859 m_hint_fademax
= 128;
865 // SetManagedWindow() is usually called once when the frame
866 // manager class is being initialized. "frame" specifies
867 // the frame which should be managed by the frame mananger
868 void wxAuiManager::SetManagedWindow(wxWindow
* wnd
)
870 wxASSERT_MSG(wnd
, wxT("specified window must be non-NULL"));
873 m_frame
->PushEventHandler(this);
876 // if the owner is going to manage an MDI parent frame,
877 // we need to add the MDI client window as the default
880 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
882 wxMDIParentFrame
* mdi_frame
= (wxMDIParentFrame
*)m_frame
;
883 wxWindow
* client_window
= mdi_frame
->GetClientWindow();
885 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
887 AddPane(client_window
,
888 wxAuiPaneInfo().Name(wxT("mdiclient")).
889 CenterPane().PaneBorder(false));
891 else if (m_frame
->IsKindOf(CLASSINFO(wxAuiMDIParentFrame
)))
893 wxAuiMDIParentFrame
* mdi_frame
= (wxAuiMDIParentFrame
*)m_frame
;
894 wxAuiMDIClientWindow
* client_window
= mdi_frame
->GetClientWindow();
895 wxASSERT_MSG(client_window
, wxT("Client window is NULL!"));
897 AddPane(client_window
,
898 wxAuiPaneInfo().Name(wxT("mdiclient")).
899 CenterPane().PaneBorder(false));
904 UpdateHintWindowConfig();
908 // UnInit() must be called, usually in the destructor
909 // of the frame class. If it is not called, usually this
910 // will result in a crash upon program exit
911 void wxAuiManager::UnInit()
915 m_frame
->RemoveEventHandler(this);
919 // GetManagedWindow() returns the window pointer being managed
920 wxWindow
* wxAuiManager::GetManagedWindow() const
925 wxAuiDockArt
* wxAuiManager::GetArtProvider() const
930 void wxAuiManager::ProcessMgrEvent(wxAuiManagerEvent
& event
)
932 // first, give the owner frame a chance to override
935 if (m_frame
->ProcessEvent(event
))
942 // SetArtProvider() instructs wxAuiManager to use the
943 // specified art provider for all drawing calls. This allows
944 // plugable look-and-feel features. The pointer that is
945 // passed to this method subsequently belongs to wxAuiManager,
946 // and is deleted in the frame manager destructor
947 void wxAuiManager::SetArtProvider(wxAuiDockArt
* art_provider
)
949 // delete the last art provider, if any
952 // assign the new art provider
953 m_art
= art_provider
;
957 bool wxAuiManager::AddPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
)
959 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
961 // check if the pane has a valid window
965 // check if the window is already managed by us
966 if (GetPane(pane_info
.window
).IsOk())
969 // check if the pane name already exists, this could reveal a
970 // bug in the library user's application
971 bool already_exists
= false;
972 if (!pane_info
.name
.empty() && GetPane(pane_info
.name
).IsOk())
974 wxFAIL_MSG(wxT("A pane with that name already exists in the manager!"));
975 already_exists
= true;
978 // if the new pane is docked then we should undo maximize
979 if (pane_info
.IsDocked())
980 RestoreMaximizedPane();
982 m_panes
.Add(pane_info
);
984 wxAuiPaneInfo
& pinfo
= m_panes
.Last();
986 // set the pane window
987 pinfo
.window
= window
;
990 // if the pane's name identifier is blank, create a random string
991 if (pinfo
.name
.empty() || already_exists
)
993 pinfo
.name
.Printf(wxT("%08lx%08x%08x%08lx"),
994 wxPtrToUInt(pinfo
.window
) & 0xffffffff,
995 (unsigned int)time(NULL
),
997 (unsigned int)GetTickCount(),
999 (unsigned int)clock(),
1001 (unsigned long)m_panes
.GetCount());
1004 // set initial proportion (if not already set)
1005 if (pinfo
.dock_proportion
== 0)
1006 pinfo
.dock_proportion
= 100000;
1008 if (pinfo
.HasMaximizeButton())
1010 wxAuiPaneButton button
;
1011 button
.button_id
= wxAUI_BUTTON_MAXIMIZE_RESTORE
;
1012 pinfo
.buttons
.Add(button
);
1015 if (pinfo
.HasPinButton())
1017 wxAuiPaneButton button
;
1018 button
.button_id
= wxAUI_BUTTON_PIN
;
1019 pinfo
.buttons
.Add(button
);
1022 if (pinfo
.HasCloseButton())
1024 wxAuiPaneButton button
;
1025 button
.button_id
= wxAUI_BUTTON_CLOSE
;
1026 pinfo
.buttons
.Add(button
);
1029 if (pinfo
.HasGripper())
1031 if (pinfo
.window
->IsKindOf(CLASSINFO(wxAuiToolBar
)))
1033 // prevent duplicate gripper -- both wxAuiManager and wxAuiToolBar
1034 // have a gripper control. The toolbar's built-in gripper
1035 // meshes better with the look and feel of the control than ours,
1036 // so turn wxAuiManager's gripper off, and the toolbar's on.
1038 wxAuiToolBar
* tb
= static_cast<wxAuiToolBar
*>(pinfo
.window
);
1039 pinfo
.SetFlag(wxAuiPaneInfo::optionGripper
, false);
1040 tb
->SetGripperVisible(true);
1045 if (pinfo
.best_size
== wxDefaultSize
&&
1048 pinfo
.best_size
= pinfo
.window
->GetClientSize();
1050 if (pinfo
.window
->IsKindOf(CLASSINFO(wxToolBar
)))
1052 // GetClientSize() doesn't get the best size for
1053 // a toolbar under some newer versions of wxWidgets,
1054 // so use GetBestSize()
1055 pinfo
.best_size
= pinfo
.window
->GetBestSize();
1057 // for some reason, wxToolBar::GetBestSize() is returning
1058 // a size that is a pixel shy of the correct amount.
1059 // I believe this to be the correct action, until
1060 // wxToolBar::GetBestSize() is fixed. Is this assumption
1062 // commented out by JACS 2007-9-08 after having added a pixel in wxMSW's wxToolBar::DoGetBestSize()
1063 // pinfo.best_size.y++;
1066 if (pinfo
.min_size
!= wxDefaultSize
)
1068 if (pinfo
.best_size
.x
< pinfo
.min_size
.x
)
1069 pinfo
.best_size
.x
= pinfo
.min_size
.x
;
1070 if (pinfo
.best_size
.y
< pinfo
.min_size
.y
)
1071 pinfo
.best_size
.y
= pinfo
.min_size
.y
;
1080 bool wxAuiManager::AddPane(wxWindow
* window
,
1082 const wxString
& caption
)
1084 wxAuiPaneInfo pinfo
;
1085 pinfo
.Caption(caption
);
1088 case wxTOP
: pinfo
.Top(); break;
1089 case wxBOTTOM
: pinfo
.Bottom(); break;
1090 case wxLEFT
: pinfo
.Left(); break;
1091 case wxRIGHT
: pinfo
.Right(); break;
1092 case wxCENTER
: pinfo
.CenterPane(); break;
1094 return AddPane(window
, pinfo
);
1097 bool wxAuiManager::AddPane(wxWindow
* window
,
1098 const wxAuiPaneInfo
& pane_info
,
1099 const wxPoint
& drop_pos
)
1101 if (!AddPane(window
, pane_info
))
1104 wxAuiPaneInfo
& pane
= GetPane(window
);
1106 DoDrop(m_docks
, m_panes
, pane
, drop_pos
, wxPoint(0,0));
1111 bool wxAuiManager::InsertPane(wxWindow
* window
, const wxAuiPaneInfo
& pane_info
,
1114 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1116 // shift the panes around, depending on the insert level
1117 switch (insert_level
)
1119 case wxAUI_INSERT_PANE
:
1120 DoInsertPane(m_panes
,
1121 pane_info
.dock_direction
,
1122 pane_info
.dock_layer
,
1124 pane_info
.dock_pos
);
1126 case wxAUI_INSERT_ROW
:
1127 DoInsertDockRow(m_panes
,
1128 pane_info
.dock_direction
,
1129 pane_info
.dock_layer
,
1130 pane_info
.dock_row
);
1132 case wxAUI_INSERT_DOCK
:
1133 DoInsertDockLayer(m_panes
,
1134 pane_info
.dock_direction
,
1135 pane_info
.dock_layer
);
1139 // if the window already exists, we are basically just moving/inserting the
1140 // existing window. If it doesn't exist, we need to add it and insert it
1141 wxAuiPaneInfo
& existing_pane
= GetPane(window
);
1142 if (!existing_pane
.IsOk())
1144 return AddPane(window
, pane_info
);
1148 if (pane_info
.IsFloating())
1150 existing_pane
.Float();
1151 if (pane_info
.floating_pos
!= wxDefaultPosition
)
1152 existing_pane
.FloatingPosition(pane_info
.floating_pos
);
1153 if (pane_info
.floating_size
!= wxDefaultSize
)
1154 existing_pane
.FloatingSize(pane_info
.floating_size
);
1158 // if the new pane is docked then we should undo maximize
1159 RestoreMaximizedPane();
1161 existing_pane
.Direction(pane_info
.dock_direction
);
1162 existing_pane
.Layer(pane_info
.dock_layer
);
1163 existing_pane
.Row(pane_info
.dock_row
);
1164 existing_pane
.Position(pane_info
.dock_pos
);
1172 // DetachPane() removes a pane from the frame manager. This
1173 // method will not destroy the window that is removed.
1174 bool wxAuiManager::DetachPane(wxWindow
* window
)
1176 wxASSERT_MSG(window
, wxT("NULL window ptrs are not allowed"));
1179 for (i
= 0, count
= m_panes
.GetCount(); i
< count
; ++i
)
1181 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1182 if (p
.window
== window
)
1186 // we have a floating frame which is being detached. We need to
1187 // reparent it to m_frame and destroy the floating frame
1190 p
.window
->SetSize(1,1);
1192 if (p
.frame
->IsShown())
1193 p
.frame
->Show(false);
1195 // reparent to m_frame and destroy the pane
1196 if (m_action_window
== p
.frame
)
1198 m_action_window
= NULL
;
1201 p
.window
->Reparent(m_frame
);
1202 p
.frame
->SetSizer(NULL
);
1207 // make sure there are no references to this pane in our uiparts,
1208 // just in case the caller doesn't call Update() immediately after
1209 // the DetachPane() call. This prevets obscure crashes which would
1210 // happen at window repaint if the caller forgets to call Update()
1212 for (pi
= 0, part_count
= (int)m_uiparts
.GetCount(); pi
< part_count
; ++pi
)
1214 wxAuiDockUIPart
& part
= m_uiparts
.Item(pi
);
1215 if (part
.pane
== &p
)
1217 m_uiparts
.RemoveAt(pi
);
1224 m_panes
.RemoveAt(i
);
1231 // ClosePane() destroys or hides the pane depending on its flags
1232 void wxAuiManager::ClosePane(wxAuiPaneInfo
& pane_info
)
1234 // if we were maximized, restore
1235 if (pane_info
.IsMaximized())
1237 RestorePane(pane_info
);
1240 // first, hide the window
1241 if (pane_info
.window
&& pane_info
.window
->IsShown())
1243 pane_info
.window
->Show(false);
1246 // make sure that we are the parent of this window
1247 if (pane_info
.window
&& pane_info
.window
->GetParent() != m_frame
)
1249 pane_info
.window
->Reparent(m_frame
);
1252 // if we have a frame, destroy it
1253 if (pane_info
.frame
)
1255 pane_info
.frame
->Destroy();
1256 pane_info
.frame
= NULL
;
1259 // now we need to either destroy or hide the pane
1260 if (pane_info
.IsDestroyOnClose())
1262 wxWindow
* window
= pane_info
.window
;
1275 void wxAuiManager::MaximizePane(wxAuiPaneInfo
& pane_info
)
1279 // un-maximize and hide all other panes
1280 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1282 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1287 // save hidden state
1288 p
.SetFlag(wxAuiPaneInfo::savedHiddenState
,
1289 p
.HasFlag(wxAuiPaneInfo::optionHidden
));
1291 // hide the pane, because only the newly
1292 // maximized pane should show
1297 // mark ourselves maximized
1298 pane_info
.Maximize();
1300 m_has_maximized
= true;
1302 // last, show the window
1303 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1305 pane_info
.window
->Show(true);
1309 void wxAuiManager::RestorePane(wxAuiPaneInfo
& pane_info
)
1313 // restore all the panes
1314 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1316 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1319 p
.SetFlag(wxAuiPaneInfo::optionHidden
,
1320 p
.HasFlag(wxAuiPaneInfo::savedHiddenState
));
1324 // mark ourselves non-maximized
1325 pane_info
.Restore();
1326 m_has_maximized
= false;
1328 // last, show the window
1329 if (pane_info
.window
&& !pane_info
.window
->IsShown())
1331 pane_info
.window
->Show(true);
1335 void wxAuiManager::RestoreMaximizedPane()
1339 // restore all the panes
1340 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
1342 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
1343 if (p
.IsMaximized())
1351 // EscapeDelimiters() changes ";" into "\;" and "|" into "\|"
1352 // in the input string. This is an internal functions which is
1353 // used for saving perspectives
1354 static wxString
EscapeDelimiters(const wxString
& s
)
1357 result
.Alloc(s
.length());
1358 const wxChar
* ch
= s
.c_str();
1361 if (*ch
== wxT(';') || *ch
== wxT('|'))
1362 result
+= wxT('\\');
1369 wxString
wxAuiManager::SavePaneInfo(wxAuiPaneInfo
& pane
)
1371 wxString result
= wxT("name=");
1372 result
+= EscapeDelimiters(pane
.name
);
1375 result
+= wxT("caption=");
1376 result
+= EscapeDelimiters(pane
.caption
);
1379 result
+= wxString::Format(wxT("state=%u;"), pane
.state
);
1380 result
+= wxString::Format(wxT("dir=%d;"), pane
.dock_direction
);
1381 result
+= wxString::Format(wxT("layer=%d;"), pane
.dock_layer
);
1382 result
+= wxString::Format(wxT("row=%d;"), pane
.dock_row
);
1383 result
+= wxString::Format(wxT("pos=%d;"), pane
.dock_pos
);
1384 result
+= wxString::Format(wxT("prop=%d;"), pane
.dock_proportion
);
1385 result
+= wxString::Format(wxT("bestw=%d;"), pane
.best_size
.x
);
1386 result
+= wxString::Format(wxT("besth=%d;"), pane
.best_size
.y
);
1387 result
+= wxString::Format(wxT("minw=%d;"), pane
.min_size
.x
);
1388 result
+= wxString::Format(wxT("minh=%d;"), pane
.min_size
.y
);
1389 result
+= wxString::Format(wxT("maxw=%d;"), pane
.max_size
.x
);
1390 result
+= wxString::Format(wxT("maxh=%d;"), pane
.max_size
.y
);
1391 result
+= wxString::Format(wxT("floatx=%d;"), pane
.floating_pos
.x
);
1392 result
+= wxString::Format(wxT("floaty=%d;"), pane
.floating_pos
.y
);
1393 result
+= wxString::Format(wxT("floatw=%d;"), pane
.floating_size
.x
);
1394 result
+= wxString::Format(wxT("floath=%d"), pane
.floating_size
.y
);
1399 // Load a "pane" with the pane infor settings in pane_part
1400 void wxAuiManager::LoadPaneInfo(wxString pane_part
, wxAuiPaneInfo
&pane
)
1402 // replace escaped characters so we can
1403 // split up the string easily
1404 pane_part
.Replace(wxT("\\|"), wxT("\a"));
1405 pane_part
.Replace(wxT("\\;"), wxT("\b"));
1409 wxString val_part
= pane_part
.BeforeFirst(wxT(';'));
1410 pane_part
= pane_part
.AfterFirst(wxT(';'));
1411 wxString val_name
= val_part
.BeforeFirst(wxT('='));
1412 wxString value
= val_part
.AfterFirst(wxT('='));
1413 val_name
.MakeLower();
1414 val_name
.Trim(true);
1415 val_name
.Trim(false);
1419 if (val_name
.empty())
1422 if (val_name
== wxT("name"))
1424 else if (val_name
== wxT("caption"))
1425 pane
.caption
= value
;
1426 else if (val_name
== wxT("state"))
1427 pane
.state
= (unsigned int)wxAtoi(value
.c_str());
1428 else if (val_name
== wxT("dir"))
1429 pane
.dock_direction
= wxAtoi(value
.c_str());
1430 else if (val_name
== wxT("layer"))
1431 pane
.dock_layer
= wxAtoi(value
.c_str());
1432 else if (val_name
== wxT("row"))
1433 pane
.dock_row
= wxAtoi(value
.c_str());
1434 else if (val_name
== wxT("pos"))
1435 pane
.dock_pos
= wxAtoi(value
.c_str());
1436 else if (val_name
== wxT("prop"))
1437 pane
.dock_proportion
= wxAtoi(value
.c_str());
1438 else if (val_name
== wxT("bestw"))
1439 pane
.best_size
.x
= wxAtoi(value
.c_str());
1440 else if (val_name
== wxT("besth"))
1441 pane
.best_size
.y
= wxAtoi(value
.c_str());
1442 else if (val_name
== wxT("minw"))
1443 pane
.min_size
.x
= wxAtoi(value
.c_str());
1444 else if (val_name
== wxT("minh"))
1445 pane
.min_size
.y
= wxAtoi(value
.c_str());
1446 else if (val_name
== wxT("maxw"))
1447 pane
.max_size
.x
= wxAtoi(value
.c_str());
1448 else if (val_name
== wxT("maxh"))
1449 pane
.max_size
.y
= wxAtoi(value
.c_str());
1450 else if (val_name
== wxT("floatx"))
1451 pane
.floating_pos
.x
= wxAtoi(value
.c_str());
1452 else if (val_name
== wxT("floaty"))
1453 pane
.floating_pos
.y
= wxAtoi(value
.c_str());
1454 else if (val_name
== wxT("floatw"))
1455 pane
.floating_size
.x
= wxAtoi(value
.c_str());
1456 else if (val_name
== wxT("floath"))
1457 pane
.floating_size
.y
= wxAtoi(value
.c_str());
1459 wxFAIL_MSG(wxT("Bad Perspective String"));
1463 // replace escaped characters so we can
1464 // split up the string easily
1465 pane
.name
.Replace(wxT("\a"), wxT("|"));
1466 pane
.name
.Replace(wxT("\b"), wxT(";"));
1467 pane
.caption
.Replace(wxT("\a"), wxT("|"));
1468 pane
.caption
.Replace(wxT("\b"), wxT(";"));
1469 pane_part
.Replace(wxT("\a"), wxT("|"));
1470 pane_part
.Replace(wxT("\b"), wxT(";"));
1476 // SavePerspective() saves all pane information as a single string.
1477 // This string may later be fed into LoadPerspective() to restore
1478 // all pane settings. This save and load mechanism allows an
1479 // exact pane configuration to be saved and restored at a later time
1481 wxString
wxAuiManager::SavePerspective()
1485 result
= wxT("layout2|");
1487 int pane_i
, pane_count
= m_panes
.GetCount();
1488 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1490 wxAuiPaneInfo
& pane
= m_panes
.Item(pane_i
);
1491 result
+= SavePaneInfo(pane
)+wxT("|");
1494 int dock_i
, dock_count
= m_docks
.GetCount();
1495 for (dock_i
= 0; dock_i
< dock_count
; ++dock_i
)
1497 wxAuiDockInfo
& dock
= m_docks
.Item(dock_i
);
1499 result
+= wxString::Format(wxT("dock_size(%d,%d,%d)=%d|"),
1500 dock
.dock_direction
, dock
.dock_layer
,
1501 dock
.dock_row
, dock
.size
);
1507 // LoadPerspective() loads a layout which was saved with SavePerspective()
1508 // If the "update" flag parameter is true, the GUI will immediately be updated
1510 bool wxAuiManager::LoadPerspective(const wxString
& layout
, bool update
)
1512 wxString input
= layout
;
1515 // check layout string version
1516 // 'layout1' = wxAUI 0.9.0 - wxAUI 0.9.2
1517 // 'layout2' = wxAUI 0.9.2 (wxWidgets 2.8)
1518 part
= input
.BeforeFirst(wxT('|'));
1519 input
= input
.AfterFirst(wxT('|'));
1522 if (part
!= wxT("layout2"))
1525 // mark all panes currently managed as docked and hidden
1526 int pane_i
, pane_count
= m_panes
.GetCount();
1527 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1528 m_panes
.Item(pane_i
).Dock().Hide();
1530 // clear out the dock array; this will be reconstructed
1533 // replace escaped characters so we can
1534 // split up the string easily
1535 input
.Replace(wxT("\\|"), wxT("\a"));
1536 input
.Replace(wxT("\\;"), wxT("\b"));
1542 wxString pane_part
= input
.BeforeFirst(wxT('|'));
1543 input
= input
.AfterFirst(wxT('|'));
1544 pane_part
.Trim(true);
1546 // if the string is empty, we're done parsing
1547 if (pane_part
.empty())
1550 if (pane_part
.Left(9) == wxT("dock_size"))
1552 wxString val_name
= pane_part
.BeforeFirst(wxT('='));
1553 wxString value
= pane_part
.AfterFirst(wxT('='));
1555 long dir
, layer
, row
, size
;
1556 wxString piece
= val_name
.AfterFirst(wxT('('));
1557 piece
= piece
.BeforeLast(wxT(')'));
1558 piece
.BeforeFirst(wxT(',')).ToLong(&dir
);
1559 piece
= piece
.AfterFirst(wxT(','));
1560 piece
.BeforeFirst(wxT(',')).ToLong(&layer
);
1561 piece
.AfterFirst(wxT(',')).ToLong(&row
);
1562 value
.ToLong(&size
);
1565 dock
.dock_direction
= dir
;
1566 dock
.dock_layer
= layer
;
1567 dock
.dock_row
= row
;
1573 // Undo our escaping as LoadPaneInfo needs to take an unescaped
1574 // name so it can be called by external callers
1575 pane_part
.Replace(wxT("\a"), wxT("|"));
1576 pane_part
.Replace(wxT("\b"), wxT(";"));
1578 LoadPaneInfo(pane_part
, pane
);
1580 wxAuiPaneInfo
& p
= GetPane(pane
.name
);
1583 // the pane window couldn't be found
1584 // in the existing layout -- skip it
1597 void wxAuiManager::GetPanePositionsAndSizes(wxAuiDockInfo
& dock
,
1598 wxArrayInt
& positions
,
1601 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1602 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1603 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1608 int offset
, action_pane
= -1;
1609 int pane_i
, pane_count
= dock
.panes
.GetCount();
1611 // find the pane marked as our action pane
1612 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1614 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1616 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
1618 wxASSERT_MSG(action_pane
==-1, wxT("Too many fixed action panes"));
1619 action_pane
= pane_i
;
1623 // set up each panes default position, and
1624 // determine the size (width or height, depending
1625 // on the dock's orientation) of each pane
1626 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1628 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1629 positions
.Add(pane
.dock_pos
);
1632 if (pane
.HasBorder())
1633 size
+= (pane_border_size
*2);
1635 if (dock
.IsHorizontal())
1637 if (pane
.HasGripper() && !pane
.HasGripperTop())
1638 size
+= gripper_size
;
1639 size
+= pane
.best_size
.x
;
1643 if (pane
.HasGripper() && pane
.HasGripperTop())
1644 size
+= gripper_size
;
1646 if (pane
.HasCaption())
1647 size
+= caption_size
;
1648 size
+= pane
.best_size
.y
;
1654 // if there is no action pane, just return the default
1655 // positions (as specified in pane.pane_pos)
1656 if (action_pane
== -1)
1660 for (pane_i
= action_pane
-1; pane_i
>= 0; --pane_i
)
1662 int amount
= positions
[pane_i
+1] - (positions
[pane_i
] + sizes
[pane_i
]);
1667 positions
[pane_i
] -= -amount
;
1669 offset
+= sizes
[pane_i
];
1672 // if the dock mode is fixed, make sure none of the panes
1673 // overlap; we will bump panes that overlap
1675 for (pane_i
= action_pane
; pane_i
< pane_count
; ++pane_i
)
1677 int amount
= positions
[pane_i
] - offset
;
1681 positions
[pane_i
] += -amount
;
1683 offset
+= sizes
[pane_i
];
1688 void wxAuiManager::LayoutAddPane(wxSizer
* cont
,
1689 wxAuiDockInfo
& dock
,
1690 wxAuiPaneInfo
& pane
,
1691 wxAuiDockUIPartArray
& uiparts
,
1694 wxAuiDockUIPart part
;
1695 wxSizerItem
* sizer_item
;
1697 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
1698 int gripper_size
= m_art
->GetMetric(wxAUI_DOCKART_GRIPPER_SIZE
);
1699 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
1700 int pane_button_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BUTTON_SIZE
);
1702 // find out the orientation of the item (orientation for panes
1703 // is the same as the dock's orientation)
1705 if (dock
.IsHorizontal())
1706 orientation
= wxHORIZONTAL
;
1708 orientation
= wxVERTICAL
;
1710 // this variable will store the proportion
1711 // value that the pane will receive
1712 int pane_proportion
= pane
.dock_proportion
;
1714 wxBoxSizer
* horz_pane_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1715 wxBoxSizer
* vert_pane_sizer
= new wxBoxSizer(wxVERTICAL
);
1717 if (pane
.HasGripper())
1719 if (pane
.HasGripperTop())
1720 sizer_item
= vert_pane_sizer
->Add(1, gripper_size
, 0, wxEXPAND
);
1722 sizer_item
= horz_pane_sizer
->Add(gripper_size
, 1, 0, wxEXPAND
);
1724 part
.type
= wxAuiDockUIPart::typeGripper
;
1728 part
.orientation
= orientation
;
1729 part
.cont_sizer
= horz_pane_sizer
;
1730 part
.sizer_item
= sizer_item
;
1734 if (pane
.HasCaption())
1736 // create the caption sizer
1737 wxBoxSizer
* caption_sizer
= new wxBoxSizer(wxHORIZONTAL
);
1739 sizer_item
= caption_sizer
->Add(1, caption_size
, 1, wxEXPAND
);
1741 part
.type
= wxAuiDockUIPart::typeCaption
;
1745 part
.orientation
= orientation
;
1746 part
.cont_sizer
= vert_pane_sizer
;
1747 part
.sizer_item
= sizer_item
;
1748 int caption_part_idx
= uiparts
.GetCount();
1751 // add pane buttons to the caption
1752 int i
, button_count
;
1753 for (i
= 0, button_count
= pane
.buttons
.GetCount();
1754 i
< button_count
; ++i
)
1756 wxAuiPaneButton
& button
= pane
.buttons
.Item(i
);
1758 sizer_item
= caption_sizer
->Add(pane_button_size
,
1762 part
.type
= wxAuiDockUIPart::typePaneButton
;
1765 part
.button
= &button
;
1766 part
.orientation
= orientation
;
1767 part
.cont_sizer
= caption_sizer
;
1768 part
.sizer_item
= sizer_item
;
1772 // if we have buttons, add a little space to the right
1773 // of them to ease visual crowding
1774 if (button_count
>= 1)
1776 caption_sizer
->Add(3,1);
1779 // add the caption sizer
1780 sizer_item
= vert_pane_sizer
->Add(caption_sizer
, 0, wxEXPAND
);
1782 uiparts
.Item(caption_part_idx
).sizer_item
= sizer_item
;
1785 // add the pane window itself
1788 sizer_item
= vert_pane_sizer
->Add(1, 1, 1, wxEXPAND
);
1792 sizer_item
= vert_pane_sizer
->Add(pane
.window
, 1, wxEXPAND
);
1793 // Don't do this because it breaks the pane size in floating windows
1794 // BIW: Right now commenting this out is causing problems with
1795 // an mdi client window as the center pane.
1796 vert_pane_sizer
->SetItemMinSize(pane
.window
, 1, 1);
1799 part
.type
= wxAuiDockUIPart::typePane
;
1803 part
.orientation
= orientation
;
1804 part
.cont_sizer
= vert_pane_sizer
;
1805 part
.sizer_item
= sizer_item
;
1809 // determine if the pane should have a minimum size; if the pane is
1810 // non-resizable (fixed) then we must set a minimum size. Alternatively,
1811 // if the pane.min_size is set, we must use that value as well
1813 wxSize min_size
= pane
.min_size
;
1816 if (min_size
== wxDefaultSize
)
1818 min_size
= pane
.best_size
;
1819 pane_proportion
= 0;
1823 if (min_size
!= wxDefaultSize
)
1825 vert_pane_sizer
->SetItemMinSize(
1826 vert_pane_sizer
->GetChildren().GetCount()-1,
1827 min_size
.x
, min_size
.y
);
1831 // add the verticle sizer (caption, pane window) to the
1832 // horizontal sizer (gripper, verticle sizer)
1833 horz_pane_sizer
->Add(vert_pane_sizer
, 1, wxEXPAND
);
1835 // finally, add the pane sizer to the dock sizer
1837 if (pane
.HasBorder())
1839 // allowing space for the pane's border
1840 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
,
1841 wxEXPAND
| wxALL
, pane_border_size
);
1843 part
.type
= wxAuiDockUIPart::typePaneBorder
;
1847 part
.orientation
= orientation
;
1848 part
.cont_sizer
= cont
;
1849 part
.sizer_item
= sizer_item
;
1854 sizer_item
= cont
->Add(horz_pane_sizer
, pane_proportion
, wxEXPAND
);
1858 void wxAuiManager::LayoutAddDock(wxSizer
* cont
,
1859 wxAuiDockInfo
& dock
,
1860 wxAuiDockUIPartArray
& uiparts
,
1863 wxSizerItem
* sizer_item
;
1864 wxAuiDockUIPart part
;
1866 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
1867 int orientation
= dock
.IsHorizontal() ? wxHORIZONTAL
: wxVERTICAL
;
1869 // resizable bottom and right docks have a sash before them
1870 if (!m_has_maximized
&& !dock
.fixed
&& (dock
.dock_direction
== wxAUI_DOCK_BOTTOM
||
1871 dock
.dock_direction
== wxAUI_DOCK_RIGHT
))
1873 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1875 part
.type
= wxAuiDockUIPart::typeDockSizer
;
1876 part
.orientation
= orientation
;
1880 part
.cont_sizer
= cont
;
1881 part
.sizer_item
= sizer_item
;
1885 // create the sizer for the dock
1886 wxSizer
* dock_sizer
= new wxBoxSizer(orientation
);
1888 // add each pane to the dock
1889 bool has_maximized_pane
= false;
1890 int pane_i
, pane_count
= dock
.panes
.GetCount();
1894 wxArrayInt pane_positions
, pane_sizes
;
1896 // figure out the real pane positions we will
1897 // use, without modifying the each pane's pane_pos member
1898 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
1901 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1903 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1904 int pane_pos
= pane_positions
.Item(pane_i
);
1906 if (pane
.IsMaximized())
1907 has_maximized_pane
= true;
1910 int amount
= pane_pos
- offset
;
1913 if (dock
.IsVertical())
1914 sizer_item
= dock_sizer
->Add(1, amount
, 0, wxEXPAND
);
1916 sizer_item
= dock_sizer
->Add(amount
, 1, 0, wxEXPAND
);
1918 part
.type
= wxAuiDockUIPart::typeBackground
;
1922 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1923 part
.cont_sizer
= dock_sizer
;
1924 part
.sizer_item
= sizer_item
;
1930 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1932 offset
+= pane_sizes
.Item(pane_i
);
1935 // at the end add a very small stretchable background area
1936 sizer_item
= dock_sizer
->Add(0,0, 1, wxEXPAND
);
1938 part
.type
= wxAuiDockUIPart::typeBackground
;
1942 part
.orientation
= orientation
;
1943 part
.cont_sizer
= dock_sizer
;
1944 part
.sizer_item
= sizer_item
;
1949 for (pane_i
= 0; pane_i
< pane_count
; ++pane_i
)
1951 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(pane_i
));
1953 if (pane
.IsMaximized())
1954 has_maximized_pane
= true;
1956 // if this is not the first pane being added,
1957 // we need to add a pane sizer
1958 if (!m_has_maximized
&& pane_i
> 0)
1960 sizer_item
= dock_sizer
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
1962 part
.type
= wxAuiDockUIPart::typePaneSizer
;
1964 part
.pane
= dock
.panes
.Item(pane_i
-1);
1966 part
.orientation
= (orientation
==wxHORIZONTAL
) ? wxVERTICAL
:wxHORIZONTAL
;
1967 part
.cont_sizer
= dock_sizer
;
1968 part
.sizer_item
= sizer_item
;
1972 LayoutAddPane(dock_sizer
, dock
, pane
, uiparts
, spacer_only
);
1976 if (dock
.dock_direction
== wxAUI_DOCK_CENTER
|| has_maximized_pane
)
1977 sizer_item
= cont
->Add(dock_sizer
, 1, wxEXPAND
);
1979 sizer_item
= cont
->Add(dock_sizer
, 0, wxEXPAND
);
1981 part
.type
= wxAuiDockUIPart::typeDock
;
1985 part
.orientation
= orientation
;
1986 part
.cont_sizer
= cont
;
1987 part
.sizer_item
= sizer_item
;
1990 if (dock
.IsHorizontal())
1991 cont
->SetItemMinSize(dock_sizer
, 0, dock
.size
);
1993 cont
->SetItemMinSize(dock_sizer
, dock
.size
, 0);
1995 // top and left docks have a sash after them
1996 if (!m_has_maximized
&&
1998 (dock
.dock_direction
== wxAUI_DOCK_TOP
||
1999 dock
.dock_direction
== wxAUI_DOCK_LEFT
))
2001 sizer_item
= cont
->Add(sash_size
, sash_size
, 0, wxEXPAND
);
2003 part
.type
= wxAuiDockUIPart::typeDockSizer
;
2007 part
.orientation
= orientation
;
2008 part
.cont_sizer
= cont
;
2009 part
.sizer_item
= sizer_item
;
2014 wxSizer
* wxAuiManager::LayoutAll(wxAuiPaneInfoArray
& panes
,
2015 wxAuiDockInfoArray
& docks
,
2016 wxAuiDockUIPartArray
& uiparts
,
2019 wxBoxSizer
* container
= new wxBoxSizer(wxVERTICAL
);
2021 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
2022 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
2023 wxSize cli_size
= m_frame
->GetClientSize();
2024 int i
, dock_count
, pane_count
;
2027 // empty all docks out
2028 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2030 wxAuiDockInfo
& dock
= docks
.Item(i
);
2032 // empty out all panes, as they will be readded below
2037 // always reset fixed docks' sizes, because
2038 // the contained windows may have been resized
2044 // iterate through all known panes, filing each
2045 // of them into the appropriate dock. If the
2046 // pane does not exist in the dock, add it
2047 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
2049 wxAuiPaneInfo
& p
= panes
.Item(i
);
2051 // find any docks with the same dock direction, dock layer, and
2052 // dock row as the pane we are working on
2053 wxAuiDockInfo
* dock
;
2054 wxAuiDockInfoPtrArray arr
;
2055 FindDocks(docks
, p
.dock_direction
, p
.dock_layer
, p
.dock_row
, arr
);
2057 if (arr
.GetCount() > 0)
2059 // found the right dock
2064 // dock was not found, so we need to create a new one
2066 d
.dock_direction
= p
.dock_direction
;
2067 d
.dock_layer
= p
.dock_layer
;
2068 d
.dock_row
= p
.dock_row
;
2070 dock
= &docks
.Last();
2074 if (p
.IsDocked() && p
.IsShown())
2076 // remove the pane from any existing docks except this one
2077 RemovePaneFromDocks(docks
, p
, dock
);
2079 // pane needs to be added to the dock,
2080 // if it doesn't already exist
2081 if (!FindPaneInDock(*dock
, p
.window
))
2082 dock
->panes
.Add(&p
);
2086 // remove the pane from any existing docks
2087 RemovePaneFromDocks(docks
, p
);
2092 // remove any empty docks
2093 for (i
= docks
.GetCount()-1; i
>= 0; --i
)
2095 if (docks
.Item(i
).panes
.GetCount() == 0)
2099 // configure the docks further
2100 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2102 wxAuiDockInfo
& dock
= docks
.Item(i
);
2103 int j
, dock_pane_count
= dock
.panes
.GetCount();
2105 // sort the dock pane array by the pane's
2106 // dock position (dock_pos), in ascending order
2107 dock
.panes
.Sort(PaneSortFunc
);
2109 // for newly created docks, set up their initial size
2114 for (j
= 0; j
< dock_pane_count
; ++j
)
2116 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2117 wxSize pane_size
= pane
.best_size
;
2118 if (pane_size
== wxDefaultSize
)
2119 pane_size
= pane
.min_size
;
2120 if (pane_size
== wxDefaultSize
)
2121 pane_size
= pane
.window
->GetSize();
2123 if (dock
.IsHorizontal())
2124 size
= wxMax(pane_size
.y
, size
);
2126 size
= wxMax(pane_size
.x
, size
);
2129 // add space for the border (two times), but only
2130 // if at least one pane inside the dock has a pane border
2131 for (j
= 0; j
< dock_pane_count
; ++j
)
2133 if (dock
.panes
.Item(j
)->HasBorder())
2135 size
+= (pane_border_size
*2);
2140 // if pane is on the top or bottom, add the caption height,
2141 // but only if at least one pane inside the dock has a caption
2142 if (dock
.IsHorizontal())
2144 for (j
= 0; j
< dock_pane_count
; ++j
)
2146 if (dock
.panes
.Item(j
)->HasCaption())
2148 size
+= caption_size
;
2155 // new dock's size may not be more than the dock constraint
2156 // parameter specifies. See SetDockSizeConstraint()
2158 int max_dock_x_size
= (int)(m_dock_constraint_x
* ((double)cli_size
.x
));
2159 int max_dock_y_size
= (int)(m_dock_constraint_y
* ((double)cli_size
.y
));
2161 if (dock
.IsHorizontal())
2162 size
= wxMin(size
, max_dock_y_size
);
2164 size
= wxMin(size
, max_dock_x_size
);
2166 // absolute minimum size for a dock is 10 pixels
2174 // determine the dock's minimum size
2175 bool plus_border
= false;
2176 bool plus_caption
= false;
2177 int dock_min_size
= 0;
2178 for (j
= 0; j
< dock_pane_count
; ++j
)
2180 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2181 if (pane
.min_size
!= wxDefaultSize
)
2183 if (pane
.HasBorder())
2185 if (pane
.HasCaption())
2186 plus_caption
= true;
2187 if (dock
.IsHorizontal())
2189 if (pane
.min_size
.y
> dock_min_size
)
2190 dock_min_size
= pane
.min_size
.y
;
2194 if (pane
.min_size
.x
> dock_min_size
)
2195 dock_min_size
= pane
.min_size
.x
;
2201 dock_min_size
+= (pane_border_size
*2);
2202 if (plus_caption
&& dock
.IsHorizontal())
2203 dock_min_size
+= (caption_size
);
2205 dock
.min_size
= dock_min_size
;
2208 // if the pane's current size is less than it's
2209 // minimum, increase the dock's size to it's minimum
2210 if (dock
.size
< dock
.min_size
)
2211 dock
.size
= dock
.min_size
;
2214 // determine the dock's mode (fixed or proportional);
2215 // determine whether the dock has only toolbars
2216 bool action_pane_marked
= false;
2218 dock
.toolbar
= true;
2219 for (j
= 0; j
< dock_pane_count
; ++j
)
2221 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2222 if (!pane
.IsFixed())
2224 if (!pane
.IsToolbar())
2225 dock
.toolbar
= false;
2226 if (pane
.HasFlag(wxAuiPaneInfo::optionDockFixed
))
2228 if (pane
.HasFlag(wxAuiPaneInfo::actionPane
))
2229 action_pane_marked
= true;
2233 // if the dock mode is proportional and not fixed-pixel,
2234 // reassign the dock_pos to the sequential 0, 1, 2, 3;
2235 // e.g. remove gaps like 1, 2, 30, 500
2238 for (j
= 0; j
< dock_pane_count
; ++j
)
2240 wxAuiPaneInfo
& pane
= *dock
.panes
.Item(j
);
2245 // if the dock mode is fixed, and none of the panes
2246 // are being moved right now, make sure the panes
2247 // do not overlap each other. If they do, we will
2248 // adjust the positions of the panes
2249 if (dock
.fixed
&& !action_pane_marked
)
2251 wxArrayInt pane_positions
, pane_sizes
;
2252 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
2255 for (j
= 0; j
< dock_pane_count
; ++j
)
2257 wxAuiPaneInfo
& pane
= *(dock
.panes
.Item(j
));
2258 pane
.dock_pos
= pane_positions
[j
];
2260 int amount
= pane
.dock_pos
- offset
;
2264 pane
.dock_pos
+= -amount
;
2266 offset
+= pane_sizes
[j
];
2271 // discover the maximum dock layer
2273 for (i
= 0; i
< dock_count
; ++i
)
2274 max_layer
= wxMax(max_layer
, docks
.Item(i
).dock_layer
);
2277 // clear out uiparts
2280 // create a bunch of box sizers,
2281 // from the innermost level outwards.
2282 wxSizer
* cont
= NULL
;
2283 wxSizer
* middle
= NULL
;
2287 for (layer
= 0; layer
<= max_layer
; ++layer
)
2289 wxAuiDockInfoPtrArray arr
;
2291 // find any docks in this layer
2292 FindDocks(docks
, -1, layer
, -1, arr
);
2294 // if there aren't any, skip to the next layer
2298 wxSizer
* old_cont
= cont
;
2300 // create a container which will hold this layer's
2301 // docks (top, bottom, left, right)
2302 cont
= new wxBoxSizer(wxVERTICAL
);
2305 // find any top docks in this layer
2306 FindDocks(docks
, wxAUI_DOCK_TOP
, layer
, -1, arr
);
2309 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2310 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2314 // fill out the middle layer (which consists
2315 // of left docks, content area and right docks)
2317 middle
= new wxBoxSizer(wxHORIZONTAL
);
2319 // find any left docks in this layer
2320 FindDocks(docks
, wxAUI_DOCK_LEFT
, layer
, -1, arr
);
2323 for (row
= 0, row_count
= arr
.GetCount(); row
< row_count
; ++row
)
2324 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2327 // add content dock (or previous layer's sizer
2331 // find any center docks
2332 FindDocks(docks
, wxAUI_DOCK_CENTER
, -1, -1, arr
);
2335 for (row
= 0,row_count
= arr
.GetCount(); row
<row_count
; ++row
)
2336 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2338 else if (!m_has_maximized
)
2340 // there are no center docks, add a background area
2341 wxSizerItem
* sizer_item
= middle
->Add(1,1, 1, wxEXPAND
);
2342 wxAuiDockUIPart part
;
2343 part
.type
= wxAuiDockUIPart::typeBackground
;
2347 part
.cont_sizer
= middle
;
2348 part
.sizer_item
= sizer_item
;
2354 middle
->Add(old_cont
, 1, wxEXPAND
);
2357 // find any right docks in this layer
2358 FindDocks(docks
, wxAUI_DOCK_RIGHT
, layer
, -1, arr
);
2361 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2362 LayoutAddDock(middle
, *arr
.Item(row
), uiparts
, spacer_only
);
2365 if (middle
->GetChildren().GetCount() > 0)
2366 cont
->Add(middle
, 1, wxEXPAND
);
2372 // find any bottom docks in this layer
2373 FindDocks(docks
, wxAUI_DOCK_BOTTOM
, layer
, -1, arr
);
2376 for (row
= arr
.GetCount()-1; row
>= 0; --row
)
2377 LayoutAddDock(cont
, *arr
.Item(row
), uiparts
, spacer_only
);
2384 // no sizer available, because there are no docks,
2385 // therefore we will create a simple background area
2386 cont
= new wxBoxSizer(wxVERTICAL
);
2387 wxSizerItem
* sizer_item
= cont
->Add(1,1, 1, wxEXPAND
);
2388 wxAuiDockUIPart part
;
2389 part
.type
= wxAuiDockUIPart::typeBackground
;
2393 part
.cont_sizer
= middle
;
2394 part
.sizer_item
= sizer_item
;
2398 container
->Add(cont
, 1, wxEXPAND
);
2403 // SetDockSizeConstraint() allows the dock constraints to be set. For example,
2404 // specifying values of 0.5, 0.5 will mean that upon dock creation, a dock may
2405 // not be larger than half of the window's size
2407 void wxAuiManager::SetDockSizeConstraint(double width_pct
, double height_pct
)
2409 m_dock_constraint_x
= wxMax(0.0, wxMin(1.0, width_pct
));
2410 m_dock_constraint_y
= wxMax(0.0, wxMin(1.0, height_pct
));
2413 void wxAuiManager::GetDockSizeConstraint(double* width_pct
, double* height_pct
) const
2416 *width_pct
= m_dock_constraint_x
;
2419 *height_pct
= m_dock_constraint_y
;
2424 // Update() updates the layout. Whenever changes are made to
2425 // one or more panes, this function should be called. It is the
2426 // external entry point for running the layout engine.
2428 void wxAuiManager::Update()
2430 m_hover_button
= NULL
;
2431 m_action_part
= NULL
;
2434 int i
, pane_count
= m_panes
.GetCount();
2437 // destroy floating panes which have been
2438 // redocked or are becoming non-floating
2439 for (i
= 0; i
< pane_count
; ++i
)
2441 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2443 if (!p
.IsFloating() && p
.frame
)
2445 // because the pane is no longer in a floating, we need to
2446 // reparent it to m_frame and destroy the floating frame
2449 p
.window
->SetSize(1,1);
2452 // the following block is a workaround for bug #1531361
2453 // (see wxWidgets sourceforge page). On wxGTK (only), when
2454 // a frame is shown/hidden, a move event unfortunately
2455 // also gets fired. Because we may be dragging around
2456 // a pane, we need to cancel that action here to prevent
2457 // a spurious crash.
2458 if (m_action_window
== p
.frame
)
2460 if (wxWindow::GetCapture() == m_frame
)
2461 m_frame
->ReleaseMouse();
2462 m_action
= actionNone
;
2463 m_action_window
= NULL
;
2467 if (p
.frame
->IsShown())
2468 p
.frame
->Show(false);
2470 // reparent to m_frame and destroy the pane
2471 if (m_action_window
== p
.frame
)
2473 m_action_window
= NULL
;
2476 p
.window
->Reparent(m_frame
);
2477 p
.frame
->SetSizer(NULL
);
2484 // delete old sizer first
2485 m_frame
->SetSizer(NULL
);
2487 // create a layout for all of the panes
2488 sizer
= LayoutAll(m_panes
, m_docks
, m_uiparts
, false);
2490 // hide or show panes as necessary,
2491 // and float panes as necessary
2492 for (i
= 0; i
< pane_count
; ++i
)
2494 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2498 if (p
.frame
== NULL
)
2500 // we need to create a frame for this
2501 // pane, which has recently been floated
2502 wxAuiFloatingFrame
* frame
= CreateFloatingFrame(m_frame
, p
);
2504 // on MSW and Mac, if the owner desires transparent dragging, and
2505 // the dragging is happening right now, then the floating
2506 // window should have this style by default
2507 if (m_action
== actionDragFloatingPane
&&
2508 (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
))
2509 frame
->SetTransparent(150);
2511 frame
->SetPaneWindow(p
);
2514 if (p
.IsShown() && !frame
->IsShown())
2519 // frame already exists, make sure it's position
2520 // and size reflect the information in wxAuiPaneInfo
2521 if ((p
.frame
->GetPosition() != p
.floating_pos
) || (p
.frame
->GetSize() != p
.floating_size
))
2523 p
.frame
->SetSize(p
.floating_pos
.x
, p
.floating_pos
.y
,
2524 p
.floating_size
.x
, p
.floating_size
.y
,
2525 wxSIZE_USE_EXISTING
);
2527 p.frame->SetSize(p.floating_pos.x, p.floating_pos.y,
2528 wxDefaultCoord, wxDefaultCoord,
2529 wxSIZE_USE_EXISTING);
2530 //p.frame->Move(p.floating_pos.x, p.floating_pos.y);
2534 if (p
.frame
->IsShown() != p
.IsShown())
2535 p
.frame
->Show(p
.IsShown());
2540 if (p
.window
->IsShown() != p
.IsShown())
2541 p
.window
->Show(p
.IsShown());
2544 // if "active panes" are no longer allowed, clear
2545 // any optionActive values from the pane states
2546 if ((m_flags
& wxAUI_MGR_ALLOW_ACTIVE_PANE
) == 0)
2548 p
.state
&= ~wxAuiPaneInfo::optionActive
;
2553 // keep track of the old window rectangles so we can
2554 // refresh those windows whose rect has changed
2555 wxAuiRectArray old_pane_rects
;
2556 for (i
= 0; i
< pane_count
; ++i
)
2559 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2561 if (p
.window
&& p
.IsShown() && p
.IsDocked())
2564 old_pane_rects
.Add(r
);
2570 // apply the new sizer
2571 m_frame
->SetSizer(sizer
);
2572 m_frame
->SetAutoLayout(false);
2577 // now that the frame layout is done, we need to check
2578 // the new pane rectangles against the old rectangles that
2579 // we saved a few lines above here. If the rectangles have
2580 // changed, the corresponding panes must also be updated
2581 for (i
= 0; i
< pane_count
; ++i
)
2583 wxAuiPaneInfo
& p
= m_panes
.Item(i
);
2584 if (p
.window
&& p
.window
->IsShown() && p
.IsDocked())
2586 if (p
.rect
!= old_pane_rects
[i
])
2588 p
.window
->Refresh();
2597 // set frame's minimum size
2600 // N.B. More work needs to be done on frame minimum sizes;
2601 // this is some intresting code that imposes the minimum size,
2602 // but we may want to include a more flexible mechanism or
2603 // options for multiple minimum-size modes, e.g. strict or lax
2604 wxSize min_size = sizer->GetMinSize();
2605 wxSize frame_size = m_frame->GetSize();
2606 wxSize client_size = m_frame->GetClientSize();
2608 wxSize minframe_size(min_size.x+frame_size.x-client_size.x,
2609 min_size.y+frame_size.y-client_size.y );
2611 m_frame->SetMinSize(minframe_size);
2613 if (frame_size.x < minframe_size.x ||
2614 frame_size.y < minframe_size.y)
2615 sizer->Fit(m_frame);
2620 // DoFrameLayout() is an internal function which invokes wxSizer::Layout
2621 // on the frame's main sizer, then measures all the various UI items
2622 // and updates their internal rectangles. This should always be called
2623 // instead of calling m_frame->Layout() directly
2625 void wxAuiManager::DoFrameLayout()
2630 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2632 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2634 // get the rectangle of the UI part
2635 // originally, this code looked like this:
2636 // part.rect = wxRect(part.sizer_item->GetPosition(),
2637 // part.sizer_item->GetSize());
2638 // this worked quite well, with one exception: the mdi
2639 // client window had a "deferred" size variable
2640 // that returned the wrong size. It looks like
2641 // a bug in wx, because the former size of the window
2642 // was being returned. So, we will retrieve the part's
2643 // rectangle via other means
2646 part
.rect
= part
.sizer_item
->GetRect();
2647 int flag
= part
.sizer_item
->GetFlag();
2648 int border
= part
.sizer_item
->GetBorder();
2651 part
.rect
.y
-= border
;
2652 part
.rect
.height
+= border
;
2656 part
.rect
.x
-= border
;
2657 part
.rect
.width
+= border
;
2659 if (flag
& wxBOTTOM
)
2660 part
.rect
.height
+= border
;
2662 part
.rect
.width
+= border
;
2665 if (part
.type
== wxAuiDockUIPart::typeDock
)
2666 part
.dock
->rect
= part
.rect
;
2667 if (part
.type
== wxAuiDockUIPart::typePane
)
2668 part
.pane
->rect
= part
.rect
;
2672 // GetPanePart() looks up the pane the pane border UI part (or the regular
2673 // pane part if there is no border). This allows the caller to get the exact
2674 // rectangle of the pane in question, including decorations like
2675 // caption and border (if any).
2677 wxAuiDockUIPart
* wxAuiManager::GetPanePart(wxWindow
* wnd
)
2680 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2682 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2683 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
2684 part
.pane
&& part
.pane
->window
== wnd
)
2687 for (i
= 0, part_count
= m_uiparts
.GetCount(); i
< part_count
; ++i
)
2689 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
2690 if (part
.type
== wxAuiDockUIPart::typePane
&&
2691 part
.pane
&& part
.pane
->window
== wnd
)
2699 // GetDockPixelOffset() is an internal function which returns
2700 // a dock's offset in pixels from the left side of the window
2701 // (for horizontal docks) or from the top of the window (for
2702 // vertical docks). This value is necessary for calculating
2703 // fixel-pane/toolbar offsets when they are dragged.
2705 int wxAuiManager::GetDockPixelOffset(wxAuiPaneInfo
& test
)
2707 // the only way to accurately calculate the dock's
2708 // offset is to actually run a theoretical layout
2710 int i
, part_count
, dock_count
;
2711 wxAuiDockInfoArray docks
;
2712 wxAuiPaneInfoArray panes
;
2713 wxAuiDockUIPartArray uiparts
;
2714 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
2717 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
2718 wxSize client_size
= m_frame
->GetClientSize();
2719 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
2722 for (i
= 0, part_count
= uiparts
.GetCount(); i
< part_count
; ++i
)
2724 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
2725 part
.rect
= wxRect(part
.sizer_item
->GetPosition(),
2726 part
.sizer_item
->GetSize());
2727 if (part
.type
== wxAuiDockUIPart::typeDock
)
2728 part
.dock
->rect
= part
.rect
;
2733 for (i
= 0, dock_count
= docks
.GetCount(); i
< dock_count
; ++i
)
2735 wxAuiDockInfo
& dock
= docks
.Item(i
);
2736 if (test
.dock_direction
== dock
.dock_direction
&&
2737 test
.dock_layer
==dock
.dock_layer
&& test
.dock_row
==dock
.dock_row
)
2739 if (dock
.IsVertical())
2751 // ProcessDockResult() is a utility function used by DoDrop() - it checks
2752 // if a dock operation is allowed, the new dock position is copied into
2753 // the target info. If the operation was allowed, the function returns true.
2755 bool wxAuiManager::ProcessDockResult(wxAuiPaneInfo
& target
,
2756 const wxAuiPaneInfo
& new_pos
)
2758 bool allowed
= false;
2759 switch (new_pos
.dock_direction
)
2761 case wxAUI_DOCK_TOP
: allowed
= target
.IsTopDockable(); break;
2762 case wxAUI_DOCK_BOTTOM
: allowed
= target
.IsBottomDockable(); break;
2763 case wxAUI_DOCK_LEFT
: allowed
= target
.IsLeftDockable(); break;
2764 case wxAUI_DOCK_RIGHT
: allowed
= target
.IsRightDockable(); break;
2774 // DoDrop() is an important function. It basically takes a mouse position,
2775 // and determines where the pane's new position would be. If the pane is to be
2776 // dropped, it performs the drop operation using the specified dock and pane
2777 // arrays. By specifying copied dock and pane arrays when calling, a "what-if"
2778 // scenario can be performed, giving precise coordinates for drop hints.
2779 // If, however, wxAuiManager:m_docks and wxAuiManager::m_panes are specified
2780 // as parameters, the changes will be made to the main state arrays
2782 const int auiInsertRowPixels
= 10;
2783 const int auiNewRowPixels
= 40;
2784 const int auiLayerInsertPixels
= 40;
2785 const int auiLayerInsertOffset
= 5;
2787 bool wxAuiManager::DoDrop(wxAuiDockInfoArray
& docks
,
2788 wxAuiPaneInfoArray
& panes
,
2789 wxAuiPaneInfo
& target
,
2791 const wxPoint
& offset
)
2793 wxSize cli_size
= m_frame
->GetClientSize();
2795 wxAuiPaneInfo drop
= target
;
2798 // The result should always be shown
2802 // Check to see if the pane has been dragged outside of the window
2803 // (or near to the outside of the window), if so, dock it along the edge
2806 int layer_insert_offset
= auiLayerInsertOffset
;
2807 if (drop
.IsToolbar())
2808 layer_insert_offset
= 0;
2811 if (pt
.x
< layer_insert_offset
&&
2812 pt
.x
> layer_insert_offset
-auiLayerInsertPixels
)
2814 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
2815 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
2816 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)) + 1;
2818 if (drop
.IsToolbar())
2819 new_layer
= auiToolBarLayer
;
2824 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2825 return ProcessDockResult(target
, drop
);
2827 else if (pt
.y
< layer_insert_offset
&&
2828 pt
.y
> layer_insert_offset
-auiLayerInsertPixels
)
2830 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
2831 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2832 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2834 if (drop
.IsToolbar())
2835 new_layer
= auiToolBarLayer
;
2840 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2841 return ProcessDockResult(target
, drop
);
2843 else if (pt
.x
>= cli_size
.x
- layer_insert_offset
&&
2844 pt
.x
< cli_size
.x
- layer_insert_offset
+ auiLayerInsertPixels
)
2846 int new_layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
2847 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
2848 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)) + 1;
2850 if (drop
.IsToolbar())
2851 new_layer
= auiToolBarLayer
;
2853 drop
.Dock().Right().
2856 Position(pt
.y
- GetDockPixelOffset(drop
) - offset
.y
);
2857 return ProcessDockResult(target
, drop
);
2859 else if (pt
.y
>= cli_size
.y
- layer_insert_offset
&&
2860 pt
.y
< cli_size
.y
- layer_insert_offset
+ auiLayerInsertPixels
)
2862 int new_layer
= wxMax( wxMax( GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
2863 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
2864 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
)) + 1;
2866 if (drop
.IsToolbar())
2867 new_layer
= auiToolBarLayer
;
2869 drop
.Dock().Bottom().
2872 Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2873 return ProcessDockResult(target
, drop
);
2877 wxAuiDockUIPart
* part
= HitTest(pt
.x
, pt
.y
);
2880 if (drop
.IsToolbar())
2882 if (!part
|| !part
->dock
)
2885 // calculate the offset from where the dock begins
2886 // to the point where the user dropped the pane
2887 int dock_drop_offset
= 0;
2888 if (part
->dock
->IsHorizontal())
2889 dock_drop_offset
= pt
.x
- part
->dock
->rect
.x
- offset
.x
;
2891 dock_drop_offset
= pt
.y
- part
->dock
->rect
.y
- offset
.y
;
2894 // toolbars may only be moved in and to fixed-pane docks,
2895 // otherwise we will try to float the pane. Also, the pane
2896 // should float if being dragged over center pane windows
2897 if (!part
->dock
->fixed
|| part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
2899 if (m_last_rect
.IsEmpty() || m_last_rect
.Contains(pt
.x
, pt
.y
))
2905 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
2906 (drop
.IsFloatable() ||
2907 (part
->dock
->dock_direction
!= wxAUI_DOCK_CENTER
&&
2908 part
->dock
->dock_direction
!= wxAUI_DOCK_NONE
)))
2910 if (drop
.IsFloatable())
2916 return ProcessDockResult(target
, drop
);
2919 drop
.Position(pt
.x
- GetDockPixelOffset(drop
) - offset
.x
);
2921 return ProcessDockResult(target
, drop
);
2926 m_last_rect
= part
->dock
->rect
;
2927 m_last_rect
.Inflate( 15, 15 );
2930 Direction(part
->dock
->dock_direction
).
2931 Layer(part
->dock
->dock_layer
).
2932 Row(part
->dock
->dock_row
).
2933 Position(dock_drop_offset
);
2936 ((pt
.y
< part
->dock
->rect
.y
+ 1) && part
->dock
->IsHorizontal()) ||
2937 ((pt
.x
< part
->dock
->rect
.x
+ 1) && part
->dock
->IsVertical())
2938 ) && part
->dock
->panes
.GetCount() > 1)
2940 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2941 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2943 int row
= drop
.dock_row
;
2944 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2945 part
->dock
->dock_layer
,
2946 part
->dock
->dock_row
);
2947 drop
.dock_row
= row
;
2951 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2952 part
->dock
->dock_layer
,
2953 part
->dock
->dock_row
+1);
2954 drop
.dock_row
= part
->dock
->dock_row
+1;
2959 ((pt
.y
> part
->dock
->rect
.y
+ part
->dock
->rect
.height
- 2 ) && part
->dock
->IsHorizontal()) ||
2960 ((pt
.x
> part
->dock
->rect
.x
+ part
->dock
->rect
.width
- 2 ) && part
->dock
->IsVertical())
2961 ) && part
->dock
->panes
.GetCount() > 1)
2963 if ((part
->dock
->dock_direction
== wxAUI_DOCK_TOP
) ||
2964 (part
->dock
->dock_direction
== wxAUI_DOCK_LEFT
))
2966 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2967 part
->dock
->dock_layer
,
2968 part
->dock
->dock_row
+1);
2969 drop
.dock_row
= part
->dock
->dock_row
+1;
2973 int row
= drop
.dock_row
;
2974 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
2975 part
->dock
->dock_layer
,
2976 part
->dock
->dock_row
);
2977 drop
.dock_row
= row
;
2981 return ProcessDockResult(target
, drop
);
2990 if (part
->type
== wxAuiDockUIPart::typePaneBorder
||
2991 part
->type
== wxAuiDockUIPart::typeCaption
||
2992 part
->type
== wxAuiDockUIPart::typeGripper
||
2993 part
->type
== wxAuiDockUIPart::typePaneButton
||
2994 part
->type
== wxAuiDockUIPart::typePane
||
2995 part
->type
== wxAuiDockUIPart::typePaneSizer
||
2996 part
->type
== wxAuiDockUIPart::typeDockSizer
||
2997 part
->type
== wxAuiDockUIPart::typeBackground
)
2999 if (part
->type
== wxAuiDockUIPart::typeDockSizer
)
3001 if (part
->dock
->panes
.GetCount() != 1)
3003 part
= GetPanePart(part
->dock
->panes
.Item(0)->window
);
3010 // If a normal frame is being dragged over a toolbar, insert it
3011 // along the edge under the toolbar, but over all other panes.
3012 // (this could be done much better, but somehow factoring this
3013 // calculation with the one at the beginning of this function)
3014 if (part
->dock
&& part
->dock
->toolbar
)
3018 switch (part
->dock
->dock_direction
)
3020 case wxAUI_DOCK_LEFT
:
3021 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_LEFT
),
3022 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
)),
3023 GetMaxLayer(docks
, wxAUI_DOCK_TOP
));
3025 case wxAUI_DOCK_TOP
:
3026 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_TOP
),
3027 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3028 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3030 case wxAUI_DOCK_RIGHT
:
3031 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
),
3032 GetMaxLayer(docks
, wxAUI_DOCK_TOP
)),
3033 GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
));
3035 case wxAUI_DOCK_BOTTOM
:
3036 layer
= wxMax(wxMax(GetMaxLayer(docks
, wxAUI_DOCK_BOTTOM
),
3037 GetMaxLayer(docks
, wxAUI_DOCK_LEFT
)),
3038 GetMaxLayer(docks
, wxAUI_DOCK_RIGHT
));
3042 DoInsertDockRow(panes
, part
->dock
->dock_direction
,
3045 Direction(part
->dock
->dock_direction
).
3046 Layer(layer
).Row(0).Position(0);
3047 return ProcessDockResult(target
, drop
);
3054 part
= GetPanePart(part
->pane
->window
);
3058 bool insert_dock_row
= false;
3059 int insert_row
= part
->pane
->dock_row
;
3060 int insert_dir
= part
->pane
->dock_direction
;
3061 int insert_layer
= part
->pane
->dock_layer
;
3063 switch (part
->pane
->dock_direction
)
3065 case wxAUI_DOCK_TOP
:
3066 if (pt
.y
>= part
->rect
.y
&&
3067 pt
.y
< part
->rect
.y
+auiInsertRowPixels
)
3068 insert_dock_row
= true;
3070 case wxAUI_DOCK_BOTTOM
:
3071 if (pt
.y
> part
->rect
.y
+part
->rect
.height
-auiInsertRowPixels
&&
3072 pt
.y
<= part
->rect
.y
+ part
->rect
.height
)
3073 insert_dock_row
= true;
3075 case wxAUI_DOCK_LEFT
:
3076 if (pt
.x
>= part
->rect
.x
&&
3077 pt
.x
< part
->rect
.x
+auiInsertRowPixels
)
3078 insert_dock_row
= true;
3080 case wxAUI_DOCK_RIGHT
:
3081 if (pt
.x
> part
->rect
.x
+part
->rect
.width
-auiInsertRowPixels
&&
3082 pt
.x
<= part
->rect
.x
+part
->rect
.width
)
3083 insert_dock_row
= true;
3085 case wxAUI_DOCK_CENTER
:
3087 // "new row pixels" will be set to the default, but
3088 // must never exceed 20% of the window size
3089 int new_row_pixels_x
= auiNewRowPixels
;
3090 int new_row_pixels_y
= auiNewRowPixels
;
3092 if (new_row_pixels_x
> (part
->rect
.width
*20)/100)
3093 new_row_pixels_x
= (part
->rect
.width
*20)/100;
3095 if (new_row_pixels_y
> (part
->rect
.height
*20)/100)
3096 new_row_pixels_y
= (part
->rect
.height
*20)/100;
3099 // determine if the mouse pointer is in a location that
3100 // will cause a new row to be inserted. The hot spot positions
3101 // are along the borders of the center pane
3104 insert_dock_row
= true;
3105 const wxRect
& pr
= part
->rect
;
3106 if (pt
.x
>= pr
.x
&& pt
.x
< pr
.x
+ new_row_pixels_x
)
3107 insert_dir
= wxAUI_DOCK_LEFT
;
3108 else if (pt
.y
>= pr
.y
&& pt
.y
< pr
.y
+ new_row_pixels_y
)
3109 insert_dir
= wxAUI_DOCK_TOP
;
3110 else if (pt
.x
>= pr
.x
+ pr
.width
- new_row_pixels_x
&&
3111 pt
.x
< pr
.x
+ pr
.width
)
3112 insert_dir
= wxAUI_DOCK_RIGHT
;
3113 else if (pt
.y
>= pr
.y
+ pr
.height
- new_row_pixels_y
&&
3114 pt
.y
< pr
.y
+ pr
.height
)
3115 insert_dir
= wxAUI_DOCK_BOTTOM
;
3119 insert_row
= GetMaxRow(panes
, insert_dir
, insert_layer
) + 1;
3123 if (insert_dock_row
)
3125 DoInsertDockRow(panes
, insert_dir
, insert_layer
, insert_row
);
3126 drop
.Dock().Direction(insert_dir
).
3127 Layer(insert_layer
).
3130 return ProcessDockResult(target
, drop
);
3133 // determine the mouse offset and the pane size, both in the
3134 // direction of the dock itself, and perpendicular to the dock
3138 if (part
->orientation
== wxVERTICAL
)
3140 offset
= pt
.y
- part
->rect
.y
;
3141 size
= part
->rect
.GetHeight();
3145 offset
= pt
.x
- part
->rect
.x
;
3146 size
= part
->rect
.GetWidth();
3149 int drop_position
= part
->pane
->dock_pos
;
3151 // if we are in the top/left part of the pane,
3152 // insert the pane before the pane being hovered over
3153 if (offset
<= size
/2)
3155 drop_position
= part
->pane
->dock_pos
;
3157 part
->pane
->dock_direction
,
3158 part
->pane
->dock_layer
,
3159 part
->pane
->dock_row
,
3160 part
->pane
->dock_pos
);
3163 // if we are in the bottom/right part of the pane,
3164 // insert the pane before the pane being hovered over
3165 if (offset
> size
/2)
3167 drop_position
= part
->pane
->dock_pos
+1;
3169 part
->pane
->dock_direction
,
3170 part
->pane
->dock_layer
,
3171 part
->pane
->dock_row
,
3172 part
->pane
->dock_pos
+1);
3176 Direction(part
->dock
->dock_direction
).
3177 Layer(part
->dock
->dock_layer
).
3178 Row(part
->dock
->dock_row
).
3179 Position(drop_position
);
3180 return ProcessDockResult(target
, drop
);
3187 void wxAuiManager::OnHintFadeTimer(wxTimerEvent
& WXUNUSED(event
))
3189 if (!m_hint_wnd
|| m_hint_fadeamt
>= m_hint_fademax
)
3191 m_hint_fadetimer
.Stop();
3195 m_hint_fadeamt
+= 4;
3196 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3199 void wxAuiManager::ShowHint(const wxRect
& rect
)
3203 // if the hint rect is the same as last time, don't do anything
3204 if (m_last_hint
== rect
)
3208 m_hint_fadeamt
= m_hint_fademax
;
3210 if ((m_flags
& wxAUI_MGR_HINT_FADE
)
3211 && !((m_hint_wnd
->IsKindOf(CLASSINFO(wxPseudoTransparentFrame
))) &&
3212 (m_flags
& wxAUI_MGR_NO_VENETIAN_BLINDS_FADE
))
3216 m_hint_wnd
->SetSize(rect
);
3217 m_hint_wnd
->SetTransparent(m_hint_fadeamt
);
3219 if (!m_hint_wnd
->IsShown())
3222 // if we are dragging a floating pane, set the focus
3223 // back to that floating pane (otherwise it becomes unfocused)
3224 if (m_action
== actionDragFloatingPane
&& m_action_window
)
3225 m_action_window
->SetFocus();
3227 m_hint_wnd
->Raise();
3230 if (m_hint_fadeamt
!= m_hint_fademax
) // Only fade if we need to
3232 // start fade in timer
3233 m_hint_fadetimer
.SetOwner(this, 101);
3234 m_hint_fadetimer
.Start(5);
3237 else // Not using a transparent hint window...
3239 if (!(m_flags
& wxAUI_MGR_RECTANGLE_HINT
))
3242 if (m_last_hint
!= rect
)
3244 // remove the last hint rectangle
3250 wxScreenDC screendc
;
3251 wxRegion
clip(1, 1, 10000, 10000);
3253 // clip all floating windows, so we don't draw over them
3255 for (i
= 0, pane_count
= m_panes
.GetCount(); i
< pane_count
; ++i
)
3257 wxAuiPaneInfo
& pane
= m_panes
.Item(i
);
3259 if (pane
.IsFloating() &&
3260 pane
.frame
->IsShown())
3262 wxRect rect
= pane
.frame
->GetRect();
3264 // wxGTK returns the client size, not the whole frame size
3270 clip
.Subtract(rect
);
3274 // As we can only hide the hint by redrawing the managed window, we
3275 // need to clip the region to the managed window too or we get
3276 // nasty redrawn problems.
3277 clip
.Intersect(m_frame
->GetRect());
3279 screendc
.SetDeviceClippingRegion(clip
);
3281 wxBitmap stipple
= wxPaneCreateStippleBitmap();
3282 wxBrush
brush(stipple
);
3283 screendc
.SetBrush(brush
);
3284 screendc
.SetPen(*wxTRANSPARENT_PEN
);
3286 screendc
.DrawRectangle(rect
.x
, rect
.y
, 5, rect
.height
);
3287 screendc
.DrawRectangle(rect
.x
+5, rect
.y
, rect
.width
-10, 5);
3288 screendc
.DrawRectangle(rect
.x
+rect
.width
-5, rect
.y
, 5, rect
.height
);
3289 screendc
.DrawRectangle(rect
.x
+5, rect
.y
+rect
.height
-5, rect
.width
-10, 5);
3293 void wxAuiManager::HideHint()
3295 // hides a transparent window hint, if there is one
3298 if (m_hint_wnd
->IsShown())
3299 m_hint_wnd
->Show(false);
3300 m_hint_wnd
->SetTransparent(0);
3301 m_hint_fadetimer
.Stop();
3302 m_last_hint
= wxRect();
3306 // hides a painted hint by redrawing the frame window
3307 if (!m_last_hint
.IsEmpty())
3311 m_last_hint
= wxRect();
3315 void wxAuiManager::OnHintActivate(wxActivateEvent
& WXUNUSED(event
))
3317 // Do nothing so this event isn't handled in the base handlers.
3319 // Letting the hint window activate without this handler can lead to
3320 // weird behavior on Mac where the menu is switched out to the top
3321 // window's menu in MDI applications when it shouldn't be. So since
3322 // we don't want user interaction with the hint window anyway, we just
3323 // prevent it from activating here.
3328 void wxAuiManager::StartPaneDrag(wxWindow
* pane_window
,
3329 const wxPoint
& offset
)
3331 wxAuiPaneInfo
& pane
= GetPane(pane_window
);
3335 if (pane
.IsToolbar())
3337 m_action
= actionDragToolbarPane
;
3341 m_action
= actionDragFloatingPane
;
3344 m_action_window
= pane_window
;
3345 m_action_offset
= offset
;
3346 m_frame
->CaptureMouse();
3350 // CalculateHintRect() calculates the drop hint rectangle. The method
3351 // first calls DoDrop() to determine the exact position the pane would
3352 // be at were if dropped. If the pane would indeed become docked at the
3353 // specified drop point, the the rectangle hint will be returned in
3354 // screen coordinates. Otherwise, an empty rectangle is returned.
3355 // |pane_window| is the window pointer of the pane being dragged, |pt| is
3356 // the mouse position, in client coordinates. |offset| describes the offset
3357 // that the mouse is from the upper-left corner of the item being dragged
3359 wxRect
wxAuiManager::CalculateHintRect(wxWindow
* pane_window
,
3361 const wxPoint
& offset
)
3365 // we need to paint a hint rectangle; to find out the exact hint rectangle,
3366 // we will create a new temporary layout and then measure the resulting
3367 // rectangle; we will create a copy of the docking structures (m_dock)
3368 // so that we don't modify the real thing on screen
3370 int i
, pane_count
, part_count
;
3371 wxAuiDockInfoArray docks
;
3372 wxAuiPaneInfoArray panes
;
3373 wxAuiDockUIPartArray uiparts
;
3374 wxAuiPaneInfo hint
= GetPane(pane_window
);
3375 hint
.name
= wxT("__HINT__");
3376 hint
.PaneBorder(true);
3382 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3384 // remove any pane already there which bears the same window;
3385 // this happens when you are moving a pane around in a dock
3386 for (i
= 0, pane_count
= panes
.GetCount(); i
< pane_count
; ++i
)
3388 if (panes
.Item(i
).window
== pane_window
)
3390 RemovePaneFromDocks(docks
, panes
.Item(i
));
3396 // find out where the new pane would be
3397 if (!DoDrop(docks
, panes
, hint
, pt
, offset
))
3404 wxSizer
* sizer
= LayoutAll(panes
, docks
, uiparts
, true);
3405 wxSize client_size
= m_frame
->GetClientSize();
3406 sizer
->SetDimension(0, 0, client_size
.x
, client_size
.y
);
3409 for (i
= 0, part_count
= uiparts
.GetCount();
3410 i
< part_count
; ++i
)
3412 wxAuiDockUIPart
& part
= uiparts
.Item(i
);
3414 if (part
.type
== wxAuiDockUIPart::typePaneBorder
&&
3415 part
.pane
&& part
.pane
->name
== wxT("__HINT__"))
3417 rect
= wxRect(part
.sizer_item
->GetPosition(),
3418 part
.sizer_item
->GetSize());
3430 // actually show the hint rectangle on the screen
3431 m_frame
->ClientToScreen(&rect
.x
, &rect
.y
);
3433 if ( m_frame
->GetLayoutDirection() == wxLayout_RightToLeft
)
3435 // Mirror rectangle in RTL mode
3436 rect
.x
-= rect
.GetWidth();
3442 // DrawHintRect() calculates the hint rectangle by calling
3443 // CalculateHintRect(). If there is a rectangle, it shows it
3444 // by calling ShowHint(), otherwise it hides any hint
3445 // rectangle currently shown
3446 void wxAuiManager::DrawHintRect(wxWindow
* pane_window
,
3448 const wxPoint
& offset
)
3450 wxRect rect
= CalculateHintRect(pane_window
, pt
, offset
);
3462 void wxAuiManager::OnFloatingPaneMoveStart(wxWindow
* wnd
)
3464 // try to find the pane
3465 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3466 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3468 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3469 pane
.frame
->SetTransparent(150);
3472 void wxAuiManager::OnFloatingPaneMoving(wxWindow
* wnd
, wxDirection dir
)
3474 // try to find the pane
3475 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3476 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3478 wxPoint pt
= ::wxGetMousePosition();
3481 // Adapt pt to direction
3484 // move to pane's upper border
3486 pos
= wnd
->ClientToScreen( pos
);
3488 // and some more pixels for the title bar
3491 else if (dir
== wxWEST
)
3493 // move to pane's left border
3495 pos
= wnd
->ClientToScreen( pos
);
3498 else if (dir
== wxEAST
)
3500 // move to pane's right border
3501 wxPoint
pos( wnd
->GetSize().x
, 0 );
3502 pos
= wnd
->ClientToScreen( pos
);
3505 else if (dir
== wxSOUTH
)
3507 // move to pane's bottom border
3508 wxPoint
pos( 0, wnd
->GetSize().y
);
3509 pos
= wnd
->ClientToScreen( pos
);
3516 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3518 // calculate the offset from the upper left-hand corner
3519 // of the frame to the mouse pointer
3520 wxPoint frame_pos
= pane
.frame
->GetPosition();
3521 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3523 // no hint for toolbar floating windows
3524 if (pane
.IsToolbar() && m_action
== actionDragFloatingPane
)
3526 wxAuiDockInfoArray docks
;
3527 wxAuiPaneInfoArray panes
;
3528 wxAuiDockUIPartArray uiparts
;
3529 wxAuiPaneInfo hint
= pane
;
3531 CopyDocksAndPanes(docks
, panes
, m_docks
, m_panes
);
3533 // find out where the new pane would be
3534 if (!DoDrop(docks
, panes
, hint
, client_pt
))
3536 if (hint
.IsFloating())
3540 m_action
= actionDragToolbarPane
;
3541 m_action_window
= pane
.window
;
3549 // if a key modifier is pressed while dragging the frame,
3550 // don't dock the window
3551 if (!CanDockPanel(pane
))
3558 DrawHintRect(wnd
, client_pt
, action_offset
);
3561 // this cleans up some screen artifacts that are caused on GTK because
3562 // we aren't getting the exact size of the window (see comment
3572 void wxAuiManager::OnFloatingPaneMoved(wxWindow
* wnd
, wxDirection dir
)
3574 // try to find the pane
3575 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3576 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3578 wxPoint pt
= ::wxGetMousePosition();
3581 // Adapt pt to direction
3584 // move to pane's upper border
3586 pos
= wnd
->ClientToScreen( pos
);
3588 // and some more pixels for the title bar
3591 else if (dir
== wxWEST
)
3593 // move to pane's left border
3595 pos
= wnd
->ClientToScreen( pos
);
3598 else if (dir
== wxEAST
)
3600 // move to pane's right border
3601 wxPoint
pos( wnd
->GetSize().x
, 0 );
3602 pos
= wnd
->ClientToScreen( pos
);
3605 else if (dir
== wxSOUTH
)
3607 // move to pane's bottom border
3608 wxPoint
pos( 0, wnd
->GetSize().y
);
3609 pos
= wnd
->ClientToScreen( pos
);
3616 wxPoint client_pt
= m_frame
->ScreenToClient(pt
);
3618 // calculate the offset from the upper left-hand corner
3619 // of the frame to the mouse pointer
3620 wxPoint frame_pos
= pane
.frame
->GetPosition();
3621 wxPoint
action_offset(pt
.x
-frame_pos
.x
, pt
.y
-frame_pos
.y
);
3623 // if a key modifier is pressed while dragging the frame,
3624 // don't dock the window
3625 if (CanDockPanel(pane
))
3627 // do the drop calculation
3628 DoDrop(m_docks
, m_panes
, pane
, client_pt
, action_offset
);
3631 // if the pane is still floating, update it's floating
3632 // position (that we store)
3633 if (pane
.IsFloating())
3635 pane
.floating_pos
= pane
.frame
->GetPosition();
3637 if (m_flags
& wxAUI_MGR_TRANSPARENT_DRAG
)
3638 pane
.frame
->SetTransparent(255);
3640 else if (m_has_maximized
)
3642 RestoreMaximizedPane();
3650 void wxAuiManager::OnFloatingPaneResized(wxWindow
* wnd
, const wxSize
& size
)
3652 // try to find the pane
3653 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3654 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3656 pane
.floating_size
= size
;
3660 void wxAuiManager::OnFloatingPaneClosed(wxWindow
* wnd
, wxCloseEvent
& evt
)
3662 // try to find the pane
3663 wxAuiPaneInfo
& pane
= GetPane(wnd
);
3664 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
3667 // fire pane close event
3668 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
3670 e
.SetCanVeto(evt
.CanVeto());
3680 // close the pane, but check that it
3681 // still exists in our pane array first
3682 // (the event handler above might have removed it)
3684 wxAuiPaneInfo
& check
= GetPane(wnd
);
3694 void wxAuiManager::OnFloatingPaneActivated(wxWindow
* wnd
)
3696 if ((GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
) && GetPane(wnd
).IsOk())
3698 SetActivePane(m_panes
, wnd
);
3703 // OnRender() draws all of the pane captions, sashes,
3704 // backgrounds, captions, grippers, pane borders and buttons.
3705 // It renders the entire user interface.
3707 void wxAuiManager::OnRender(wxAuiManagerEvent
& evt
)
3709 // if the frame is about to be deleted, don't bother
3710 if (!m_frame
|| wxPendingDelete
.Member(m_frame
))
3713 wxDC
* dc
= evt
.GetDC();
3719 for (i
= 0, part_count
= m_uiparts
.GetCount();
3720 i
< part_count
; ++i
)
3722 wxAuiDockUIPart
& part
= m_uiparts
.Item(i
);
3724 // don't draw hidden pane items or items that aren't windows
3725 if (part
.sizer_item
&& ((!part
.sizer_item
->IsWindow() && !part
.sizer_item
->IsSpacer() && !part
.sizer_item
->IsSizer()) || !part
.sizer_item
->IsShown()))
3730 case wxAuiDockUIPart::typeDockSizer
:
3731 case wxAuiDockUIPart::typePaneSizer
:
3732 m_art
->DrawSash(*dc
, m_frame
, part
.orientation
, part
.rect
);
3734 case wxAuiDockUIPart::typeBackground
:
3735 m_art
->DrawBackground(*dc
, m_frame
, part
.orientation
, part
.rect
);
3737 case wxAuiDockUIPart::typeCaption
:
3738 m_art
->DrawCaption(*dc
, m_frame
, part
.pane
->caption
, part
.rect
, *part
.pane
);
3740 case wxAuiDockUIPart::typeGripper
:
3741 m_art
->DrawGripper(*dc
, m_frame
, part
.rect
, *part
.pane
);
3743 case wxAuiDockUIPart::typePaneBorder
:
3744 m_art
->DrawBorder(*dc
, m_frame
, part
.rect
, *part
.pane
);
3746 case wxAuiDockUIPart::typePaneButton
:
3747 m_art
->DrawPaneButton(*dc
, m_frame
, part
.button
->button_id
,
3748 wxAUI_BUTTON_STATE_NORMAL
, part
.rect
, *part
.pane
);
3755 // Render() fire a render event, which is normally handled by
3756 // wxAuiManager::OnRender(). This allows the render function to
3757 // be overridden via the render event. This can be useful for paintin
3758 // custom graphics in the main window. Default behavior can be
3759 // invoked in the overridden function by calling OnRender()
3761 void wxAuiManager::Render(wxDC
* dc
)
3763 wxAuiManagerEvent
e(wxEVT_AUI_RENDER
);
3769 void wxAuiManager::Repaint(wxDC
* dc
)
3774 m_frame
->Refresh() ;
3780 m_frame
->GetClientSize(&w
, &h
);
3782 // figure out which dc to use; if one
3783 // has been specified, use it, otherwise
3785 wxClientDC
* client_dc
= NULL
;
3788 client_dc
= new wxClientDC(m_frame
);
3792 // if the frame has a toolbar, the client area
3793 // origin will not be (0,0).
3794 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3795 if (pt
.x
!= 0 || pt
.y
!= 0)
3796 dc
->SetDeviceOrigin(pt
.x
, pt
.y
);
3798 // render all the items
3801 // if we created a client_dc, delete it
3806 void wxAuiManager::OnPaint(wxPaintEvent
& WXUNUSED(event
))
3808 wxPaintDC
dc(m_frame
);
3812 void wxAuiManager::OnEraseBackground(wxEraseEvent
& event
)
3821 void wxAuiManager::OnSize(wxSizeEvent
& event
)
3829 if (m_frame
->IsKindOf(CLASSINFO(wxMDIParentFrame
)))
3831 // for MDI parent frames, this event must not
3832 // be "skipped". In other words, the parent frame
3833 // must not be allowed to resize the client window
3834 // after we are finished processing sizing changes
3842 void wxAuiManager::OnFindManager(wxAuiManagerEvent
& evt
)
3844 // get the window we are managing, if none, return NULL
3845 wxWindow
* window
= GetManagedWindow();
3848 evt
.SetManager(NULL
);
3852 // if we are managing a child frame, get the 'real' manager
3853 if (window
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3855 wxAuiFloatingFrame
* float_frame
= static_cast<wxAuiFloatingFrame
*>(window
);
3856 evt
.SetManager(float_frame
->GetOwnerManager());
3860 // return pointer to ourself
3861 evt
.SetManager(this);
3864 void wxAuiManager::OnSetCursor(wxSetCursorEvent
& event
)
3867 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3868 wxCursor cursor
= wxNullCursor
;
3872 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3873 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3875 // a dock may not be resized if it has a single
3876 // pane which is not resizable
3877 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3878 part
->dock
->panes
.GetCount() == 1 &&
3879 part
->dock
->panes
.Item(0)->IsFixed())
3882 // panes that may not be resized do not get a sizing cursor
3883 if (part
->pane
&& part
->pane
->IsFixed())
3886 if (part
->orientation
== wxVERTICAL
)
3887 cursor
= wxCursor(wxCURSOR_SIZEWE
);
3889 cursor
= wxCursor(wxCURSOR_SIZENS
);
3891 else if (part
->type
== wxAuiDockUIPart::typeGripper
)
3893 cursor
= wxCursor(wxCURSOR_SIZING
);
3897 event
.SetCursor(cursor
);
3902 void wxAuiManager::UpdateButtonOnScreen(wxAuiDockUIPart
* button_ui_part
,
3903 const wxMouseEvent
& event
)
3905 wxAuiDockUIPart
* hit_test
= HitTest(event
.GetX(), event
.GetY());
3906 if (!hit_test
|| !button_ui_part
)
3909 int state
= wxAUI_BUTTON_STATE_NORMAL
;
3911 if (hit_test
== button_ui_part
)
3913 if (event
.LeftDown())
3914 state
= wxAUI_BUTTON_STATE_PRESSED
;
3916 state
= wxAUI_BUTTON_STATE_HOVER
;
3920 if (event
.LeftDown())
3921 state
= wxAUI_BUTTON_STATE_HOVER
;
3924 // now repaint the button with hover state
3925 wxClientDC
cdc(m_frame
);
3927 // if the frame has a toolbar, the client area
3928 // origin will not be (0,0).
3929 wxPoint pt
= m_frame
->GetClientAreaOrigin();
3930 if (pt
.x
!= 0 || pt
.y
!= 0)
3931 cdc
.SetDeviceOrigin(pt
.x
, pt
.y
);
3935 m_art
->DrawPaneButton(cdc
, m_frame
,
3936 button_ui_part
->button
->button_id
,
3938 button_ui_part
->rect
,
3943 void wxAuiManager::OnLeftDown(wxMouseEvent
& event
)
3945 m_currentDragItem
= -1;
3947 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
3950 if (part
->type
== wxAuiDockUIPart::typeDockSizer
||
3951 part
->type
== wxAuiDockUIPart::typePaneSizer
)
3953 // Removing this restriction so that a centre pane can be resized
3954 //if (part->dock && part->dock->dock_direction == wxAUI_DOCK_CENTER)
3957 // a dock may not be resized if it has a single
3958 // pane which is not resizable
3959 if (part
->type
== wxAuiDockUIPart::typeDockSizer
&& part
->dock
&&
3960 part
->dock
->panes
.GetCount() == 1 &&
3961 part
->dock
->panes
.Item(0)->IsFixed())
3964 // panes that may not be resized should be ignored here
3965 if (part
->pane
&& part
->pane
->IsFixed())
3968 m_action
= actionResize
;
3969 m_action_part
= part
;
3970 m_action_hintrect
= wxRect();
3971 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3972 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
3973 event
.m_y
- part
->rect
.y
);
3974 m_frame
->CaptureMouse();
3976 else if (part
->type
== wxAuiDockUIPart::typePaneButton
)
3978 m_action
= actionClickButton
;
3979 m_action_part
= part
;
3980 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
3981 m_frame
->CaptureMouse();
3983 UpdateButtonOnScreen(part
, event
);
3985 else if (part
->type
== wxAuiDockUIPart::typeCaption
||
3986 part
->type
== wxAuiDockUIPart::typeGripper
)
3988 // if we are managing a wxAuiFloatingFrame window, then
3989 // we are an embedded wxAuiManager inside the wxAuiFloatingFrame.
3990 // We want to initiate a toolbar drag in our owner manager
3991 wxWindow
* managed_wnd
= GetManagedWindow();
3994 part
->pane
->window
&&
3996 managed_wnd
->IsKindOf(CLASSINFO(wxAuiFloatingFrame
)))
3998 wxAuiFloatingFrame
* floating_frame
= (wxAuiFloatingFrame
*)managed_wnd
;
3999 wxAuiManager
* owner_mgr
= floating_frame
->GetOwnerManager();
4000 owner_mgr
->StartPaneDrag(part
->pane
->window
,
4001 wxPoint(event
.m_x
- part
->rect
.x
,
4002 event
.m_y
- part
->rect
.y
));
4008 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4010 // set the caption as active
4011 SetActivePane(m_panes
, part
->pane
->window
);
4015 if (part
->dock
&& part
->dock
->dock_direction
== wxAUI_DOCK_CENTER
)
4018 m_action
= actionClickCaption
;
4019 m_action_part
= part
;
4020 m_action_start
= wxPoint(event
.m_x
, event
.m_y
);
4021 m_action_offset
= wxPoint(event
.m_x
- part
->rect
.x
,
4022 event
.m_y
- part
->rect
.y
);
4023 m_frame
->CaptureMouse();
4042 /// Ends a resize action, or for live update, resizes the sash
4043 bool wxAuiManager::DoEndResizeAction(wxMouseEvent
& event
)
4045 // resize the dock or the pane
4046 if (m_action_part
&& m_action_part
->type
==wxAuiDockUIPart::typeDockSizer
)
4048 wxRect
& rect
= m_action_part
->dock
->rect
;
4050 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4051 event
.m_y
- m_action_offset
.y
);
4053 switch (m_action_part
->dock
->dock_direction
)
4055 case wxAUI_DOCK_LEFT
:
4056 m_action_part
->dock
->size
= new_pos
.x
- rect
.x
;
4058 case wxAUI_DOCK_TOP
:
4059 m_action_part
->dock
->size
= new_pos
.y
- rect
.y
;
4061 case wxAUI_DOCK_RIGHT
:
4062 m_action_part
->dock
->size
= rect
.x
+ rect
.width
-
4063 new_pos
.x
- m_action_part
->rect
.GetWidth();
4065 case wxAUI_DOCK_BOTTOM
:
4066 m_action_part
->dock
->size
= rect
.y
+ rect
.height
-
4067 new_pos
.y
- m_action_part
->rect
.GetHeight();
4074 else if (m_action_part
&&
4075 m_action_part
->type
== wxAuiDockUIPart::typePaneSizer
)
4077 wxAuiDockInfo
& dock
= *m_action_part
->dock
;
4078 wxAuiPaneInfo
& pane
= *m_action_part
->pane
;
4080 int total_proportion
= 0;
4081 int dock_pixels
= 0;
4082 int new_pixsize
= 0;
4084 int caption_size
= m_art
->GetMetric(wxAUI_DOCKART_CAPTION_SIZE
);
4085 int pane_border_size
= m_art
->GetMetric(wxAUI_DOCKART_PANE_BORDER_SIZE
);
4086 int sash_size
= m_art
->GetMetric(wxAUI_DOCKART_SASH_SIZE
);
4088 wxPoint
new_pos(event
.m_x
- m_action_offset
.x
,
4089 event
.m_y
- m_action_offset
.y
);
4091 // determine the pane rectangle by getting the pane part
4092 wxAuiDockUIPart
* pane_part
= GetPanePart(pane
.window
);
4093 wxASSERT_MSG(pane_part
,
4094 wxT("Pane border part not found -- shouldn't happen"));
4096 // determine the new pixel size that the user wants;
4097 // this will help us recalculate the pane's proportion
4098 if (dock
.IsHorizontal())
4099 new_pixsize
= new_pos
.x
- pane_part
->rect
.x
;
4101 new_pixsize
= new_pos
.y
- pane_part
->rect
.y
;
4103 // determine the size of the dock, based on orientation
4104 if (dock
.IsHorizontal())
4105 dock_pixels
= dock
.rect
.GetWidth();
4107 dock_pixels
= dock
.rect
.GetHeight();
4109 // determine the total proportion of all resizable panes,
4110 // and the total size of the dock minus the size of all
4112 int i
, dock_pane_count
= dock
.panes
.GetCount();
4113 int pane_position
= -1;
4114 for (i
= 0; i
< dock_pane_count
; ++i
)
4116 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4117 if (p
.window
== pane
.window
)
4120 // while we're at it, subtract the pane sash
4121 // width from the dock width, because this would
4122 // skew our proportion calculations
4124 dock_pixels
-= sash_size
;
4126 // also, the whole size (including decorations) of
4127 // all fixed panes must also be subtracted, because they
4128 // are not part of the proportion calculation
4131 if (dock
.IsHorizontal())
4132 dock_pixels
-= p
.best_size
.x
;
4134 dock_pixels
-= p
.best_size
.y
;
4138 total_proportion
+= p
.dock_proportion
;
4142 // find a pane in our dock to 'steal' space from or to 'give'
4143 // space to -- this is essentially what is done when a pane is
4144 // resized; the pane should usually be the first non-fixed pane
4145 // to the right of the action pane
4146 int borrow_pane
= -1;
4147 for (i
= pane_position
+1; i
< dock_pane_count
; ++i
)
4149 wxAuiPaneInfo
& p
= *dock
.panes
.Item(i
);
4158 // demand that the pane being resized is found in this dock
4159 // (this assert really never should be raised)
4160 wxASSERT_MSG(pane_position
!= -1, wxT("Pane not found in dock"));
4162 // prevent division by zero
4163 if (dock_pixels
== 0 || total_proportion
== 0 || borrow_pane
== -1)
4165 m_action
= actionNone
;
4169 // calculate the new proportion of the pane
4170 int new_proportion
= (new_pixsize
*total_proportion
)/dock_pixels
;
4172 // default minimum size
4175 // check against the pane's minimum size, if specified. please note
4176 // that this is not enough to ensure that the minimum size will
4177 // not be violated, because the whole frame might later be shrunk,
4178 // causing the size of the pane to violate it's minimum size
4179 if (pane
.min_size
.IsFullySpecified())
4183 if (pane
.HasBorder())
4184 min_size
+= (pane_border_size
*2);
4186 // calculate minimum size with decorations (border,caption)
4187 if (pane_part
->orientation
== wxVERTICAL
)
4189 min_size
+= pane
.min_size
.y
;
4190 if (pane
.HasCaption())
4191 min_size
+= caption_size
;
4195 min_size
+= pane
.min_size
.x
;
4200 // for some reason, an arithmatic error somewhere is causing
4201 // the proportion calculations to always be off by 1 pixel;
4202 // for now we will add the 1 pixel on, but we really should
4203 // determine what's causing this.
4206 int min_proportion
= (min_size
*total_proportion
)/dock_pixels
;
4208 if (new_proportion
< min_proportion
)
4209 new_proportion
= min_proportion
;
4213 int prop_diff
= new_proportion
- pane
.dock_proportion
;
4215 // borrow the space from our neighbor pane to the
4216 // right or bottom (depending on orientation)
4217 dock
.panes
.Item(borrow_pane
)->dock_proportion
-= prop_diff
;
4218 pane
.dock_proportion
= new_proportion
;
4228 void wxAuiManager::OnLeftUp(wxMouseEvent
& event
)
4230 if (m_action
== actionResize
)
4232 m_frame
->ReleaseMouse();
4234 if (!wxAuiManager_HasLiveResize(*this))
4236 // get rid of the hint rectangle
4238 DrawResizeHint(dc
, m_action_hintrect
);
4240 if (m_currentDragItem
!= -1 && wxAuiManager_HasLiveResize(*this))
4241 m_action_part
= & (m_uiparts
.Item(m_currentDragItem
));
4243 DoEndResizeAction(event
);
4245 m_currentDragItem
= -1;
4248 else if (m_action
== actionClickButton
)
4250 m_hover_button
= NULL
;
4251 m_frame
->ReleaseMouse();
4255 UpdateButtonOnScreen(m_action_part
, event
);
4257 // make sure we're still over the item that was originally clicked
4258 if (m_action_part
== HitTest(event
.GetX(), event
.GetY()))
4260 // fire button-click event
4261 wxAuiManagerEvent
e(wxEVT_AUI_PANE_BUTTON
);
4263 e
.SetPane(m_action_part
->pane
);
4264 e
.SetButton(m_action_part
->button
->button_id
);
4269 else if (m_action
== actionClickCaption
)
4271 m_frame
->ReleaseMouse();
4273 else if (m_action
== actionDragFloatingPane
)
4275 m_frame
->ReleaseMouse();
4277 else if (m_action
== actionDragToolbarPane
)
4279 m_frame
->ReleaseMouse();
4281 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4282 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4284 // save the new positions
4285 wxAuiDockInfoPtrArray docks
;
4286 FindDocks(m_docks
, pane
.dock_direction
,
4287 pane
.dock_layer
, pane
.dock_row
, docks
);
4288 if (docks
.GetCount() == 1)
4290 wxAuiDockInfo
& dock
= *docks
.Item(0);
4292 wxArrayInt pane_positions
, pane_sizes
;
4293 GetPanePositionsAndSizes(dock
, pane_positions
, pane_sizes
);
4295 int i
, dock_pane_count
= dock
.panes
.GetCount();
4296 for (i
= 0; i
< dock_pane_count
; ++i
)
4297 dock
.panes
.Item(i
)->dock_pos
= pane_positions
[i
];
4300 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4308 m_action
= actionNone
;
4309 m_last_mouse_move
= wxPoint(); // see comment in OnMotion()
4313 void wxAuiManager::OnMotion(wxMouseEvent
& event
)
4315 // sometimes when Update() is called from inside this method,
4316 // a spurious mouse move event is generated; this check will make
4317 // sure that only real mouse moves will get anywhere in this method;
4318 // this appears to be a bug somewhere, and I don't know where the
4319 // mouse move event is being generated. only verified on MSW
4321 wxPoint mouse_pos
= event
.GetPosition();
4322 if (m_last_mouse_move
== mouse_pos
)
4324 m_last_mouse_move
= mouse_pos
;
4327 if (m_action
== actionResize
)
4329 // It's necessary to reset m_action_part since it destroyed
4330 // by the Update within DoEndResizeAction.
4331 if (m_currentDragItem
!= -1)
4332 m_action_part
= & (m_uiparts
.Item(m_currentDragItem
));
4334 m_currentDragItem
= m_uiparts
.Index(* m_action_part
);
4338 wxPoint pos
= m_action_part
->rect
.GetPosition();
4339 if (m_action_part
->orientation
== wxHORIZONTAL
)
4340 pos
.y
= wxMax(0, event
.m_y
- m_action_offset
.y
);
4342 pos
.x
= wxMax(0, event
.m_x
- m_action_offset
.x
);
4344 if (wxAuiManager_HasLiveResize(*this))
4346 m_frame
->ReleaseMouse();
4347 DoEndResizeAction(event
);
4348 m_frame
->CaptureMouse();
4352 wxRect
rect(m_frame
->ClientToScreen(pos
),
4353 m_action_part
->rect
.GetSize());
4356 if (!m_action_hintrect
.IsEmpty())
4357 DrawResizeHint(dc
, m_action_hintrect
);
4358 DrawResizeHint(dc
, rect
);
4359 m_action_hintrect
= rect
;
4363 else if (m_action
== actionClickCaption
)
4365 int drag_x_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_X
);
4366 int drag_y_threshold
= wxSystemSettings::GetMetric(wxSYS_DRAG_Y
);
4368 // caption has been clicked. we need to check if the mouse
4369 // is now being dragged. if it is, we need to change the
4370 // mouse action to 'drag'
4371 if (m_action_part
&&
4372 (abs(event
.m_x
- m_action_start
.x
) > drag_x_threshold
||
4373 abs(event
.m_y
- m_action_start
.y
) > drag_y_threshold
))
4375 wxAuiPaneInfo
* pane_info
= m_action_part
->pane
;
4377 if (!pane_info
->IsToolbar())
4379 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&
4380 pane_info
->IsFloatable())
4382 m_action
= actionDragFloatingPane
;
4384 // set initial float position
4385 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4386 pane_info
->floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4387 pt
.y
- m_action_offset
.y
);
4390 if (pane_info
->IsMaximized())
4391 RestorePane(*pane_info
);
4395 m_action_window
= pane_info
->frame
;
4397 // action offset is used here to make it feel "natural" to the user
4398 // to drag a docked pane and suddenly have it become a floating frame.
4399 // Sometimes, however, the offset where the user clicked on the docked
4400 // caption is bigger than the width of the floating frame itself, so
4401 // in that case we need to set the action offset to a sensible value
4402 wxSize frame_size
= m_action_window
->GetSize();
4403 if (frame_size
.x
<= m_action_offset
.x
)
4404 m_action_offset
.x
= 30;
4409 m_action
= actionDragToolbarPane
;
4410 m_action_window
= pane_info
->window
;
4414 else if (m_action
== actionDragFloatingPane
)
4416 if (m_action_window
)
4418 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4419 m_action_window
->Move(pt
.x
- m_action_offset
.x
,
4420 pt
.y
- m_action_offset
.y
);
4423 else if (m_action
== actionDragToolbarPane
)
4425 wxAuiPaneInfo
& pane
= GetPane(m_action_window
);
4426 wxASSERT_MSG(pane
.IsOk(), wxT("Pane window not found"));
4428 pane
.SetFlag(wxAuiPaneInfo::actionPane
, true);
4430 wxPoint pt
= event
.GetPosition();
4431 DoDrop(m_docks
, m_panes
, pane
, pt
, m_action_offset
);
4433 // if DoDrop() decided to float the pane, set up
4434 // the floating pane's initial position
4435 if (pane
.IsFloating())
4437 wxPoint pt
= m_frame
->ClientToScreen(event
.GetPosition());
4438 pane
.floating_pos
= wxPoint(pt
.x
- m_action_offset
.x
,
4439 pt
.y
- m_action_offset
.y
);
4442 // this will do the actiual move operation;
4443 // in the case that the pane has been floated,
4444 // this call will create the floating pane
4445 // and do the reparenting
4448 // if the pane has been floated, change the mouse
4449 // action actionDragFloatingPane so that subsequent
4450 // EVT_MOTION() events will move the floating pane
4451 if (pane
.IsFloating())
4453 pane
.state
&= ~wxAuiPaneInfo::actionPane
;
4454 m_action
= actionDragFloatingPane
;
4455 m_action_window
= pane
.frame
;
4460 wxAuiDockUIPart
* part
= HitTest(event
.GetX(), event
.GetY());
4461 if (part
&& part
->type
== wxAuiDockUIPart::typePaneButton
)
4463 if (part
!= m_hover_button
)
4465 // make the old button normal
4468 UpdateButtonOnScreen(m_hover_button
, event
);
4472 // mouse is over a button, so repaint the
4473 // button in hover mode
4474 UpdateButtonOnScreen(part
, event
);
4475 m_hover_button
= part
;
4483 m_hover_button
= NULL
;
4494 void wxAuiManager::OnLeaveWindow(wxMouseEvent
& WXUNUSED(event
))
4498 m_hover_button
= NULL
;
4503 void wxAuiManager::OnCaptureLost(wxMouseCaptureLostEvent
& WXUNUSED(event
))
4505 // cancel the operation in progress, if any
4506 if ( m_action
!= actionNone
)
4508 m_action
= actionNone
;
4513 void wxAuiManager::OnChildFocus(wxChildFocusEvent
& event
)
4515 // when a child pane has it's focus set, we should change the
4516 // pane's active state to reflect this. (this is only true if
4517 // active panes are allowed by the owner)
4518 if (GetFlags() & wxAUI_MGR_ALLOW_ACTIVE_PANE
)
4520 wxAuiPaneInfo
& pane
= GetPane(event
.GetWindow());
4521 if (pane
.IsOk() && (pane
.state
& wxAuiPaneInfo::optionActive
) == 0)
4523 SetActivePane(m_panes
, event
.GetWindow());
4532 // OnPaneButton() is an event handler that is called
4533 // when a pane button has been pressed.
4534 void wxAuiManager::OnPaneButton(wxAuiManagerEvent
& evt
)
4536 wxASSERT_MSG(evt
.pane
, wxT("Pane Info passed to wxAuiManager::OnPaneButton must be non-null"));
4538 wxAuiPaneInfo
& pane
= *(evt
.pane
);
4540 if (evt
.button
== wxAUI_BUTTON_CLOSE
)
4542 // fire pane close event
4543 wxAuiManagerEvent
e(wxEVT_AUI_PANE_CLOSE
);
4545 e
.SetPane(evt
.pane
);
4550 // close the pane, but check that it
4551 // still exists in our pane array first
4552 // (the event handler above might have removed it)
4554 wxAuiPaneInfo
& check
= GetPane(pane
.window
);
4563 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& !pane
.IsMaximized())
4565 // fire pane close event
4566 wxAuiManagerEvent
e(wxEVT_AUI_PANE_MAXIMIZE
);
4568 e
.SetPane(evt
.pane
);
4577 else if (evt
.button
== wxAUI_BUTTON_MAXIMIZE_RESTORE
&& pane
.IsMaximized())
4579 // fire pane close event
4580 wxAuiManagerEvent
e(wxEVT_AUI_PANE_RESTORE
);
4582 e
.SetPane(evt
.pane
);
4591 else if (evt
.button
== wxAUI_BUTTON_PIN
)
4593 if ((m_flags
& wxAUI_MGR_ALLOW_FLOATING
) &&