non-pch build fix
[wxWidgets.git] / samples / render / render.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: render.cpp
3 // Purpose: Render wxWidgets sample
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 04.08.03
7 // RCS-ID: $Id$
8 // Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 // For compilers that support precompilation, includes "wx/wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #ifndef WX_PRECOMP
28 #include "wx/app.h"
29 #include "wx/frame.h"
30 #include "wx/dc.h"
31 #include "wx/dcclient.h"
32 #include "wx/panel.h"
33 #include "wx/menu.h"
34 #include "wx/textdlg.h"
35 #include "wx/log.h"
36 #include "wx/msgdlg.h"
37 #include "wx/icon.h"
38 #endif
39
40 #include "wx/apptrait.h"
41 #include "wx/renderer.h"
42
43 // ----------------------------------------------------------------------------
44 // resources
45 // ----------------------------------------------------------------------------
46
47 // the application icon (under Windows and OS/2 it is in resources)
48 #if defined(__WXGTK__) || defined(__WXMOTIF__) || defined(__WXMAC__) || defined(__WXMGL__) || defined(__WXX11__)
49 #include "../sample.xpm"
50 #endif
51
52 // ----------------------------------------------------------------------------
53 // private classes
54 // ----------------------------------------------------------------------------
55
56 // A renderer class draws the header buttons in a "special" way
57 class MyRenderer : public wxDelegateRendererNative
58 {
59 public:
60 MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { }
61
62 virtual void DrawHeaderButton(wxWindow * WXUNUSED(win),
63 wxDC& dc,
64 const wxRect& rect,
65 int WXUNUSED(flags) = 0)
66 {
67 dc.SetBrush(*wxBLUE_BRUSH);
68 dc.SetTextForeground(*wxWHITE);
69 dc.DrawRoundedRectangle(rect, 5);
70 dc.DrawLabel(_T("MyRenderer"), wxNullBitmap, rect, wxALIGN_CENTER);
71 }
72 };
73
74 // To use a different renderer from the very beginning we must override
75 // wxAppTraits method creating the renderer (another, simpler, alternative is
76 // to call wxRendererNative::Set() a.s.a.p. which should work in 99% of the
77 // cases, but we show this here just for completeness)
78 class MyTraits : public wxGUIAppTraits
79 {
80 virtual wxRendererNative *CreateRenderer()
81 {
82 // it will be deleted on program shutdown by wxWidgets itself
83 return new MyRenderer;
84 }
85 };
86
87 // Define a new application type, each program should derive a class from wxApp
88 class MyApp : public wxApp
89 {
90 public:
91 virtual bool OnInit();
92
93 // if we want MyTraits to be used we must override CreateTraits()
94 virtual wxAppTraits *CreateTraits() { return new MyTraits; }
95 };
96
97 // Define a new frame type: this is going to be our main frame
98 class MyFrame : public wxFrame
99 {
100 public:
101 // ctor(s)
102 MyFrame();
103 virtual ~MyFrame();
104
105 // event handlers (these functions should _not_ be virtual)
106 void OnLoad(wxCommandEvent& event);
107 void OnUnload(wxCommandEvent& event);
108 void OnQuit(wxCommandEvent& event);
109 void OnAbout(wxCommandEvent& event);
110
111 private:
112 wxPanel *m_panel;
113
114 // any class wishing to process wxWidgets events must use this macro
115 DECLARE_EVENT_TABLE()
116 };
117
118 // a very simple class just to have something to draw on
119 class MyPanel : public wxPanel
120 {
121 public:
122 MyPanel(wxWindow *parent) : wxPanel(parent) { }
123
124 void OnPaint(wxPaintEvent&)
125 {
126 wxPaintDC dc(this);
127
128 dc.DrawText(_T("Below is the standard header button drawn"), 10, 10);
129 dc.DrawText(_T("using the current renderer:"), 10, 40);
130
131 wxRendererNative::Get().DrawHeaderButton(this, dc,
132 wxRect(20, 70, 100, 60));
133 }
134
135 DECLARE_EVENT_TABLE()
136 };
137
138 BEGIN_EVENT_TABLE(MyPanel, wxPanel)
139 EVT_PAINT(MyPanel::OnPaint)
140 END_EVENT_TABLE()
141
142 // ----------------------------------------------------------------------------
143 // constants
144 // ----------------------------------------------------------------------------
145
146 // IDs for the controls and the menu commands
147 enum
148 {
149 // our menu items
150 Render_Load = 100,
151 Render_Unload,
152
153 // standard menu items
154 Render_Quit = wxID_EXIT,
155
156 // it is important for the id corresponding to the "About" command to have
157 // this standard value as otherwise it won't be handled properly under Mac
158 // (where it is special and put into the "Apple" menu)
159 Render_About = wxID_ABOUT
160 };
161
162 // ----------------------------------------------------------------------------
163 // event tables and other macros for wxWidgets
164 // ----------------------------------------------------------------------------
165
166 // the event tables connect the wxWidgets events with the functions (event
167 // handlers) which process them. It can be also done at run-time, but for the
168 // simple menu events like this the static method is much simpler.
169 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
170 EVT_MENU(Render_Load, MyFrame::OnLoad)
171 EVT_MENU(Render_Unload,MyFrame::OnUnload)
172 EVT_MENU(Render_Quit, MyFrame::OnQuit)
173
174 EVT_MENU(Render_About, MyFrame::OnAbout)
175 END_EVENT_TABLE()
176
177 // Create a new application object: this macro will allow wxWidgets to create
178 // the application object during program execution (it's better than using a
179 // static object for many reasons) and also implements the accessor function
180 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
181 // not wxApp)
182 IMPLEMENT_APP(MyApp)
183
184 // ============================================================================
185 // implementation
186 // ============================================================================
187
188 // ----------------------------------------------------------------------------
189 // the application class
190 // ----------------------------------------------------------------------------
191
192 // 'Main program' equivalent: the program execution "starts" here
193 bool MyApp::OnInit()
194 {
195 // create the main application window
196 new MyFrame;
197
198 return true;
199 }
200
201 // ----------------------------------------------------------------------------
202 // main frame
203 // ----------------------------------------------------------------------------
204
205 // frame constructor
206 MyFrame::MyFrame()
207 : wxFrame(NULL,
208 -1,
209 _T("Render wxWidgets Sample"),
210 wxPoint(50, 50),
211 wxSize(450, 340))
212 {
213 // set the frame icon
214 SetIcon(wxICON(sample));
215
216 #if wxUSE_MENUS
217 // create a menu bar
218 wxMenu *menuFile = new wxMenu;
219 menuFile->Append(Render_Load, _T("&Load renderer...\tCtrl-L"));
220 menuFile->Append(Render_Unload, _T("&Unload renderer\tCtrl-U"));
221 menuFile->Append(Render_Quit, _T("E&xit\tCtrl-Q"), _T("Quit this program"));
222
223 // the "About" item should be in the help menu
224 wxMenu *helpMenu = new wxMenu;
225 helpMenu->Append(Render_About, _T("&About...\tF1"), _T("Show about dialog"));
226
227 // now append the freshly created menu to the menu bar...
228 wxMenuBar *menuBar = new wxMenuBar();
229 menuBar->Append(menuFile, _T("&File"));
230 menuBar->Append(helpMenu, _T("&Help"));
231
232 // ... and attach this menu bar to the frame
233 SetMenuBar(menuBar);
234 #endif // wxUSE_MENUS
235
236 m_panel = new MyPanel(this);
237
238 #if wxUSE_STATUSBAR
239 // create a status bar just for fun (by default with 1 pane only)
240 CreateStatusBar(2);
241 SetStatusText(_T("Welcome to wxWidgets!"));
242 #endif // wxUSE_STATUSBAR
243
244 Show();
245 }
246
247 MyFrame::~MyFrame()
248 {
249 delete wxRendererNative::Set(NULL);
250 }
251
252
253 // event handlers
254
255 void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event))
256 {
257 static wxString s_name = _T("renddll");
258
259 wxString name = wxGetTextFromUser
260 (
261 _T("Name of the renderer to load:"),
262 _T("Render wxWidgets Sample"),
263 s_name,
264 this
265 );
266 if ( name.empty() )
267 {
268 // cancelled
269 return;
270 }
271
272 s_name = name;
273
274 wxRendererNative *renderer = wxRendererNative::Load(name);
275 if ( !renderer )
276 {
277 wxLogError(_T("Failed to load renderer \"%s\"."), name.c_str());
278 }
279 else // loaded ok
280 {
281 delete wxRendererNative::Set(renderer);
282
283 m_panel->Refresh();
284
285 wxLogStatus(this, _T("Successfully loaded the renderer \"%s\"."),
286 name.c_str());
287 }
288 }
289
290 void MyFrame::OnUnload(wxCommandEvent& WXUNUSED(event))
291 {
292 wxRendererNative *renderer = wxRendererNative::Set(NULL);
293 if ( renderer )
294 {
295 delete renderer;
296
297 m_panel->Refresh();
298
299 wxLogStatus(this, _T("Unloaded the previously loaded renderer."));
300 }
301 else
302 {
303 wxLogWarning(_T("No renderer to unload."));
304 }
305 }
306
307 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
308 {
309 // true is to force the frame to close
310 Close(true);
311 }
312
313 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
314 {
315 wxMessageBox(_T("Render sample shows how to use custom renderers.\n")
316 _T("\n")
317 _T("(c) 2003 Vadim Zeitlin"),
318 _T("About Render wxWidgets Sample"),
319 wxOK | wxICON_INFORMATION, this);
320 }
321