1 \section{Constraints overview
}\label{constraintsoverview
}
3 Classes:
\helpref{wxLayoutConstraints
}{wxlayoutconstraints
},
\helpref{wxIndividualLayoutConstraint
}{wxindividuallayoutconstraint
}.
5 {\bf Note:
} constraints are now deprecated and you should use
\helpref{sizers
}{sizeroverview
} instead.
7 Objects of class wxLayoutConstraint can be associated with a window to define
8 the way it is laid out, with respect to its siblings or the parent.
10 The class consists of the following eight constraints of class wxIndividualLayoutConstraint,
11 some or all of which should be accessed directly to set the appropriate
14 \begin{itemize
}\itemsep=
0pt
15 \item {\bf left:
} represents the left hand edge of the window
16 \item {\bf right:
} represents the right hand edge of the window
17 \item {\bf top:
} represents the top edge of the window
18 \item {\bf bottom:
} represents the bottom edge of the window
19 \item {\bf width:
} represents the width of the window
20 \item {\bf height:
} represents the height of the window
21 \item {\bf centreX:
} represents the horizontal centre point of the window
22 \item {\bf centreY:
} represents the vertical centre point of the window
25 The constraints are initially set to have the relationship wxUnconstrained,
26 which means that their values should be calculated by looking at known constraints.
27 To calculate the position and size of the control, the layout algorithm needs to
28 know exactly
4 constraints (as it has
4 numbers to calculate from them), so you
29 should always set exactly
4 of the constraints from the above table.
31 If you want the controls height or width to have the default value, you may use
32 a special value for the constraint: wxAsIs. If the constraint is wxAsIs, the
33 dimension will not be changed which is useful for the dialog controls which
34 often have the default size (e.g. the buttons whose size is determined by their
37 The constrains calculation is done in
\helpref{wxWindow::Layout
}{wxwindowlayout
}
38 function which evaluates constraints. To call it you can either call
39 \helpref{wxWindow::SetAutoLayout
}{wxwindowsetautolayout
} if the parent window
40 is a frame, panel or a dialog to tell default OnSize handlers to call Layout
41 automatically whenever the window size changes, or override OnSize and call
42 Layout yourself (note that you do have to call
43 \helpref{Layout
}{wxwindowlayout
} yourself if the parent window is not a
44 frame, panel or dialog).
46 \subsection{Constraint layout: more detail
}
48 By default, windows do not have a wxLayoutConstraints object. In this case, much layout
49 must be done explicitly, by performing calculations in OnSize members, except
50 for the case of frames that have exactly one subwindow (not counting toolbar and
51 statusbar which are also positioned by the frame automatically), where wxFrame::OnSize
52 takes care of resizing the child to always fill the frame.
54 To avoid the need for these rather awkward calculations, the user can create
55 a wxLayoutConstraints object and associate it with a window with wxWindow::SetConstraints.
56 This object contains a constraint for each of the window edges, two for the centre point,
57 and two for the window size. By setting some or all of these constraints appropriately,
58 the user can achieve quite complex layout by defining relationships between windows.
60 In wxWindows, each window can be constrained relative to either its
{\it
61 siblings
} on the same window, or the
{\it parent
}. The layout algorithm
62 therefore operates in a top-down manner, finding the correct layout for
63 the children of a window, then the layout for the grandchildren, and so
64 on. Note that this differs markedly from native Motif layout, where
65 constraints can ripple upwards and can eventually change the frame
66 window or dialog box size. We assume in wxWindows that the
{\it user
} is
67 always `boss' and specifies the size of the outer window, to which
68 subwindows must conform. Obviously, this might be a limitation in some
69 circumstances, but it suffices for most situations, and the
70 simplification avoids some of the nightmarish problems associated with
73 When the user sets constraints, many of the constraints for windows
74 edges and dimensions remain unconstrained. For a given window,
75 the wxWindow::Layout algorithm first resets all constraints
76 in all children to have unknown edge or dimension values, and then iterates through the constraints,
77 evaluating them. For unconstrained edges and dimensions, it
78 tries to find the value using known relationships that always hold. For example,
79 an unconstrained
{\it width
} may be calculated from the
{\it left
} and
{\it right edges
}, if
80 both are currently known. For edges and dimensions with user-supplied constraints, these
81 constraints are evaluated if the inputs of the constraint are known.
83 The algorithm stops when all child edges and dimension are known (success), or
84 there are unknown edges or dimensions but there has been no change in this cycle (failure).
86 It then sets all the window positions and sizes according to the values it has found.
88 Because the algorithm is iterative, the order in which constraints are considered is
89 irrelevant, however you may reduce the number of iterations (and thus speed up
90 the layout calculations) by creating the controls in such order that as many
91 constraints as possible can be calculated during the first iteration. For example, if
92 you have
2 buttons which you'd like to position in the lower right corner, it is
93 slightly more efficient to first create the second button and specify that its
94 right border IsSameAs(parent, wxRight) and then create the first one by
95 specifying that it should be LeftOf() the second one than to do in a more
96 natural left-to-right order.
98 \subsection{Window layout examples
}\label{layoutexamples
}
100 \subsubsection{Example
1: subwindow layout
}
102 This example specifies a panel and a window side by side,
103 with a text subwindow below it.
106 frame->panel = new wxPanel(frame, -
1, wxPoint(
0,
0), wxSize(
1000,
500),
0);
107 frame->scrollWindow = new MyScrolledWindow(frame, -
1, wxPoint(
0,
0), wxSize(
400,
400), wxRETAINED);
108 frame->text_window = new MyTextWindow(frame, -
1, wxPoint(
0,
250), wxSize(
400,
250));
110 // Set constraints for panel subwindow
111 wxLayoutConstraints *c1 = new wxLayoutConstraints;
113 c1->left.SameAs (frame, wxLeft);
114 c1->top.SameAs (frame, wxTop);
115 c1->right.PercentOf (frame, wxWidth,
50);
116 c1->height.PercentOf (frame, wxHeight,
50);
118 frame->panel->SetConstraints(c1);
120 // Set constraints for scrollWindow subwindow
121 wxLayoutConstraints *c2 = new wxLayoutConstraints;
123 c2->left.SameAs (frame->panel, wxRight);
124 c2->top.SameAs (frame, wxTop);
125 c2->right.SameAs (frame, wxRight);
126 c2->height.PercentOf (frame, wxHeight,
50);
128 frame->scrollWindow->SetConstraints(c2);
130 // Set constraints for text subwindow
131 wxLayoutConstraints *c3 = new wxLayoutConstraints;
132 c3->left.SameAs (frame, wxLeft);
133 c3->top.Below (frame->panel);
134 c3->right.SameAs (frame, wxRight);
135 c3->bottom.SameAs (frame, wxBottom);
137 frame->text_window->SetConstraints(c3);
140 \subsubsection{Example
2: panel item layout
}
142 This example sizes a button width to
80 percent of the panel width, and centres
143 it horizontally. A listbox and multitext item are placed below it. The listbox
144 takes up
40 percent of the panel width, and the multitext item takes up
145 the remainder of the width. Margins of
5 pixels are used.
148 // Create some panel items
149 wxButton *btn1 = new wxButton(frame->panel, -
1, "A button") ;
151 wxLayoutConstraints *b1 = new wxLayoutConstraints;
152 b1->centreX.SameAs (frame->panel, wxCentreX);
153 b1->top.SameAs (frame->panel, wxTop,
5);
154 b1->width.PercentOf (frame->panel, wxWidth,
80);
155 b1->height.PercentOf (frame->panel, wxHeight,
10);
156 btn1->SetConstraints(b1);
158 wxListBox *list = new wxListBox(frame->panel, -
1, "A list",
159 wxPoint(-
1, -
1), wxSize(
200,
100));
161 wxLayoutConstraints *b2 = new wxLayoutConstraints;
162 b2->top.Below (btn1,
5);
163 b2->left.SameAs (frame->panel, wxLeft,
5);
164 b2->width.PercentOf (frame->panel, wxWidth,
40);
165 b2->bottom.SameAs (frame->panel, wxBottom,
5);
166 list->SetConstraints(b2);
168 wxTextCtrl *mtext = new wxTextCtrl(frame->panel, -
1, "Multiline text", "Some text",
169 wxPoint(-
1, -
1), wxSize(
150,
100), wxTE_MULTILINE);
171 wxLayoutConstraints *b3 = new wxLayoutConstraints;
172 b3->top.Below (btn1,
5);
173 b3->left.RightOf (list,
5);
174 b3->right.SameAs (frame->panel, wxRight,
5);
175 b3->bottom.SameAs (frame->panel, wxBottom,
5);
176 mtext->SetConstraints(b3);