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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: msw/evtloop.cpp
3 // Purpose: implements wxEventLoop for MSW
4 // Author: Vadim Zeitlin
5 // Modified by:
6 // Created: 01.06.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2001 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
9 // License: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "evtloop.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #endif //WX_PRECOMP
33
34 #include "wx/evtloop.h"
35 #include "wx/window.h"
36 #include "wx/app.h"
37
38 #include "wx/msw/private.h"
39
40 // ----------------------------------------------------------------------------
41 // wxEventLoopImpl
42 // ----------------------------------------------------------------------------
43
44 class WXDLLEXPORT wxEventLoopImpl
45 {
46 public:
47 // ctor
48 wxEventLoopImpl() { SetExitCode(0); }
49
50 // process a message
51 void ProcessMessage(MSG *msg);
52
53 // generate an idle message, return TRUE if more idle time requested
54 bool SendIdleMessage();
55
56 // set/get the exit code
57 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
58 int GetExitCode() const { return m_exitcode; }
59
60 private:
61 // preprocess a message, return TRUE if processed (i.e. no further
62 // dispatching required)
63 bool PreProcessMessage(MSG *msg);
64
65 // the exit code of the event loop
66 int m_exitcode;
67 };
68
69 // ============================================================================
70 // wxEventLoopImpl implementation
71 // ============================================================================
72
73 // ----------------------------------------------------------------------------
74 // wxEventLoopImpl message processing
75 // ----------------------------------------------------------------------------
76
77 void wxEventLoopImpl::ProcessMessage(MSG *msg)
78 {
79 // give us the chance to preprocess the message first
80 if ( !PreProcessMessage(msg) )
81 {
82 // if it wasn't done, dispatch it to the corresponding window
83 ::TranslateMessage(msg);
84 ::DispatchMessage(msg);
85 }
86 }
87
88 bool wxEventLoopImpl::PreProcessMessage(MSG *msg)
89 {
90 HWND hWnd = msg->hwnd;
91 wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hWnd);
92
93 #if wxUSE_TOOLTIPS
94 // we must relay WM_MOUSEMOVE events to the tooltip ctrl if we want it to
95 // popup the tooltip bubbles
96 if ( wndThis && (msg->message == WM_MOUSEMOVE) )
97 {
98 wxToolTip *tt = wndThis->GetToolTip();
99 if ( tt )
100 {
101 tt->RelayEvent((WXMSG *)msg);
102 }
103 }
104 #endif // wxUSE_TOOLTIPS
105
106 // try translations first; find the youngest window with a translation
107 // table.
108 wxWindow *wnd;
109 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
110 {
111 if ( wnd->MSWTranslateMessage((WXMSG *)msg) )
112 return TRUE;
113 }
114
115 // Anyone for a non-translation message? Try youngest descendants first.
116 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
117 {
118 if ( wnd->MSWProcessMessage((WXMSG *)msg) )
119 return TRUE;
120 }
121
122 return FALSE;
123 }
124
125 // ----------------------------------------------------------------------------
126 // wxEventLoopImpl idle event processing
127 // ----------------------------------------------------------------------------
128
129 bool wxEventLoopImpl::SendIdleMessage()
130 {
131 wxIdleEvent event;
132
133 return wxTheApp->ProcessEvent(event) && event.MoreRequested();
134 }
135
136 // ============================================================================
137 // wxEventLoop implementation
138 // ============================================================================
139
140 // ----------------------------------------------------------------------------
141 // wxEventLoop running and exiting
142 // ----------------------------------------------------------------------------
143
144 wxEventLoop::~wxEventLoop()
145 {
146 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
147 }
148
149 bool wxEventLoop::IsRunning() const
150 {
151 return m_impl != NULL;
152 }
153
154 int wxEventLoop::Run()
155 {
156 // event loops are not recursive, you need to create another loop!
157 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
158
159 m_impl = new wxEventLoopImpl;
160
161 for ( ;; )
162 {
163 #if wxUSE_THREADS
164 wxMutexGuiLeaveOrEnter();
165 #endif // wxUSE_THREADS
166
167 // generate and process idle events for as long as we don't have
168 // anything else to do
169 while ( !Pending() && m_impl->SendIdleMessage() )
170 ;
171
172 // a message came or no more idle processing to do, sit in Dispatch()
173 // waiting for the next message
174 if ( !Dispatch() )
175 {
176 // we got WM_QUIT
177 break;
178 }
179 }
180
181 int exitcode = m_impl->GetExitCode();
182 delete m_impl;
183 m_impl = NULL;
184
185 return exitcode;
186 }
187
188 void wxEventLoop::Exit(int rc)
189 {
190 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
191
192 m_impl->SetExitCode(rc);
193
194 ::PostQuitMessage(rc);
195 }
196
197 // ----------------------------------------------------------------------------
198 // wxEventLoop message processing dispatching
199 // ----------------------------------------------------------------------------
200
201 bool wxEventLoop::Pending() const
202 {
203 MSG msg;
204 return ::PeekMessage(&msg, 0, 0, 0, PM_NOREMOVE) != 0;
205 }
206
207 bool wxEventLoop::Dispatch()
208 {
209 wxCHECK_MSG( IsRunning(), FALSE, _T("can't call Dispatch() if not running") );
210
211 MSG msg;
212 BOOL rc = ::GetMessage(&msg, (HWND) NULL, 0, 0);
213
214 if ( rc == 0 )
215 {
216 // got WM_QUIT
217 return FALSE;
218 }
219
220 if ( rc == -1 )
221 {
222 // should never happen, but let's test for it nevertheless
223 wxLogLastError(wxT("GetMessage"));
224
225 // still break from the loop
226 return FALSE;
227 }
228
229 #if wxUSE_THREADS
230 wxASSERT_MSG( wxThread::IsMain(),
231 wxT("only the main thread can process Windows messages") );
232
233 static bool s_hadGuiLock = TRUE;
234 static wxMsgArray s_aSavedMessages;
235
236 // if a secondary thread owning the mutex is doing GUI calls, save all
237 // messages for later processing - we can't process them right now because
238 // it will lead to recursive library calls (and we're not reentrant)
239 if ( !wxGuiOwnedByMainThread() )
240 {
241 s_hadGuiLock = FALSE;
242
243 // leave out WM_COMMAND messages: too dangerous, sometimes
244 // the message will be processed twice
245 if ( !wxIsWaitingForThread() ||
246 s_currentMsg.message != WM_COMMAND )
247 {
248 s_aSavedMessages.Add(s_currentMsg);
249 }
250
251 return TRUE;
252 }
253 else
254 {
255 // have we just regained the GUI lock? if so, post all of the saved
256 // messages
257 //
258 // FIXME of course, it's not _exactly_ the same as processing the
259 // messages normally - expect some things to break...
260 if ( !s_hadGuiLock )
261 {
262 s_hadGuiLock = TRUE;
263
264 size_t count = s_aSavedMessages.Count();
265 for ( size_t n = 0; n < count; n++ )
266 {
267 MSG& msg = s_aSavedMessages[n];
268 m_impl->ProcessMessage(&msg);
269 }
270
271 s_aSavedMessages.Empty();
272 }
273 }
274 #endif // wxUSE_THREADS
275
276 m_impl->ProcessMessage(&msg);
277
278 return TRUE;
279 }
280