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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: platdetails.h
3 // Purpose: Platform details page of the Doxygen manual
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9
10 /**
11
12 @page page_port Platform Details
13
14 @tableofcontents
15
16 wxWidgets defines a common API across platforms, but uses the native graphical
17 user interface (GUI) on each platform, so your program will take on the native
18 look and feel that users are familiar with. Unfortunately native toolkits and
19 hardware do not always support the functionality that the wxWidgets API
20 requires. This chapter collects notes about differences among supported
21 platforms and ports.
22
23
24
25 @section page_port_wxgtk wxGTK
26
27 @htmlonly<div class="logo">@endhtmlonly
28 @image html logo_gtk.png
29 @htmlonly</div>@endhtmlonly
30
31 wxGTK is a port of wxWidgets using the GTK+ library. It makes use of GTK+'s
32 native widgets wherever possible and uses wxWidgets' generic controls when
33 needed. GTK+ itself has been ported to a number of systems, but so far only the
34 original X11 version is supported. Support for other GTK+ backends is planned,
35 such as the new DirectFB backend.
36
37 All work is being done on GTK+ version 2.0 and above. Support for GTK+ 1.2 will
38 be deprecated in a later release.
39
40 You will need GTK+ 2.6 or higher which is available from:
41
42 http://www.gtk.org
43
44 The newer version of GTK+ you use, the more native widgets and features will be
45 utilized. We have gone to great lengths to allow compiling wxWidgets
46 applications with the latest version of GTK+, with the resulting binary working
47 on systems even with a much earlier version of GTK+. You will have to ensure
48 that the application is launched with lazy symbol binding for that.
49
50 In order to configure wxWidgets to compile wxGTK you will need use the
51 @c --with-gtk argument to the @c configure script. This is the default for many
52 systems.
53
54 GTK+ 1.2 can still be used, albeit discouraged. For that you can pass
55 @c --with-gtk=1 to the @c configure script.
56
57 Support for GTK+ 3 is available starting with wxWidgets 2.9.4, use @c configure
58 option @c --with-gtk=3 to enable it. It is still under development and may have
59 significant bugs or missing features, and should be considered experimental.
60
61 For further information, please see the files in @c docs/gtk in the
62 distribution.
63
64
65
66 @section page_port_wxosx wxOSX
67
68 @htmlonly<div class="logo">@endhtmlonly
69 @image html logo_osxleopard.png
70 @htmlonly</div>@endhtmlonly
71
72 @subsection page_port_wxosx_carbon wxOSX/Carbon
73
74 wxOSX/Carbon is a port of wxWidgets for the Macintosh OS platform. Currently
75 MacOS X 10.5 or higher are supported. wxOSX/Carbon can be compiled both using
76 Apple's command line developer tools as well as Apple's Xcode IDE. wxOSX/Carbon
77 supports both the Intel and PowerPC architectures and can be used to produce
78 "universal binaries" in order create application which can run both
79 architecture. Unfortunately, wxOSX/Carbon does not support any 64-bit
80 architecture since Apple decided not to port its Carbon API entirely to 64-bit.
81
82 @note Carbon has been deprecated by Apple as of OS X 10.5 and will likely be
83 removed entirely in a future OS version. It's recommended you look into
84 switching your app over to wxOSX/Cocoa as soon as possible.
85
86 For further information, please see the files in @c docs/osx in the
87 distribution.
88
89
90
91 @subsection page_port_wxosx_cocoa wxOSX/Cocoa
92
93 wxOSX/Cocoa is another port of wxWidgets for the Macintosh OS platform.
94 Currently MacOS X 10.5 or higher are supported. In contrast to wxOSX/Carbon,
95 it uses the Cocoa API in place of Carbon. Much work has gone into this port
96 and many controls are functional, but the port has not reached the maturity of
97 the wxOSX/Carbon port yet. It is possible to use wxOSX/Cocoa on 64-bit
98 architectures.
99
100 In order to configure wxWidgets to compile wxOSX/Cocoa you will need to type:
101
102 @verbatim configure --with-osx_cocoa @endverbatim
103
104 For further information, please see the files in @c docs/osx in the
105 distribution.
106
107 @note There was a previous effort towards a Cocoa port called wxCocoa, which
108 was implemented totally with Cocoa API unlike the OSX/Cocoa port which uses OS
109 X C APIs to share code, and while it is no longer being actively developed,
110 docs for it are available in @c docs/cocoa in the distribution.
111
112
113
114 @section page_port_wxos2 wxOS2
115
116 wxOS2 is a port of wxWidgets for the IBM OS/2 Warp3 and Warp4 platforms.
117 This port is currently under construction and in beta phase.
118
119 For further information, please see the files in @c docs/os2
120 in the distribution.
121
122
123
124 @section page_port_wxx11 wxX11
125
126 @htmlonly<div class="logo">@endhtmlonly
127 @image html logo_x11.png
128 @htmlonly</div>@endhtmlonly
129
130 wxX11 is a port of wxWidgets using X11 (The X Window System) as the underlying
131 graphics backend. wxX11 draws its widgets using the wxUniversal widget set
132 which is now part of wxWidgets. wxX11 is well-suited for a number of special
133 applications such as those running on systems with few resources (PDAs) or for
134 applications which need to use a special themed look.
135
136 In order to configure wxWidgets to compile wxX11 you will need to type:
137
138 @verbatim configure --with-x11 --with-universal @endverbatim
139
140 For further information, please see the files in @c docs/x11 in the
141 distribution. There is also a page on the use of wxWidgets for embedded
142 applications on the wxWidgets web site.
143
144
145
146 @section page_port_wxmotif wxMotif
147
148 @htmlonly<div class="logo">@endhtmlonly
149 @image html logo_motif.png
150 @htmlonly</div>@endhtmlonly
151
152 wxMotif is a port of wxWidgets for X11 systems using Motif libraries. Motif
153 libraries provide a clean and fast user interface at the expense of the beauty
154 and candy of newer interfaces like GTK.
155
156 For further information, please see the files in @c docs/motif in the
157 distribution.
158
159
160
161 @section page_port_wxmsw wxMSW
162
163 @htmlonly<div class="logo">@endhtmlonly
164 @image html logo_win.png
165 @htmlonly</div>@endhtmlonly
166
167 wxMSW is a port of wxWidgets for the Windows platforms including Windows 95,
168 98, ME, 2000, NT, XP and Vista in ANSI and Unicode modes (for Windows 9x and ME
169 through the MSLU extension library). wxMSW ensures native look and feel for XP
170 when using wxWidgets version 2.3.3 or higher. wxMSW can be compiled with a
171 great variety of compilers including Microsoft Studio VC++, Borland 5.5,
172 MinGW32, Cygwin and Watcom as well as cross-compilation with a Linux-hosted
173 MinGW32 tool chain.
174
175 For further information, please see the files in docs/msw in the distribution.
176
177 @subsection page_port_wxmsw_themedborders Themed Borders
178
179 Starting with wxWidgets 2.8.5, you can specify the @c wxBORDER_THEME style to
180 have wxWidgets use a themed border. Using the default XP theme, this is a thin
181 1-pixel blue border, with an extra 1-pixel border in the window client
182 background colour (usually white) to separate the client area's scrollbars from
183 the border.
184
185 If you don't specify a border style for a wxTextCtrl in rich edit mode,
186 wxWidgets now gives the control themed borders automatically, where previously
187 they would take the Windows 95-style sunken border. Other native controls such
188 as wxTextCtrl in non-rich edit mode, and wxComboBox already paint themed
189 borders where appropriate. To use themed borders on other windows, such as
190 wxPanel, pass the @c wxBORDER_THEME style, or (apart from wxPanel) pass no
191 border style.
192
193 In general, specifying @c wxBORDER_THEME will cause a border of some kind to be
194 used, chosen by the platform and control class. To leave the border decision
195 entirely to wxWidgets, pass @c wxBORDER_DEFAULT. This is not to be confused
196 with specifying @c wxBORDER_NONE, which says that there should definitely be
197 @e no border.
198
199 @subsubsection page_port_wxmsw_themedborders_details Internal Border Implementation
200
201 The way that wxMSW decides whether to apply a themed border is as follows. The
202 theming code calls wxWindow::GetBorder() to obtain a border. If no border style
203 has been passed to the window constructor, GetBorder() calls GetDefaultBorder()
204 for this window. If wxBORDER_THEME was passed to the window constructor,
205 GetBorder() calls GetDefaultBorderForControl().
206
207 The implementation of wxWindow::GetDefaultBorder() on wxMSW calls
208 wxWindow::CanApplyThemeBorder() which is a virtual function that tells
209 wxWidgets whether a control can have a theme applied explicitly (some native
210 controls already paint a theme in which case we should not apply it ourselves).
211 Note that wxPanel is an exception to this rule because in many cases we wish to
212 create a window with no border (for example, notebook pages). So wxPanel
213 overrides GetDefaultBorder() in order to call the generic
214 wxWindowBase::GetDefaultBorder(), returning wxBORDER_NONE.
215
216 @subsection page_port_wxmsw_wince wxWinCE
217
218 wxWinCE is the name given to wxMSW when compiled on Windows CE devices; most of
219 wxMSW is common to Win32 and Windows CE but there are some simplifications,
220 enhancements, and differences in behaviour.
221
222 For building instructions, see docs/msw/wince in the distribution, also the
223 section about Visual Studio 2005 project files below. The rest of this section
224 documents issues you need to be aware of when programming for Windows CE
225 devices.
226
227 @subsubsection page_port_wxmsw_wince_ General Issues for wxWinCE
228
229 Mobile applications generally have fewer features and simpler user interfaces.
230 Simply omit whole sizers, static lines and controls in your dialogs, and use
231 comboboxes instead of listboxes where appropriate. You also need to reduce the
232 amount of spacing used by sizers, for which you can use a macro such as this:
233
234 @code
235 #if defined(__WXWINCE__)
236 #define wxLARGESMALL(large,small) small
237 #else
238 #define wxLARGESMALL(large,small) large
239 #endif
240
241 // Usage
242 topsizer->Add( CreateTextSizer( message ), 0, wxALL, wxLARGESMALL(10,0) );
243 @endcode
244
245 There is only ever one instance of a Windows CE application running, and
246 wxWidgets will take care of showing the current instance and shutting down the
247 second instance if necessary.
248
249 You can test the return value of wxSystemSettings::GetScreenType() for a
250 qualitative assessment of what kind of display is available, or use
251 wxGetDisplaySize() if you need more information.
252
253 You can also use wxGetOsVersion to test for a version of Windows CE at run-time
254 (see the next section). However, because different builds are currently
255 required to target different kinds of device, these values are hard-wired
256 according to the build, and you cannot dynamically adapt the same executable
257 for different major Windows CE platforms. This would require a different
258 approach to the way wxWidgets adapts its behaviour (such as for menubars) to
259 suit the style of device.
260
261 See the "Life!" example (demos/life) for an example of an application that has
262 been tailored for PocketPC and Smartphone use.
263
264 @note Don't forget to have this line in your .rc file,
265 as for desktop Windows applications:
266
267 @verbatim #include "wx/msw/wx.rc" @endverbatim
268
269 @subsubsection page_port_wxmsw_wince_sdk Testing for WinCE SDKs
270
271 Use these preprocessor symbols to test for the different types of devices:
272
273 @li @b __SMARTPHONE__ Generic mobile devices with phone buttons and a small display
274 @li @b __PDA__ Generic mobile devices with no phone
275 @li @b __HANDHELDPC__ Generic mobile device with a keyboard
276 @li @b __WXWINCE__ Microsoft-powered Windows CE devices, whether PocketPC, Smartphone or Standard SDK
277 @li @b WIN32_PLATFORM_WFSP Microsoft-powered smartphone
278 @li @b __POCKETPC__ Microsoft-powered PocketPC devices with touch-screen
279 @li @b __WINCE_STANDARDSDK__ Microsoft-powered Windows CE devices, for generic Windows CE applications
280 @li @b __WINCE_NET__ Microsoft-powered Windows CE .NET devices (_WIN32_WCE is 400 or greater)
281
282 wxGetOsVersion() will return these values:
283
284 @li @b wxWINDOWS_POCKETPC The application is running under PocketPC.
285 @li @b wxWINDOWS_SMARTPHONE The application is running under Smartphone.
286 @li @b wxWINDOWS_CE The application is running under Windows CE (built with the Standard SDK).
287
288 @subsubsection page_port_wxmsw_wince_sizing Window sizing in wxWinCE
289
290 Top level windows (dialogs, frames) are created always full-screen. Fit() of
291 sizers will not rescale top level windows but instead will scale window
292 content.
293
294 If the screen orientation changes, the windows will automatically be resized so
295 no further action needs to be taken (unless you want to change the layout
296 according to the orientation, which you could detect in idle time, for
297 example). When input panel (SIP) is shown, top level windows (frames and
298 dialogs) resize accordingly (see wxTopLevelWindow::HandleSettingChange()).
299
300 @subsubsection page_port_wxmsw_wince_toplevel Closing Top-level Windows in wxWinCE
301
302 You won't get a wxCloseEvent when the user clicks on the X in the titlebar on
303 Smartphone and PocketPC; the window is simply hidden instead. However the
304 system may send the event to force the application to close down.
305
306 @subsubsection page_port_wxmsw_wince_hibernation Hibernation in wxWinCE
307
308 Smartphone and PocketPC will send a @c wxEVT_HIBERNATE to the application
309 object in low memory conditions. Your application should release memory and
310 close dialogs, and wake up again when the next @c wxEVT_ACTIVATE or
311 @c wxEVT_ACTIVATE_APP message is received. (@c wxEVT_ACTIVATE_APP is generated
312 whenever a @c wxEVT_ACTIVATE event is received in Smartphone and PocketPC,
313 since these platforms do not support @c WM_ACTIVATEAPP.)
314
315 @subsubsection page_port_wxmsw_wince_hwbutt Hardware Buttons in wxWinCE
316
317 Special hardware buttons are sent to a window via the @c wxEVT_HOTKEY event
318 under Smartphone and PocketPC. You should first register each required button
319 with wxWindow::RegisterHotKey(), and unregister the button when you're done
320 with it. For example:
321
322 @code
323 win->RegisterHotKey(0, wxMOD_WIN, WXK_SPECIAL1);
324 win->UnregisterHotKey(0);
325 @endcode
326
327 You may have to register the buttons in a @c wxEVT_ACTIVATE event handler since
328 other applications will grab the buttons.
329
330 There is currently no method of finding out the names of the special buttons or
331 how many there are.
332
333 @subsubsection page_port_wxmsw_wince_dialogs Dialogs in wxWinCE
334
335 PocketPC dialogs have an OK button on the caption, and so you should generally
336 not repeat an OK button on the dialog. You can add a Cancel button if
337 necessary, but some dialogs simply don't offer you the choice (the guidelines
338 recommend you offer an Undo facility to make up for it). When the user clicks
339 on the OK button, your dialog will receive a @c wxID_OK event by default. If
340 you wish to change this, call wxDialog::SetAffirmativeId() with the required
341 identifier to be used. Or, override wxDialog::DoOK() (return @false to have
342 wxWidgets simply call Close to dismiss the dialog).
343
344 Smartphone dialogs do @e not have an OK button on the caption, and are closed
345 using one of the two menu buttons. You need to assign these using
346 wxTopLevelWindow::SetLeftMenu and wxTopLevelWindow::SetRightMenu(), for
347 example:
348
349 @code
350 #ifdef __SMARTPHONE__
351 SetLeftMenu(wxID_OK);
352 SetRightMenu(wxID_CANCEL, _("Cancel"));
353 #elif defined(__POCKETPC__)
354 // No OK/Cancel buttons on PocketPC, OK on caption will close
355 #else
356 topsizer->Add( CreateButtonSizer( wxOK|wxCANCEL ), 0, wxEXPAND | wxALL, 10 );
357 #endif
358 @endcode
359
360 For implementing property sheets (flat tabs), use a wxNotebook with
361 @c wxNB_FLAT|wxNB_BOTTOM and have the notebook left, top and right sides
362 overlap the dialog by about 3 pixels to eliminate spurious borders. You can do
363 this by using a negative spacing in your sizer Add() call. The cross-platform
364 property sheet dialog wxPropertySheetDialog is provided, to show settings in
365 the correct style on PocketPC and on other platforms.
366
367 Notifications (bubble HTML text with optional buttons and links) will also be
368 implemented in the future for PocketPC.
369
370 Modeless dialogs probably don't make sense for PocketPC and Smartphone, since
371 frames and dialogs are normally full-screen, and a modeless dialog is normally
372 intended to co-exist with the main application frame.
373
374 @subsubsection page_port_wxmsw_wince_ppc Menubars and Toolbars in PocketPC
375
376 On PocketPC, a frame must always have a menubar, even if it's empty. An empty
377 menubar/toolbar is automatically provided for dialogs, to hide any existing
378 menubar for the duration of the dialog.
379
380 Menubars and toolbars are implemented using a combined control, but you can use
381 essentially the usual wxWidgets API; wxWidgets will combine the menubar and
382 toolbar. However, there are some restrictions:
383
384 @li You must create the frame's primary toolbar with wxFrame::CreateToolBar(),
385 because this uses the special wxToolMenuBar class (derived from wxToolBar)
386 to implement the combined toolbar and menubar. Otherwise, you can create
387 and manage toolbars using the wxToolBar class as usual, for example to
388 implement an optional formatting toolbar above the menubar as Pocket Word
389 does. But don't assign a wxToolBar to a frame using SetToolBar - you should
390 always use CreateToolBar for the main frame toolbar.
391 @li Deleting and adding tools to wxToolMenuBar after Realize is called is not
392 supported.
393 @li For speed, colours are not remapped to the system colours as they are in
394 wxMSW. Provide the tool bitmaps either with the correct system button
395 background, or with transparency (for example, using XPMs).
396 @li Adding controls to wxToolMenuBar is not supported. However, wxToolBar
397 supports controls.
398
399 Unlike in all other ports, a wxDialog has a wxToolBar automatically created for
400 you. You may either leave it blank, or access it with wxDialog::GetToolBar()
401 and add buttons, then calling wxToolBar::Realize(). You cannot set or recreate
402 the toolbar.
403
404 @subsubsection page_port_wxmsw_wince_smart Menubars and Toolbars in Smartphone
405
406 On Smartphone, there are only two menu buttons, so a menubar is simulated using
407 a nested menu on the right menu button. Any toolbars are simply ignored on
408 Smartphone.
409
410 @subsubsection page_port_wxmsw_wince_closing Closing Windows in wxWinCE
411
412 The guidelines state that applications should not have a Quit menu item, since
413 the user should not have to know whether an application is in memory or not.
414 The close button on a window does not call the window's close handler; it
415 simply hides the window. However, the guidelines say that the Ctrl+Q
416 accelerator can be used to quit the application, so wxWidgets defines this
417 accelerator by default and if your application handles wxID_EXIT, it will do
418 the right thing.
419
420 @subsubsection page_port_wxmsw_wince_ctx Context Menus in wxWinCE
421
422 To enable context menus in PocketPC, you currently need to call
423 wxWindow::EnableContextMenu(), a wxWinCE-only function. Otherwise the context
424 menu event (wxContextMenuEvent) will never be sent. This API is subject to
425 change.
426
427 Context menus are not supported in Smartphone.
428
429 @subsubsection page_port_wxmsw_wince_ctrl Control Differences on wxWinCE
430
431 These controls and styles are specific to wxWinCE:
432
433 @li wxTextCtrl The @c wxTE_CAPITALIZE style causes a CAPEDIT control to be
434 created, which capitalizes the first letter.
435
436 These controls are missing from wxWinCE:
437
438 @li MDI classes MDI is not supported under Windows CE.
439 @li wxMiniFrame Not supported under Windows CE.
440
441 Tooltips are not currently supported for controls, since on PocketPC controls
442 with tooltips are distinct controls, and it will be hard to add dynamic tooltip
443 support.
444
445 Control borders on PocketPC and Smartphone should normally be specified with
446 @c wxBORDER_SIMPLE instead of @c wxBORDER_SUNKEN. Controls will usually adapt
447 appropriately by virtue of their GetDefaultBorder() function, but if you wish
448 to specify a style explicitly you can use @c wxDEFAULT_CONTROL_BORDER which
449 will give a simple border on PocketPC and Smartphone, and the sunken border on
450 other platforms.
451
452 @subsubsection page_port_wxmsw_wince_help Online Help in wxWinCE
453
454 You can use the help controller wxWinceHelpController which controls simple
455 @c .htm files, usually installed in the Windows directory. See the Windows CE
456 reference for how to format the HTML files.
457
458 @subsubsection page_port_wxmsw_wince_install Installing your PocketPC and Smartphone Applications
459
460 To install your application, you need to build a CAB file using the parameters
461 defined in a special .inf file. The CabWiz program in your SDK will compile the
462 CAB file from the .inf file and files that it specifies.
463
464 For delivery, you can simply ask the user to copy the CAB file to the device
465 and execute the CAB file using File Explorer. Or, you can write a program for
466 the desktop PC that will find the ActiveSync Application Manager and install
467 the CAB file on the device, which is obviously much easier for the user.
468
469 Here are some links that may help.
470
471 @li A setup builder that takes CABs and builds a setup program is at
472 http://www.eskimo.com/~scottlu/win/index.html.
473 @li Sample installation files can be found in
474 <tt>Windows CE Tools/wce420/POCKET PC 2003/Samples/Win32/AppInst</tt>.
475 @li An installer generator using wxPython can be found at
476 http://ppcquicksoft.iespana.es/ppcquicksoft/myinstall.html.
477 @li Miscellaneous Windows CE resources can be found at
478 http://www.orbworks.com/pcce/resources.html.
479 @li Installer creation instructions with a setup.exe for installing to PPC can be found at
480 http://www.pocketpcdn.com/articles/creatingsetup.html.
481 @li Microsoft instructions are at
482 http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnce30/html/appinstall30.asp?frame=true
483 @li Troubleshooting WinCE application installations:
484 http://support.microsoft.com/default.aspx?scid=KB;en-us;q181007
485
486 You may also check out <tt>demos/life/setup/wince</tt> which contains scripts
487 to create a PocketPC installation for ARM-based devices. In particular,
488 @c build.bat builds the distribution and copies it to a directory called
489 @c Deliver.
490
491 @subsubsection page_port_wxmsw_wince_filedlg wxFileDialog in PocketPC
492
493 Allowing the user to access files on memory cards, or on arbitrary parts of the
494 filesystem, is a pain; the standard file dialog only shows folders under My
495 Documents or folders on memory cards (not the system or card root directory,
496 for example). This is a known problem for PocketPC developers.
497
498 If you need a file dialog that allows access to all folders, you can use
499 wxGenericFileDialog instead. You will need to include @c wx/generic/filedlgg.h.
500
501 @subsubsection page_port_wxmsw_wince_evc Embedded Visual C++ Issues
502
503 <b>Run-time type information</b>
504
505 If you wish to use runtime type information (RTTI) with eVC++ 4, you need to
506 download an extra library, @c ccrtrtti.lib, and link with it. At the time of
507 writing you can get it from here:
508
509 @verbatim
510 http://support.microsoft.com/kb/830482/en-us
511 @endverbatim
512
513 Otherwise you will get linker errors similar to this:
514
515 @verbatim
516 wxwince26d.lib(control.obj) : error LNK2001: unresolved external symbol "const type_info::`vftable'" (??_7type_info@@6B@)
517 @endverbatim
518
519 <b>Windows Mobile 5.0 emulator</b>
520
521 Note that there is no separate emulator configuration for Windows Mobile 5.0:
522 the emulator runs the ARM code directly.
523
524 <b>Visual Studio 2005 project files</b>
525
526 Unfortunately, Visual Studio 2005, required to build Windows Mobile 5.0
527 applications, doesn't do a perfect job of converting the project files from
528 eVC++ format.
529
530 When you have converted the wxWidgets workspace, edit the configuration
531 properties for each configuration and in the Librarian, add a relative path
532
533 @verbatim ..\..\lib @endverbatim
534
535 to each library path. For example:
536
537 @verbatim ..\$(PlatformName)\$(ConfigurationName)\wx_mono.lib @endverbatim
538
539 Then, for a sample you want to compile, edit the configuration properties
540 and make sure
541
542 @verbatim ..\..\lib\$(PlatformName)\$(ConfigurationName) @endverbatim
543
544 is in the Linker/General/Additional Library Directories property. Also change
545 the Linker/Input/Additional Dependencies property to something like
546
547 @verbatim
548 coredll.lib wx_mono.lib wx_wxjpeg.lib wx_wxpng.lib wx_wxzlib.lib wx_wxexpat.lib commctrl.lib winsock.lib wininet.lib
549 @endverbatim
550
551 since the library names in the wxWidgets workspace were changed by VS 2005.
552
553 Alternately, you could edit all the names to be identical to the original eVC++
554 names, but this will probably be more fiddly.
555
556 @subsubsection page_port_wxmsw_wince_issues Remaining Issues
557
558 These are some of the remaining problems to be sorted out, and features
559 to be supported.
560
561 @li <b>Windows Mobile 5 issues.</b> It is not possible to get the HMENU for
562 the command bar on Mobile 5, so the menubar functions need to be rewritten
563 to get the individual menus without use of a menubar handle. Also the
564 new Mobile 5 convention of using only two menus (and no bitmap buttons) needs to be
565 considered.
566 @li <b>Sizer speed.</b> Particularly for dialogs containing notebooks,
567 layout seems slow. Some analysis is required.
568 @li <b>Notification boxes.</b> The balloon-like notification messages, and their
569 icons, should be implemented. This will be quite straightforward.
570 @li <b>SIP size.</b> We need to be able to get the area taken up by the SIP (input panel),
571 and the remaining area, by calling SHSipInfo. We also may need to be able to show and hide
572 the SIP programmatically, with SHSipPreference. See also the <em>Input Dialogs</em> topic in
573 the <em>Programming Windows CE</em> guide for more on this, and how to have dialogs
574 show the SIP automatically using the @c WC_SIPREF control.
575 @li <b>wxStaticBitmap.</b> The About box in the "Life!" demo shows a bitmap that is
576 the correct size on the emulator, but too small on a VGA Pocket Loox device.
577 @li <b>wxStaticLine.</b> Lines don't show up, and the documentation suggests that
578 missing styles are implemented with @c WM_PAINT.
579 @li <b>HTML control.</b> PocketPC has its own HTML control which can be used for showing
580 local pages or navigating the web. We should create a version of wxHtmlWindow that uses this
581 control, or have a separately-named control (wxHtmlCtrl), with a syntax as close as possible
582 to wxHtmlWindow.
583 @li <b>Tooltip control.</b> PocketPC uses special TTBUTTON and TTSTATIC controls for adding
584 tooltips, with the tooltip separated from the label with a double tilde. We need to support
585 this using SetToolTip.(Unfortunately it does not seem possible to dynamically remove the tooltip,
586 so an extra style may be required.)
587 @li <b>Focus.</b> In the wxPropertySheetDialog demo on Smartphone, it's not possible to navigate
588 between controls. The focus handling in wxWidgets needs investigation. See in particular
589 src/common/containr.cpp, and note that the default OnActivate handler in src/msw/toplevel.cpp
590 sets the focus to the first child of the dialog.
591 @li <b>OK button.</b> We should allow the OK button on a dialog to be optional, perhaps
592 by using @c wxCLOSE_BOX to indicate when the OK button should be displayed.
593 @li <b>Dynamic adaptation.</b> We should probably be using run-time tests more
594 than preprocessor tests, so that the same WinCE application can run on different
595 versions of the operating system.
596 @li <b>Modeless dialogs.</b> When a modeless dialog is hidden with the OK button, it doesn't restore the
597 frame's menubar. See for example the find dialog in the dialogs sample. However, the menubar is restored
598 if pressing Cancel (the window is closed). This reflects the fact that modeless dialogs are
599 not very useful on Windows CE; however, we could perhaps destroy/restore a modeless dialog's menubar
600 on deactivation and activation.
601 @li <b>Home screen plugins.</b> Figure out how to make home screen plugins for use with wxWidgets
602 applications (see http://www.codeproject.com/ce/CTodayWindow.asp for inspiration).
603 Although we can't use wxWidgets to create the plugin (too large), we could perhaps write
604 a generic plugin that takes registry information from a given application, with
605 options to display information in a particular way using icons and text from
606 a specified location.
607 @li <b>Further abstraction.</b> We should be able to abstract away more of the differences
608 between desktop and mobile applications, in particular for sizer layout.
609 @li <b>Dialog captions.</b> The blue, bold captions on dialogs - with optional help button -
610 should be catered for, either by hard-wiring the capability into all dialogs and panels,
611 or by providing a standard component and sizer.
612
613
614
615 @section page_port_nativedocs Native Toolkit Documentation
616
617 It's sometimes useful to interface directly with the underlying toolkit
618 used by wxWidgets to e.g. use toolkit-specific features.
619 In such case (or when you want to e.g. write a port-specific patch) it can be
620 necessary to use the underlying toolkit API directly:
621
622 - wxMSW port uses win32 API: see MSDN docs at http://msdn2.microsoft.com/en-us/library/ms649779.aspx
623 - wxGTK port uses GTK+ and other lower-level libraries; see
624 - GTK+ docs at http://library.gnome.org/devel/gtk/unstable/
625 - GDK docs at http://library.gnome.org/devel/gdk/unstable/
626 - GLib docs at http://library.gnome.org/devel/glib/unstable/
627 - GObject docs at http://library.gnome.org/devel/gobject/unstable/
628 - Pango docs at http://library.gnome.org/devel/pango/unstable/
629 - wxMac port uses the Carbon API: see Carbon docs at http://developer.apple.com/carbon
630 - wxCocoa port uses the Cocoa API: see Cocoa docs at http://developer.apple.com/cocoa
631
632 */