1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: Dynamic library management
4 // Author: Guilhem Lavaux
8 // Copyright: (c) Guilhem Lavaux
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
21 # pragma implementation "dynlib.h"
24 #include "wx/wxprec.h"
30 #if wxUSE_DYNLIB_CLASS
32 #include "wx/dynlib.h"
33 #include "wx/filefn.h"
36 #include "wx/tokenzr.h"
38 // ----------------------------------------------------------------------------
39 // conditional compilation
40 // ----------------------------------------------------------------------------
42 #if defined(HAVE_DLOPEN)
43 # define wxDllOpen(lib) dlopen(lib.fn_str(), RTLD_NOW/*RTLD_LAZY*/)
44 # define wxDllGetSymbol(handle, name) dlsym(handle, name.mb_str())
45 # define wxDllClose dlclose
46 #elif defined(HAVE_SHL_LOAD)
47 # define wxDllOpen(lib) shl_load(lib.fn_str(), BIND_DEFERRED, 0)
48 # define wxDllClose shl_unload
50 static inline void *wxDllGetSymbol(shl_t handle
, const wxString
& name
)
53 if ( shl_findsym(&handle
, name
.mb_str(), TYPE_UNDEFINED
, &sym
) == 0 )
58 #elif defined(__WINDOWS__)
61 // using LoadLibraryEx under Win32 to avoid name clash with LoadLibrary
63 # define wxDllOpen(lib) ::LoadLibraryEx(lib, 0, 0)
65 # define wxDllOpen(lib) ::LoadLibrary(lib)
67 # define wxDllGetSymbol(handle, name) ::GetProcAddress(handle, name)
68 # define wxDllClose ::FreeLibrary
70 # error "Don't know how to load shared libraries on this platform."
73 // ---------------------------------------------------------------------------
75 // ---------------------------------------------------------------------------
77 wxLibraries wxTheLibraries
;
79 // ----------------------------------------------------------------------------
81 // ----------------------------------------------------------------------------
83 // construct the full name from the base shared object name: adds a .dll
84 // suffix under Windows or .so under Unix
85 static wxString
ConstructLibraryName(const wxString
& basename
)
87 wxString
fullname(basename
);
90 # if defined(__HPUX__)
95 #elif defined(__WINDOWS__)
102 // ============================================================================
104 // ============================================================================
107 // ---------------------------------------------------------------------------
108 // wxLibrary (one instance per dynamic library)
109 // ---------------------------------------------------------------------------
111 wxLibrary::wxLibrary(wxDllType handle
)
113 typedef wxClassInfo
*(*t_get_first
)(void);
114 t_get_first get_first
;
118 // Some system may use a local heap for library.
119 get_first
= (t_get_first
)GetSymbol("wxGetClassFirst");
120 // It is a wxWindows DLL.
122 PrepareClasses(get_first());
125 wxLibrary::~wxLibrary()
129 wxDllClose(m_handle
);
133 wxObject
*wxLibrary::CreateObject(const wxString
& name
)
135 wxClassInfo
*info
= (wxClassInfo
*)classTable
.Get(name
);
140 return info
->CreateObject();
143 void wxLibrary::PrepareClasses(wxClassInfo
*first
)
145 // Index all class infos by their class name
146 wxClassInfo
*info
= first
;
149 if (info
->m_className
)
150 classTable
.Put(info
->m_className
, (wxObject
*)info
);
151 info
= info
->GetNext();
154 // Set base pointers for each wxClassInfo
158 if (info
->GetBaseClassName1())
159 info
->m_baseInfo1
= (wxClassInfo
*)classTable
.Get(info
->GetBaseClassName1());
160 if (info
->GetBaseClassName2())
161 info
->m_baseInfo2
= (wxClassInfo
*)classTable
.Get(info
->GetBaseClassName2());
166 void *wxLibrary::GetSymbol(const wxString
& symbname
)
168 return wxDllLoader::GetSymbol(m_handle
, symbname
);
171 // ---------------------------------------------------------------------------
173 // ---------------------------------------------------------------------------
177 wxDllLoader::GetProgramHandle(void)
180 return dlopen(NULL
, RTLD_NOW
/*RTLD_LAZY*/);
182 wxFAIL_MSG(_("This method is not implemented under Windows"));
190 wxDllLoader::LoadLibrary(const wxString
& libname
, bool *success
)
194 #if defined(__WXMAC__)
199 wxMacPathToFSSpec( libname
, &myFSSpec
) ;
200 if (GetDiskFragment( &myFSSpec
, 0 , kCFragGoesToEOF
, "\p" , kPrivateCFragCopy
, &handle
, &myMainAddr
,
201 myErrName
) != noErr
)
203 p2cstr( myErrName
) ;
204 wxASSERT_MSG( 1 , (char*)myErrName
) ;
208 handle
= wxDllOpen(libname
);
213 wxLogSysError(_("Failed to load shared library '%s'"), libname
.c_str());
218 *success
= handle
!= 0;
227 wxDllLoader::UnloadLibrary(wxDllType handle
)
234 wxDllLoader::GetSymbol(wxDllType dllHandle
, const wxString
&name
)
236 void *symbol
= NULL
; // return value
238 #if defined( __WXMAC__ )
240 CFragSymbolClass symClass
;
243 strcpy( (char*) symName
, name
) ;
244 c2pstr( (char*) symName
) ;
246 if ( FindSymbol( dllHandle
, symName
, &symAddress
, &symClass
) == noErr
)
247 symbol
= (void *)symAddress
;
249 symbol
= wxDllGetSymbol(dllHandle
, name
);
254 wxLogSysError(_("Couldn't find symbol '%s' in a dynamic library"),
260 // ---------------------------------------------------------------------------
261 // wxLibraries (only one instance should normally exist)
262 // ---------------------------------------------------------------------------
264 wxLibraries::wxLibraries()
268 wxLibraries::~wxLibraries()
270 wxNode
*node
= m_loaded
.First();
273 wxLibrary
*lib
= (wxLibrary
*)node
->Data();
280 wxLibrary
*wxLibraries::LoadLibrary(const wxString
& name
)
284 wxClassInfo
*old_sm_first
;
286 if ( (node
= m_loaded
.Find(name
.GetData())) )
287 return ((wxLibrary
*)node
->Data());
289 // If DLL shares data, this is necessary.
290 old_sm_first
= wxClassInfo::sm_first
;
291 wxClassInfo::sm_first
= NULL
;
293 wxString libname
= ConstructLibraryName(name
);
296 Unix automatically builds that library name, at least for dlopen()
299 #if defined(__UNIX__)
300 // found the first file in LD_LIBRARY_PATH with this name
301 wxString
libPath("/lib:/usr/lib"); // system path first
302 const char *envLibPath
= getenv("LD_LIBRARY_PATH");
304 libPath
<< ':' << envLibPath
;
305 wxStringTokenizer
tokenizer(libPath
, _T(':'));
306 while ( tokenizer
.HasMoreToken() )
308 wxString
fullname(tokenizer
.NextToken());
310 fullname
<< '/' << libname
;
311 if ( wxFileExists(fullname
) )
319 //else: not found in the path, leave the name as is (secutiry risk?)
324 bool success
= FALSE
;
325 wxDllType handle
= wxDllLoader::LoadLibrary(libname
, &success
);
328 lib
= new wxLibrary(handle
);
329 wxClassInfo::sm_first
= old_sm_first
;
330 m_loaded
.Append(name
.GetData(), lib
);
337 wxObject
*wxLibraries::CreateObject(const wxString
& path
)
339 wxNode
*node
= m_loaded
.First();
343 obj
= ((wxLibrary
*)node
->Data())->CreateObject(path
);
352 #endif // wxUSE_DYNLIB_CLASS