Added direction sensitive docking.
[wxWidgets.git] / src / aui / floatpane.cpp
1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: src/aui/floatpane.cpp
3 // Purpose: wxaui: wx advanced user interface - docking window manager
4 // Author: Benjamin I. Williams
5 // Modified by:
6 // Created: 2005-05-17
7 // RCS-ID: $Id$
8 // Copyright: (C) Copyright 2005-2006, Kirix Corporation, All Rights Reserved
9 // Licence: wxWindows Library Licence, Version 3.1
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #include "wx/wxprec.h"
21
22 #ifdef __BORLANDC__
23 #pragma hdrstop
24 #endif
25
26 #if wxUSE_AUI
27
28 #include "wx/aui/framemanager.h"
29 #include "wx/aui/floatpane.h"
30 #include "wx/aui/dockart.h"
31
32 #ifndef WX_PRECOMP
33 #endif
34
35 IMPLEMENT_CLASS( wxFloatingPane, wxFloatingPaneBaseClass )
36
37 wxFloatingPane::wxFloatingPane(wxWindow* parent,
38 wxFrameManager* owner_mgr,
39 const wxPaneInfo& pane,
40 wxWindowID id /*= wxID_ANY*/)
41 : wxFloatingPaneBaseClass(parent, id, wxEmptyString,
42 pane.floating_pos, pane.floating_size,
43 wxRESIZE_BORDER | wxSYSTEM_MENU | wxCAPTION |
44 (pane.HasCloseButton()?wxCLOSE_BOX:0) |
45 wxFRAME_NO_TASKBAR |
46 wxFRAME_FLOAT_ON_PARENT | wxCLIP_CHILDREN |
47 (pane.IsFixed()?0:wxRESIZE_BORDER)
48 )
49 {
50 m_owner_mgr = owner_mgr;
51 m_moving = false;
52 m_mgr.SetManagedWindow(this);
53 SetExtraStyle(wxWS_EX_PROCESS_IDLE);
54 }
55
56 wxFloatingPane::~wxFloatingPane()
57 {
58 m_mgr.UnInit();
59 }
60
61 void wxFloatingPane::SetPaneWindow(const wxPaneInfo& pane)
62 {
63 m_pane_window = pane.window;
64 m_pane_window->Reparent(this);
65
66 wxPaneInfo contained_pane = pane;
67 contained_pane.Dock().Center().Show().
68 CaptionVisible(false).
69 PaneBorder(false).
70 Layer(0).Row(0).Position(0);
71
72 // Carry over the minimum size
73 SetMinSize(pane.window->GetMinSize());
74
75 m_mgr.AddPane(m_pane_window, contained_pane);
76 m_mgr.Update();
77
78 if (pane.min_size.IsFullySpecified())
79 {
80 // because SetSizeHints() calls Fit() too (which sets the window
81 // size to its minimum allowed), we keep the size before calling
82 // SetSizeHints() and reset it afterwards...
83 wxSize tmp = GetSize();
84 GetSizer()->SetSizeHints(this);
85 SetSize(tmp);
86 }
87
88 SetTitle(pane.caption);
89
90 if (pane.floating_size != wxDefaultSize)
91 {
92 SetSize(pane.floating_size);
93 }
94 else
95 {
96 wxSize size = pane.best_size;
97 if (size == wxDefaultSize)
98 size = pane.min_size;
99 if (size == wxDefaultSize)
100 size = m_pane_window->GetSize();
101 if (pane.HasGripper())
102 {
103 if (pane.HasGripperTop())
104 size.y += m_owner_mgr->m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
105 else
106 size.x += m_owner_mgr->m_art->GetMetric(wxAUI_ART_GRIPPER_SIZE);
107 }
108
109 SetClientSize(size);
110 }
111 }
112
113 void wxFloatingPane::OnSize(wxSizeEvent& event)
114 {
115 m_owner_mgr->OnFloatingPaneResized(m_pane_window, event.GetSize());
116 }
117
118 void wxFloatingPane::OnClose(wxCloseEvent& evt)
119 {
120 m_owner_mgr->OnFloatingPaneClosed(m_pane_window, evt);
121 if (!evt.GetVeto())
122 Destroy();
123 }
124
125 void wxFloatingPane::OnMoveEvent(wxMoveEvent& event)
126 {
127 wxRect win_rect = GetRect();
128
129 if (win_rect == m_last_rect)
130 return;
131
132 // skip the first move event
133 if (m_last_rect.IsEmpty())
134 {
135 m_last_rect = win_rect;
136 return;
137 }
138
139 // skip if moving too fast to avoid massive redraws and
140 // jumping hint windows
141 if ((abs(win_rect.x - m_last_rect.x) > 3) ||
142 (abs(win_rect.y - m_last_rect.y) > 3))
143 {
144 m_last3_rect = m_last2_rect;
145 m_last2_rect = m_last_rect;
146 m_last_rect = win_rect;
147 return;
148 }
149
150 // prevent frame redocking during resize
151 if (m_last_rect.GetSize() != win_rect.GetSize())
152 {
153 m_last3_rect = m_last2_rect;
154 m_last2_rect = m_last_rect;
155 m_last_rect = win_rect;
156 return;
157 }
158
159 wxDirection dir = wxALL;
160
161 int horiz_dist = abs(win_rect.x - m_last3_rect.x);
162 int vert_dist = abs(win_rect.y - m_last3_rect.y);
163
164 if (vert_dist >= horiz_dist)
165 {
166 if (win_rect.y < m_last3_rect.y)
167 dir = wxNORTH;
168 else
169 dir = wxSOUTH;
170 }
171 else
172 {
173 if (win_rect.x < m_last3_rect.x)
174 dir = wxWEST;
175 else
176 dir = wxEAST;
177 }
178
179 m_last3_rect = m_last2_rect;
180 m_last2_rect = m_last_rect;
181 m_last_rect = win_rect;
182
183 if (!isMouseDown())
184 return;
185
186 if (!m_moving)
187 {
188 OnMoveStart();
189 m_moving = true;
190 }
191
192 if (m_last3_rect.IsEmpty())
193 return;
194
195 OnMoving(event.GetRect(), dir );
196 }
197
198 void wxFloatingPane::OnIdle(wxIdleEvent& event)
199 {
200 if (m_moving)
201 {
202 if (!isMouseDown())
203 {
204 m_moving = false;
205 OnMoveFinished();
206 }
207 else
208 {
209 event.RequestMore();
210 }
211 }
212 }
213
214 void wxFloatingPane::OnMoveStart()
215 {
216 // notify the owner manager that the pane has started to move
217 m_owner_mgr->OnFloatingPaneMoveStart(m_pane_window);
218 }
219
220 void wxFloatingPane::OnMoving(const wxRect& WXUNUSED(window_rect), wxDirection dir)
221 {
222 // notify the owner manager that the pane is moving
223 m_owner_mgr->OnFloatingPaneMoving(m_pane_window, dir);
224 m_lastDirection = dir;
225 }
226
227 void wxFloatingPane::OnMoveFinished()
228 {
229 // notify the owner manager that the pane has finished moving
230 m_owner_mgr->OnFloatingPaneMoved(m_pane_window, m_lastDirection);
231 }
232
233 void wxFloatingPane::OnActivate(wxActivateEvent& event)
234 {
235 if (event.GetActive())
236 {
237 m_owner_mgr->OnFloatingPaneActivated(m_pane_window);
238 }
239 }
240
241 // utility function which determines the state of the mouse button
242 // (independant of having a wxMouseEvent handy) - utimately a better
243 // mechanism for this should be found (possibly by adding the
244 // functionality to wxWidgets itself)
245 bool wxFloatingPane::isMouseDown()
246 {
247 return wxGetMouseState().LeftDown();
248 }
249
250
251 BEGIN_EVENT_TABLE(wxFloatingPane, wxFloatingPaneBaseClass)
252 EVT_SIZE(wxFloatingPane::OnSize)
253 EVT_MOVE(wxFloatingPane::OnMoveEvent)
254 EVT_MOVING(wxFloatingPane::OnMoveEvent)
255 EVT_CLOSE(wxFloatingPane::OnClose)
256 EVT_IDLE(wxFloatingPane::OnIdle)
257 EVT_ACTIVATE(wxFloatingPane::OnActivate)
258 END_EVENT_TABLE()
259
260
261 #endif // wxUSE_AUI