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git.saurik.com Git - wxWidgets.git/blob - include/wx/motif/colour.h
1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxColour class
4 // Author: Julian Smart
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
16 #pragma interface "colour.h"
19 #include "wx/object.h"
20 #include "wx/string.h"
23 class WXDLLEXPORT wxColour
: public wxObject
25 DECLARE_DYNAMIC_CLASS(wxColour
)
31 wxColour( unsigned char red
, unsigned char green
, unsigned char blue
);
32 // implicit conversion from the colour name
33 wxColour( const wxString
&colourName
) { InitFromName(colourName
); }
34 wxColour( const char *colourName
) { InitFromName(colourName
); }
36 // copy ctors and assignment operators
37 wxColour( const wxColour
& col
);
38 wxColour
& operator = ( const wxColour
& col
);
44 void Set( unsigned char red
, unsigned char green
, unsigned char blue
);
45 void Set( unsigned long colRGB
)
47 // we don't need to know sizeof(long) here because we assume that the three
48 // least significant bytes contain the R, G and B values
49 Set((unsigned char)colRGB
,
50 (unsigned char)(colRGB
>> 8),
51 (unsigned char)(colRGB
>> 16));
55 bool Ok() const {return m_isInit
; }
56 unsigned char Red() const { return m_red
; }
57 unsigned char Green() const { return m_green
; }
58 unsigned char Blue() const { return m_blue
; }
60 int GetPixel() const { return m_pixel
; };
61 void SetPixel(int pixel
) { m_pixel
= pixel
; m_isInit
= TRUE
; };
63 inline bool operator == (const wxColour
& colour
) { return (m_red
== colour
.m_red
&& m_green
== colour
.m_green
&& m_blue
== colour
.m_blue
); }
65 inline bool operator != (const wxColour
& colour
) { return (!(m_red
== colour
.m_red
&& m_green
== colour
.m_green
&& m_blue
== colour
.m_blue
)); }
67 // Allocate a colour, or nearest colour, using the given display.
68 // If realloc is TRUE, ignore the existing pixel, otherwise just return
70 // Returns the allocated pixel.
72 // TODO: can this handle mono displays? If not, we should have an extra
73 // flag to specify whether this should be black or white by default.
75 int AllocColour(WXDisplay
* display
, bool realloc
= FALSE
);
77 void InitFromName(const wxString
& col
);
83 unsigned char m_green
;