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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wave.h
3 // Purpose: wxWave class
4 // Author: Julian Smart
5 // Modified by: Guilhem Lavaux for wxMMedia (02/05/1998)
6 // Created: 01/02/97
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifndef __WAVEH__
13 #define __WAVEH__
14
15 #ifdef __GNUG__
16 #pragma interface
17 #endif
18
19 #include <wx/object.h>
20 #include <wx/string.h>
21 #include "sndwav.h"
22
23 class wxWave : public wxObject
24 {
25 public:
26 wxWave();
27 wxWave(const wxString& fileName, bool isResource = FALSE);
28 ~wxWave();
29
30 public:
31 bool Create(const wxString& sFileName, bool isResource = FALSE);
32 bool IsOk() const { return (m_wave ? TRUE : FALSE); };
33 bool Play(bool async = TRUE, bool looped = FALSE) const;
34
35 protected:
36 bool Free();
37
38 protected:
39 wxInputStream *m_iowave;
40 wxSndWavCodec *m_wave;
41 };
42
43 #endif