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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: msgqueue.h
3 // Purpose: interface of wxMessageQueue<T>
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @wxheader{msgqueue.h}
11
12 wxMessageQueue allows passing messages between threads.
13
14 This class should be typically used to communicate between the main and worker
15 threads. The main thread calls wxMessageQueue::Post and
16 the worker thread calls wxMessageQueue::Receive.
17
18 For this class a message is an object of arbitrary type T. Notice that
19 often there is a some special message indicating that the thread
20 should terminate as there is no other way to gracefully shutdown a thread
21 waiting on the message queue.
22
23 @nolibrary
24 @category{FIXME}
25
26 @see wxThread
27 */
28 class wxMessageQueue<T>
29 {
30 public:
31 /**
32 Returns @true if the object had been initialized successfully, @false
33 if an error occurred.
34 */
35 bool IsOk() const;
36
37 /**
38 Add a message to this queue and signal the threads waiting for messages
39 (i.e. the threads which called wxMessageQueue::Receive or
40 wxMessageQueue::ReceiveTimeout).
41 This method is safe to call from multiple threads in parallel.
42 */
43 wxMessageQueueError Post(T const& msg);
44
45 /**
46 Block until a message becomes available in the queue. Waits indefinitely long
47 or until an error occurs.
48 The message is returned in @e msg.
49 */
50 wxMessageQueueError Receive(T& msg);
51
52 /**
53 Block until a message becomes available in the queue, but no more than
54 @a timeout milliseconds has elapsed.
55 If no message is available after @a timeout milliseconds then returns
56 @b wxMSGQUEUE_TIMEOUT.
57 If @a timeout is 0 then checks for any messages present in the queue
58 and returns immediately without waiting.
59 The message is returned in @e msg.
60 */
61 wxMessageQueueError ReceiveTimeout(long timeout, T& msg);
62
63 /**
64 Default and only constructor. Use wxMessageQueue::IsOk to check
65 if the object was successfully initialized.
66 */
67 wxMessageQueue();
68 };
69