1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: SWIG interface for wxWindow
7 // Created: 24-June-1997
9 // Copyright: (c) 2003 by Total Control Software
10 // Licence: wxWindows license
11 /////////////////////////////////////////////////////////////////////////////
16 //---------------------------------------------------------------------------
21 MAKE_CONST_WXSTRING(PanelNameStr);
23 //---------------------------------------------------------------------------
29 wx.Window is the base class for all windows and represents any visible
30 object on the screen. All controls, top level windows and so on are
31 wx.Windows. Sizers and device contexts are not however, as they don't
32 appear on screen themselves.
38 wx.SIMPLE_BORDER: Displays a thin border around the window.
40 wx.DOUBLE_BORDER: Displays a double border. Windows and Mac only.
42 wx.SUNKEN_BORDER: Displays a sunken border.
44 wx.RAISED_BORDER: Displays a raised border.
46 wx.STATIC_BORDER: Displays a border suitable for a static
47 control. Windows only.
49 wx.NO_BORDER: Displays no border, overriding the default
50 border style for the window.
52 wx.TRANSPARENT_WINDOW: The window is transparent, that is, it
53 will not receive paint events. Windows only.
55 wx.TAB_TRAVERSAL: Use this to enable tab traversal for
58 wx.WANTS_CHARS: Use this to indicate that the window
59 wants to get all char/key events for
60 all keys - even for keys like TAB or
61 ENTER which are usually used for
62 dialog navigation and which wouldn't
63 be generated without this style. If
64 you need to use this style in order to
65 get the arrows or etc., but would
66 still like to have normal keyboard
67 navigation take place, you should
68 create and send a wxNavigationKeyEvent
69 in response to the key events for Tab
72 wx.NO_FULL_REPAINT_ON_RESIZE: Disables repainting the window
73 completely when its size is changed
74 - you will have to repaint the new
75 window area manually if you use this
76 style. As of version 2.5.1 this
77 style is on by default. Use
78 wx.FULL_REPAINT_ON_RESIZE to
81 wx.VSCROLL: Use this style to enable a vertical scrollbar.
83 wx.HSCROLL: Use this style to enable a horizontal scrollbar.
85 wx.ALWAYS_SHOW_SB: If a window has scrollbars, disable them
86 instead of hiding them when they are
87 not needed (i.e. when the size of the
88 window is big enough to not require
89 the scrollbars to navigate it). This
90 style is currently only implemented
91 for wxMSW and wxUniversal and does
92 nothing on the other platforms.
94 wx.CLIP_CHILDREN: Use this style to eliminate flicker caused by
95 the background being repainted, then
96 children being painted over
99 wx.FULL_REPAINT_ON_RESIZE: Use this style to force a complete
100 redraw of the window whenever it is
101 resized instead of redrawing just the
102 part of the window affected by
103 resizing. Note that this was the
104 behaviour by default before 2.5.1
105 release and that if you experience
106 redraw problems with the code which
107 previously used to work you may want
112 wx.WS_EX_VALIDATE_RECURSIVELY: By default,
113 Validate/TransferDataTo/FromWindow()
114 only work on direct children of
115 the window (compatible
116 behaviour). Set this flag to make
117 them recursively descend into all
120 wx.WS_EX_BLOCK_EVENTS: wx.CommandEvents and the objects of the
121 derived classes are forwarded to
122 the parent window and so on
123 recursively by default. Using this
124 flag for the given window allows
125 to block this propagation at this
126 window, i.e. prevent the events
127 from being propagated further
128 upwards. Dialogs have this flag on
131 wx.WS_EX_TRANSIENT Don't use this window as an implicit parent for
132 the other windows: this must be
133 used with transient windows as
134 otherwise there is the risk of
135 creating a dialog/frame with this
136 window as a parent which would
137 lead to a crash if the parent is
138 destroyed before the child.
140 wx.WS_EX_PROCESS_IDLE: This window should always process idle
141 events, even if the mode set by
142 wx.IdleEvent.SetMode is
143 wx.IDLE_PROCESS_SPECIFIED.
145 wx.WS_EX_PROCESS_UI_UPDATES This window should always process UI
146 update events, even if the mode
147 set by wxUpdateUIEvent::SetMode is
148 wxUPDATE_UI_PROCESS_SPECIFIED.
154 class wxWindow : public wxEvtHandler
157 %pythonAppend wxWindow "self._setOORInfo(self)"
158 %pythonAppend wxWindow() ""
161 wxWindow(wxWindow* parent, const wxWindowID id,
162 const wxPoint& pos = wxDefaultPosition,
163 const wxSize& size = wxDefaultSize,
165 const wxString& name = wxPyPanelNameStr),
166 "Construct and show a generic Window.");
170 "Precreate a Window for 2-phase creation.",
175 bool , Create(wxWindow* parent, const wxWindowID id,
176 const wxPoint& pos = wxDefaultPosition,
177 const wxSize& size = wxDefaultSize,
179 const wxString& name = wxPyPanelNameStr),
180 "Create the GUI part of the Window for 2-phase creation mode.");
183 // deleting the window
184 // -------------------
188 bool , Close( bool force = False ),
189 "This function simply generates a EVT_CLOSE event whose handler usually
190 tries to close the window. It doesn't close the window itself,
191 however. If force is False (the default) then the window's close
192 handler will be allowed to veto the destruction of the window.
194 Usually Close is only used with the top level windows (wx.Frame and
195 wx.Dialog classes) as the others are not supposed to have any special
198 The close handler should check whether the window is being deleted
199 forcibly, using wx.CloseEvent.GetForce, in which case it should
200 destroy the window using wx.Window.Destroy.
202 Note that calling Close does not guarantee that the window will be
203 destroyed; but it provides a way to simulate a manual close of a
204 window, which may or may not be implemented by destroying the
205 window. The default EVT_CLOSE handler for wx.Dialog does not
206 necessarily delete the dialog, since it will simply simulate an
207 wxID_CANCEL event which is handled by the appropriate button event
208 handler and may do anything at all.
210 To guarantee that the window will be destroyed, call wx.Window.Destroy
216 virtual bool , Destroy(),
217 "Destroys the window safely. Frames and dialogs are not destroyed
218 immediately when this function is called -- they are added to a list
219 of windows to be deleted on idle time, when all the window's events
220 have been processed. This prevents problems with events being sent to
221 non-existent windows.
223 Returns True if the window has either been successfully deleted, or it
224 has been added to the list of windows pending real deletion.");
228 bool , DestroyChildren(),
229 "Destroys all children of a window. Called automatically by the destructor.");
233 bool , IsBeingDeleted() const,
234 "Is the window in the process of being deleted?");
242 virtual void , SetTitle( const wxString& title),
243 "Sets the window's title. Applicable only to frames and dialogs.");
246 virtual wxString , GetTitle() const,
247 "Gets the window's title. Applicable only to frames and dialogs.");
251 virtual void , SetLabel(const wxString& label),
252 "Set the text which the window shows in its label if applicable.");
255 virtual wxString , GetLabel() const,
256 "Generic way of getting a label from any window, for identification
257 purposes. The interpretation of this function differs from class to
258 class. For frames and dialogs, the value returned is the title. For
259 buttons or static text controls, it is the button text. This function
260 can be useful for meta-programs (such as testing tools or
261 special-needs access programs) which need to identify windows by name.");
264 // the window name is used for ressource setting in X, it is not the
265 // same as the window title/label
267 virtual void , SetName( const wxString &name ),
268 "Sets the window's name. The window name is used for ressource setting
269 in X, it is not the same as the window title/label");
272 virtual wxString , GetName() const,
273 "Returns the window's name. This name is not guaranteed to be unique;
274 it is up to the programmer to supply an appropriate name in the window
275 constructor or via wx.Window.SetName.");
278 // window id uniquely identifies the window among its siblings unless
279 // it is -1 which means "don't care"
281 void , SetId( wxWindowID winid ),
282 "Sets the identifier of the window. Each window has an integer
283 identifier. If the application has not provided one, an identifier
284 will be generated. Normally, the identifier should be provided on
285 creation and should not be modified subsequently.");
288 wxWindowID , GetId() const,
289 "Returns the identifier of the window. Each window has an integer
290 identifier. If the application has not provided one (or the default Id
291 -1 is used) then an unique identifier with a negative value will be
296 static int , NewControlId(),
297 "Generate a control id for the controls which were not given one.");
301 static int , NextControlId(int winid),
302 "Get the id of the control following the one with the given\n"
303 "(autogenerated) id");
307 static int , PrevControlId(int winid),
308 "Get the id of the control preceding the one with the given\n"
309 "(autogenerated) id");
319 void , SetSize( const wxSize& size ),
320 "Sets the size of the window in pixels.");
324 void , SetSize( int x, int y, int width, int height,
325 int sizeFlags = wxSIZE_AUTO ),
326 "Sets the position and size of the window in pixels. The sizeFlags
327 parameter indicates the interpretation of the other params if they are
328 -1. wx.SIZE_AUTO*: a -1 indicates that a class-specific default
329 shoudl be used. wx.SIZE_USE_EXISTING: existing dimensions should be
330 used if -1 values are supplied. wxSIZE_ALLOW_MINUS_ONE: allow
331 dimensions of -1 and less to be interpreted as real dimensions, not
337 void , SetSize(const wxRect& rect, int sizeFlags = wxSIZE_AUTO),
338 "Sets the position and size of the window in pixels using a wx.Rect.",
343 void , SetSize( int width, int height ),
344 "Sets the size of the window in pixels.",
349 void , Move(const wxPoint& pt, int flags = wxSIZE_USE_EXISTING),
350 "Moves the window to the given position.");
352 %pythoncode { SetPosition = Move }
356 void , Move(int x, int y, int flags = wxSIZE_USE_EXISTING),
357 "Moves the window to the given position.",
363 virtual void , Raise(),
364 "Raises the window to the top of the window hierarchy if it is a
365 managed window (dialog or frame).");
368 virtual void , Lower(),
369 "Lowers the window to the bottom of the window hierarchy if it is a
370 managed window (dialog or frame).");
374 // client size is the size of the area available for subwindows
375 DocStr(SetClientSize,
376 "This sets the size of the window client area in pixels. Using this
377 function to size a window tends to be more device-independent than
378 wx.Window.SetSize, since the application need not worry about what
379 dimensions the border or title bar have when trying to fit the window
380 around panel items, for example.");
381 void SetClientSize( const wxSize& size );
382 %name(SetClientSizeWH) void SetClientSize( int width, int height );
383 %name(SetClientRect) void SetClientSize(const wxRect& rect);
386 DocStr(GetPosition, // sets the docstring for both
387 "Get the window's position.");
388 wxPoint GetPosition();
391 void, GetPosition(int *OUTPUT, int *OUTPUT),
392 "GetPositionTuple() -> (x,y)",
396 DocStr(GetSize, "Get the window size.");
397 wxSize GetSize() const;
399 void, GetSize( int *OUTPUT, int *OUTPUT ) const,
400 "GetSizeTuple() -> (width, height)",
406 wxRect , GetRect() const,
407 "Returns the size and position of the window as a wx.Rect object.");
410 DocStr(GetClientSize,
411 "This gets the size of the window's 'client area' in pixels. The client
412 area is the area which may be drawn on by the programmer, excluding
413 title bar, border, scrollbars, etc.");
414 wxSize GetClientSize() const;
416 void, GetClientSize( int *OUTPUT, int *OUTPUT ) const,
417 "GetClientSizeTuple() -> (width, height)",
423 virtual wxPoint , GetClientAreaOrigin() const,
424 "Get the origin of the client area of the window relative to the
425 window's top left corner (the client area may be shifted because of
426 the borders, scrollbars, other decorations...)");
430 wxRect , GetClientRect() const,
431 "Get the client area position and size as a wx.Rect object.");
436 "This functions returns the best acceptable minimal size for the
437 window, if applicable. For example, for a static text control, it will be
438 the minimal size such that the control label is not truncated. For
439 windows containing subwindows (suzh aswx.Panel), the size returned
440 by this function will be the same as the size the window would have
441 had after calling Fit.");
442 wxSize GetBestSize() const;
444 void, GetBestSize(int *OUTPUT, int *OUTPUT) const,
445 "GetBestSizeTuple() -> (width, height)",
450 wxSize , GetAdjustedBestSize() const,
451 "This method is similar to GetBestSize, except in one
452 thing. GetBestSize should return the minimum untruncated size of the
453 window, while this method will return the largest of BestSize and any
454 user specified minimum size. ie. it is the minimum size the window
455 should currently be drawn at, not the minimal size it can possibly
462 void , Center( int direction = wxBOTH ),
463 "Centers the window. The parameter specifies the direction for
464 cetering, and may be wx.HORIZONTAL, wx.VERTICAL or wx.BOTH. It may
465 also include wx.CENTER_ON_SCREEN flag if you want to center the window
466 on the entire screen and not on its parent window. If it is a
467 top-level window and has no parent then it will always be centered
468 relative to the screen.");
470 %pythoncode { Centre = Center }
474 void , CenterOnScreen(int dir = wxBOTH),
475 "Center on screen (only works for top level windows)");
476 %pythoncode { CentreOnScreen = CenterOnScreen }
480 void , CenterOnParent(int dir = wxBOTH),
481 "Center with respect to the the parent window");
482 %pythoncode { CentreOnParent = CenterOnParent }
487 virtual void , Fit(),
488 "Sizes the window so that it fits around its subwindows. This function
489 won't do anything if there are no subwindows and will only really work
490 correctly if sizers are used for the subwindows layout. Also, if the
491 window has exactly one subwindow it is better (faster and the result
492 is more precise as Fit adds some margin to account for fuzziness of
493 its calculations) to call window.SetClientSize(child.GetSize())
494 instead of calling Fit.");
498 virtual void , FitInside(),
499 "Similar to Fit, but sizes the interior (virtual) size of a
500 window. Mainly useful with scrolled windows to reset scrollbars after
501 sizing changes that do not trigger a size event, and/or scrolled
502 windows without an interior sizer. This function similarly won't do
503 anything if there are no subwindows.");
508 virtual void , SetSizeHints( int minW, int minH,
509 int maxW = -1, int maxH = -1,
510 int incW = -1, int incH = -1 ),
511 "Allows specification of minimum and maximum window sizes, and window
512 size increments. If a pair of values is not set (or set to -1), the
513 default values will be used. If this function is called, the user
514 will not be able to size the window outside the given bounds. The
515 resizing increments are only significant under Motif or Xt.");
519 virtual void , SetVirtualSizeHints( int minW, int minH,
520 int maxW = -1, int maxH = -1 ),
521 "Allows specification of minimum and maximum virtual window sizes. If a
522 pair of values is not set (or set to -1), the default values will be
523 used. If this function is called, the user will not be able to size
524 the virtual area of the window outside the given bounds.");
528 virtual int , GetMinWidth() const,
532 virtual int , GetMinHeight() const,
536 int , GetMaxWidth() const,
540 int , GetMaxHeight() const,
545 virtual wxSize , GetMaxSize() const,
550 DocStr(SetVirtualSize,
551 "Set the the virtual size of a window in pixels. For most windows this
552 is just the client area of the window, but for some like scrolled
553 windows it is more or less independent of the screen window size.");
554 void SetVirtualSize(const wxSize& size );
555 %name(SetVirtualSizeWH) void SetVirtualSize( int w, int h );
558 DocStr(GetVirtualSize,
559 "Get the the virtual size of the window in pixels. For most windows
560 this is just the client area of the window, but for some like scrolled
561 windows it is more or less independent of the screen window size.");
562 wxSize GetVirtualSize() const;
564 void, GetVirtualSize( int *OUTPUT, int *OUTPUT ) const,
565 "GetVirtualSizeTuple() -> (width, height)",
566 GetVirtualSizeTuple);
569 // TODO: using directors?
570 // // Override these methods for windows that have a virtual size
571 // // independent of their client size. eg. the virtual area of a
572 // // wxScrolledWindow. Default is to alias VirtualSize to ClientSize.
573 // virtual void DoSetVirtualSize( int x, int y );
574 // virtual wxSize DoGetVirtualSize() const; // { return m_virtualSize; }
578 virtual wxSize , GetBestVirtualSize() const,
579 "Return the largest of ClientSize and BestSize (as determined by a
580 sizer, interior children, or other means)");
588 virtual bool , Show( bool show = True ),
589 "Shows or hides the window. You may need to call Raise for a top level
590 window if you want to bring it to top, although this is not needed if
591 Show is called immediately after the frame creation. Returns True if
592 the window has been shown or hidden or False if nothing was done
593 because it already was in the requested state.");
597 "Equivalent to calling Show(False).");
601 virtual bool , Enable( bool enable = True ),
602 "Enable or disable the window for user input. Note that when a parent
603 window is disabled, all of its children are disabled as well and they
604 are reenabled again when the parent is. Returns true if the window
605 has been enabled or disabled, false if nothing was done, i.e. if the
606 window had already been in the specified state.");
610 "Disables the window, same as Enable(false).");
614 bool , IsShown() const,
615 "Returns true if the window is shown, false if it has been hidden.");
618 bool , IsEnabled() const,
619 "Returns true if the window is enabled for input, false otherwise.");
625 virtual void , SetWindowStyleFlag( long style ),
626 "Sets the style of the window. Please note that some styles cannot be
627 changed after the window creation and that Refresh() might be called
628 after changing the others for the change to take place immediately.");
631 virtual long , GetWindowStyleFlag() const,
632 "Gets the window style that was passed to the constructor or Create
635 %pythoncode { SetWindowStyle = SetWindowStyleFlag; GetWindowStyle = GetWindowStyleFlag }
639 bool , HasFlag(int flag) const,
640 "Test if the given style is set for this window.");
644 virtual bool , IsRetained() const,
645 "Returns true if the window is retained, false otherwise. Retained
646 windows are only available on X platforms.");
651 virtual void , SetExtraStyle(long exStyle),
652 "Sets the extra style bits for the window. Extra styles are the less
653 often used style bits which can't be set with the constructor or with
654 SetWindowStyleFlag()");
657 long , GetExtraStyle() const,
658 "Returns the extra style bits for the window.");
663 virtual void , MakeModal(bool modal = True),
664 "Disables all other windows in the application so that the user can
665 only interact with this window. Passing False will reverse this
671 virtual void , SetThemeEnabled(bool enableTheme),
672 "This function tells a window if it should use the system's \"theme\"
673 code to draw the windows' background instead if its own background
674 drawing code. This will only have an effect on platforms that support
675 the notion of themes in user defined windows. One such platform is
676 GTK+ where windows can have (very colourful) backgrounds defined by a
677 user's selected theme.
679 Dialogs, notebook pages and the status bar have this flag set to true
680 by default so that the default look and feel is simulated best.");
683 virtual bool , GetThemeEnabled() const,
684 "Return the themeEnabled flag.");
687 // TODO with directors
688 // // controls by default inherit the colours of their parents, if a
689 // // particular control class doesn't want to do it, it can override
690 // // ShouldInheritColours() to return False
691 // virtual bool ShouldInheritColours() const;
697 // focus and keyboard handling
698 // ---------------------------
702 virtual void , SetFocus(),
703 "Set's the focus to this window, allowing it to receive keyboard input.");
706 virtual void , SetFocusFromKbd(),
707 "Set focus to this window as the result of a keyboard action. Normally
708 only called internally.");
713 static wxWindow *, FindFocus(),
714 "Returns the window or control that currently has the keyboard focus,
719 virtual bool , AcceptsFocus() const,
720 "Can this window have focus?");
724 virtual bool , AcceptsFocusFromKeyboard() const,
725 "Can this window be given focus by keyboard navigation? if not, the
726 only way to give it focus (provided it accepts it at all) is to click
733 virtual wxWindow *, GetDefaultItem() const,
734 "Get the default child of this parent, i.e. the one which is activated
735 by pressing <Enter> such as the OK button on a wx.Dialog.");
738 virtual wxWindow *, SetDefaultItem(wxWindow * child),
739 "Set this child as default, return the old default.");
742 virtual void , SetTmpDefaultItem(wxWindow * win),
743 "Set this child as temporary default");
749 // parent/children relations
750 // -------------------------
753 //wxWindowList& GetChildren(); // TODO: Do a typemap or a wrapper for wxWindowList
756 "Returns a list of the window's children. NOTE: Currently this is a
757 copy of the child window list maintained by the window, so the return
758 value of this function is only valid as long as the window's children
760 PyObject* GetChildren() {
761 wxWindowList& list = self->GetChildren();
762 return wxPy_ConvertList(&list);
767 wxWindow *, GetParent() const,
768 "Returns the parent window of this window, or None if there isn't one.");
771 wxWindow *, GetGrandParent() const,
772 "Returns the parent of the parent of this window, or None if there isn't one.");
777 virtual bool , IsTopLevel() const,
778 "Returns true if the given window is a top-level one. Currently all
779 frames and dialogs are always considered to be top-level windows (even
780 if they have a parent window).");
783 // change the real parent of this window, return True if the parent
784 // was changed, False otherwise (error or newParent == oldParent)
786 virtual bool , Reparent( wxWindow *newParent ),
787 "Reparents the window, i.e the window will be removed from its current
788 parent window (e.g. a non-standard toolbar in a wxFrame) and then
789 re-inserted into another. Available on Windows and GTK. Returns True
790 if the parent was changed, False otherwise (error or newParent ==
795 virtual void , AddChild( wxWindow *child ),
796 "Adds a child window. This is called automatically by window creation
797 functions so should not be required by the application programmer.");
800 virtual void , RemoveChild( wxWindow *child ),
801 "Removes a child window. This is called automatically by window
802 deletion functions so should not be required by the application
808 // looking for windows
809 // -------------------
812 wxWindow *, FindWindow( long winid ),
813 "Find a chld of this window by window ID",
817 wxWindow *, FindWindow( const wxString& name ),
818 "Find a child of this window by name",
823 // event handler stuff
824 // -------------------
827 wxEvtHandler *, GetEventHandler() const,
828 "Returns the event handler for this window. By default, the window is
829 its own event handler.");
833 void , SetEventHandler( wxEvtHandler *handler ),
834 "Sets the event handler for this window. An event handler is an object
835 that is capable of processing the events sent to a window. By default,
836 the window is its own event handler, but an application may wish to
837 substitute another, for example to allow central implementation of
838 event-handling for a variety of different window classes.
840 It is usually better to use wx.Window.PushEventHandler since this sets
841 up a chain of event handlers, where an event not handled by one event
842 handler is handed to the next one in the chain.");
846 void , PushEventHandler( wxEvtHandler *handler ),
847 "Pushes this event handler onto the event handler stack for the window.
848 An event handler is an object that is capable of processing the events
849 sent to a window. By default, the window is its own event handler, but
850 an application may wish to substitute another, for example to allow
851 central implementation of event-handling for a variety of different
854 wx.Window.PushEventHandler allows an application to set up a chain of
855 event handlers, where an event not handled by one event handler is
856 handed to the next one in the chain. Use wx.Window.PopEventHandler to
857 remove the event handler.");
861 wxEvtHandler *, PopEventHandler( bool deleteHandler = False ),
862 "Removes and returns the top-most event handler on the event handler
863 stack. If deleteHandler is True then the wx.EvtHandler object will be
864 destroyed after it is popped.");
868 bool , RemoveEventHandler(wxEvtHandler *handler),
869 "Find the given handler in the event handler chain and remove (but
870 not delete) it from the event handler chain, return True if it was
871 found and False otherwise (this also results in an assert failure so
872 this function should only be called when the handler is supposed to
881 // a window may have an associated validator which is used to control
884 virtual void , SetValidator( const wxValidator &validator ),
885 "Deletes the current validator (if any) and sets the window validator,
886 having called wx.Validator.Clone to create a new validator of this
890 virtual wxValidator *, GetValidator(),
891 "Returns a pointer to the current validator for the window, or None if
900 virtual void , SetAcceleratorTable( const wxAcceleratorTable& accel ),
901 "Sets the accelerator table for this window.");
904 wxAcceleratorTable *, GetAcceleratorTable(),
905 "Gets the accelerator table for this window.");
911 // hot keys (system wide accelerators)
912 // -----------------------------------
914 DocStr(RegisterHotKey,
915 "Registers a system wide hotkey. Every time the user presses the hotkey
916 registered here, this window will receive a hotkey event. It will
917 receive the event even if the application is in the background and
918 does not have the input focus because the user is working with some
919 other application. To bind an event handler function to this hotkey
920 use EVT_HOTKEY with an id equal to hotkeyId. Returns True if the
921 hotkey was registered successfully.");
922 bool RegisterHotKey(int hotkeyId, int modifiers, int keycode) {
924 return self->RegisterHotKey(hotkeyId, modifiers, keycode);
931 DocStr(UnregisterHotKey,
932 "Unregisters a system wide hotkey.");
933 bool UnregisterHotKey(int hotkeyId) {
935 return self->UnregisterHotKey(hotkeyId);
944 // "dialog units" translations
945 // ---------------------------
947 DocStr(ConvertDialogToPixels,
948 "Converts a point or size from dialog units to pixels. Dialog units
949 are used for maintaining a dialog's proportions even if the font
950 changes. For the x dimension, the dialog units are multiplied by the
951 average character width and then divided by 4. For the y dimension,
952 the dialog units are multiplied by the average character height and
953 then divided by 8.");
954 %name(ConvertDialogPointToPixels) wxPoint ConvertDialogToPixels(const wxPoint& pt);
955 %name(ConvertDialogSizeToPixels) wxSize ConvertDialogToPixels(const wxSize& sz);
956 %name(DLG_PNT) wxPoint ConvertDialogToPixels(const wxPoint& pt);
957 %name(DLG_SZE) wxSize ConvertDialogToPixels(const wxSize& sz);
960 DocStr(ConvertPixelPointToDialog,
961 "Converts a point or size from pixels to dialog units. Dialog units
962 are used for maintaining a dialog's proportions even if the font
963 changes. For the x dimension, the dialog units are multiplied by the
964 average character width and then divided by 4. For the y dimension,
965 the dialog units are multiplied by the average character height and
966 then divided by 8.");
967 %name(ConvertPixelPointToDialog) wxPoint ConvertPixelsToDialog(const wxPoint& pt);
968 %name(ConvertPixelSizeToDialog) wxSize ConvertPixelsToDialog(const wxSize& sz);
976 virtual void , WarpPointer(int x, int y),
977 "Moves the pointer to the given position on the window.
979 NOTE: This function is not supported under Mac because Apple Human
980 Interface Guidelines forbid moving the mouse cursor programmatically.");
984 void , CaptureMouse(),
985 "Directs all mouse input to this window. Call wx.Window.ReleaseMouse to
988 Note that wxWindows maintains the stack of windows having captured the
989 mouse and when the mouse is released the capture returns to the window
990 which had had captured it previously and it is only really released if
991 there were no previous window. In particular, this means that you must
992 release the mouse as many times as you capture it.");
995 void , ReleaseMouse(),
996 "Releases mouse input captured with wx.Window.CaptureMouse.");
1000 static wxWindow *, GetCapture(),
1001 "Returns the window which currently captures the mouse or None");
1005 virtual bool , HasCapture() const,
1006 "Returns true if this window has the current mouse capture.");
1012 // painting the window
1013 // -------------------
1016 virtual void , Refresh( bool eraseBackground = True,
1017 const wxRect *rect = NULL ),
1018 "Mark the specified rectangle (or the whole window) as \"dirty\" so it
1019 will be repainted. Causes an EVT_PAINT event to be generated and sent
1024 void , RefreshRect(const wxRect& rect),
1025 "Redraws the contents of the given rectangle: the area inside it will
1026 be repainted. This is the same as Refresh but has a nicer syntax.");
1030 virtual void , Update(),
1031 "Calling this method immediately repaints the invalidated area of the
1032 window instead of waiting for the EVT_PAINT event to happen, (normally
1033 this would usually only happen when the flow of control returns to the
1034 event loop.) Notice that this function doesn't refresh the window and
1035 does nothing if the window has been already repainted. Use Refresh
1036 first if you want to immediately redraw the window (or some portion of
1037 it) unconditionally.");
1041 virtual void , ClearBackground(),
1042 "Clears the window by filling it with the current background
1043 colour. Does not cause an erase background event to be generated.");
1048 virtual void , Freeze(),
1049 "Freezes the window or, in other words, prevents any updates from taking place
1050 on screen, the window is not redrawn at all. Thaw must be called to reenable
1051 window redrawing. Calls to Freeze/Thaw may be nested, with the actual Thaw
1052 being delayed until all the nesting has been undone.
1054 This method is useful for visual appearance optimization (for example,
1055 it is a good idea to use it before inserting large amount of text into
1056 a wxTextCtrl under wxGTK) but is not implemented on all platforms nor
1057 for all controls so it is mostly just a hint to wxWindows and not a
1058 mandatory directive.");
1062 virtual void , Thaw(),
1063 "Reenables window updating after a previous call to Freeze. Calls to
1064 Freeze/Thaw may be nested, so Thaw must be called the same number of times
1065 that Freeze was before the window will be updated.");
1069 virtual void , PrepareDC( wxDC & dc ),
1070 "Call this function to prepare the device context for drawing a
1071 scrolled image. It sets the device origin according to the current
1076 wxRegion& , GetUpdateRegion(),
1077 "Returns the region specifying which parts of the window have been
1078 damaged. Should only be called within an EVT_PAINT handler.");
1082 wxRect , GetUpdateClientRect() const,
1083 "Get the update rectangle region bounding box in client coords.");
1087 "Returns true if the given point or rectangle area has been exposed
1088 since the last repaint. Call this in an paint event handler to
1089 optimize redrawing by only redrawing those areas, which have been
1091 bool IsExposed( int x, int y, int w=1, int h=1 ) const;
1092 %name(IsExposedPoint) bool IsExposed( const wxPoint& pt ) const;
1093 %name(IsExposedRect) bool IsExposed( const wxRect& rect ) const;
1097 // colours, fonts and cursors
1098 // --------------------------
1100 // set/retrieve the window colours (system defaults are used by
1101 // default): Set functions return True if colour was changed
1106 virtual bool , SetBackgroundColour( const wxColour &colour ),
1107 "Sets the background colour of the window. Returns True if the colour
1108 was changed. The background colour is usually painted by the default
1109 EVT_ERASE_BACKGROUND event handler function under Windows and
1110 automatically under GTK.
1112 Note that setting the background colour does not cause an immediate
1113 refresh, so you may wish to call ClearBackground or Refresh after
1114 calling this function.
1116 Use this function with care under GTK+ as the new appearance of the
1117 window might not look equally well when used with themes, i.e GTK+'s
1118 ability to change its look as the user wishes with run-time loadable
1122 virtual bool , SetForegroundColour( const wxColour &colour ),
1123 "Sets the foreground colour of the window. Returns True is the colour
1124 was changed. The interpretation of foreground colour is dependent on
1125 the window class; it may be the text colour or other colour, or it may
1126 not be used at all.");
1130 wxColour , GetBackgroundColour() const,
1131 "Returns the background colour of the window.");
1134 wxColour , GetForegroundColour() const,
1135 "Returns the foreground colour of the window. The interpretation of
1136 foreground colour is dependent on the window class; it may be the text
1137 colour or other colour, or it may not be used at all.");
1143 virtual bool , SetCursor( const wxCursor &cursor ),
1144 "Sets the window's cursor. Notice that the window cursor also sets it
1145 for the children of the window implicitly.
1147 The cursor may be wx.NullCursor in which case the window cursor will
1148 be reset back to default.");
1151 wxCursor& , GetCursor(),
1152 "Return the cursor associated with this window.");
1157 virtual bool , SetFont( const wxFont &font ),
1158 "Sets the font for this window.");
1161 wxFont& , GetFont(),
1162 "Returns the default font used for this window.");
1167 void , SetCaret(wxCaret *caret),
1168 "Sets the caret associated with the window.");
1171 wxCaret *, GetCaret() const,
1172 "Returns the caret associated with the window.");
1177 virtual int , GetCharHeight() const,
1178 "Get the (average) character size for the current font.");
1181 virtual int , GetCharWidth() const,
1182 "Get the (average) character size for the current font.");
1187 void, GetTextExtent(const wxString& string, int *OUTPUT, int *OUTPUT),
1188 "GetTextExtent(String string) -> (width, height)",
1189 "Get the width and height of the text using the current font.");
1191 void, GetTextExtent(const wxString& string,
1192 int *OUTPUT, int *OUTPUT, int *OUTPUT, int* OUTPUT,
1193 const wxFont* font = NULL),
1194 "GetFullTextExtent(String string, Font font=None) ->\n (width, height, descent, externalLeading)",
1195 "Get the width, height, decent and leading of the text using the
1196 current or specified font.",
1201 // client <-> screen coords
1202 // ------------------------
1204 %apply int * INOUT { int* x, int* y };
1206 // translate to/from screen/client coordinates
1208 void , ClientToScreen( int *x, int *y ) const,
1209 "ClientToScreenXY(int x, int y) -> (x,y)",
1210 "Converts to screen coordinates from coordinates relative to this window.",
1214 void , ScreenToClient( int *x, int *y ) const,
1215 "ScreenToClientXY(int x, int y) -> (x,y)",
1216 "Converts from screen to client window coordinates.",
1221 wxPoint , ClientToScreen(const wxPoint& pt) const,
1222 "Converts to screen coordinates from coordinates relative to this window.");
1225 wxPoint , ScreenToClient(const wxPoint& pt) const,
1226 "Converts from screen to client window coordinates.");
1231 wxHitTest , HitTest(wxCoord x, wxCoord y) const,
1232 "Test where the given (in client coords) point lies",
1236 wxHitTest , HitTest(const wxPoint& pt) const,
1237 "Test where the given (in client coords) point lies");
1245 %nokwargs GetBorder;
1247 wxBorder , GetBorder(long flags) const,
1248 "Get the window border style from the given flags: this is different
1249 from simply doing flags & wxBORDER_MASK because it uses
1250 GetDefaultBorder() to translate wxBORDER_DEFAULT to something
1255 wxBorder , GetBorder() const,
1256 "Get border for the flags of this window");
1262 virtual void , UpdateWindowUI(long flags = wxUPDATE_UI_NONE),
1263 "This function sends EVT_UPDATE_UI events to the window. The particular
1264 implementation depends on the window; for example a wx.ToolBar will
1265 send an update UI event for each toolbar button, and a wx.Frame will
1266 send an update UI event for each menubar menu item. You can call this
1267 function from your application to ensure that your UI is up-to-date at
1268 a particular point in time (as far as your EVT_UPDATE_UI handlers are
1269 concerned). This may be necessary if you have called
1270 wx.UpdateUIEvent.SetMode or wx.UpdateUIEvent.SetUpdateInterval to
1271 limit the overhead that wxWindows incurs by sending update UI events
1274 The flags should be a bitlist of one or more of the following values:
1276 wx.UPDATE_UI_NONE No particular value
1277 wx.UPDATE_UI_RECURSE Call the function for descendants
1278 wx.UPDATE_UI_FROMIDLE Invoked from OnIdle
1280 If you are calling this function from an OnIdle function, make sure
1281 you pass the wx.UPDATE_UI_FROMIDLE flag, since this tells the window to
1282 only update the UI elements that need to be updated in idle time. Some
1283 windows update their elements only when necessary, for example when a
1284 menu is about to be shown. The following is an example of how to call
1285 UpdateWindowUI from an idle function.
1287 def OnIdle(self, evt):
1288 if wx.UpdateUIEvent.CanUpdate(self):
1289 self.UpdateWindowUI(wx.UPDATE_UI_FROMIDLE);
1293 // TODO: using directors?
1294 // // do the window-specific processing after processing the update event
1295 // virtual void DoUpdateWindowUI(wxUpdateUIEvent& event) ;
1299 "Pops up the given menu at the specified coordinates, relative to this
1300 window, and returns control when the user has dismissed the menu. If a
1301 menu item is selected, the corresponding menu event is generated and
1302 will be processed as usual.");
1303 %name(PopupMenuXY) bool PopupMenu(wxMenu *menu, int x, int y);
1304 bool PopupMenu(wxMenu *menu, const wxPoint& pos);
1311 "Returns the platform-specific handle (as a long integer) of the
1312 physical window. Currently on wxMac it returns the handle of the
1313 toplevel parent of the window.");
1315 return wxPyGetWinHandle(self);
1322 // A way to do the native draw first... Too bad it isn't in wxGTK too.
1323 void OnPaint(wxPaintEvent& event);
1333 bool , HasScrollbar(int orient) const,
1334 "Does the window have the scrollbar for this orientation?");
1337 // configure the window scrollbars
1339 virtual void , SetScrollbar( int orientation,
1343 bool refresh = True ),
1344 "Sets the scrollbar properties of a built-in scrollbar.
1346 orientation: Determines the scrollbar whose page size is to be
1347 set. May be wx.HORIZONTAL or wx.VERTICAL.
1349 position: The position of the scrollbar in scroll units.
1351 thumbSize: The size of the thumb, or visible portion of the
1352 scrollbar, in scroll units.
1354 range: The maximum position of the scrollbar.
1356 refresh: True to redraw the scrollbar, false otherwise.");
1359 virtual void , SetScrollPos( int orientation, int pos, bool refresh = True ),
1360 "Sets the position of one of the built-in scrollbars.");
1363 virtual int , GetScrollPos( int orientation ) const,
1364 "Returns the built-in scrollbar position.");
1367 virtual int , GetScrollThumb( int orientation ) const,
1368 "Returns the built-in scrollbar thumb size.");
1371 virtual int , GetScrollRange( int orientation ) const,
1372 "Returns the built-in scrollbar range.");
1378 virtual void , ScrollWindow( int dx, int dy,
1379 const wxRect* rect = NULL ),
1380 "Physically scrolls the pixels in the window and move child windows
1381 accordingly. Use this function to optimise your scrolling
1382 implementations, to minimise the area that must be redrawn. Note that
1383 it is rarely required to call this function from a user program.
1385 dx: Amount to scroll horizontally.
1387 dy: Amount to scroll vertically.
1389 rect: Rectangle to invalidate. If this is None, the whole window
1390 is invalidated. If you pass a rectangle corresponding to the
1391 area of the window exposed by the scroll, your painting
1392 handler can optimize painting by checking for the
1393 invalidated region.");
1397 virtual bool , ScrollLines(int lines),
1398 "If the platform and window class supports it, scrolls the window by
1399 the given number of lines down, if lines is positive, or up if lines
1400 is negative. Returns True if the window was scrolled, False if it was
1401 already on top/bottom and nothing was done.");
1404 virtual bool , ScrollPages(int pages),
1405 "If the platform and window class supports it, scrolls the window by
1406 the given number of pages down, if pages is positive, or up if pages
1407 is negative. Returns True if the window was scrolled, False if it was
1408 already on top/bottom and nothing was done.");
1413 "This is just a wrapper for ScrollLines(-1).");
1417 "This is just a wrapper for ScrollLines(1).");
1421 "This is just a wrapper for ScrollPages(-1).");
1425 "This is just a wrapper for ScrollPages(1).");
1430 // context-sensitive help
1431 // ----------------------
1434 void , SetHelpText(const wxString& text),
1435 "Sets the help text to be used as context-sensitive help for this
1436 window. Note that the text is actually stored by the current
1437 wxHelpProvider implementation, and not in the window object itself.");
1441 void , SetHelpTextForId(const wxString& text),
1442 "Associate this help text with all windows with the same id as this
1447 wxString , GetHelpText() const,
1448 "Gets the help text to be used as context-sensitive help for this
1449 window. Note that the text is actually stored by the current
1450 wxHelpProvider implementation, and not in the window object itself.");
1459 "Attach a tooltip to the window.");
1460 %name(SetToolTipString) void SetToolTip( const wxString &tip );
1461 void SetToolTip( wxToolTip *tip );
1464 wxToolTip* , GetToolTip() const,
1465 "get the associated tooltip or None if none");
1467 // LINK ERROR --> wxString GetToolTipText() const;
1476 // set/retrieve the drop target associated with this window (may be
1477 // NULL; it's owned by the window and will be deleted by it)
1478 %apply SWIGTYPE *DISOWN { wxPyDropTarget *dropTarget };
1481 virtual void , SetDropTarget( wxPyDropTarget *dropTarget ),
1482 "Associates a drop target with this window. If the window already has
1483 a drop target, it is deleted.");
1485 %clear wxPyDropTarget *dropTarget;
1489 virtual wxPyDropTarget *, GetDropTarget() const,
1490 "Returns the associated drop target, which may be None.");
1493 #ifdef __WXMSW__ // TODO: should I drop-kick this?
1495 void , DragAcceptFiles(bool accept),
1496 "Enables or disables eligibility for drop file events, EVT_DROP_FILES.
1497 Only available on Windows.");
1502 // constraints and sizers
1503 // ----------------------
1505 // set the constraints for this window or retrieve them (may be NULL)
1507 void , SetConstraints( wxLayoutConstraints *constraints ),
1508 "Sets the window to have the given layout constraints. If an existing
1509 layout constraints object is already owned by the window, it will be
1510 deleted. Pass None to disassociate and delete the window's current
1513 You must call SetAutoLayout to tell a window to use the constraints
1514 automatically in its default EVT_SIZE handler; otherwise, you must
1515 handle EVT_SIZE yourself and call Layout() explicitly. When setting
1516 both a wx.LayoutConstraints and a wx.Sizer, only the sizer will have
1520 wxLayoutConstraints *, GetConstraints() const,
1521 "Returns a pointer to the window's layout constraints, or None if there
1526 void , SetAutoLayout( bool autoLayout ),
1527 "Determines whether the Layout function will be called automatically
1528 when the window is resized. It is called implicitly by SetSizer but
1529 if you use SetConstraints you should call it manually or otherwise the
1530 window layout won't be correctly updated when its size changes.");
1533 bool , GetAutoLayout() const,
1534 "Returns the current autoLayout setting");
1538 virtual bool , Layout(),
1539 "Invokes the constraint-based layout algorithm or the sizer-based
1540 algorithm for this window. See SetAutoLayout: when auto layout is on,
1541 this function gets called automatically by the default EVT_SIZE
1542 handler when the window is resized.");
1546 void , SetSizer(wxSizer *sizer, bool deleteOld = True ),
1547 "Sets the window to have the given layout sizer. The window will then
1548 own the object, and will take care of its deletion. If an existing
1549 layout sizer object is already owned by the window, it will be deleted
1550 if the deleteOld parameter is true. Note that this function will also
1551 call SetAutoLayout implicitly with a True parameter if the sizer is
1552 non-NoneL and False otherwise.");
1555 void , SetSizerAndFit( wxSizer *sizer, bool deleteOld = True ),
1556 "The same as SetSizer, except it also sets the size hints for the
1557 window based on the sizer's minimum size.");
1561 wxSizer *, GetSizer() const,
1562 "Return the sizer associated with the window by a previous call to
1563 SetSizer or None if there isn't one.");
1566 // Track if this window is a member of a sizer
1568 void , SetContainingSizer(wxSizer* sizer),
1569 "This normally does not need to be called by application code. It is
1570 called internally when a window is added to a sizer, and is used so
1571 the window can remove itself from the sizer when it is destroyed.");
1574 wxSizer *, GetContainingSizer() const,
1575 "Return the sizer that this window is a member of, if any, otherwise None.");
1581 // ----------------------
1582 #if wxUSE_ACCESSIBILITY
1583 // Override to create a specific accessible object.
1584 virtual wxAccessible* CreateAccessible();
1586 // Sets the accessible object.
1587 void SetAccessible(wxAccessible* accessible) ;
1589 // Returns the accessible object.
1590 wxAccessible* GetAccessible() { return m_accessible; };
1592 // Returns the accessible object, creating if necessary.
1593 wxAccessible* GetOrCreateAccessible() ;
1599 def PostCreate(self, pre):
1601 Phase 3 of the 2-phase create <wink!>
1602 Call this method after precreating the window with the 2-phase create method.
1604 self.this = pre.this
1605 self.thisown = pre.thisown
1607 if hasattr(self, '_setOORInfo'):
1608 self._setOORInfo(self)
1609 if hasattr(self, '_setCallbackInfo'):
1610 self._setCallbackInfo(self, self.__class__)
1622 def DLG_PNT(win, point_or_x, y=None):
1624 Convenience function for converting a Point or (x,y) in
1625 dialog units to pixel units.
1628 return win.ConvertDialogPointToPixels(point_or_x)
1630 return win.ConvertDialogPointToPixels(wx.Point(point_or_x, y))
1632 def DLG_SZE(win, size_width, height=None):
1634 Convenience function for converting a Size or (w,h) in
1635 dialog units to pixel units.
1638 return win.ConvertDialogSizeToPixels(size_width)
1640 return win.ConvertDialogSizeToPixels(wx.Size(size_width, height))
1646 // Unfortunatly the names of these new static methods clash with the
1647 // names wxPython has been using forever for the overloaded
1648 // wxWindow::FindWindow, so instead of swigging them as statics create
1649 // standalone functions for them.
1652 DocStr(wxFindWindowById,
1653 "Find the first window in the application with the given id. If parent
1654 is None, the search will start from all top-level frames and dialog
1655 boxes; if non-None, the search will be limited to the given window
1656 hierarchy. The search is recursive in both cases.");
1658 DocStr(wxFindWindowByName,
1659 "Find a window by its name (as given in a window constructor or Create
1660 function call). If parent is None, the search will start from all
1661 top-level frames and dialog boxes; if non-None, the search will be
1662 limited to the given window hierarchy. The search is recursive in both
1665 If no window with such name is found, wx.FindWindowByLabel is called.");
1667 DocStr(wxFindWindowByLabel,
1668 "Find a window by its label. Depending on the type of window, the label
1669 may be a window title or panel item label. If parent is None, the
1670 search will start from all top-level frames and dialog boxes; if
1671 non-None, the search will be limited to the given window
1672 hierarchy. The search is recursive in both cases.");
1676 wxWindow* wxFindWindowById( long id, const wxWindow *parent = NULL ) {
1677 return wxWindow::FindWindowById(id, parent);
1680 wxWindow* wxFindWindowByName( const wxString& name,
1681 const wxWindow *parent = NULL ) {
1682 return wxWindow::FindWindowByName(name, parent);
1685 wxWindow* wxFindWindowByLabel( const wxString& label,
1686 const wxWindow *parent = NULL ) {
1687 return wxWindow::FindWindowByLabel(label, parent);
1695 #include <wx/msw/private.h> // to get wxGetWindowId
1700 wxWindow* wxWindow_FromHWND(wxWindow* parent, unsigned long _hWnd) {
1702 WXHWND hWnd = (WXHWND)_hWnd;
1703 long id = wxGetWindowId(hWnd);
1704 wxWindow* win = new wxWindow;
1705 parent->AddChild(win);
1706 win->SetEventHandler(win);
1709 win->SubclassWin(hWnd);
1710 win->AdoptAttributesFromHWND();
1711 win->SetupColours();
1714 wxPyRaiseNotImplemented();
1720 //---------------------------------------------------------------------------
1721 //---------------------------------------------------------------------------