Applied patches for #15184 (wxRichTextAction fix for when the command identifier...
[wxWidgets.git] / interface / wx / thread.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: thread.h
3 // Purpose: interface of all thread-related wxWidgets classes
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows licence
7 /////////////////////////////////////////////////////////////////////////////
8
9
10 /** See wxCondition. */
11 enum wxCondError
12 {
13 wxCOND_NO_ERROR = 0,
14 wxCOND_INVALID,
15 wxCOND_TIMEOUT, //!< WaitTimeout() has timed out
16 wxCOND_MISC_ERROR
17 };
18
19
20 /**
21 @class wxCondition
22
23 wxCondition variables correspond to pthread conditions or to Win32 event objects.
24 They may be used in a multithreaded application to wait until the given condition
25 becomes @true which happens when the condition becomes signaled.
26
27 For example, if a worker thread is doing some long task and another thread has
28 to wait until it is finished, the latter thread will wait on the condition
29 object and the worker thread will signal it on exit (this example is not
30 perfect because in this particular case it would be much better to just
31 wxThread::Wait for the worker thread, but if there are several worker threads
32 it already makes much more sense).
33
34 Note that a call to wxCondition::Signal may happen before the other thread calls
35 wxCondition::Wait and, just as with the pthread conditions, the signal is then
36 lost and so if you want to be sure that you don't miss it you must keep the
37 mutex associated with the condition initially locked and lock it again before calling
38 wxCondition::Signal. Of course, this means that this call is going to block
39 until wxCondition::Wait is called by another thread.
40
41 @section condition_example Example
42
43 This example shows how a main thread may launch a worker thread which starts
44 running and then waits until the main thread signals it to continue:
45
46 @code
47 class MySignallingThread : public wxThread
48 {
49 public:
50 MySignallingThread(wxMutex *mutex, wxCondition *condition)
51 {
52 m_mutex = mutex;
53 m_condition = condition;
54
55 Create();
56 }
57
58 virtual ExitCode Entry()
59 {
60 ... do our job ...
61
62 // tell the other(s) thread(s) that we're about to terminate: we must
63 // lock the mutex first or we might signal the condition before the
64 // waiting threads start waiting on it!
65 wxMutexLocker lock(*m_mutex);
66 m_condition->Broadcast(); // same as Signal() here -- one waiter only
67
68 return 0;
69 }
70
71 private:
72 wxCondition *m_condition;
73 wxMutex *m_mutex;
74 };
75
76 int main()
77 {
78 wxMutex mutex;
79 wxCondition condition(mutex);
80
81 // the mutex should be initially locked
82 mutex.Lock();
83
84 // create and run the thread but notice that it won't be able to
85 // exit (and signal its exit) before we unlock the mutex below
86 MySignallingThread *thread = new MySignallingThread(&mutex, &condition);
87
88 thread->Run();
89
90 // wait for the thread termination: Wait() atomically unlocks the mutex
91 // which allows the thread to continue and starts waiting
92 condition.Wait();
93
94 // now we can exit
95 return 0;
96 }
97 @endcode
98
99 Of course, here it would be much better to simply use a joinable thread and
100 call wxThread::Wait on it, but this example does illustrate the importance of
101 properly locking the mutex when using wxCondition.
102
103 @library{wxbase}
104 @category{threading}
105
106 @see wxThread, wxMutex
107 */
108 class wxCondition
109 {
110 public:
111 /**
112 Default and only constructor.
113 The @a mutex must be locked by the caller before calling Wait() function.
114 Use IsOk() to check if the object was successfully initialized.
115 */
116 wxCondition(wxMutex& mutex);
117
118 /**
119 Destroys the wxCondition object.
120
121 The destructor is not virtual so this class should not be used polymorphically.
122 */
123 ~wxCondition();
124
125 /**
126 Broadcasts to all waiting threads, waking all of them up.
127
128 Note that this method may be called whether the mutex associated with
129 this condition is locked or not.
130
131 @see Signal()
132 */
133 wxCondError Broadcast();
134
135 /**
136 Returns @true if the object had been initialized successfully, @false
137 if an error occurred.
138 */
139 bool IsOk() const;
140
141 /**
142 Signals the object waking up at most one thread.
143
144 If several threads are waiting on the same condition, the exact thread
145 which is woken up is undefined. If no threads are waiting, the signal is
146 lost and the condition would have to be signalled again to wake up any
147 thread which may start waiting on it later.
148
149 Note that this method may be called whether the mutex associated with this
150 condition is locked or not.
151
152 @see Broadcast()
153 */
154 wxCondError Signal();
155
156 /**
157 Waits until the condition is signalled.
158
159 This method atomically releases the lock on the mutex associated with this
160 condition (this is why it must be locked prior to calling Wait()) and puts the
161 thread to sleep until Signal() or Broadcast() is called.
162 It then locks the mutex again and returns.
163
164 Note that even if Signal() had been called before Wait() without waking
165 up any thread, the thread would still wait for another one and so it is
166 important to ensure that the condition will be signalled after
167 Wait() or the thread may sleep forever.
168
169 @return Returns wxCOND_NO_ERROR on success, another value if an error occurred.
170
171 @see WaitTimeout()
172 */
173 wxCondError Wait();
174
175 /**
176 Waits until the condition is signalled or the timeout has elapsed.
177
178 This method is identical to Wait() except that it returns, with the
179 return code of @c wxCOND_TIMEOUT as soon as the given timeout expires.
180
181 @param milliseconds
182 Timeout in milliseconds
183
184 @return Returns wxCOND_NO_ERROR if the condition was signalled,
185 wxCOND_TIMEOUT if the timeout elapsed before this happened or
186 another error code from wxCondError enum.
187 */
188 wxCondError WaitTimeout(unsigned long milliseconds);
189 };
190
191
192 /**
193 @class wxCriticalSectionLocker
194
195 This is a small helper class to be used with wxCriticalSection objects.
196
197 A wxCriticalSectionLocker enters the critical section in the constructor and
198 leaves it in the destructor making it much more difficult to forget to leave
199 a critical section (which, in general, will lead to serious and difficult
200 to debug problems).
201
202 Example of using it:
203
204 @code
205 void Set Foo()
206 {
207 // gs_critSect is some (global) critical section guarding access to the
208 // object "foo"
209 wxCriticalSectionLocker locker(gs_critSect);
210
211 if ( ... )
212 {
213 // do something
214 ...
215
216 return;
217 }
218
219 // do something else
220 ...
221
222 return;
223 }
224 @endcode
225
226 Without wxCriticalSectionLocker, you would need to remember to manually leave
227 the critical section before each @c return.
228
229 @library{wxbase}
230 @category{threading}
231
232 @see wxCriticalSection, wxMutexLocker
233 */
234 class wxCriticalSectionLocker
235 {
236 public:
237 /**
238 Constructs a wxCriticalSectionLocker object associated with given
239 @a criticalsection and enters it.
240 */
241 wxCriticalSectionLocker(wxCriticalSection& criticalsection);
242
243 /**
244 Destructor leaves the critical section.
245 */
246 ~wxCriticalSectionLocker();
247 };
248
249
250
251 /**
252 @class wxThreadHelper
253
254 The wxThreadHelper class is a mix-in class that manages a single background
255 thread, either detached or joinable (see wxThread for the differences).
256 By deriving from wxThreadHelper, a class can implement the thread
257 code in its own wxThreadHelper::Entry() method and easily share data and
258 synchronization objects between the main thread and the worker thread.
259
260 Doing this prevents the awkward passing of pointers that is needed when the
261 original object in the main thread needs to synchronize with its worker thread
262 in its own wxThread derived object.
263
264 For example, wxFrame may need to make some calculations in a background thread
265 and then display the results of those calculations in the main window.
266
267 Ordinarily, a wxThread derived object would be created with the calculation
268 code implemented in wxThread::Entry. To access the inputs to the calculation,
269 the frame object would often need to pass a pointer to itself to the thread object.
270 Similarly, the frame object would hold a pointer to the thread object.
271
272 Shared data and synchronization objects could be stored in either object
273 though the object without the data would have to access the data through
274 a pointer.
275 However with wxThreadHelper the frame object and the thread object are
276 treated as the same object. Shared data and synchronization variables are
277 stored in the single object, eliminating a layer of indirection and the
278 associated pointers.
279
280 Example:
281 @code
282 wxDECLARE_EVENT(wxEVT_COMMAND_MYTHREAD_UPDATE, wxThreadEvent);
283
284 class MyFrame : public wxFrame, public wxThreadHelper
285 {
286 public:
287 MyFrame(...) { ... }
288 ~MyFrame()
289 {
290 // it's better to do any thread cleanup in the OnClose()
291 // event handler, rather than in the destructor.
292 // This is because the event loop for a top-level window is not
293 // active anymore when its destructor is called and if the thread
294 // sends events when ending, they won't be processed unless
295 // you ended the thread from OnClose.
296 // See @ref overview_windowdeletion for more info.
297 }
298
299 ...
300 void DoStartALongTask();
301 void OnThreadUpdate(wxThreadEvent& evt);
302 void OnClose(wxCloseEvent& evt);
303 ...
304
305 protected:
306 virtual wxThread::ExitCode Entry();
307
308 // the output data of the Entry() routine:
309 char m_data[1024];
310 wxCriticalSection m_dataCS; // protects field above
311
312 wxDECLARE_EVENT_TABLE();
313 };
314
315 wxDEFINE_EVENT(wxEVT_COMMAND_MYTHREAD_UPDATE, wxThreadEvent)
316 wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
317 EVT_COMMAND(wxID_ANY, wxEVT_COMMAND_MYTHREAD_UPDATE, MyFrame::OnThreadUpdate)
318 EVT_CLOSE(MyFrame::OnClose)
319 wxEND_EVENT_TABLE()
320
321 void MyFrame::DoStartALongTask()
322 {
323 // we want to start a long task, but we don't want our GUI to block
324 // while it's executed, so we use a thread to do it.
325 if (CreateThread(wxTHREAD_JOINABLE) != wxTHREAD_NO_ERROR)
326 {
327 wxLogError("Could not create the worker thread!");
328 return;
329 }
330
331 // go!
332 if (GetThread()->Run() != wxTHREAD_NO_ERROR)
333 {
334 wxLogError("Could not run the worker thread!");
335 return;
336 }
337 }
338
339 wxThread::ExitCode MyFrame::Entry()
340 {
341 // IMPORTANT:
342 // this function gets executed in the secondary thread context!
343
344 int offset = 0;
345
346 // here we do our long task, periodically calling TestDestroy():
347 while (!GetThread()->TestDestroy())
348 {
349 // since this Entry() is implemented in MyFrame context we don't
350 // need any pointer to access the m_data, m_processedData, m_dataCS
351 // variables... very nice!
352
353 // this is an example of the generic structure of a download thread:
354 char buffer[1024];
355 download_chunk(buffer, 1024); // this takes time...
356
357 {
358 // ensure no one reads m_data while we write it
359 wxCriticalSectionLocker lock(m_dataCS);
360 memcpy(m_data+offset, buffer, 1024);
361 offset += 1024;
362 }
363
364
365 // VERY IMPORTANT: do not call any GUI function inside this
366 // function; rather use wxQueueEvent():
367 wxQueueEvent(this, new wxThreadEvent(wxEVT_COMMAND_MYTHREAD_UPDATE));
368 // we used pointer 'this' assuming it's safe; see OnClose()
369 }
370
371 // TestDestroy() returned true (which means the main thread asked us
372 // to terminate as soon as possible) or we ended the long task...
373 return (wxThread::ExitCode)0;
374 }
375
376 void MyFrame::OnClose(wxCloseEvent&)
377 {
378 // important: before terminating, we _must_ wait for our joinable
379 // thread to end, if it's running; in fact it uses variables of this
380 // instance and posts events to *this event handler
381
382 if (GetThread() && // DoStartALongTask() may have not been called
383 GetThread()->IsRunning())
384 GetThread()->Wait();
385
386 Destroy();
387 }
388
389 void MyFrame::OnThreadUpdate(wxThreadEvent& evt)
390 {
391 // ...do something... e.g. m_pGauge->Pulse();
392
393 // read some parts of m_data just for fun:
394 wxCriticalSectionLocker lock(m_dataCS);
395 wxPrintf("%c", m_data[100]);
396 }
397 @endcode
398
399 @library{wxbase}
400 @category{threading}
401
402 @see wxThread, wxThreadEvent
403 */
404 class wxThreadHelper
405 {
406 public:
407 /**
408 This constructor simply initializes internal member variables and tells
409 wxThreadHelper which type the thread internally managed should be.
410 */
411 wxThreadHelper(wxThreadKind kind = wxTHREAD_JOINABLE);
412
413 /**
414 The destructor frees the resources associated with the thread, forcing
415 it to terminate (it uses wxThread::Kill function).
416
417 Because of the wxThread::Kill unsafety, you should always wait
418 (with wxThread::Wait) for joinable threads to end or call wxThread::Delete
419 on detached threads, instead of relying on this destructor for stopping
420 the thread.
421 */
422 virtual ~wxThreadHelper();
423
424 /**
425 This is the entry point of the thread.
426
427 This function is pure virtual and must be implemented by any derived class.
428 The thread execution will start here.
429
430 You'll typically want your Entry() to look like:
431 @code
432 wxThread::ExitCode Entry()
433 {
434 while (!GetThread()->TestDestroy())
435 {
436 // ... do some work ...
437
438 if (IsWorkCompleted)
439 break;
440
441 if (HappenedStoppingError)
442 return (wxThread::ExitCode)1; // failure
443 }
444
445 return (wxThread::ExitCode)0; // success
446 }
447 @endcode
448
449 The returned value is the thread exit code which is only useful for
450 joinable threads and is the value returned by @c "GetThread()->Wait()".
451
452 This function is called by wxWidgets itself and should never be called
453 directly.
454 */
455 virtual ExitCode Entry() = 0;
456
457 /**
458 Callback called by Delete() before actually deleting the thread.
459
460 This function can be overridden by the derived class to perform some
461 specific task when the thread is gracefully destroyed. Notice that it
462 will be executed in the context of the thread that called Delete() and
463 <b>not</b> in this thread's context.
464
465 TestDestroy() will be true for the thread before OnDelete() gets
466 executed.
467
468 @since 2.9.2
469
470 @see OnKill()
471 */
472 virtual void OnDelete();
473
474 /**
475 Callback called by Kill() before actually killing the thread.
476
477 This function can be overridden by the derived class to perform some
478 specific task when the thread is terminated. Notice that it will be
479 executed in the context of the thread that called Kill() and <b>not</b>
480 in this thread's context.
481
482 @since 2.9.2
483
484 @see OnDelete()
485 */
486 virtual void OnKill();
487
488 /**
489 @deprecated
490 Use CreateThread() instead.
491 */
492 wxThreadError Create(unsigned int stackSize = 0);
493
494 /**
495 Creates a new thread of the given @a kind.
496
497 The thread object is created in the suspended state, and you
498 should call @ref wxThread::Run "GetThread()->Run()" to start running it.
499
500 You may optionally specify the stack size to be allocated to it (ignored
501 on platforms that don't support setting it explicitly, e.g. Unix).
502
503 @return One of the ::wxThreadError enum values.
504 */
505 wxThreadError CreateThread(wxThreadKind kind = wxTHREAD_JOINABLE,
506 unsigned int stackSize = 0);
507
508 /**
509 This is a public function that returns the wxThread object associated with
510 the thread.
511 */
512 wxThread* GetThread() const;
513
514 /**
515 Returns the last type of thread given to the CreateThread() function
516 or to the constructor.
517 */
518 wxThreadKind GetThreadKind() const;
519 };
520
521 /**
522 Possible critical section types
523 */
524
525 enum wxCriticalSectionType
526 {
527 wxCRITSEC_DEFAULT,
528 /** Recursive critical section under both Windows and Unix */
529
530 wxCRITSEC_NON_RECURSIVE
531 /** Non-recursive critical section under Unix, recursive under Windows */
532 };
533
534 /**
535 @class wxCriticalSection
536
537 A critical section object is used for exactly the same purpose as a wxMutex.
538 The only difference is that under Windows platform critical sections are only
539 visible inside one process, while mutexes may be shared among processes,
540 so using critical sections is slightly more efficient.
541
542 The terminology is also slightly different: mutex may be locked (or acquired)
543 and unlocked (or released) while critical section is entered and left by the program.
544
545 Finally, you should try to use wxCriticalSectionLocker class whenever
546 possible instead of directly using wxCriticalSection for the same reasons
547 wxMutexLocker is preferable to wxMutex - please see wxMutex for an example.
548
549 @library{wxbase}
550 @category{threading}
551
552 @note Critical sections can be used before the wxWidgets library is fully
553 initialized. In particular, it's safe to create global
554 wxCriticalSection instances.
555
556 @see wxThread, wxCondition, wxCriticalSectionLocker
557 */
558 class wxCriticalSection
559 {
560 public:
561 /**
562 Default constructor initializes critical section object.
563 By default critical sections are recursive under Unix and Windows.
564 */
565 wxCriticalSection( wxCriticalSectionType critSecType = wxCRITSEC_DEFAULT );
566
567 /**
568 Destructor frees the resources.
569 */
570 ~wxCriticalSection();
571
572 /**
573 Enter the critical section (same as locking a mutex): if another thread
574 has already entered it, this call will block until the other thread
575 calls Leave().
576 There is no error return for this function.
577
578 After entering the critical section protecting a data variable,
579 the thread running inside the critical section may safely use/modify it.
580
581 Note that entering the same critical section twice or more from the same
582 thread doesn't result in a deadlock; in this case in fact this function will
583 immediately return.
584 */
585 void Enter();
586
587 /**
588 Try to enter the critical section (same as trying to lock a mutex).
589 If it can't, immediately returns false.
590
591 @since 2.9.3
592 */
593 bool TryEnter();
594
595 /**
596 Leave the critical section allowing other threads use the global data
597 protected by it. There is no error return for this function.
598 */
599 void Leave();
600 };
601
602 /**
603 The possible thread wait types.
604
605 @since 2.9.2
606 */
607 enum wxThreadWait
608 {
609 /**
610 No events are processed while waiting.
611
612 This is the default under all platforms except for wxMSW.
613 */
614 wxTHREAD_WAIT_BLOCK,
615
616 /**
617 Yield for event dispatching while waiting.
618
619 This flag is dangerous as it exposes the program using it to unexpected
620 reentrancies in the same way as calling wxYield() function does so you
621 are strongly advised to avoid its use and not wait for the thread
622 termination from the main (GUI) thread at all to avoid making your
623 application unresponsive.
624
625 Also notice that this flag is not portable as it is only implemented in
626 wxMSW and simply ignored under the other platforms.
627 */
628 wxTHREAD_WAIT_YIELD,
629
630 /**
631 Default wait mode for wxThread::Wait() and wxThread::Delete().
632
633 For compatibility reasons, the default wait mode is currently
634 wxTHREAD_WAIT_YIELD if WXWIN_COMPATIBILITY_2_8 is defined (and it is
635 by default). However, as mentioned above, you're strongly encouraged to
636 not use wxTHREAD_WAIT_YIELD and pass wxTHREAD_WAIT_BLOCK to wxThread
637 method explicitly.
638 */
639 wxTHREAD_WAIT_DEFAULT = wxTHREAD_WAIT_YIELD
640 };
641
642 /**
643 The possible thread kinds.
644 */
645 enum wxThreadKind
646 {
647 /** Detached thread */
648 wxTHREAD_DETACHED,
649
650 /** Joinable thread */
651 wxTHREAD_JOINABLE
652 };
653
654 /**
655 The possible thread errors.
656 */
657 enum wxThreadError
658 {
659 /** No error */
660 wxTHREAD_NO_ERROR = 0,
661
662 /** No resource left to create a new thread. */
663 wxTHREAD_NO_RESOURCE,
664
665 /** The thread is already running. */
666 wxTHREAD_RUNNING,
667
668 /** The thread isn't running. */
669 wxTHREAD_NOT_RUNNING,
670
671 /** Thread we waited for had to be killed. */
672 wxTHREAD_KILLED,
673
674 /** Some other error */
675 wxTHREAD_MISC_ERROR
676 };
677
678 /**
679 @class wxThread
680
681 A thread is basically a path of execution through a program.
682 Threads are sometimes called @e light-weight processes, but the fundamental difference
683 between threads and processes is that memory spaces of different processes are
684 separated while all threads share the same address space.
685
686 While it makes it much easier to share common data between several threads, it
687 also makes it much easier to shoot oneself in the foot, so careful use of
688 synchronization objects such as mutexes (see wxMutex) or critical sections
689 (see wxCriticalSection) is recommended.
690 In addition, don't create global thread objects because they allocate memory
691 in their constructor, which will cause problems for the memory checking system.
692
693
694 @section thread_types Types of wxThreads
695
696 There are two types of threads in wxWidgets: @e detached and @e joinable,
697 modeled after the POSIX thread API. This is different from the Win32 API
698 where all threads are joinable.
699
700 By default wxThreads in wxWidgets use the @b detached behaviour.
701 Detached threads delete themselves once they have completed, either by themselves
702 when they complete processing or through a call to Delete(), and thus
703 @b must be created on the heap (through the new operator, for example).
704
705 Typically you'll want to store the instances of the detached wxThreads you
706 allocate, so that you can call functions on them.
707 Because of their nature however you'll need to always use a critical section
708 when accessing them:
709
710 @code
711 // declare a new type of event, to be used by our MyThread class:
712 wxDECLARE_EVENT(wxEVT_COMMAND_MYTHREAD_COMPLETED, wxThreadEvent);
713 wxDECLARE_EVENT(wxEVT_COMMAND_MYTHREAD_UPDATE, wxThreadEvent);
714 class MyFrame;
715
716 class MyThread : public wxThread
717 {
718 public:
719 MyThread(MyFrame *handler)
720 : wxThread(wxTHREAD_DETACHED)
721 { m_pHandler = handler }
722 ~MyThread();
723
724 protected:
725 virtual ExitCode Entry();
726 MyFrame *m_pHandler;
727 };
728
729 class MyFrame : public wxFrame
730 {
731 public:
732 ...
733 ~MyFrame()
734 {
735 // it's better to do any thread cleanup in the OnClose()
736 // event handler, rather than in the destructor.
737 // This is because the event loop for a top-level window is not
738 // active anymore when its destructor is called and if the thread
739 // sends events when ending, they won't be processed unless
740 // you ended the thread from OnClose.
741 // See @ref overview_windowdeletion for more info.
742 }
743 ...
744 void DoStartThread();
745 void DoPauseThread();
746
747 // a resume routine would be nearly identic to DoPauseThread()
748 void DoResumeThread() { ... }
749
750 void OnThreadUpdate(wxThreadEvent&);
751 void OnThreadCompletion(wxThreadEvent&);
752 void OnClose(wxCloseEvent&);
753
754 protected:
755 MyThread *m_pThread;
756 wxCriticalSection m_pThreadCS; // protects the m_pThread pointer
757
758 wxDECLARE_EVENT_TABLE();
759 };
760
761 wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
762 EVT_CLOSE(MyFrame::OnClose)
763 EVT_MENU(Minimal_Start, MyFrame::DoStartThread)
764 EVT_COMMAND(wxID_ANY, wxEVT_COMMAND_MYTHREAD_UPDATE, MyFrame::OnThreadUpdate)
765 EVT_COMMAND(wxID_ANY, wxEVT_COMMAND_MYTHREAD_COMPLETED, MyFrame::OnThreadCompletion)
766 wxEND_EVENT_TABLE()
767
768 wxDEFINE_EVENT(wxEVT_COMMAND_MYTHREAD_COMPLETED, wxThreadEvent)
769 wxDEFINE_EVENT(wxEVT_COMMAND_MYTHREAD_UPDATE, wxThreadEvent)
770
771 void MyFrame::DoStartThread()
772 {
773 m_pThread = new MyThread(this);
774
775 if ( m_pThread->Create() != wxTHREAD_NO_ERROR )
776 {
777 wxLogError("Can't create the thread!");
778 delete m_pThread;
779 m_pThread = NULL;
780 }
781 else
782 {
783 if (m_pThread->Run() != wxTHREAD_NO_ERROR )
784 {
785 wxLogError("Can't create the thread!");
786 delete m_pThread;
787 m_pThread = NULL;
788 }
789
790 // after the call to wxThread::Run(), the m_pThread pointer is "unsafe":
791 // at any moment the thread may cease to exist (because it completes its work).
792 // To avoid dangling pointers OnThreadExit() will set m_pThread
793 // to NULL when the thread dies.
794 }
795 }
796
797 wxThread::ExitCode MyThread::Entry()
798 {
799 while (!TestDestroy())
800 {
801 // ... do a bit of work...
802
803 wxQueueEvent(m_pHandler, new wxThreadEvent(wxEVT_COMMAND_MYTHREAD_UPDATE));
804 }
805
806 // signal the event handler that this thread is going to be destroyed
807 // NOTE: here we assume that using the m_pHandler pointer is safe,
808 // (in this case this is assured by the MyFrame destructor)
809 wxQueueEvent(m_pHandler, new wxThreadEvent(wxEVT_COMMAND_MYTHREAD_COMPLETED));
810
811 return (wxThread::ExitCode)0; // success
812 }
813
814 MyThread::~MyThread()
815 {
816 wxCriticalSectionLocker enter(m_pHandler->m_pThreadCS);
817
818 // the thread is being destroyed; make sure not to leave dangling pointers around
819 m_pHandler->m_pThread = NULL;
820 }
821
822 void MyFrame::OnThreadCompletion(wxThreadEvent&)
823 {
824 wxMessageOutputDebug().Printf("MYFRAME: MyThread exited!\n");
825 }
826
827 void MyFrame::OnThreadUpdate(wxThreadEvent&)
828 {
829 wxMessageOutputDebug().Printf("MYFRAME: MyThread update...\n");
830 }
831
832 void MyFrame::DoPauseThread()
833 {
834 // anytime we access the m_pThread pointer we must ensure that it won't
835 // be modified in the meanwhile; since only a single thread may be
836 // inside a given critical section at a given time, the following code
837 // is safe:
838 wxCriticalSectionLocker enter(m_pThreadCS);
839
840 if (m_pThread) // does the thread still exist?
841 {
842 // without a critical section, once reached this point it may happen
843 // that the OS scheduler gives control to the MyThread::Entry() function,
844 // which in turn may return (because it completes its work) making
845 // invalid the m_pThread pointer
846
847 if (m_pThread->Pause() != wxTHREAD_NO_ERROR )
848 wxLogError("Can't pause the thread!");
849 }
850 }
851
852 void MyFrame::OnClose(wxCloseEvent&)
853 {
854 {
855 wxCriticalSectionLocker enter(m_pThreadCS);
856
857 if (m_pThread) // does the thread still exist?
858 {
859 wxMessageOutputDebug().Printf("MYFRAME: deleting thread");
860
861 if (m_pThread->Delete() != wxTHREAD_NO_ERROR )
862 wxLogError("Can't delete the thread!");
863 }
864 } // exit from the critical section to give the thread
865 // the possibility to enter its destructor
866 // (which is guarded with m_pThreadCS critical section!)
867
868 while (1)
869 {
870 { // was the ~MyThread() function executed?
871 wxCriticalSectionLocker enter(m_pThreadCS);
872 if (!m_pThread) break;
873 }
874
875 // wait for thread completion
876 wxThread::This()->Sleep(1);
877 }
878
879 Destroy();
880 }
881 @endcode
882
883 For a more detailed and comprehensive example, see @sample{thread}.
884 For a simpler way to share data and synchronization objects between
885 the main and the secondary thread see wxThreadHelper.
886
887 Conversely, @b joinable threads do not delete themselves when they are done
888 processing and as such are safe to create on the stack. Joinable threads
889 also provide the ability for one to get value it returned from Entry()
890 through Wait().
891 You shouldn't hurry to create all the threads joinable, however, because this
892 has a disadvantage as well: you @b must Wait() for a joinable thread or the
893 system resources used by it will never be freed, and you also must delete the
894 corresponding wxThread object yourself if you did not create it on the stack.
895 In contrast, detached threads are of the "fire-and-forget" kind: you only have
896 to start a detached thread and it will terminate and destroy itself.
897
898
899 @section thread_deletion wxThread Deletion
900
901 Regardless of whether it has terminated or not, you should call Wait() on a
902 @b joinable thread to release its memory, as outlined in @ref thread_types.
903 If you created a joinable thread on the heap, remember to delete it manually
904 with the @c delete operator or similar means as only detached threads handle
905 this type of memory management.
906
907 Since @b detached threads delete themselves when they are finished processing,
908 you should take care when calling a routine on one. If you are certain the
909 thread is still running and would like to end it, you may call Delete()
910 to gracefully end it (which implies that the thread will be deleted after
911 that call to Delete()). It should be implied that you should @b never attempt
912 to delete a detached thread with the @c delete operator or similar means.
913
914 As mentioned, Wait() or Delete() functions attempt to gracefully terminate a
915 joinable and a detached thread, respectively. They do this by waiting until
916 the thread in question calls TestDestroy() or ends processing (i.e. returns
917 from wxThread::Entry).
918
919 Obviously, if the thread does call TestDestroy() and does not end, the
920 thread which called Wait() or Delete() will come to halt.
921 This is why it's important to call TestDestroy() in the Entry() routine of
922 your threads as often as possible and immediately exit when it returns @true.
923
924 As a last resort you can end the thread immediately through Kill(). It is
925 strongly recommended that you do not do this, however, as it does not free
926 the resources associated with the object (although the wxThread object of
927 detached threads will still be deleted) and could leave the C runtime
928 library in an undefined state.
929
930
931 @section thread_secondary wxWidgets Calls in Secondary Threads
932
933 All threads other than the "main application thread" (the one running
934 wxApp::OnInit() or the one your main function runs in, for example) are
935 considered "secondary threads". These include all threads created by Create()
936 or the corresponding constructors.
937
938 GUI calls, such as those to a wxWindow or wxBitmap are explicitly not safe
939 at all in secondary threads and could end your application prematurely.
940 This is due to several reasons, including the underlying native API and
941 the fact that wxThread does not run a GUI event loop similar to other APIs
942 as MFC.
943
944 A workaround for some wxWidgets ports is calling wxMutexGUIEnter()
945 before any GUI calls and then calling wxMutexGUILeave() afterwords.
946 However, the recommended way is to simply process the GUI calls in the main
947 thread through an event that is posted by wxQueueEvent().
948 This does not imply that calls to these classes are thread-safe, however,
949 as most wxWidgets classes are not thread-safe, including wxString.
950
951
952 @section thread_poll Don't Poll a wxThread
953
954 A common problem users experience with wxThread is that in their main thread
955 they will check the thread every now and then to see if it has ended through
956 IsRunning(), only to find that their application has run into problems
957 because the thread is using the default behaviour (i.e. it's @b detached) and
958 has already deleted itself.
959 Naturally, they instead attempt to use joinable threads in place of the previous
960 behaviour. However, polling a wxThread for when it has ended is in general a
961 bad idea - in fact calling a routine on any running wxThread should be avoided
962 if possible. Instead, find a way to notify yourself when the thread has ended.
963
964 Usually you only need to notify the main thread, in which case you can
965 post an event to it via wxQueueEvent().
966 In the case of secondary threads you can call a routine of another class
967 when the thread is about to complete processing and/or set the value of
968 a variable, possibly using mutexes (see wxMutex) and/or other synchronization
969 means if necessary.
970
971 @library{wxbase}
972 @category{threading}
973
974 @see wxThreadHelper, wxMutex, wxCondition, wxCriticalSection,
975 @ref overview_thread
976 */
977 class wxThread
978 {
979 public:
980 /**
981 The return type for the thread functions.
982 */
983 typedef void* ExitCode;
984
985 /**
986 This constructor creates a new detached (default) or joinable C++
987 thread object. It does not create or start execution of the real thread -
988 for this you should use the Create() and Run() methods.
989
990 The possible values for @a kind parameters are:
991 - @b wxTHREAD_DETACHED - Creates a detached thread.
992 - @b wxTHREAD_JOINABLE - Creates a joinable thread.
993 */
994 wxThread(wxThreadKind kind = wxTHREAD_DETACHED);
995
996 /**
997 The destructor frees the resources associated with the thread.
998 Notice that you should never delete a detached thread -- you may only call
999 Delete() on it or wait until it terminates (and auto destructs) itself.
1000
1001 Because the detached threads delete themselves, they can only be allocated on the heap.
1002 Joinable threads should be deleted explicitly. The Delete() and Kill() functions
1003 will not delete the C++ thread object. It is also safe to allocate them on stack.
1004 */
1005 virtual ~wxThread();
1006
1007 /**
1008 Creates a new thread.
1009
1010 The thread object is created in the suspended state, and you should call Run()
1011 to start running it. You may optionally specify the stack size to be allocated
1012 to it (Ignored on platforms that don't support setting it explicitly,
1013 eg. Unix system without @c pthread_attr_setstacksize).
1014
1015 If you do not specify the stack size,the system's default value is used.
1016
1017 @warning
1018 It is a good idea to explicitly specify a value as systems'
1019 default values vary from just a couple of KB on some systems (BSD and
1020 OS/2 systems) to one or several MB (Windows, Solaris, Linux).
1021 So, if you have a thread that requires more than just a few KB of memory, you
1022 will have mysterious problems on some platforms but not on the common ones.
1023 On the other hand, just indicating a large stack size by default will give you
1024 performance issues on those systems with small default stack since those
1025 typically use fully committed memory for the stack.
1026 On the contrary, if you use a lot of threads (say several hundred),
1027 virtual address space can get tight unless you explicitly specify a
1028 smaller amount of thread stack space for each thread.
1029
1030 @return One of:
1031 - @b wxTHREAD_NO_ERROR - No error.
1032 - @b wxTHREAD_NO_RESOURCE - There were insufficient resources to create the thread.
1033 - @b wxTHREAD_NO_RUNNING - The thread is already running
1034 */
1035 wxThreadError Create(unsigned int stackSize = 0);
1036
1037 /**
1038 Calling Delete() gracefully terminates a @b detached thread, either when
1039 the thread calls TestDestroy() or when it finishes processing.
1040
1041 @param rc
1042 The thread exit code, if rc is not NULL.
1043
1044 @param waitMode
1045 As described in wxThreadWait documentation, wxTHREAD_WAIT_BLOCK
1046 should be used as the wait mode even although currently
1047 wxTHREAD_WAIT_YIELD is for compatibility reasons. This parameter is
1048 new in wxWidgets 2.9.2.
1049
1050 @note
1051 This function works on a joinable thread but in that case makes
1052 the TestDestroy() function of the thread return @true and then
1053 waits for its completion (i.e. it differs from Wait() because
1054 it asks the thread to terminate before waiting).
1055
1056 See @ref thread_deletion for a broader explanation of this routine.
1057 */
1058 wxThreadError Delete(ExitCode *rc = NULL,
1059 wxThreadWait waitMode = wxTHREAD_WAIT_BLOCK);
1060
1061 /**
1062 Returns the number of system CPUs or -1 if the value is unknown.
1063
1064 For multi-core systems the returned value is typically the total number
1065 of @e cores, since the OS usually abstract a single N-core CPU
1066 as N different cores.
1067
1068 @see SetConcurrency()
1069 */
1070 static int GetCPUCount();
1071
1072 /**
1073 Returns the platform specific thread ID of the current thread as a long.
1074
1075 This can be used to uniquely identify threads, even if they are not wxThreads.
1076
1077 @see GetMainId()
1078 */
1079 static wxThreadIdType GetCurrentId();
1080
1081 /**
1082 Gets the thread identifier: this is a platform dependent number that uniquely
1083 identifies the thread throughout the system during its existence
1084 (i.e.\ the thread identifiers may be reused).
1085 */
1086 wxThreadIdType GetId() const;
1087
1088 /**
1089 Returns the thread kind as it was given in the ctor.
1090
1091 @since 2.9.0
1092 */
1093 wxThreadKind GetKind() const;
1094
1095 /**
1096 Returns the thread ID of the main thread.
1097
1098 @see IsMain()
1099
1100 @since 2.9.1
1101 */
1102 static wxThreadIdType GetMainId();
1103
1104 /**
1105 Gets the priority of the thread, between 0 (lowest) and 100 (highest).
1106
1107 @see SetPriority()
1108 */
1109 unsigned int GetPriority() const;
1110
1111 /**
1112 Returns @true if the thread is alive (i.e.\ started and not terminating).
1113
1114 Note that this function can only safely be used with joinable threads, not
1115 detached ones as the latter delete themselves and so when the real thread is
1116 no longer alive, it is not possible to call this function because
1117 the wxThread object no longer exists.
1118 */
1119 bool IsAlive() const;
1120
1121 /**
1122 Returns @true if the thread is of the detached kind, @false if it is a
1123 joinable one.
1124 */
1125 bool IsDetached() const;
1126
1127 /**
1128 Returns @true if the calling thread is the main application thread.
1129
1130 Main thread in the context of wxWidgets is the one which initialized
1131 the library.
1132
1133 @see GetMainId(), GetCurrentId()
1134 */
1135 static bool IsMain();
1136
1137 /**
1138 Returns @true if the thread is paused.
1139 */
1140 bool IsPaused() const;
1141
1142 /**
1143 Returns @true if the thread is running.
1144
1145 This method may only be safely used for joinable threads, see the remark in
1146 IsAlive().
1147 */
1148 bool IsRunning() const;
1149
1150 /**
1151 Immediately terminates the target thread.
1152
1153 @b "This function is dangerous and should be used with extreme care"
1154 (and not used at all whenever possible)! The resources allocated to the
1155 thread will not be freed and the state of the C runtime library may become
1156 inconsistent. Use Delete() for detached threads or Wait() for joinable
1157 threads instead.
1158
1159 For detached threads Kill() will also delete the associated C++ object.
1160 However this will not happen for joinable threads and this means that you will
1161 still have to delete the wxThread object yourself to avoid memory leaks.
1162
1163 In neither case OnExit() of the dying thread will be called, so no
1164 thread-specific cleanup will be performed.
1165 This function can only be called from another thread context, i.e. a thread
1166 cannot kill itself.
1167
1168 It is also an error to call this function for a thread which is not running or
1169 paused (in the latter case, the thread will be resumed first) -- if you do it,
1170 a @b wxTHREAD_NOT_RUNNING error will be returned.
1171 */
1172 wxThreadError Kill();
1173
1174 /**
1175 Suspends the thread.
1176
1177 Under some implementations (Win32), the thread is suspended immediately,
1178 under others it will only be suspended when it calls TestDestroy() for
1179 the next time (hence, if the thread doesn't call it at all, it won't be
1180 suspended).
1181
1182 This function can only be called from another thread context.
1183 */
1184 wxThreadError Pause();
1185
1186 /**
1187 Resumes a thread suspended by the call to Pause().
1188
1189 This function can only be called from another thread context.
1190 */
1191 wxThreadError Resume();
1192
1193 /**
1194 Starts the thread execution. Should be called after Create().
1195
1196 Note that once you Run() a @b detached thread, @e any function call you do
1197 on the thread pointer (you must allocate it on the heap) is @e "unsafe";
1198 i.e. the thread may have terminated at any moment after Run() and your pointer
1199 may be dangling. See @ref thread_types for an example of safe manipulation
1200 of detached threads.
1201
1202 This function can only be called from another thread context.
1203
1204 Finally, note that once a thread has completed and its Entry() function
1205 returns, you cannot call Run() on it again (an assert will fail in debug
1206 builds or @c wxTHREAD_RUNNING will be returned in release builds).
1207 */
1208 wxThreadError Run();
1209
1210 /**
1211 Sets the thread concurrency level for this process.
1212
1213 This is, roughly, the number of threads that the system tries to schedule
1214 to run in parallel.
1215 The value of 0 for @a level may be used to set the default one.
1216
1217 @return @true on success or @false otherwise (for example, if this function is
1218 not implemented for this platform -- currently everything except Solaris).
1219 */
1220 static bool SetConcurrency(size_t level);
1221
1222 /**
1223 Sets the priority of the thread, between 0 (lowest) and 100 (highest).
1224
1225 It can only be set after calling Create() but before calling Run().
1226
1227 The following symbolic constants can be used in addition to raw
1228 values in 0..100 range:
1229 - ::wxPRIORITY_MIN: 0
1230 - ::wxPRIORITY_DEFAULT: 50
1231 - ::wxPRIORITY_MAX: 100
1232 */
1233 void SetPriority(unsigned int priority);
1234
1235 /**
1236 Pauses the thread execution for the given amount of time.
1237
1238 This is the same as wxMilliSleep().
1239 */
1240 static void Sleep(unsigned long milliseconds);
1241
1242 /**
1243 This function should be called periodically by the thread to ensure that
1244 calls to Pause() and Delete() will work.
1245
1246 If it returns @true, the thread should exit as soon as possible.
1247 Notice that under some platforms (POSIX), implementation of Pause() also
1248 relies on this function being called, so not calling it would prevent
1249 both stopping and suspending thread from working.
1250 */
1251 virtual bool TestDestroy();
1252
1253 /**
1254 Return the thread object for the calling thread.
1255
1256 @NULL is returned if the calling thread is the main (GUI) thread, but
1257 IsMain() should be used to test whether the thread is really the main one
1258 because @NULL may also be returned for the thread not created with wxThread
1259 class. Generally speaking, the return value for such a thread is undefined.
1260 */
1261 static wxThread* This();
1262
1263 /**
1264 Waits for a @b joinable thread to terminate and returns the value the thread
1265 returned from Entry() or @c "(ExitCode)-1" on error. Notice that, unlike
1266 Delete(), this function doesn't cancel the thread in any way so the caller
1267 waits for as long as it takes to the thread to exit.
1268
1269 You can only Wait() for @b joinable (not detached) threads.
1270
1271 This function can only be called from another thread context.
1272
1273 @param waitMode
1274 As described in wxThreadWait documentation, wxTHREAD_WAIT_BLOCK
1275 should be used as the wait mode even although currently
1276 wxTHREAD_WAIT_YIELD is for compatibility reasons. This parameter is
1277 new in wxWidgets 2.9.2.
1278
1279 See @ref thread_deletion for a broader explanation of this routine.
1280 */
1281 ExitCode Wait(wxThreadWait flags = wxTHREAD_WAIT_BLOCK);
1282
1283 /**
1284 Give the rest of the thread's time-slice to the system allowing the other
1285 threads to run.
1286
1287 Note that using this function is @b strongly discouraged, since in
1288 many cases it indicates a design weakness of your threading model
1289 (as does using Sleep() functions).
1290
1291 Threads should use the CPU in an efficient manner, i.e. they should
1292 do their current work efficiently, then as soon as the work is done block
1293 on a wakeup event (wxCondition, wxMutex, select(), poll(), ...) which will
1294 get signalled e.g. by other threads or a user device once further thread
1295 work is available.
1296 Using Yield() or Sleep() indicates polling-type behaviour, since we're
1297 fuzzily giving up our timeslice and wait until sometime later we'll get
1298 reactivated, at which time we realize that there isn't really much to do
1299 and Yield() again...
1300
1301 The most critical characteristic of Yield() is that it's operating system
1302 specific: there may be scheduler changes which cause your thread to not
1303 wake up relatively soon again, but instead many seconds later,
1304 causing huge performance issues for your application.
1305
1306 <strong>
1307 With a well-behaving, CPU-efficient thread the operating system is likely
1308 to properly care for its reactivation the moment it needs it, whereas with
1309 non-deterministic, Yield-using threads all bets are off and the system
1310 scheduler is free to penalize them drastically</strong>, and this effect
1311 gets worse with increasing system load due to less free CPU resources available.
1312 You may refer to various Linux kernel @c sched_yield discussions for more
1313 information.
1314
1315 See also Sleep().
1316 */
1317 static void Yield();
1318
1319 protected:
1320
1321 /**
1322 This is the entry point of the thread.
1323
1324 This function is pure virtual and must be implemented by any derived class.
1325 The thread execution will start here.
1326
1327 The returned value is the thread exit code which is only useful for
1328 joinable threads and is the value returned by Wait().
1329 This function is called by wxWidgets itself and should never be called
1330 directly.
1331 */
1332 virtual ExitCode Entry() = 0;
1333
1334 /**
1335 This is a protected function of the wxThread class and thus can only be called
1336 from a derived class. It also can only be called in the context of this
1337 thread, i.e. a thread can only exit from itself, not from another thread.
1338
1339 This function will terminate the OS thread (i.e. stop the associated path of
1340 execution) and also delete the associated C++ object for detached threads.
1341 OnExit() will be called just before exiting.
1342 */
1343 void Exit(ExitCode exitcode = 0);
1344
1345 private:
1346
1347 /**
1348 Called when the thread exits.
1349
1350 This function is called in the context of the thread associated with the
1351 wxThread object, not in the context of the main thread.
1352 This function will not be called if the thread was @ref Kill() killed.
1353
1354 This function should never be called directly.
1355 */
1356 virtual void OnExit();
1357 };
1358
1359
1360 /** See wxSemaphore. */
1361 enum wxSemaError
1362 {
1363 wxSEMA_NO_ERROR = 0,
1364 wxSEMA_INVALID, //!< semaphore hasn't been initialized successfully
1365 wxSEMA_BUSY, //!< returned by TryWait() if Wait() would block
1366 wxSEMA_TIMEOUT, //!< returned by WaitTimeout()
1367 wxSEMA_OVERFLOW, //!< Post() would increase counter past the max
1368 wxSEMA_MISC_ERROR
1369 };
1370
1371 /**
1372 @class wxSemaphore
1373
1374 wxSemaphore is a counter limiting the number of threads concurrently accessing
1375 a shared resource. This counter is always between 0 and the maximum value
1376 specified during the semaphore creation. When the counter is strictly greater
1377 than 0, a call to wxSemaphore::Wait() returns immediately and decrements the
1378 counter. As soon as it reaches 0, any subsequent calls to wxSemaphore::Wait
1379 block and only return when the semaphore counter becomes strictly positive
1380 again as the result of calling wxSemaphore::Post which increments the counter.
1381
1382 In general, semaphores are useful to restrict access to a shared resource
1383 which can only be accessed by some fixed number of clients at the same time.
1384 For example, when modeling a hotel reservation system a semaphore with the counter
1385 equal to the total number of available rooms could be created. Each time a room
1386 is reserved, the semaphore should be acquired by calling wxSemaphore::Wait
1387 and each time a room is freed it should be released by calling wxSemaphore::Post.
1388
1389 @library{wxbase}
1390 @category{threading}
1391 */
1392 class wxSemaphore
1393 {
1394 public:
1395 /**
1396 Specifying a @a maxcount of 0 actually makes wxSemaphore behave as if
1397 there is no upper limit. If @a maxcount is 1, the semaphore behaves almost as a
1398 mutex (but unlike a mutex it can be released by a thread different from the one
1399 which acquired it).
1400
1401 @a initialcount is the initial value of the semaphore which must be between
1402 0 and @a maxcount (if it is not set to 0).
1403 */
1404 wxSemaphore(int initialcount = 0, int maxcount = 0);
1405
1406 /**
1407 Destructor is not virtual, don't use this class polymorphically.
1408 */
1409 ~wxSemaphore();
1410
1411 /**
1412 Increments the semaphore count and signals one of the waiting
1413 threads in an atomic way. Returns @e wxSEMA_OVERFLOW if the count
1414 would increase the counter past the maximum.
1415
1416 @return One of:
1417 - wxSEMA_NO_ERROR: There was no error.
1418 - wxSEMA_INVALID : Semaphore hasn't been initialized successfully.
1419 - wxSEMA_OVERFLOW: Post() would increase counter past the max.
1420 - wxSEMA_MISC_ERROR: Miscellaneous error.
1421 */
1422 wxSemaError Post();
1423
1424 /**
1425 Same as Wait(), but returns immediately.
1426
1427 @return One of:
1428 - wxSEMA_NO_ERROR: There was no error.
1429 - wxSEMA_INVALID: Semaphore hasn't been initialized successfully.
1430 - wxSEMA_BUSY: Returned by TryWait() if Wait() would block, i.e. the count is zero.
1431 - wxSEMA_MISC_ERROR: Miscellaneous error.
1432 */
1433 wxSemaError TryWait();
1434
1435 /**
1436 Wait indefinitely until the semaphore count becomes strictly positive
1437 and then decrement it and return.
1438
1439 @return One of:
1440 - wxSEMA_NO_ERROR: There was no error.
1441 - wxSEMA_INVALID: Semaphore hasn't been initialized successfully.
1442 - wxSEMA_MISC_ERROR: Miscellaneous error.
1443 */
1444 wxSemaError Wait();
1445
1446 /**
1447 Same as Wait(), but with a timeout limit.
1448
1449 @return One of:
1450 - wxSEMA_NO_ERROR: There was no error.
1451 - wxSEMA_INVALID: Semaphore hasn't been initialized successfully.
1452 - wxSEMA_TIMEOUT: Timeout occurred without receiving semaphore.
1453 - wxSEMA_MISC_ERROR: Miscellaneous error.
1454 */
1455 wxSemaError WaitTimeout(unsigned long timeout_millis);
1456 };
1457
1458
1459
1460 /**
1461 @class wxMutexLocker
1462
1463 This is a small helper class to be used with wxMutex objects.
1464
1465 A wxMutexLocker acquires a mutex lock in the constructor and releases
1466 (or unlocks) the mutex in the destructor making it much more difficult to
1467 forget to release a mutex (which, in general, will promptly lead to serious
1468 problems). See wxMutex for an example of wxMutexLocker usage.
1469
1470 @library{wxbase}
1471 @category{threading}
1472
1473 @see wxMutex, wxCriticalSectionLocker
1474 */
1475 class wxMutexLocker
1476 {
1477 public:
1478 /**
1479 Constructs a wxMutexLocker object associated with mutex and locks it.
1480 Call IsOk() to check if the mutex was successfully locked.
1481 */
1482 wxMutexLocker(wxMutex& mutex);
1483
1484 /**
1485 Destructor releases the mutex if it was successfully acquired in the ctor.
1486 */
1487 ~wxMutexLocker();
1488
1489 /**
1490 Returns @true if mutex was acquired in the constructor, @false otherwise.
1491 */
1492 bool IsOk() const;
1493 };
1494
1495
1496 /**
1497 The possible wxMutex kinds.
1498 */
1499 enum wxMutexType
1500 {
1501 /** Normal non-recursive mutex: try to always use this one. */
1502 wxMUTEX_DEFAULT,
1503
1504 /** Recursive mutex: don't use these ones with wxCondition. */
1505 wxMUTEX_RECURSIVE
1506 };
1507
1508
1509 /**
1510 The possible wxMutex errors.
1511 */
1512 enum wxMutexError
1513 {
1514 /** The operation completed successfully. */
1515 wxMUTEX_NO_ERROR = 0,
1516
1517 /** The mutex hasn't been initialized. */
1518 wxMUTEX_INVALID,
1519
1520 /** The mutex is already locked by the calling thread. */
1521 wxMUTEX_DEAD_LOCK,
1522
1523 /** The mutex is already locked by another thread. */
1524 wxMUTEX_BUSY,
1525
1526 /** An attempt to unlock a mutex which is not locked. */
1527 wxMUTEX_UNLOCKED,
1528
1529 /** wxMutex::LockTimeout() has timed out. */
1530 wxMUTEX_TIMEOUT,
1531
1532 /** Any other error */
1533 wxMUTEX_MISC_ERROR
1534 };
1535
1536
1537 /**
1538 @class wxMutex
1539
1540 A mutex object is a synchronization object whose state is set to signaled when
1541 it is not owned by any thread, and nonsignaled when it is owned. Its name comes
1542 from its usefulness in coordinating mutually-exclusive access to a shared
1543 resource as only one thread at a time can own a mutex object.
1544
1545 Mutexes may be recursive in the sense that a thread can lock a mutex which it
1546 had already locked before (instead of dead locking the entire process in this
1547 situation by starting to wait on a mutex which will never be released while the
1548 thread is waiting) but using them is not recommended under Unix and they are
1549 @b not recursive by default. The reason for this is that recursive
1550 mutexes are not supported by all Unix flavours and, worse, they cannot be used
1551 with wxCondition.
1552
1553 For example, when several threads use the data stored in the linked list,
1554 modifications to the list should only be allowed to one thread at a time
1555 because during a new node addition the list integrity is temporarily broken
1556 (this is also called @e program @e invariant).
1557
1558 @code
1559 // this variable has an "s_" prefix because it is static: seeing an "s_" in
1560 // a multithreaded program is in general a good sign that you should use a
1561 // mutex (or a critical section)
1562 static wxMutex *s_mutexProtectingTheGlobalData;
1563
1564 // we store some numbers in this global array which is presumably used by
1565 // several threads simultaneously
1566 wxArrayInt s_data;
1567
1568 void MyThread::AddNewNode(int num)
1569 {
1570 // ensure that no other thread accesses the list
1571 s_mutexProtectingTheGlobalList->Lock();
1572
1573 s_data.Add(num);
1574
1575 s_mutexProtectingTheGlobalList->Unlock();
1576 }
1577
1578 // return true if the given number is greater than all array elements
1579 bool MyThread::IsGreater(int num)
1580 {
1581 // before using the list we must acquire the mutex
1582 wxMutexLocker lock(s_mutexProtectingTheGlobalData);
1583
1584 size_t count = s_data.Count();
1585 for ( size_t n = 0; n < count; n++ )
1586 {
1587 if ( s_data[n] > num )
1588 return false;
1589 }
1590
1591 return true;
1592 }
1593 @endcode
1594
1595 Notice how wxMutexLocker was used in the second function to ensure that the
1596 mutex is unlocked in any case: whether the function returns true or false
1597 (because the destructor of the local object @e lock is always called).
1598 Using this class instead of directly using wxMutex is, in general, safer
1599 and is even more so if your program uses C++ exceptions.
1600
1601 @library{wxbase}
1602 @category{threading}
1603
1604 @see wxThread, wxCondition, wxMutexLocker, wxCriticalSection
1605 */
1606 class wxMutex
1607 {
1608 public:
1609 /**
1610 Default constructor.
1611 */
1612 wxMutex(wxMutexType type = wxMUTEX_DEFAULT);
1613
1614 /**
1615 Destroys the wxMutex object.
1616 */
1617 ~wxMutex();
1618
1619 /**
1620 Locks the mutex object.
1621 This is equivalent to LockTimeout() with infinite timeout.
1622
1623 Note that if this mutex is already locked by the caller thread,
1624 this function doesn't block but rather immediately returns.
1625
1626 @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_DEAD_LOCK.
1627 */
1628 wxMutexError Lock();
1629
1630 /**
1631 Try to lock the mutex object during the specified time interval.
1632
1633 @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_DEAD_LOCK, @c wxMUTEX_TIMEOUT.
1634 */
1635 wxMutexError LockTimeout(unsigned long msec);
1636
1637 /**
1638 Tries to lock the mutex object. If it can't, returns immediately with an error.
1639
1640 @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_BUSY.
1641 */
1642 wxMutexError TryLock();
1643
1644 /**
1645 Unlocks the mutex object.
1646
1647 @return One of: @c wxMUTEX_NO_ERROR, @c wxMUTEX_UNLOCKED.
1648 */
1649 wxMutexError Unlock();
1650 };
1651
1652
1653
1654 // ============================================================================
1655 // Global functions/macros
1656 // ============================================================================
1657
1658 /** @addtogroup group_funcmacro_thread */
1659 //@{
1660
1661 /**
1662 This macro declares a (static) critical section object named @a cs if
1663 @c wxUSE_THREADS is 1 and does nothing if it is 0.
1664
1665 @header{wx/thread.h}
1666 */
1667 #define wxCRIT_SECT_DECLARE(cs)
1668
1669 /**
1670 This macro declares a critical section object named @a cs if
1671 @c wxUSE_THREADS is 1 and does nothing if it is 0. As it doesn't include
1672 the @c static keyword (unlike wxCRIT_SECT_DECLARE()), it can be used to
1673 declare a class or struct member which explains its name.
1674
1675 @header{wx/thread.h}
1676 */
1677 #define wxCRIT_SECT_DECLARE_MEMBER(cs)
1678
1679 /**
1680 This macro creates a wxCriticalSectionLocker named @a name and associated
1681 with the critical section @a cs if @c wxUSE_THREADS is 1 and does nothing
1682 if it is 0.
1683
1684 @header{wx/thread.h}
1685 */
1686 #define wxCRIT_SECT_LOCKER(name, cs)
1687
1688 /**
1689 This macro combines wxCRIT_SECT_DECLARE() and wxCRIT_SECT_LOCKER(): it
1690 creates a static critical section object and also the lock object
1691 associated with it. Because of this, it can be only used inside a function,
1692 not at global scope. For example:
1693
1694 @code
1695 int IncCount()
1696 {
1697 static int s_counter = 0;
1698
1699 wxCRITICAL_SECTION(counter);
1700
1701 return ++s_counter;
1702 }
1703 @endcode
1704
1705 Note that this example assumes that the function is called the first time
1706 from the main thread so that the critical section object is initialized
1707 correctly by the time other threads start calling it, if this is not the
1708 case this approach can @b not be used and the critical section must be made
1709 a global instead.
1710
1711 @header{wx/thread.h}
1712 */
1713 #define wxCRITICAL_SECTION(name)
1714
1715 /**
1716 This macro is equivalent to
1717 @ref wxCriticalSection::Leave "critical_section.Leave()" if
1718 @c wxUSE_THREADS is 1 and does nothing if it is 0.
1719
1720 @header{wx/thread.h}
1721 */
1722 #define wxLEAVE_CRIT_SECT(critical_section)
1723
1724 /**
1725 This macro is equivalent to
1726 @ref wxCriticalSection::Enter "critical_section.Enter()" if
1727 @c wxUSE_THREADS is 1 and does nothing if it is 0.
1728
1729 @header{wx/thread.h}
1730 */
1731 #define wxENTER_CRIT_SECT(critical_section)
1732
1733 /**
1734 Returns @true if this thread is the main one. Always returns @true if
1735 @c wxUSE_THREADS is 0.
1736
1737 @header{wx/thread.h}
1738 */
1739 bool wxIsMainThread();
1740
1741
1742
1743 /**
1744 This function must be called when any thread other than the main GUI thread
1745 wants to get access to the GUI library. This function will block the
1746 execution of the calling thread until the main thread (or any other thread
1747 holding the main GUI lock) leaves the GUI library and no other thread will
1748 enter the GUI library until the calling thread calls wxMutexGuiLeave().
1749
1750 Typically, these functions are used like this:
1751
1752 @code
1753 void MyThread::Foo(void)
1754 {
1755 // before doing any GUI calls we must ensure that
1756 // this thread is the only one doing it!
1757
1758 wxMutexGuiEnter();
1759
1760 // Call GUI here:
1761 my_window->DrawSomething();
1762
1763 wxMutexGuiLeave();
1764 }
1765 @endcode
1766
1767 This function is only defined on platforms which support preemptive
1768 threads and only works under some ports (wxMSW currently).
1769
1770 @note Under GTK, no creation of top-level windows is allowed in any thread
1771 but the main one.
1772
1773 @header{wx/thread.h}
1774 */
1775 void wxMutexGuiEnter();
1776
1777 /**
1778 This function is only defined on platforms which support preemptive
1779 threads.
1780
1781 @see wxMutexGuiEnter()
1782
1783 @header{wx/thread.h}
1784 */
1785 void wxMutexGuiLeave();
1786
1787 //@}
1788