Patch #1203934: enable best size caching for MSW widgets
[wxWidgets.git] / src / msw / button.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: msw/button.cpp
3 // Purpose: wxButton
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
21 #pragma implementation "button.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #if wxUSE_BUTTON
32
33 #ifndef WX_PRECOMP
34 #include "wx/app.h"
35 #include "wx/button.h"
36 #include "wx/brush.h"
37 #include "wx/panel.h"
38 #include "wx/bmpbuttn.h"
39 #include "wx/settings.h"
40 #include "wx/dcscreen.h"
41 #endif
42
43 #include "wx/stockitem.h"
44 #include "wx/tokenzr.h"
45 #include "wx/msw/private.h"
46
47 // ----------------------------------------------------------------------------
48 // macros
49 // ----------------------------------------------------------------------------
50
51 #if wxUSE_EXTENDED_RTTI
52
53 WX_DEFINE_FLAGS( wxButtonStyle )
54
55 wxBEGIN_FLAGS( wxButtonStyle )
56 // new style border flags, we put them first to
57 // use them for streaming out
58 wxFLAGS_MEMBER(wxBORDER_SIMPLE)
59 wxFLAGS_MEMBER(wxBORDER_SUNKEN)
60 wxFLAGS_MEMBER(wxBORDER_DOUBLE)
61 wxFLAGS_MEMBER(wxBORDER_RAISED)
62 wxFLAGS_MEMBER(wxBORDER_STATIC)
63 wxFLAGS_MEMBER(wxBORDER_NONE)
64
65 // old style border flags
66 wxFLAGS_MEMBER(wxSIMPLE_BORDER)
67 wxFLAGS_MEMBER(wxSUNKEN_BORDER)
68 wxFLAGS_MEMBER(wxDOUBLE_BORDER)
69 wxFLAGS_MEMBER(wxRAISED_BORDER)
70 wxFLAGS_MEMBER(wxSTATIC_BORDER)
71 wxFLAGS_MEMBER(wxBORDER)
72
73 // standard window styles
74 wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
75 wxFLAGS_MEMBER(wxCLIP_CHILDREN)
76 wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
77 wxFLAGS_MEMBER(wxWANTS_CHARS)
78 wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
79 wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
80 wxFLAGS_MEMBER(wxVSCROLL)
81 wxFLAGS_MEMBER(wxHSCROLL)
82
83 wxFLAGS_MEMBER(wxBU_LEFT)
84 wxFLAGS_MEMBER(wxBU_RIGHT)
85 wxFLAGS_MEMBER(wxBU_TOP)
86 wxFLAGS_MEMBER(wxBU_BOTTOM)
87 wxFLAGS_MEMBER(wxBU_EXACTFIT)
88 wxEND_FLAGS( wxButtonStyle )
89
90 IMPLEMENT_DYNAMIC_CLASS_XTI(wxButton, wxControl,"wx/button.h")
91
92 wxBEGIN_PROPERTIES_TABLE(wxButton)
93 wxEVENT_PROPERTY( Click , wxEVT_COMMAND_BUTTON_CLICKED , wxCommandEvent)
94
95 wxPROPERTY( Font , wxFont , SetFont , GetFont , EMPTY_MACROVALUE, 0 /*flags*/ , wxT("Helpstring") , wxT("group"))
96 wxPROPERTY( Label, wxString , SetLabel, GetLabel, wxString(), 0 /*flags*/ , wxT("Helpstring") , wxT("group") )
97
98 wxPROPERTY_FLAGS( WindowStyle , wxButtonStyle , long , SetWindowStyleFlag , GetWindowStyleFlag , EMPTY_MACROVALUE , 0 /*flags*/ , wxT("Helpstring") , wxT("group")) // style
99
100 wxEND_PROPERTIES_TABLE()
101
102 wxBEGIN_HANDLERS_TABLE(wxButton)
103 wxEND_HANDLERS_TABLE()
104
105 wxCONSTRUCTOR_6( wxButton , wxWindow* , Parent , wxWindowID , Id , wxString , Label , wxPoint , Position , wxSize , Size , long , WindowStyle )
106
107
108 #else
109 IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
110 #endif
111
112 // this macro tries to adjust the default button height to a reasonable value
113 // using the char height as the base
114 #define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
115
116 // ============================================================================
117 // implementation
118 // ============================================================================
119
120 // ----------------------------------------------------------------------------
121 // creation/destruction
122 // ----------------------------------------------------------------------------
123
124 bool wxButton::Create(wxWindow *parent,
125 wxWindowID id,
126 const wxString& lbl,
127 const wxPoint& pos,
128 const wxSize& size,
129 long style,
130 const wxValidator& validator,
131 const wxString& name)
132 {
133 wxString label(lbl);
134 if (label.empty() && wxIsStockID(id))
135 {
136 // On Windows, some buttons aren't supposed to have
137 // mnemonics, so strip them out.
138
139 label = wxGetStockLabel(id
140 #if defined(__WXMSW__) || defined(__WXWINCE__)
141 , ( id != wxID_OK &&
142 id != wxID_CANCEL &&
143 id != wxID_CLOSE )
144 #endif
145 );
146 }
147
148 if ( !CreateControl(parent, id, pos, size, style, validator, name) )
149 return false;
150
151 WXDWORD exstyle;
152 WXDWORD msStyle = MSWGetStyle(style, &exstyle);
153
154 #ifdef __WIN32__
155 // if the label contains several lines we must explicitly tell the button
156 // about it or it wouldn't draw it correctly ("\n"s would just appear as
157 // black boxes)
158 //
159 // NB: we do it here and not in MSWGetStyle() because we need the label
160 // value and m_label is not set yet when MSWGetStyle() is called;
161 // besides changing BS_MULTILINE during run-time is pointless anyhow
162 if ( label.find(_T('\n')) != wxString::npos )
163 {
164 msStyle |= BS_MULTILINE;
165 }
166 #endif // __WIN32__
167
168 return MSWCreateControl(_T("BUTTON"), msStyle, pos, size, label, exstyle);
169 }
170
171 wxButton::~wxButton()
172 {
173 }
174
175 // ----------------------------------------------------------------------------
176 // flags
177 // ----------------------------------------------------------------------------
178
179 WXDWORD wxButton::MSWGetStyle(long style, WXDWORD *exstyle) const
180 {
181 // buttons never have an external border, they draw their own one
182 WXDWORD msStyle = wxControl::MSWGetStyle
183 (
184 (style & ~wxBORDER_MASK) | wxBORDER_NONE, exstyle
185 );
186
187 // we must use WS_CLIPSIBLINGS with the buttons or they would draw over
188 // each other in any resizeable dialog which has more than one button in
189 // the bottom
190 msStyle |= WS_CLIPSIBLINGS;
191
192 #ifdef __WIN32__
193 // don't use "else if" here: weird as it is, but you may combine wxBU_LEFT
194 // and wxBU_RIGHT to get BS_CENTER!
195 if ( style & wxBU_LEFT )
196 msStyle |= BS_LEFT;
197 if ( style & wxBU_RIGHT )
198 msStyle |= BS_RIGHT;
199 if ( style & wxBU_TOP )
200 msStyle |= BS_TOP;
201 if ( style & wxBU_BOTTOM )
202 msStyle |= BS_BOTTOM;
203 #ifndef __WXWINCE__
204 // flat 2d buttons
205 if ( style & wxNO_BORDER )
206 msStyle |= BS_FLAT;
207 #endif // __WXWINCE__
208 #endif // __WIN32__
209
210 return msStyle;
211 }
212
213 // ----------------------------------------------------------------------------
214 // size management including autosizing
215 // ----------------------------------------------------------------------------
216
217 wxSize wxButton::DoGetBestSize() const
218 {
219 wxClientDC dc(wx_const_cast(wxButton *, this));
220 dc.SetFont(GetFont());
221
222 wxCoord wBtn,
223 hBtn;
224 dc.GetMultiLineTextExtent(GetLabel(), &wBtn, &hBtn);
225
226 // add a margin -- the button is wider than just its label
227 wBtn += 3*GetCharWidth();
228 hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hBtn);
229
230 // all buttons have at least the standard size unless the user explicitly
231 // wants them to be of smaller size and used wxBU_EXACTFIT style when
232 // creating the button
233 if ( !HasFlag(wxBU_EXACTFIT) )
234 {
235 wxSize sz = GetDefaultSize();
236 if (wBtn > sz.x)
237 sz.x = wBtn;
238 if (hBtn > sz.y)
239 sz.y = hBtn;
240
241 return sz;
242 }
243
244 wxSize best(wBtn, hBtn);
245 CacheBestSize(best);
246 return best;
247 }
248
249 /* static */
250 wxSize wxButtonBase::GetDefaultSize()
251 {
252 static wxSize s_sizeBtn;
253
254 if ( s_sizeBtn.x == 0 )
255 {
256 wxScreenDC dc;
257 dc.SetFont(wxSystemSettings::GetFont(wxSYS_DEFAULT_GUI_FONT));
258
259 // the size of a standard button in the dialog units is 50x14,
260 // translate this to pixels
261 // NB1: the multipliers come from the Windows convention
262 // NB2: the extra +1/+2 were needed to get the size be the same as the
263 // size of the buttons in the standard dialog - I don't know how
264 // this happens, but on my system this size is 75x23 in pixels and
265 // 23*8 isn't even divisible by 14... Would be nice to understand
266 // why these constants are needed though!
267 s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
268 s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
269 }
270
271 return s_sizeBtn;
272 }
273
274 // ----------------------------------------------------------------------------
275 // default button handling
276 // ----------------------------------------------------------------------------
277
278 /*
279 "Everything you ever wanted to know about the default buttons" or "Why do we
280 have to do all this?"
281
282 In MSW the default button should be activated when the user presses Enter
283 and the current control doesn't process Enter itself somehow. This is
284 handled by ::DefWindowProc() (or maybe ::DefDialogProc()) using DM_SETDEFID
285 Another aspect of "defaultness" is that the default button has different
286 appearance: this is due to BS_DEFPUSHBUTTON style which is completely
287 separate from DM_SETDEFID stuff (!). Also note that BS_DEFPUSHBUTTON should
288 be unset if our parent window is not active so it should be unset whenever
289 we lose activation and set back when we regain it.
290
291 Final complication is that when a button is active, it should be the default
292 one, i.e. pressing Enter on a button always activates it and not another
293 one.
294
295 We handle this by maintaining a permanent and a temporary default items in
296 wxControlContainer (both may be NULL). When a button becomes the current
297 control (i.e. gets focus) it sets itself as the temporary default which
298 ensures that it has the right appearance and that Enter will be redirected
299 to it. When the button loses focus, it unsets the temporary default and so
300 the default item will be the permanent default -- that is the default button
301 if any had been set or none otherwise, which is just what we want.
302
303 NB: all this is quite complicated by now and the worst is that normally
304 it shouldn't be necessary at all as for the normal Windows programs
305 DefWindowProc() and IsDialogMessage() take care of all this
306 automatically -- however in wxWidgets programs this doesn't work for
307 nested hierarchies (i.e. a notebook inside a notebook) for unknown
308 reason and so we have to reproduce all this code ourselves. It would be
309 very nice if we could avoid doing it.
310 */
311
312 // set this button as the (permanently) default one in its panel
313 void wxButton::SetDefault()
314 {
315 wxWindow *parent = GetParent();
316
317 wxCHECK_RET( parent, _T("button without parent?") );
318
319 // set this one as the default button both for wxWidgets ...
320 wxWindow *winOldDefault = parent->SetDefaultItem(this);
321
322 // ... and Windows
323 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
324 SetDefaultStyle(this, true);
325 }
326
327 // set this button as being currently default
328 void wxButton::SetTmpDefault()
329 {
330 wxWindow *parent = GetParent();
331
332 wxCHECK_RET( parent, _T("button without parent?") );
333
334 wxWindow *winOldDefault = parent->GetDefaultItem();
335 parent->SetTmpDefaultItem(this);
336
337 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), false);
338 SetDefaultStyle(this, true);
339 }
340
341 // unset this button as currently default, it may still stay permanent default
342 void wxButton::UnsetTmpDefault()
343 {
344 wxWindow *parent = GetParent();
345
346 wxCHECK_RET( parent, _T("button without parent?") );
347
348 parent->SetTmpDefaultItem(NULL);
349
350 wxWindow *winOldDefault = parent->GetDefaultItem();
351
352 SetDefaultStyle(this, false);
353 SetDefaultStyle(wxDynamicCast(winOldDefault, wxButton), true);
354 }
355
356 /* static */
357 void
358 wxButton::SetDefaultStyle(wxButton *btn, bool on)
359 {
360 // we may be called with NULL pointer -- simpler to do the check here than
361 // in the caller which does wxDynamicCast()
362 if ( !btn )
363 return;
364
365 // first, let DefDlgProc() know about the new default button
366 if ( on )
367 {
368 // we shouldn't set BS_DEFPUSHBUTTON for any button if we don't have
369 // focus at all any more
370 if ( !wxTheApp->IsActive() )
371 return;
372
373 // look for a panel-like window
374 wxWindow *win = btn->GetParent();
375 while ( win && !win->HasFlag(wxTAB_TRAVERSAL) )
376 win = win->GetParent();
377
378 if ( win )
379 {
380 ::SendMessage(GetHwndOf(win), DM_SETDEFID, btn->GetId(), 0L);
381
382 // sending DM_SETDEFID also changes the button style to
383 // BS_DEFPUSHBUTTON so there is nothing more to do
384 }
385 }
386
387 // then also change the style as needed
388 long style = ::GetWindowLong(GetHwndOf(btn), GWL_STYLE);
389 if ( !(style & BS_DEFPUSHBUTTON) == on )
390 {
391 // don't do it with the owner drawn buttons because it will
392 // reset BS_OWNERDRAW style bit too (as BS_OWNERDRAW &
393 // BS_DEFPUSHBUTTON != 0)!
394 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
395 {
396 ::SendMessage(GetHwndOf(btn), BM_SETSTYLE,
397 on ? style | BS_DEFPUSHBUTTON
398 : style & ~BS_DEFPUSHBUTTON,
399 1L /* redraw */);
400 }
401 else // owner drawn
402 {
403 // redraw the button - it will notice itself that it's
404 // [not] the default one [any longer]
405 btn->Refresh();
406 }
407 }
408 //else: already has correct style
409 }
410
411 // ----------------------------------------------------------------------------
412 // helpers
413 // ----------------------------------------------------------------------------
414
415 bool wxButton::SendClickEvent()
416 {
417 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
418 event.SetEventObject(this);
419
420 return ProcessCommand(event);
421 }
422
423 void wxButton::Command(wxCommandEvent & event)
424 {
425 ProcessCommand(event);
426 }
427
428 // ----------------------------------------------------------------------------
429 // event/message handlers
430 // ----------------------------------------------------------------------------
431
432 bool wxButton::MSWCommand(WXUINT param, WXWORD WXUNUSED(id))
433 {
434 bool processed = false;
435 switch ( param )
436 {
437 // NOTE: Apparently older versions (NT 4?) of the common controls send
438 // BN_DOUBLECLICKED but not a second BN_CLICKED for owner-drawn
439 // buttons, so in order to send two EVT_BUTTON events we should
440 // catch both types. Currently (Feb 2003) up-to-date versions of
441 // win98, win2k and winXP all send two BN_CLICKED messages for
442 // all button types, so we don't catch BN_DOUBLECLICKED anymore
443 // in order to not get 3 EVT_BUTTON events. If this is a problem
444 // then we need to figure out which version of the comctl32 changed
445 // this behaviour and test for it.
446
447 case 1: // message came from an accelerator
448 case BN_CLICKED: // normal buttons send this
449 processed = SendClickEvent();
450 break;
451 }
452
453 return processed;
454 }
455
456 WXLRESULT wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
457 {
458 // when we receive focus, we want to temporarily become the default button in
459 // our parent panel so that pressing "Enter" would activate us -- and when
460 // losing it we should restore the previous default button as well
461 if ( nMsg == WM_SETFOCUS )
462 {
463 SetTmpDefault();
464
465 // let the default processing take place too
466 }
467 else if ( nMsg == WM_KILLFOCUS )
468 {
469 UnsetTmpDefault();
470 }
471 else if ( nMsg == WM_LBUTTONDBLCLK )
472 {
473 // emulate a click event to force an owner-drawn button to change its
474 // appearance - without this, it won't do it
475 (void)wxControl::MSWWindowProc(WM_LBUTTONDOWN, wParam, lParam);
476
477 // and continue with processing the message normally as well
478 }
479
480 // let the base class do all real processing
481 return wxControl::MSWWindowProc(nMsg, wParam, lParam);
482 }
483
484 // ----------------------------------------------------------------------------
485 // owner-drawn buttons support
486 // ----------------------------------------------------------------------------
487
488 #ifdef __WIN32__
489
490 // drawing helpers
491
492 static void DrawButtonText(HDC hdc,
493 RECT *pRect,
494 const wxString& text,
495 COLORREF col)
496 {
497 COLORREF colOld = SetTextColor(hdc, col);
498 int modeOld = SetBkMode(hdc, TRANSPARENT);
499
500 // Note: we must have DT_SINGLELINE for DT_VCENTER to work.
501 ::DrawText(hdc, text, text.length(), pRect, DT_SINGLELINE | DT_CENTER | DT_VCENTER);
502
503 SetBkMode(hdc, modeOld);
504 SetTextColor(hdc, colOld);
505 }
506
507 static void DrawRect(HDC hdc, const RECT& r)
508 {
509 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
510 wxDrawLine(hdc, r.right, r.top, r.right, r.bottom);
511 wxDrawLine(hdc, r.right, r.bottom, r.left, r.bottom);
512 wxDrawLine(hdc, r.left, r.bottom, r.left, r.top);
513 }
514
515 void wxButton::MakeOwnerDrawn()
516 {
517 long style = GetWindowLong(GetHwnd(), GWL_STYLE);
518 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
519 {
520 // make it so
521 style |= BS_OWNERDRAW;
522 SetWindowLong(GetHwnd(), GWL_STYLE, style);
523 }
524 }
525
526 bool wxButton::SetBackgroundColour(const wxColour &colour)
527 {
528 if ( !wxControl::SetBackgroundColour(colour) )
529 {
530 // nothing to do
531 return false;
532 }
533
534 MakeOwnerDrawn();
535
536 Refresh();
537
538 return true;
539 }
540
541 bool wxButton::SetForegroundColour(const wxColour &colour)
542 {
543 if ( !wxControl::SetForegroundColour(colour) )
544 {
545 // nothing to do
546 return false;
547 }
548
549 MakeOwnerDrawn();
550
551 Refresh();
552
553 return true;
554 }
555
556 /*
557 The button frame looks like this normally:
558
559 WWWWWWWWWWWWWWWWWWB
560 WHHHHHHHHHHHHHHHHGB W = white (HILIGHT)
561 WH GB H = light grey (LIGHT)
562 WH GB G = dark grey (SHADOW)
563 WH GB B = black (DKSHADOW)
564 WH GB
565 WGGGGGGGGGGGGGGGGGB
566 BBBBBBBBBBBBBBBBBBB
567
568 When the button is selected, the button becomes like this (the total button
569 size doesn't change):
570
571 BBBBBBBBBBBBBBBBBBB
572 BWWWWWWWWWWWWWWWWBB
573 BWHHHHHHHHHHHHHHGBB
574 BWH GBB
575 BWH GBB
576 BWGGGGGGGGGGGGGGGBB
577 BBBBBBBBBBBBBBBBBBB
578 BBBBBBBBBBBBBBBBBBB
579
580 When the button is pushed (while selected) it is like:
581
582 BBBBBBBBBBBBBBBBBBB
583 BGGGGGGGGGGGGGGGGGB
584 BG GB
585 BG GB
586 BG GB
587 BG GB
588 BGGGGGGGGGGGGGGGGGB
589 BBBBBBBBBBBBBBBBBBB
590 */
591
592 static void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
593 bool selected, bool pushed)
594 {
595 RECT r;
596 CopyRect(&r, &rectBtn);
597
598 HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
599 hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
600 hpenLightGr = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DLIGHT)),
601 hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
602
603 HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
604
605 r.right--;
606 r.bottom--;
607
608 if ( pushed )
609 {
610 DrawRect(hdc, r);
611
612 (void)SelectObject(hdc, hpenGrey);
613 ::InflateRect(&r, -1, -1);
614
615 DrawRect(hdc, r);
616 }
617 else // !pushed
618 {
619 if ( selected )
620 {
621 DrawRect(hdc, r);
622
623 ::InflateRect(&r, -1, -1);
624 }
625
626 wxDrawLine(hdc, r.left, r.bottom, r.right, r.bottom);
627 wxDrawLine(hdc, r.right, r.bottom, r.right, r.top - 1);
628
629 (void)SelectObject(hdc, hpenWhite);
630 wxDrawLine(hdc, r.left, r.bottom - 1, r.left, r.top);
631 wxDrawLine(hdc, r.left, r.top, r.right, r.top);
632
633 (void)SelectObject(hdc, hpenLightGr);
634 wxDrawLine(hdc, r.left + 1, r.bottom - 2, r.left + 1, r.top + 1);
635 wxDrawLine(hdc, r.left + 1, r.top + 1, r.right - 1, r.top + 1);
636
637 (void)SelectObject(hdc, hpenGrey);
638 wxDrawLine(hdc, r.left + 1, r.bottom - 1, r.right - 1, r.bottom - 1);
639 wxDrawLine(hdc, r.right - 1, r.bottom - 1, r.right - 1, r.top);
640 }
641
642 (void)SelectObject(hdc, hpenOld);
643 DeleteObject(hpenWhite);
644 DeleteObject(hpenLightGr);
645 DeleteObject(hpenGrey);
646 DeleteObject(hpenBlack);
647 }
648
649 bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
650 {
651 LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
652
653 RECT rectBtn;
654 CopyRect(&rectBtn, &lpDIS->rcItem);
655
656 COLORREF colBg = wxColourToRGB(GetBackgroundColour()),
657 colFg = wxColourToRGB(GetForegroundColour());
658
659 HDC hdc = lpDIS->hDC;
660 UINT state = lpDIS->itemState;
661
662 // first, draw the background
663 HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
664
665 FillRect(hdc, &rectBtn, hbrushBackground);
666
667 // draw the border for the current state
668 bool selected = (state & ODS_SELECTED) != 0;
669 if ( !selected )
670 {
671 wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
672 if ( panel )
673 {
674 selected = panel->GetDefaultItem() == this;
675 }
676 }
677 bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
678
679 DrawButtonFrame(hdc, rectBtn, selected, pushed);
680
681 // draw the focus rect if needed
682 if ( state & ODS_FOCUS )
683 {
684 RECT rectFocus;
685 CopyRect(&rectFocus, &rectBtn);
686
687 // I don't know where does this constant come from, but this is how
688 // Windows draws them
689 InflateRect(&rectFocus, -4, -4);
690
691 DrawFocusRect(hdc, &rectFocus);
692 }
693
694 if ( pushed )
695 {
696 // the label is shifted by 1 pixel to create "pushed" effect
697 OffsetRect(&rectBtn, 1, 1);
698 }
699
700 DrawButtonText(hdc, &rectBtn, GetLabel(),
701 state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT)
702 : colFg);
703
704 ::DeleteObject(hbrushBackground);
705
706 return true;
707 }
708
709 #endif // __WIN32__
710
711 #endif // wxUSE_BUTTON
712