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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: control.h
3 // Purpose: interface of wxControl
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /**
10 @class wxControl
11 @wxheader{control.h}
12
13 This is the base class for a control or "widget".
14
15 A control is generally a small window which processes user input and/or
16 displays one or more item of data.
17
18 @library{wxcore}
19 @category{ctrl}
20
21 @see wxValidator
22 */
23 class wxControl : public wxWindow
24 {
25 public:
26 /**
27 Simulates the effect of the user issuing a command to the item.
28
29 @see wxCommandEvent
30 */
31 void Command(wxCommandEvent& event);
32
33 /**
34 Returns the control's text.
35
36 @note The returned string contains mnemonics ("&" characters) if it has
37 any, use GetLabelText() if they are undesired.
38 */
39 wxString GetLabel() const;
40
41 /**
42 Returns the control's label without mnemonics.
43 */
44 const wxString GetLabelText();
45
46 /**
47 Returns the given @a label string without mnemonics.
48 */
49 static wxString GetLabelText(const wxString& label);
50
51 /**
52 Sets the item's text.
53
54 Any "&" characters in the @a label are special and indicate that the
55 following character is a mnemonic for this control and can be used to
56 activate it from the keyboard (typically by using @e Alt key in
57 combination with it). To insert a literal ampersand character, you need
58 to double it, i.e. use "&&".
59 */
60 void SetLabel(const wxString& label);
61 };
62