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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: minimal.cpp
3 // Purpose: Minimal wxWindows sample
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19 #ifdef __GNUG__
20 #pragma implementation "minimal.cpp"
21 #pragma interface "minimal.cpp"
22 #endif
23
24 // For compilers that support precompilation, includes "wx/wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 // for all others, include the necessary headers (this file is usually all you
32 // need because it includes almost all "standard" wxWindows headers
33 #ifndef WX_PRECOMP
34 #include "wx/wx.h"
35 #endif
36
37 // ----------------------------------------------------------------------------
38 // ressources
39 // ----------------------------------------------------------------------------
40 // the application icon
41 #if defined(__WXGTK__) || defined(__WXMOTIF__)
42 #include "mondrian.xpm"
43 #endif
44
45 // ----------------------------------------------------------------------------
46 // private classes
47 // ----------------------------------------------------------------------------
48
49 // Define a new application type, each program should derive a class from wxApp
50 class MyApp : public wxApp
51 {
52 public:
53 // override base class virtuals
54 // ----------------------------
55
56 // this one is called on application startup and is a good place for the app
57 // initialization (doing it here and not in the ctor allows to have an error
58 // return: if OnInit() returns false, the application terminates)
59 virtual bool OnInit();
60 };
61
62 // Define a new frame type: this is going to be our main frame
63 class MyFrame : public wxFrame
64 {
65 public:
66 // ctor(s)
67 MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
68
69 // event handlers (these functions should _not_ be virtual)
70 void OnQuit(wxCommandEvent& event);
71 void OnAbout(wxCommandEvent& event);
72
73 void OnPaint(wxPaintEvent& event);
74
75 private:
76 // any class wishing to process wxWindows events must use this macro
77 DECLARE_EVENT_TABLE()
78 };
79
80 // ----------------------------------------------------------------------------
81 // constants
82 // ----------------------------------------------------------------------------
83
84 // IDs for the controls and the menu commands
85 enum
86 {
87 // menu items
88 Minimal_Quit = 1,
89 Minimal_About,
90 };
91
92 // ----------------------------------------------------------------------------
93 // event tables and other macros for wxWindows
94 // ----------------------------------------------------------------------------
95
96 // the event tables connect the wxWindows events with the functions (event
97 // handlers) which process them. It can be also done at run-time, but for the
98 // simple menu events like this the static method is much simpler.
99 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
100 EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
101 EVT_MENU(Minimal_About, MyFrame::OnAbout)
102 END_EVENT_TABLE()
103
104 // Create a new application object: this macro will allow wxWindows to create
105 // the application object during program execution (it's better than using a
106 // static object for many reasons) and also declares the accessor function
107 // wxGetApp() which will return the reference of the right type (i.e. MyApp and
108 // not wxApp)
109 IMPLEMENT_APP(MyApp)
110
111 // ============================================================================
112 // implementation
113 // ============================================================================
114
115 // ----------------------------------------------------------------------------
116 // the application class
117 // ----------------------------------------------------------------------------
118
119 // `Main program' equivalent: the program execution "starts" here
120 bool MyApp::OnInit()
121 {
122 // Create the main application window
123 MyFrame *frame = new MyFrame("Minimal wxWindows App",
124 wxPoint(50, 50), wxSize(450, 340));
125
126 // Show it and tell the application that it's our main window
127 // @@@ what does it do exactly, in fact? is it necessary here?
128 frame->Show(TRUE);
129 SetTopWindow(frame);
130
131 // success: wxApp::OnRun() will be called which will enter the main message
132 // loop and the application will run. If we returned FALSE here, the
133 // application would exit immediately.
134 return TRUE;
135 }
136
137 // ----------------------------------------------------------------------------
138 // main frame
139 // ----------------------------------------------------------------------------
140
141 // frame constructor
142 MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
143 : wxFrame((wxFrame *)NULL, -1, title, pos, size)
144 {
145 // set the frame icon
146 SetIcon(wxICON(mondrian));
147
148 // create a menu bar
149 wxMenu *menuFile = new wxMenu("", wxMENU_TEAROFF);
150
151 menuFile->Append(Minimal_About, "&About...\tCtrl-A", "Show about dialog");
152 menuFile->AppendSeparator();
153 menuFile->Append(Minimal_Quit, "E&xit\tAlt-X", "Quit this program");
154
155 // now append the freshly created menu to the menu bar...
156 wxMenuBar *menuBar = new wxMenuBar();
157 menuBar->Append(menuFile, "&File");
158
159 // ... and attach this menu bar to the frame
160 SetMenuBar(menuBar);
161
162 #if wxUSE_STATUSBAR
163 // create a status bar just for fun (by default with 1 pane only)
164 CreateStatusBar(2);
165 SetStatusText("Welcome to wxWindows!");
166 #endif // wxUSE_STATUSBAR
167 }
168
169
170 // event handlers
171
172 void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
173 {
174 // TRUE is to force the frame to close
175 Close(TRUE);
176 }
177
178 void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
179 {
180 wxString msg;
181 msg.Printf( _T("This is the about dialog of minimal sample.\n")
182 _T("Welcome to %s")
183 #ifdef wxBETA_NUMBER
184 _T(" (beta %d)!")
185 #endif // wxBETA_NUMBER
186 , wxVERSION_STRING
187 #ifdef wxBETA_NUMBER
188 , wxBETA_NUMBER
189 #endif // wxBETA_NUMBER
190 );
191
192 wxMessageBox(msg, "About Minimal", wxOK | wxICON_INFORMATION, this);
193 }
194