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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: socket.cpp
3 // Purpose: Socket handler classes
4 // Authors: Guilhem Lavaux, Guillermo Rodriguez Garcia
5 // Created: April 1997
6 // Copyright: (C) 1999-1997, Guilhem Lavaux
7 // (C) 2000-1999, Guillermo Rodriguez Garcia
8 // RCS_ID: $Id$
9 // License: see wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ==========================================================================
13 // Declarations
14 // ==========================================================================
15
16 #if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
17 #pragma implementation "socket.h"
18 #endif
19
20 // For compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
22
23 #ifdef __BORLANDC__
24 #pragma hdrstop
25 #endif
26
27 #if wxUSE_SOCKETS
28
29 #include "wx/app.h"
30 #include "wx/apptrait.h"
31 #include "wx/defs.h"
32 #include "wx/object.h"
33 #include "wx/string.h"
34 #include "wx/timer.h"
35 #include "wx/utils.h"
36 #include "wx/module.h"
37 #include "wx/log.h"
38 #include "wx/intl.h"
39 #include "wx/event.h"
40
41 #include "wx/sckaddr.h"
42 #include "wx/socket.h"
43
44 // DLL options compatibility check:
45 #include "wx/build.h"
46 WX_CHECK_BUILD_OPTIONS("wxNet")
47
48 // --------------------------------------------------------------------------
49 // macros and constants
50 // --------------------------------------------------------------------------
51
52 // discard buffer
53 #define MAX_DISCARD_SIZE (10 * 1024)
54
55 // what to do within waits: we have 2 cases: from the main thread itself we
56 // have to call wxYield() to let the events (including the GUI events and the
57 // low-level (not wxWindows) events from GSocket) be processed. From another
58 // thread it is enough to just call wxThread::Yield() which will give away the
59 // rest of our time slice: the explanation is that the events will be processed
60 // by the main thread anyhow, without calling wxYield(), but we don't want to
61 // eat the CPU time uselessly while sitting in the loop waiting for the data
62 #if wxUSE_THREADS
63 #define PROCESS_EVENTS() \
64 { \
65 if ( wxThread::IsMain() ) \
66 wxYield(); \
67 else \
68 wxThread::Yield(); \
69 }
70 #else // !wxUSE_THREADS
71 #define PROCESS_EVENTS() wxYield()
72 #endif // wxUSE_THREADS/!wxUSE_THREADS
73
74 #define wxTRACE_Socket _T("wxSocket")
75
76 // --------------------------------------------------------------------------
77 // wxWin macros
78 // --------------------------------------------------------------------------
79
80 IMPLEMENT_CLASS(wxSocketBase, wxObject)
81 IMPLEMENT_CLASS(wxSocketServer, wxSocketBase)
82 IMPLEMENT_CLASS(wxSocketClient, wxSocketBase)
83 IMPLEMENT_CLASS(wxDatagramSocket, wxSocketBase)
84 IMPLEMENT_DYNAMIC_CLASS(wxSocketEvent, wxEvent)
85
86 // --------------------------------------------------------------------------
87 // private classes
88 // --------------------------------------------------------------------------
89
90 class wxSocketState : public wxObject
91 {
92 public:
93 wxSocketFlags m_flags;
94 wxSocketEventFlags m_eventmask;
95 bool m_notify;
96 void *m_clientData;
97
98 public:
99 wxSocketState() : wxObject() {}
100
101 DECLARE_NO_COPY_CLASS(wxSocketState)
102 };
103
104 // ==========================================================================
105 // wxSocketBase
106 // ==========================================================================
107
108 // --------------------------------------------------------------------------
109 // Initialization and shutdown
110 // --------------------------------------------------------------------------
111
112 // FIXME-MT: all this is MT-unsafe, of course, we should protect all accesses
113 // to m_countInit with a crit section
114 size_t wxSocketBase::m_countInit = 0;
115
116 bool wxSocketBase::IsInitialized()
117 {
118 return m_countInit > 0;
119 }
120
121 bool wxSocketBase::Initialize()
122 {
123 if ( !m_countInit++ )
124 {
125 wxAppTraits *traits = wxAppConsole::GetInstance() ?
126 wxAppConsole::GetInstance()->GetTraits() : NULL;
127 GSocketGUIFunctionsTable *functions =
128 traits ? traits->GetSocketGUIFunctionsTable() : NULL;
129 GSocket_SetGUIFunctions(functions);
130
131 if ( !GSocket_Init() )
132 {
133 m_countInit--;
134
135 return FALSE;
136 }
137 }
138
139 return TRUE;
140 }
141
142 void wxSocketBase::Shutdown()
143 {
144 // we should be initialized
145 wxASSERT_MSG( m_countInit, _T("extra call to Shutdown()") );
146 if ( !--m_countInit )
147 {
148 GSocket_Cleanup();
149 }
150 }
151
152 // --------------------------------------------------------------------------
153 // Ctor and dtor
154 // --------------------------------------------------------------------------
155
156 void wxSocketBase::Init()
157 {
158 m_socket = NULL;
159 m_type = wxSOCKET_UNINIT;
160
161 // state
162 m_flags = 0;
163 m_connected =
164 m_establishing =
165 m_reading =
166 m_writing =
167 m_error = FALSE;
168 m_lcount = 0;
169 m_timeout = 600;
170 m_beingDeleted = FALSE;
171
172 // pushback buffer
173 m_unread = NULL;
174 m_unrd_size = 0;
175 m_unrd_cur = 0;
176
177 // events
178 m_id = -1;
179 m_handler = NULL;
180 m_clientData = NULL;
181 m_notify = FALSE;
182 m_eventmask = 0;
183
184 if ( !IsInitialized() )
185 {
186 // this Initialize() will be undone by wxSocketModule::OnExit(), all the
187 // other calls to it should be matched by a call to Shutdown()
188 Initialize();
189 }
190 }
191
192 wxSocketBase::wxSocketBase()
193 {
194 Init();
195 }
196
197 wxSocketBase::wxSocketBase(wxSocketFlags flags, wxSocketType type)
198 {
199 Init();
200
201 m_flags = flags;
202 m_type = type;
203 }
204
205 wxSocketBase::~wxSocketBase()
206 {
207 // Just in case the app called Destroy() *and* then deleted
208 // the socket immediately: don't leave dangling pointers.
209 wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL;
210 if ( traits )
211 traits->RemoveFromPendingDelete(this);
212
213 // Shutdown and close the socket
214 if (!m_beingDeleted)
215 Close();
216
217 // Destroy the GSocket object
218 if (m_socket)
219 GSocket_destroy(m_socket);
220
221 // Free the pushback buffer
222 if (m_unread)
223 free(m_unread);
224 }
225
226 bool wxSocketBase::Destroy()
227 {
228 // Delayed destruction: the socket will be deleted during the next
229 // idle loop iteration. This ensures that all pending events have
230 // been processed.
231 m_beingDeleted = TRUE;
232
233 // Shutdown and close the socket
234 Close();
235
236 // Supress events from now on
237 Notify(FALSE);
238
239 // schedule this object for deletion
240 wxAppTraits *traits = wxTheApp ? wxTheApp->GetTraits() : NULL;
241 if ( traits )
242 {
243 // let the traits object decide what to do with us
244 traits->ScheduleForDestroy(this);
245 }
246 else // no app or no traits
247 {
248 // in wxBase we might have no app object at all, don't leak memory
249 delete this;
250 }
251
252 return TRUE;
253 }
254
255 // --------------------------------------------------------------------------
256 // Basic IO calls
257 // --------------------------------------------------------------------------
258
259 // The following IO operations update m_error and m_lcount:
260 // {Read, Write, ReadMsg, WriteMsg, Peek, Unread, Discard}
261 //
262 // TODO: Should Connect, Accept and AcceptWith update m_error?
263
264 bool wxSocketBase::Close()
265 {
266 // Interrupt pending waits
267 InterruptWait();
268
269 if (m_socket)
270 {
271 // Disable callbacks
272 GSocket_UnsetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
273 GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG);
274
275 // Shutdown the connection
276 GSocket_Shutdown(m_socket);
277 }
278
279 m_connected = FALSE;
280 m_establishing = FALSE;
281 return TRUE;
282 }
283
284 wxSocketBase& wxSocketBase::Read(void* buffer, wxUint32 nbytes)
285 {
286 // Mask read events
287 m_reading = TRUE;
288
289 m_lcount = _Read(buffer, nbytes);
290
291 // If in wxSOCKET_WAITALL mode, all bytes should have been read.
292 if (m_flags & wxSOCKET_WAITALL)
293 m_error = (m_lcount != nbytes);
294 else
295 m_error = (m_lcount == 0);
296
297 // Allow read events from now on
298 m_reading = FALSE;
299
300 return *this;
301 }
302
303 wxUint32 wxSocketBase::_Read(void* buffer, wxUint32 nbytes)
304 {
305 int total;
306
307 // Try the pushback buffer first
308 total = GetPushback(buffer, nbytes, FALSE);
309 nbytes -= total;
310 buffer = (char *)buffer + total;
311
312 // Return now in one of the following cases:
313 // - the socket is invalid,
314 // - we got all the data,
315 // - we got *some* data and we are not using wxSOCKET_WAITALL.
316 if ( !m_socket ||
317 !nbytes ||
318 ((total != 0) && !(m_flags & wxSOCKET_WAITALL)) )
319 return total;
320
321 // Possible combinations (they are checked in this order)
322 // wxSOCKET_NOWAIT
323 // wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK)
324 // wxSOCKET_BLOCK
325 // wxSOCKET_NONE
326 //
327 int ret;
328 if (m_flags & wxSOCKET_NOWAIT)
329 {
330 GSocket_SetNonBlocking(m_socket, 1);
331 ret = GSocket_Read(m_socket, (char *)buffer, nbytes);
332 GSocket_SetNonBlocking(m_socket, 0);
333
334 if (ret > 0)
335 total += ret;
336 }
337 else
338 {
339 bool more = TRUE;
340
341 while (more)
342 {
343 if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForRead() )
344 break;
345
346 ret = GSocket_Read(m_socket, (char *)buffer, nbytes);
347
348 if (ret > 0)
349 {
350 total += ret;
351 nbytes -= ret;
352 buffer = (char *)buffer + ret;
353 }
354
355 // If we got here and wxSOCKET_WAITALL is not set, we can leave
356 // now. Otherwise, wait until we recv all the data or until there
357 // is an error.
358 //
359 more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL));
360 }
361 }
362
363 return total;
364 }
365
366 wxSocketBase& wxSocketBase::ReadMsg(void* buffer, wxUint32 nbytes)
367 {
368 wxUint32 len, len2, sig, total;
369 bool error;
370 int old_flags;
371 struct
372 {
373 unsigned char sig[4];
374 unsigned char len[4];
375 } msg;
376
377 // Mask read events
378 m_reading = TRUE;
379
380 total = 0;
381 error = TRUE;
382 old_flags = m_flags;
383 SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL);
384
385 if (_Read(&msg, sizeof(msg)) != sizeof(msg))
386 goto exit;
387
388 sig = (wxUint32)msg.sig[0];
389 sig |= (wxUint32)(msg.sig[1] << 8);
390 sig |= (wxUint32)(msg.sig[2] << 16);
391 sig |= (wxUint32)(msg.sig[3] << 24);
392
393 if (sig != 0xfeeddead)
394 {
395 wxLogWarning(_("wxSocket: invalid signature in ReadMsg."));
396 goto exit;
397 }
398
399 len = (wxUint32)msg.len[0];
400 len |= (wxUint32)(msg.len[1] << 8);
401 len |= (wxUint32)(msg.len[2] << 16);
402 len |= (wxUint32)(msg.len[3] << 24);
403
404 if (len > nbytes)
405 {
406 len2 = len - nbytes;
407 len = nbytes;
408 }
409 else
410 len2 = 0;
411
412 // Don't attemp to read if the msg was zero bytes long.
413 if (len)
414 {
415 total = _Read(buffer, len);
416
417 if (total != len)
418 goto exit;
419 }
420 if (len2)
421 {
422 char *discard_buffer = new char[MAX_DISCARD_SIZE];
423 long discard_len;
424
425 // NOTE: discarded bytes don't add to m_lcount.
426 do
427 {
428 discard_len = ((len2 > MAX_DISCARD_SIZE)? MAX_DISCARD_SIZE : len2);
429 discard_len = _Read(discard_buffer, (wxUint32)discard_len);
430 len2 -= (wxUint32)discard_len;
431 }
432 while ((discard_len > 0) && len2);
433
434 delete [] discard_buffer;
435
436 if (len2 != 0)
437 goto exit;
438 }
439 if (_Read(&msg, sizeof(msg)) != sizeof(msg))
440 goto exit;
441
442 sig = (wxUint32)msg.sig[0];
443 sig |= (wxUint32)(msg.sig[1] << 8);
444 sig |= (wxUint32)(msg.sig[2] << 16);
445 sig |= (wxUint32)(msg.sig[3] << 24);
446
447 if (sig != 0xdeadfeed)
448 {
449 wxLogWarning(_("wxSocket: invalid signature in ReadMsg."));
450 goto exit;
451 }
452
453 // everything was OK
454 error = FALSE;
455
456 exit:
457 m_error = error;
458 m_lcount = total;
459 m_reading = FALSE;
460 SetFlags(old_flags);
461
462 return *this;
463 }
464
465 wxSocketBase& wxSocketBase::Peek(void* buffer, wxUint32 nbytes)
466 {
467 // Mask read events
468 m_reading = TRUE;
469
470 m_lcount = _Read(buffer, nbytes);
471 Pushback(buffer, m_lcount);
472
473 // If in wxSOCKET_WAITALL mode, all bytes should have been read.
474 if (m_flags & wxSOCKET_WAITALL)
475 m_error = (m_lcount != nbytes);
476 else
477 m_error = (m_lcount == 0);
478
479 // Allow read events again
480 m_reading = FALSE;
481
482 return *this;
483 }
484
485 wxSocketBase& wxSocketBase::Write(const void *buffer, wxUint32 nbytes)
486 {
487 // Mask write events
488 m_writing = TRUE;
489
490 m_lcount = _Write(buffer, nbytes);
491
492 // If in wxSOCKET_WAITALL mode, all bytes should have been written.
493 if (m_flags & wxSOCKET_WAITALL)
494 m_error = (m_lcount != nbytes);
495 else
496 m_error = (m_lcount == 0);
497
498 // Allow write events again
499 m_writing = FALSE;
500
501 return *this;
502 }
503
504 wxUint32 wxSocketBase::_Write(const void *buffer, wxUint32 nbytes)
505 {
506 wxUint32 total = 0;
507
508 // If the socket is invalid or parameters are ill, return immediately
509 if (!m_socket || !buffer || !nbytes)
510 return 0;
511
512 // Possible combinations (they are checked in this order)
513 // wxSOCKET_NOWAIT
514 // wxSOCKET_WAITALL (with or without wxSOCKET_BLOCK)
515 // wxSOCKET_BLOCK
516 // wxSOCKET_NONE
517 //
518 int ret;
519 if (m_flags & wxSOCKET_NOWAIT)
520 {
521 GSocket_SetNonBlocking(m_socket, 1);
522 ret = GSocket_Write(m_socket, (const char *)buffer, nbytes);
523 GSocket_SetNonBlocking(m_socket, 0);
524
525 if (ret > 0)
526 total = ret;
527 }
528 else
529 {
530 bool more = TRUE;
531
532 while (more)
533 {
534 if ( !(m_flags & wxSOCKET_BLOCK) && !WaitForWrite() )
535 break;
536
537 ret = GSocket_Write(m_socket, (const char *)buffer, nbytes);
538
539 if (ret > 0)
540 {
541 total += ret;
542 nbytes -= ret;
543 buffer = (const char *)buffer + ret;
544 }
545
546 // If we got here and wxSOCKET_WAITALL is not set, we can leave
547 // now. Otherwise, wait until we send all the data or until there
548 // is an error.
549 //
550 more = (ret > 0 && nbytes > 0 && (m_flags & wxSOCKET_WAITALL));
551 }
552 }
553
554 return total;
555 }
556
557 wxSocketBase& wxSocketBase::WriteMsg(const void *buffer, wxUint32 nbytes)
558 {
559 wxUint32 total;
560 bool error;
561 struct
562 {
563 unsigned char sig[4];
564 unsigned char len[4];
565 } msg;
566
567 // Mask write events
568 m_writing = TRUE;
569
570 error = TRUE;
571 total = 0;
572 SetFlags((m_flags & wxSOCKET_BLOCK) | wxSOCKET_WAITALL);
573
574 msg.sig[0] = (unsigned char) 0xad;
575 msg.sig[1] = (unsigned char) 0xde;
576 msg.sig[2] = (unsigned char) 0xed;
577 msg.sig[3] = (unsigned char) 0xfe;
578
579 msg.len[0] = (unsigned char) (nbytes & 0xff);
580 msg.len[1] = (unsigned char) ((nbytes >> 8) & 0xff);
581 msg.len[2] = (unsigned char) ((nbytes >> 16) & 0xff);
582 msg.len[3] = (unsigned char) ((nbytes >> 24) & 0xff);
583
584 if (_Write(&msg, sizeof(msg)) < sizeof(msg))
585 goto exit;
586
587 total = _Write(buffer, nbytes);
588
589 if (total < nbytes)
590 goto exit;
591
592 msg.sig[0] = (unsigned char) 0xed;
593 msg.sig[1] = (unsigned char) 0xfe;
594 msg.sig[2] = (unsigned char) 0xad;
595 msg.sig[3] = (unsigned char) 0xde;
596 msg.len[0] = msg.len[1] = msg.len[2] = msg.len[3] = (char) 0;
597
598 if ((_Write(&msg, sizeof(msg))) < sizeof(msg))
599 goto exit;
600
601 // everything was OK
602 error = FALSE;
603
604 exit:
605 m_error = error;
606 m_lcount = total;
607 m_writing = FALSE;
608
609 return *this;
610 }
611
612 wxSocketBase& wxSocketBase::Unread(const void *buffer, wxUint32 nbytes)
613 {
614 if (nbytes != 0)
615 Pushback(buffer, nbytes);
616
617 m_error = FALSE;
618 m_lcount = nbytes;
619
620 return *this;
621 }
622
623 wxSocketBase& wxSocketBase::Discard()
624 {
625 char *buffer = new char[MAX_DISCARD_SIZE];
626 wxUint32 ret;
627 wxUint32 total = 0;
628
629 // Mask read events
630 m_reading = TRUE;
631
632 SetFlags(wxSOCKET_NOWAIT);
633
634 do
635 {
636 ret = _Read(buffer, MAX_DISCARD_SIZE);
637 total += ret;
638 }
639 while (ret == MAX_DISCARD_SIZE);
640
641 delete[] buffer;
642 m_lcount = total;
643 m_error = FALSE;
644
645 // Allow read events again
646 m_reading = FALSE;
647
648 return *this;
649 }
650
651 // --------------------------------------------------------------------------
652 // Wait functions
653 // --------------------------------------------------------------------------
654
655 // All Wait functions poll the socket using GSocket_Select() to
656 // check for the specified combination of conditions, until one
657 // of these conditions become true, an error occurs, or the
658 // timeout elapses. The polling loop calls PROCESS_EVENTS(), so
659 // this won't block the GUI.
660
661 bool wxSocketBase::_Wait(long seconds,
662 long milliseconds,
663 wxSocketEventFlags flags)
664 {
665 GSocketEventFlags result;
666 long timeout;
667
668 // Set this to TRUE to interrupt ongoing waits
669 m_interrupt = FALSE;
670
671 // Check for valid socket
672 if (!m_socket)
673 return FALSE;
674
675 // Check for valid timeout value.
676 if (seconds != -1)
677 timeout = seconds * 1000 + milliseconds;
678 else
679 timeout = m_timeout * 1000;
680
681 // Wait in an active polling loop.
682 //
683 // NOTE: We duplicate some of the code in OnRequest, but this doesn't
684 // hurt. It has to be here because the (GSocket) event might arrive
685 // a bit delayed, and it has to be in OnRequest as well because we
686 // don't know whether the Wait functions are being used.
687 //
688 // Do this at least once (important if timeout == 0, when
689 // we are just polling). Also, if just polling, do not yield.
690
691 wxStopWatch chrono;
692 bool done = FALSE;
693
694 while (!done)
695 {
696 result = GSocket_Select(m_socket, flags | GSOCK_LOST_FLAG);
697
698 // Incoming connection (server) or connection established (client)
699 if (result & GSOCK_CONNECTION_FLAG)
700 {
701 m_connected = TRUE;
702 m_establishing = FALSE;
703 return TRUE;
704 }
705
706 // Data available or output buffer ready
707 if ((result & GSOCK_INPUT_FLAG) || (result & GSOCK_OUTPUT_FLAG))
708 {
709 return TRUE;
710 }
711
712 // Connection lost
713 if (result & GSOCK_LOST_FLAG)
714 {
715 m_connected = FALSE;
716 m_establishing = FALSE;
717 return (flags & GSOCK_LOST_FLAG) != 0;
718 }
719
720 // Wait more?
721 if ((!timeout) || (chrono.Time() > timeout) || (m_interrupt))
722 done = TRUE;
723 else
724 PROCESS_EVENTS();
725 }
726
727 return FALSE;
728 }
729
730 bool wxSocketBase::Wait(long seconds, long milliseconds)
731 {
732 return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG |
733 GSOCK_OUTPUT_FLAG |
734 GSOCK_CONNECTION_FLAG |
735 GSOCK_LOST_FLAG);
736 }
737
738 bool wxSocketBase::WaitForRead(long seconds, long milliseconds)
739 {
740 // Check pushback buffer before entering _Wait
741 if (m_unread)
742 return TRUE;
743
744 // Note that GSOCK_INPUT_LOST has to be explicitly passed to
745 // _Wait becuase of the semantics of WaitForRead: a return
746 // value of TRUE means that a GSocket_Read call will return
747 // immediately, not that there is actually data to read.
748
749 return _Wait(seconds, milliseconds, GSOCK_INPUT_FLAG |
750 GSOCK_LOST_FLAG);
751 }
752
753 bool wxSocketBase::WaitForWrite(long seconds, long milliseconds)
754 {
755 return _Wait(seconds, milliseconds, GSOCK_OUTPUT_FLAG);
756 }
757
758 bool wxSocketBase::WaitForLost(long seconds, long milliseconds)
759 {
760 return _Wait(seconds, milliseconds, GSOCK_LOST_FLAG);
761 }
762
763 // --------------------------------------------------------------------------
764 // Miscellaneous
765 // --------------------------------------------------------------------------
766
767 //
768 // Get local or peer address
769 //
770
771 bool wxSocketBase::GetPeer(wxSockAddress& addr_man) const
772 {
773 GAddress *peer;
774
775 if (!m_socket)
776 return FALSE;
777
778 peer = GSocket_GetPeer(m_socket);
779
780 // copying a null address would just trigger an assert anyway
781
782 if (!peer)
783 return FALSE;
784
785 addr_man.SetAddress(peer);
786 GAddress_destroy(peer);
787
788 return TRUE;
789 }
790
791 bool wxSocketBase::GetLocal(wxSockAddress& addr_man) const
792 {
793 GAddress *local;
794
795 if (!m_socket)
796 return FALSE;
797
798 local = GSocket_GetLocal(m_socket);
799 addr_man.SetAddress(local);
800 GAddress_destroy(local);
801
802 return TRUE;
803 }
804
805 //
806 // Save and restore socket state
807 //
808
809 void wxSocketBase::SaveState()
810 {
811 wxSocketState *state;
812
813 state = new wxSocketState();
814
815 state->m_flags = m_flags;
816 state->m_notify = m_notify;
817 state->m_eventmask = m_eventmask;
818 state->m_clientData = m_clientData;
819
820 m_states.Append(state);
821 }
822
823 void wxSocketBase::RestoreState()
824 {
825 wxList::compatibility_iterator node;
826 wxSocketState *state;
827
828 node = m_states.GetLast();
829 if (!node)
830 return;
831
832 state = (wxSocketState *)node->GetData();
833
834 m_flags = state->m_flags;
835 m_notify = state->m_notify;
836 m_eventmask = state->m_eventmask;
837 m_clientData = state->m_clientData;
838
839 m_states.Erase(node);
840 delete state;
841 }
842
843 //
844 // Timeout and flags
845 //
846
847 void wxSocketBase::SetTimeout(long seconds)
848 {
849 m_timeout = seconds;
850
851 if (m_socket)
852 GSocket_SetTimeout(m_socket, m_timeout * 1000);
853 }
854
855 void wxSocketBase::SetFlags(wxSocketFlags flags)
856 {
857 m_flags = flags;
858 }
859
860
861 // --------------------------------------------------------------------------
862 // Event handling
863 // --------------------------------------------------------------------------
864
865 // A note on how events are processed, which is probably the most
866 // difficult thing to get working right while keeping the same API
867 // and functionality for all platforms.
868 //
869 // When GSocket detects an event, it calls wx_socket_callback, which in
870 // turn just calls wxSocketBase::OnRequest in the corresponding wxSocket
871 // object. OnRequest does some housekeeping, and if the event is to be
872 // propagated to the user, it creates a new wxSocketEvent object and
873 // posts it. The event is not processed immediately, but delayed with
874 // AddPendingEvent instead. This is necessary in order to decouple the
875 // event processing from wx_socket_callback; otherwise, subsequent IO
876 // calls made from the user event handler would fail, as gtk callbacks
877 // are not reentrant.
878 //
879 // Note that, unlike events, user callbacks (now deprecated) are _not_
880 // decoupled from wx_socket_callback and thus they suffer from a variety
881 // of problems. Avoid them where possible and use events instead.
882
883 extern "C"
884 void LINKAGEMODE wx_socket_callback(GSocket * WXUNUSED(socket),
885 GSocketEvent notification,
886 char *cdata)
887 {
888 wxSocketBase *sckobj = (wxSocketBase *)cdata;
889
890 sckobj->OnRequest((wxSocketNotify) notification);
891 }
892
893 void wxSocketBase::OnRequest(wxSocketNotify notification)
894 {
895 // NOTE: We duplicate some of the code in _Wait, but this doesn't
896 // hurt. It has to be here because the (GSocket) event might arrive
897 // a bit delayed, and it has to be in _Wait as well because we don't
898 // know whether the Wait functions are being used.
899
900 switch(notification)
901 {
902 case wxSOCKET_CONNECTION:
903 m_establishing = FALSE;
904 m_connected = TRUE;
905 break;
906
907 // If we are in the middle of a R/W operation, do not
908 // propagate events to users. Also, filter 'late' events
909 // which are no longer valid.
910
911 case wxSOCKET_INPUT:
912 if (m_reading || !GSocket_Select(m_socket, GSOCK_INPUT_FLAG))
913 return;
914 break;
915
916 case wxSOCKET_OUTPUT:
917 if (m_writing || !GSocket_Select(m_socket, GSOCK_OUTPUT_FLAG))
918 return;
919 break;
920
921 case wxSOCKET_LOST:
922 m_connected = FALSE;
923 m_establishing = FALSE;
924 break;
925
926 default:
927 break;
928 }
929
930 // Schedule the event
931
932 wxSocketEventFlags flag = 0;
933 wxUnusedVar(flag);
934 switch (notification)
935 {
936 case GSOCK_INPUT: flag = GSOCK_INPUT_FLAG; break;
937 case GSOCK_OUTPUT: flag = GSOCK_OUTPUT_FLAG; break;
938 case GSOCK_CONNECTION: flag = GSOCK_CONNECTION_FLAG; break;
939 case GSOCK_LOST: flag = GSOCK_LOST_FLAG; break;
940 default:
941 wxLogWarning(_("wxSocket: unknown event!."));
942 return;
943 }
944
945 if (((m_eventmask & flag) == flag) && m_notify)
946 {
947 if (m_handler)
948 {
949 wxSocketEvent event(m_id);
950 event.m_event = notification;
951 event.m_clientData = m_clientData;
952 event.SetEventObject(this);
953
954 m_handler->AddPendingEvent(event);
955 }
956 }
957 }
958
959 void wxSocketBase::Notify(bool notify)
960 {
961 m_notify = notify;
962 }
963
964 void wxSocketBase::SetNotify(wxSocketEventFlags flags)
965 {
966 m_eventmask = flags;
967 }
968
969 void wxSocketBase::SetEventHandler(wxEvtHandler& handler, int id)
970 {
971 m_handler = &handler;
972 m_id = id;
973 }
974
975 // --------------------------------------------------------------------------
976 // Pushback buffer
977 // --------------------------------------------------------------------------
978
979 void wxSocketBase::Pushback(const void *buffer, wxUint32 size)
980 {
981 if (!size) return;
982
983 if (m_unread == NULL)
984 m_unread = malloc(size);
985 else
986 {
987 void *tmp;
988
989 tmp = malloc(m_unrd_size + size);
990 memcpy((char *)tmp + size, m_unread, m_unrd_size);
991 free(m_unread);
992
993 m_unread = tmp;
994 }
995
996 m_unrd_size += size;
997
998 memcpy(m_unread, buffer, size);
999 }
1000
1001 wxUint32 wxSocketBase::GetPushback(void *buffer, wxUint32 size, bool peek)
1002 {
1003 if (!m_unrd_size)
1004 return 0;
1005
1006 if (size > (m_unrd_size-m_unrd_cur))
1007 size = m_unrd_size-m_unrd_cur;
1008
1009 memcpy(buffer, (char *)m_unread + m_unrd_cur, size);
1010
1011 if (!peek)
1012 {
1013 m_unrd_cur += size;
1014 if (m_unrd_size == m_unrd_cur)
1015 {
1016 free(m_unread);
1017 m_unread = NULL;
1018 m_unrd_size = 0;
1019 m_unrd_cur = 0;
1020 }
1021 }
1022
1023 return size;
1024 }
1025
1026
1027 // ==========================================================================
1028 // wxSocketServer
1029 // ==========================================================================
1030
1031 // --------------------------------------------------------------------------
1032 // Ctor
1033 // --------------------------------------------------------------------------
1034
1035 wxSocketServer::wxSocketServer(wxSockAddress& addr_man,
1036 wxSocketFlags flags)
1037 : wxSocketBase(flags, wxSOCKET_SERVER)
1038 {
1039 wxLogTrace( wxTRACE_Socket, _T("Opening wxSocketServer") );
1040
1041 m_socket = GSocket_new();
1042
1043 if (!m_socket)
1044 {
1045 wxLogTrace( wxTRACE_Socket, _T("*** GSocket_new failed") );
1046 return;
1047 }
1048
1049 // Setup the socket as server
1050
1051 GSocket_SetLocal(m_socket, addr_man.GetAddress());
1052 if (GSocket_SetServer(m_socket) != GSOCK_NOERROR)
1053 {
1054 GSocket_destroy(m_socket);
1055 m_socket = NULL;
1056
1057 wxLogTrace( wxTRACE_Socket, _T("*** GSocket_SetServer failed") );
1058 return;
1059 }
1060
1061 GSocket_SetTimeout(m_socket, m_timeout * 1000);
1062 GSocket_SetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
1063 GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
1064 wx_socket_callback, (char *)this);
1065 }
1066
1067 // --------------------------------------------------------------------------
1068 // Accept
1069 // --------------------------------------------------------------------------
1070
1071 bool wxSocketServer::AcceptWith(wxSocketBase& sock, bool wait)
1072 {
1073 GSocket *child_socket;
1074
1075 if (!m_socket)
1076 return FALSE;
1077
1078 // If wait == FALSE, then the call should be nonblocking.
1079 // When we are finished, we put the socket to blocking mode
1080 // again.
1081
1082 if (!wait)
1083 GSocket_SetNonBlocking(m_socket, 1);
1084
1085 child_socket = GSocket_WaitConnection(m_socket);
1086
1087 if (!wait)
1088 GSocket_SetNonBlocking(m_socket, 0);
1089
1090 if (!child_socket)
1091 return FALSE;
1092
1093 sock.m_type = wxSOCKET_BASE;
1094 sock.m_socket = child_socket;
1095 sock.m_connected = TRUE;
1096
1097 GSocket_SetTimeout(sock.m_socket, sock.m_timeout * 1000);
1098 GSocket_SetCallback(sock.m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
1099 GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
1100 wx_socket_callback, (char *)&sock);
1101
1102 return TRUE;
1103 }
1104
1105 wxSocketBase *wxSocketServer::Accept(bool wait)
1106 {
1107 wxSocketBase* sock = new wxSocketBase();
1108
1109 sock->SetFlags(m_flags);
1110
1111 if (!AcceptWith(*sock, wait))
1112 {
1113 sock->Destroy();
1114 sock = NULL;
1115 }
1116
1117 return sock;
1118 }
1119
1120 bool wxSocketServer::WaitForAccept(long seconds, long milliseconds)
1121 {
1122 return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG);
1123 }
1124
1125 // ==========================================================================
1126 // wxSocketClient
1127 // ==========================================================================
1128
1129 // --------------------------------------------------------------------------
1130 // Ctor and dtor
1131 // --------------------------------------------------------------------------
1132
1133 wxSocketClient::wxSocketClient(wxSocketFlags flags)
1134 : wxSocketBase(flags, wxSOCKET_CLIENT)
1135 {
1136 }
1137
1138 wxSocketClient::~wxSocketClient()
1139 {
1140 }
1141
1142 // --------------------------------------------------------------------------
1143 // Connect
1144 // --------------------------------------------------------------------------
1145
1146 bool wxSocketClient::Connect(wxSockAddress& addr_man, bool wait)
1147 {
1148 GSocketError err;
1149
1150 if (m_socket)
1151 {
1152 // Shutdown and destroy the socket
1153 Close();
1154 GSocket_destroy(m_socket);
1155 }
1156
1157 m_socket = GSocket_new();
1158 m_connected = FALSE;
1159 m_establishing = FALSE;
1160
1161 if (!m_socket)
1162 return FALSE;
1163
1164 GSocket_SetTimeout(m_socket, m_timeout * 1000);
1165 GSocket_SetCallback(m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
1166 GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
1167 wx_socket_callback, (char *)this);
1168
1169 // If wait == FALSE, then the call should be nonblocking.
1170 // When we are finished, we put the socket to blocking mode
1171 // again.
1172
1173 if (!wait)
1174 GSocket_SetNonBlocking(m_socket, 1);
1175
1176 GSocket_SetPeer(m_socket, addr_man.GetAddress());
1177 err = GSocket_Connect(m_socket, GSOCK_STREAMED);
1178
1179 if (!wait)
1180 GSocket_SetNonBlocking(m_socket, 0);
1181
1182 if (err != GSOCK_NOERROR)
1183 {
1184 if (err == GSOCK_WOULDBLOCK)
1185 m_establishing = TRUE;
1186
1187 return FALSE;
1188 }
1189
1190 m_connected = TRUE;
1191 return TRUE;
1192 }
1193
1194 bool wxSocketClient::WaitOnConnect(long seconds, long milliseconds)
1195 {
1196 if (m_connected) // Already connected
1197 return TRUE;
1198
1199 if (!m_establishing || !m_socket) // No connection in progress
1200 return FALSE;
1201
1202 return _Wait(seconds, milliseconds, GSOCK_CONNECTION_FLAG |
1203 GSOCK_LOST_FLAG);
1204 }
1205
1206 // ==========================================================================
1207 // wxDatagramSocket
1208 // ==========================================================================
1209
1210 /* NOTE: experimental stuff - might change */
1211
1212 wxDatagramSocket::wxDatagramSocket( wxSockAddress& addr,
1213 wxSocketFlags flags )
1214 : wxSocketBase( flags, wxSOCKET_DATAGRAM )
1215 {
1216 // Create the socket
1217 m_socket = GSocket_new();
1218
1219 if(!m_socket)
1220 return;
1221
1222 // Setup the socket as non connection oriented
1223 GSocket_SetLocal(m_socket, addr.GetAddress());
1224 if( GSocket_SetNonOriented(m_socket) != GSOCK_NOERROR )
1225 {
1226 GSocket_destroy(m_socket);
1227 m_socket = NULL;
1228 return;
1229 }
1230
1231 // Initialize all stuff
1232 m_connected = FALSE;
1233 m_establishing = FALSE;
1234 GSocket_SetTimeout( m_socket, m_timeout );
1235 GSocket_SetCallback( m_socket, GSOCK_INPUT_FLAG | GSOCK_OUTPUT_FLAG |
1236 GSOCK_LOST_FLAG | GSOCK_CONNECTION_FLAG,
1237 wx_socket_callback, (char*)this );
1238
1239 }
1240
1241 wxDatagramSocket& wxDatagramSocket::RecvFrom( wxSockAddress& addr,
1242 void* buf,
1243 wxUint32 nBytes )
1244 {
1245 Read(buf, nBytes);
1246 GetPeer(addr);
1247 return (*this);
1248 }
1249
1250 wxDatagramSocket& wxDatagramSocket::SendTo( wxSockAddress& addr,
1251 const void* buf,
1252 wxUint32 nBytes )
1253 {
1254 GSocket_SetPeer(m_socket, addr.GetAddress());
1255 Write(buf, nBytes);
1256 return (*this);
1257 }
1258
1259 // ==========================================================================
1260 // wxSocketModule
1261 // ==========================================================================
1262
1263 class wxSocketModule : public wxModule
1264 {
1265 public:
1266 virtual bool OnInit()
1267 {
1268 // wxSocketBase will call GSocket_Init() itself when/if needed
1269 return TRUE;
1270 }
1271
1272 virtual void OnExit()
1273 {
1274 if ( wxSocketBase::IsInitialized() )
1275 wxSocketBase::Shutdown();
1276 }
1277
1278 private:
1279 DECLARE_DYNAMIC_CLASS(wxSocketModule)
1280 };
1281
1282 IMPLEMENT_DYNAMIC_CLASS(wxSocketModule, wxModule)
1283
1284 #endif
1285 // wxUSE_SOCKETS
1286
1287 // vi:sts=4:sw=4:et