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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: src/common/rgncmn.cpp
3 // Purpose: Methods of wxRegion that have a generic implementation
4 // Author: Robin Dunn
5 // Modified by:
6 // Created: 27-Mar-2003
7 // RCS-ID: $Id$
8 // Copyright: (c) Robin Dunn
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // For compilers that support precompilation, includes "wx.h".
17 #include "wx/wxprec.h"
18
19 #ifdef __BORLANDC__
20 #pragma hdrstop
21 #endif
22
23 #include "wx/region.h"
24
25 #ifndef WX_PRECOMP
26 #include "wx/dcmemory.h"
27 #include "wx/bitmap.h"
28 #include "wx/image.h"
29 #endif //WX_PRECOMP
30
31 // ============================================================================
32 // wxRegionBase implementation
33 // ============================================================================
34
35 // ----------------------------------------------------------------------------
36 // region comparision
37 // ----------------------------------------------------------------------------
38
39 bool wxRegionBase::IsEqual(const wxRegion& region) const
40 {
41 if ( m_refData == region.GetRefData() )
42 {
43 // regions are identical, hence equal
44 return true;
45 }
46
47 if ( !m_refData || !region.GetRefData() )
48 {
49 // one, but not both, of the regions is invalid
50 return false;
51 }
52
53 return DoIsEqual(region);
54 }
55
56 // ----------------------------------------------------------------------------
57 // region to/from bitmap conversions
58 // ----------------------------------------------------------------------------
59
60 wxBitmap wxRegionBase::ConvertToBitmap() const
61 {
62 wxRect box = GetBox();
63 wxBitmap bmp(box.GetRight(), box.GetBottom());
64 wxMemoryDC dc;
65 dc.SelectObject(bmp);
66 dc.SetBackground(*wxBLACK_BRUSH);
67 dc.Clear();
68 dc.SetDeviceClippingRegion(*static_cast<const wxRegion *>(this));
69 dc.SetBackground(*wxWHITE_BRUSH);
70 dc.Clear();
71 dc.SelectObject(wxNullBitmap);
72 return bmp;
73 }
74
75 #if wxUSE_IMAGE
76
77 static bool DoRegionUnion(wxRegionBase& region,
78 const wxImage& image,
79 unsigned char loR,
80 unsigned char loG,
81 unsigned char loB,
82 int tolerance)
83 {
84 unsigned char hiR, hiG, hiB;
85
86 hiR = (unsigned char)wxMin(0xFF, loR + tolerance);
87 hiG = (unsigned char)wxMin(0xFF, loG + tolerance);
88 hiB = (unsigned char)wxMin(0xFF, loB + tolerance);
89
90 // Loop through the image row by row, pixel by pixel, building up
91 // rectangles to add to the region.
92 int width = image.GetWidth();
93 int height = image.GetHeight();
94 for (int y=0; y < height; y++)
95 {
96 wxRect rect;
97 rect.y = y;
98 rect.height = 1;
99
100 for (int x=0; x < width; x++)
101 {
102 // search for a continuous range of non-transparent pixels
103 int x0 = x;
104 while ( x < width)
105 {
106 unsigned char R = image.GetRed(x,y);
107 unsigned char G = image.GetGreen(x,y);
108 unsigned char B = image.GetBlue(x,y);
109 if (( R >= loR && R <= hiR) &&
110 ( G >= loG && G <= hiG) &&
111 ( B >= loB && B <= hiB)) // It's transparent
112 break;
113 x++;
114 }
115
116 // Add the run of non-transparent pixels (if any) to the region
117 if (x > x0) {
118 rect.x = x0;
119 rect.width = x - x0;
120 region.Union(rect);
121 }
122 }
123 }
124
125 return true;
126 }
127
128
129 bool wxRegionBase::Union(const wxBitmap& bmp)
130 {
131 if (bmp.GetMask())
132 {
133 wxImage image = bmp.ConvertToImage();
134 wxASSERT_MSG( image.HasMask(), _T("wxBitmap::ConvertToImage doesn't preserve mask?") );
135 return DoRegionUnion(*this, image,
136 image.GetMaskRed(),
137 image.GetMaskGreen(),
138 image.GetMaskBlue(),
139 0);
140 }
141 else
142 {
143 return Union(0, 0, bmp.GetWidth(), bmp.GetHeight());
144 }
145 }
146
147 bool wxRegionBase::Union(const wxBitmap& bmp,
148 const wxColour& transColour,
149 int tolerance)
150 {
151 wxImage image = bmp.ConvertToImage();
152 return DoRegionUnion(*this, image,
153 transColour.Red(),
154 transColour.Green(),
155 transColour.Blue(),
156 tolerance);
157 }
158
159 #endif // wxUSE_IMAGE
160
161 #ifdef wxHAS_REGION_COMBINE
162 // ============================================================================
163 // wxRegionWithCombine
164 // ============================================================================
165
166 // implement some wxRegionBase pure virtuals in terms of Combine()
167 bool wxRegionWithCombine::DoUnionWithRect(const wxRect& rect)
168 {
169 return Combine(rect, wxRGN_OR);
170 }
171
172 bool wxRegionWithCombine::DoUnionWithRegion(const wxRegion& region)
173 {
174 return DoCombine(region, wxRGN_OR);
175 }
176
177 bool wxRegionWithCombine::DoIntersect(const wxRegion& region)
178 {
179 return DoCombine(region, wxRGN_AND);
180 }
181
182 bool wxRegionWithCombine::DoSubtract(const wxRegion& region)
183 {
184 return DoCombine(region, wxRGN_DIFF);
185 }
186
187 bool wxRegionWithCombine::DoXor(const wxRegion& region)
188 {
189 return DoCombine(region, wxRGN_XOR);
190 }
191
192 #endif // wxHAS_REGION_COMBINE