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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/app.h
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
6 // Modified by:
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
15
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
19
20 #include "wx/event.h" // for the base class
21 #include "wx/build.h"
22 #include "wx/cmdargs.h" // for wxCmdLineArgsArray used by wxApp::argv
23 #include "wx/init.h" // we must declare wxEntry()
24 #include "wx/intl.h" // for wxLayoutDirection
25
26 class WXDLLIMPEXP_FWD_BASE wxAppConsole;
27 class WXDLLIMPEXP_FWD_BASE wxAppTraits;
28 class WXDLLIMPEXP_FWD_BASE wxCmdLineParser;
29 class WXDLLIMPEXP_FWD_BASE wxEventLoopBase;
30 class WXDLLIMPEXP_FWD_BASE wxLog;
31 class WXDLLIMPEXP_FWD_BASE wxMessageOutput;
32
33 #if wxUSE_GUI
34 struct WXDLLIMPEXP_FWD_CORE wxVideoMode;
35 #endif
36
37 // ----------------------------------------------------------------------------
38 // typedefs
39 // ----------------------------------------------------------------------------
40
41 // the type of the function used to create a wxApp object on program start up
42 typedef wxAppConsole* (*wxAppInitializerFunction)();
43
44 // ----------------------------------------------------------------------------
45 // constants
46 // ----------------------------------------------------------------------------
47
48 enum
49 {
50 wxPRINT_WINDOWS = 1,
51 wxPRINT_POSTSCRIPT = 2
52 };
53
54 // ----------------------------------------------------------------------------
55 // wxAppConsoleBase: wxApp for non-GUI applications
56 // ----------------------------------------------------------------------------
57
58 class WXDLLIMPEXP_BASE wxAppConsoleBase : public wxEvtHandler
59 {
60 public:
61 // ctor and dtor
62 wxAppConsoleBase();
63 virtual ~wxAppConsoleBase();
64
65
66 // the virtual functions which may/must be overridden in the derived class
67 // -----------------------------------------------------------------------
68
69 // This is the very first function called for a newly created wxApp object,
70 // it is used by the library to do the global initialization. If, for some
71 // reason, you must override it (instead of just overriding OnInit(), as
72 // usual, for app-specific initializations), do not forget to call the base
73 // class version!
74 virtual bool Initialize(int& argc, wxChar **argv);
75
76 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
77 virtual bool CallOnInit() { return OnInit(); }
78
79 // Called before OnRun(), this is a good place to do initialization -- if
80 // anything fails, return false from here to prevent the program from
81 // continuing. The command line is normally parsed here, call the base
82 // class OnInit() to do it.
83 virtual bool OnInit();
84
85 // this is here only temporary hopefully (FIXME)
86 virtual bool OnInitGui() { return true; }
87
88 // This is the replacement for the normal main(): all program work should
89 // be done here. When OnRun() returns, the programs starts shutting down.
90 virtual int OnRun();
91
92 // This is only called if OnInit() returned true so it's a good place to do
93 // any cleanup matching the initializations done there.
94 virtual int OnExit();
95
96 // This is the very last function called on wxApp object before it is
97 // destroyed. If you override it (instead of overriding OnExit() as usual)
98 // do not forget to call the base class version!
99 virtual void CleanUp();
100
101 // Called when a fatal exception occurs, this function should take care not
102 // to do anything which might provoke a nested exception! It may be
103 // overridden if you wish to react somehow in non-default way (core dump
104 // under Unix, application crash under Windows) to fatal program errors,
105 // however extreme care should be taken if you don't want this function to
106 // crash.
107 virtual void OnFatalException() { }
108
109 // Called from wxExit() function, should terminate the application a.s.a.p.
110 virtual void Exit();
111
112
113 // application info: name, description, vendor
114 // -------------------------------------------
115
116 // NB: all these should be set by the application itself, there are no
117 // reasonable default except for the application name which is taken to
118 // be argv[0]
119
120 // set/get the application name
121 wxString GetAppName() const
122 {
123 return m_appName.empty() ? m_className : m_appName;
124 }
125 void SetAppName(const wxString& name) { m_appName = name; }
126
127 // set/get the application display name: the display name is the name
128 // shown to the user in titles, reports, etc while the app name is
129 // used for paths, config, and other places the user doesn't see
130 //
131 // so the app name could be myapp while display name could be "My App"
132 wxString GetAppDisplayName() const
133 {
134 return m_appDisplayName.empty() ? GetAppName() : m_appDisplayName;
135 }
136 void SetAppDisplayName(const wxString& name) { m_appDisplayName = name; }
137
138 // set/get the app class name
139 wxString GetClassName() const { return m_className; }
140 void SetClassName(const wxString& name) { m_className = name; }
141
142 // set/get the vendor name
143 const wxString& GetVendorName() const { return m_vendorName; }
144 void SetVendorName(const wxString& name) { m_vendorName = name; }
145
146
147 // cmd line parsing stuff
148 // ----------------------
149
150 // all of these methods may be overridden in the derived class to
151 // customize the command line parsing (by default only a few standard
152 // options are handled)
153 //
154 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
155 // this to work
156
157 #if wxUSE_CMDLINE_PARSER
158 // this one is called from OnInit() to add all supported options
159 // to the given parser (don't forget to call the base class version if you
160 // override it!)
161 virtual void OnInitCmdLine(wxCmdLineParser& parser);
162
163 // called after successfully parsing the command line, return true
164 // to continue and false to exit (don't forget to call the base class
165 // version if you override it!)
166 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
167
168 // called if "--help" option was specified, return true to continue
169 // and false to exit
170 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
171
172 // called if incorrect command line options were given, return
173 // false to abort and true to continue
174 virtual bool OnCmdLineError(wxCmdLineParser& parser);
175 #endif // wxUSE_CMDLINE_PARSER
176
177
178 // miscellaneous customization functions
179 // -------------------------------------
180
181 // create the app traits object to which we delegate for everything which
182 // either should be configurable by the user (then he can change the
183 // default behaviour simply by overriding CreateTraits() and returning his
184 // own traits object) or which is GUI/console dependent as then wxAppTraits
185 // allows us to abstract the differences behind the common fa�de
186 wxAppTraits *GetTraits();
187
188
189 // event processing functions
190 // --------------------------
191
192 // this method allows to filter all the events processed by the program, so
193 // you should try to return quickly from it to avoid slowing down the
194 // program to the crawl
195 //
196 // return value should be -1 to continue with the normal event processing,
197 // or TRUE or FALSE to stop further processing and pretend that the event
198 // had been already processed or won't be processed at all, respectively
199 virtual int FilterEvent(wxEvent& event);
200
201 #if wxUSE_EXCEPTIONS
202 // call the specified handler on the given object with the given event
203 //
204 // this method only exists to allow catching the exceptions thrown by any
205 // event handler, it would lead to an extra (useless) virtual function call
206 // if the exceptions were not used, so it doesn't even exist in that case
207 virtual void HandleEvent(wxEvtHandler *handler,
208 wxEventFunction func,
209 wxEvent& event) const;
210
211 // Called when an unhandled C++ exception occurs inside OnRun(): note that
212 // the main event loop has already terminated by now and the program will
213 // exit, if you need to really handle the exceptions you need to override
214 // OnExceptionInMainLoop()
215 virtual void OnUnhandledException();
216 #endif // wxUSE_EXCEPTIONS
217
218 // event processing functions
219 // --------------------------
220
221 // return true if we're running event loop, i.e. if the events can
222 // (already) be dispatched
223 static bool IsMainLoopRunning();
224
225 // process all events in the wxPendingEvents list -- it is necessary to
226 // call this function to process posted events. This happens during each
227 // event loop iteration in GUI mode but if there is no main loop, it may be
228 // also called directly.
229 virtual void ProcessPendingEvents();
230
231 // check if there are pending events on global pending event list
232 bool HasPendingEvents() const;
233
234 // doesn't do anything in this class, just a hook for GUI wxApp
235 virtual bool Yield(bool WXUNUSED(onlyIfNeeded) = false) { return true; }
236
237 // make sure that idle events are sent again
238 virtual void WakeUpIdle();
239
240 // execute the main GUI loop, the function returns when the loop ends
241 virtual int MainLoop();
242
243 // exit the main GUI loop during the next iteration (i.e. it does not
244 // stop the program immediately!)
245 virtual void ExitMainLoop();
246
247 // returns true if there are unprocessed events in the event queue
248 virtual bool Pending();
249
250 // process the first event in the event queue (blocks until an event
251 // appears if there are none currently, use Pending() if this is not
252 // wanted), returns false if the event loop should stop and true
253 // otherwise
254 virtual bool Dispatch();
255
256 // this virtual function is called when the application
257 // becomes idle and normally just sends wxIdleEvent to all interested
258 // parties
259 //
260 // it should return true if more idle events are needed, false if not
261 virtual bool ProcessIdle();
262
263 #if wxUSE_EXCEPTIONS
264 // Function called if an uncaught exception is caught inside the main
265 // event loop: it may return true to continue running the event loop or
266 // false to stop it (in the latter case it may rethrow the exception as
267 // well)
268 virtual bool OnExceptionInMainLoop();
269 #endif // wxUSE_EXCEPTIONS
270
271 // debugging support
272 // -----------------
273
274 #ifdef __WXDEBUG__
275 // this function is called when an assert failure occurs, the base class
276 // version does the normal processing (i.e. shows the usual assert failure
277 // dialog box)
278 //
279 // the arguments are the location of the failed assert (func may be empty
280 // if the compiler doesn't support C99 __FUNCTION__), the text of the
281 // assert itself and the user-specified message
282 virtual void OnAssertFailure(const wxChar *file,
283 int line,
284 const wxChar *func,
285 const wxChar *cond,
286 const wxChar *msg);
287
288 // old version of the function without func parameter, for compatibility
289 // only, override OnAssertFailure() in the new code
290 virtual void OnAssert(const wxChar *file,
291 int line,
292 const wxChar *cond,
293 const wxChar *msg);
294 #endif // __WXDEBUG__
295
296 // check that the wxBuildOptions object (constructed in the application
297 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
298 // options of the library and abort if it doesn't
299 static bool CheckBuildOptions(const char *optionsSignature,
300 const char *componentName);
301
302 // implementation only from now on
303 // -------------------------------
304
305 // helpers for dynamic wxApp construction
306 static void SetInitializerFunction(wxAppInitializerFunction fn)
307 { ms_appInitFn = fn; }
308 static wxAppInitializerFunction GetInitializerFunction()
309 { return ms_appInitFn; }
310
311 // accessors for ms_appInstance field (external code might wish to modify
312 // it, this is why we provide a setter here as well, but you should really
313 // know what you're doing if you call it), wxTheApp is usually used instead
314 // of GetInstance()
315 static wxAppConsole *GetInstance() { return ms_appInstance; }
316 static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
317
318
319 // command line arguments (public for backwards compatibility)
320 int argc;
321
322 // this object is implicitly convertible to either "char**" (traditional
323 // type of argv parameter of main()) or to "wchar_t **" (for compatibility
324 // with Unicode build in previous wx versions and because the command line
325 // can, in pr
326 #if wxUSE_UNICODE
327 wxCmdLineArgsArray argv;
328 #else
329 char **argv;
330 #endif
331
332 protected:
333 // the function which creates the traits object when GetTraits() needs it
334 // for the first time
335 virtual wxAppTraits *CreateTraits();
336
337
338 // function used for dynamic wxApp creation
339 static wxAppInitializerFunction ms_appInitFn;
340
341 // the one and only global application object
342 static wxAppConsole *ms_appInstance;
343
344 // create main loop from AppTraits or return NULL if
345 // there is no main loop implementation
346 wxEventLoopBase *CreateMainLoop();
347
348 // application info (must be set from the user code)
349 wxString m_vendorName, // vendor name (e.g. "ACME Inc")
350 m_appName, // app name ("myapp")
351 m_appDisplayName, // app display name ("My Application")
352 m_className; // class name
353
354 // the class defining the application behaviour, NULL initially and created
355 // by GetTraits() when first needed
356 wxAppTraits *m_traits;
357
358 // the main event loop of the application (may be NULL if the loop hasn't
359 // been started yet or has already terminated)
360 wxEventLoopBase *m_mainLoop;
361
362 // the application object is a singleton anyhow, there is no sense in
363 // copying it
364 DECLARE_NO_COPY_CLASS(wxAppConsoleBase)
365 };
366
367 #if defined(__UNIX__)
368 #include "wx/unix/app.h"
369 #else
370 // this has to be a class and not a typedef as we forward declare it
371 class wxAppConsole : public wxAppConsoleBase { };
372 #endif
373
374 // ----------------------------------------------------------------------------
375 // wxAppBase: the common part of wxApp implementations for all platforms
376 // ----------------------------------------------------------------------------
377
378 #if wxUSE_GUI
379
380 class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
381 {
382 public:
383 wxAppBase();
384 virtual ~wxAppBase();
385
386 // the virtual functions which may/must be overridden in the derived class
387 // -----------------------------------------------------------------------
388
389 // very first initialization function
390 //
391 // Override: very rarely
392 virtual bool Initialize(int& argc, wxChar **argv);
393
394 // a platform-dependent version of OnInit(): the code here is likely to
395 // depend on the toolkit. default version does nothing.
396 //
397 // Override: rarely.
398 virtual bool OnInitGui();
399
400 // called to start program execution - the default version just enters
401 // the main GUI loop in which events are received and processed until
402 // the last window is not deleted (if GetExitOnFrameDelete) or
403 // ExitMainLoop() is called. In console mode programs, the execution
404 // of the program really starts here
405 //
406 // Override: rarely in GUI applications, always in console ones.
407 virtual int OnRun();
408
409 // a matching function for OnInit()
410 virtual int OnExit();
411
412 // very last clean up function
413 //
414 // Override: very rarely
415 virtual void CleanUp();
416
417
418 // the worker functions - usually not used directly by the user code
419 // -----------------------------------------------------------------
420
421
422
423 // process all currently pending events right now
424 //
425 // it is an error to call Yield() recursively unless the value of
426 // onlyIfNeeded is true
427 //
428 // WARNING: this function is dangerous as it can lead to unexpected
429 // reentrancies (i.e. when called from an event handler it
430 // may result in calling the same event handler again), use
431 // with _extreme_ care or, better, don't use at all!
432 virtual bool Yield(bool onlyIfNeeded = false) = 0;
433
434 // this virtual function is called in the GUI mode when the application
435 // becomes idle and normally just sends wxIdleEvent to all interested
436 // parties
437 //
438 // it should return true if more idle events are needed, false if not
439 virtual bool ProcessIdle();
440
441 // Send idle event to window and all subwindows
442 // Returns true if more idle time is requested.
443 virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
444
445
446 // top level window functions
447 // --------------------------
448
449 // return true if our app has focus
450 virtual bool IsActive() const { return m_isActive; }
451
452 // set the "main" top level window
453 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
454
455 // return the "main" top level window (if it hadn't been set previously
456 // with SetTopWindow(), will return just some top level window and, if
457 // there are none, will return NULL)
458 virtual wxWindow *GetTopWindow() const;
459
460 // control the exit behaviour: by default, the program will exit the
461 // main loop (and so, usually, terminate) when the last top-level
462 // program window is deleted. Beware that if you disable this behaviour
463 // (with SetExitOnFrameDelete(false)), you'll have to call
464 // ExitMainLoop() explicitly from somewhere.
465 void SetExitOnFrameDelete(bool flag)
466 { m_exitOnFrameDelete = flag ? Yes : No; }
467 bool GetExitOnFrameDelete() const
468 { return m_exitOnFrameDelete == Yes; }
469
470
471 // display mode, visual, printing mode, ...
472 // ------------------------------------------------------------------------
473
474 // Get display mode that is used use. This is only used in framebuffer
475 // wxWin ports (such as wxMGL or wxDFB).
476 virtual wxVideoMode GetDisplayMode() const;
477 // Set display mode to use. This is only used in framebuffer wxWin
478 // ports (such as wxMGL or wxDFB). This method should be called from
479 // wxApp::OnInitGui
480 virtual bool SetDisplayMode(const wxVideoMode& WXUNUSED(info)) { return true; }
481
482 // set use of best visual flag (see below)
483 void SetUseBestVisual( bool flag, bool forceTrueColour = false )
484 { m_useBestVisual = flag; m_forceTrueColour = forceTrueColour; }
485 bool GetUseBestVisual() const { return m_useBestVisual; }
486
487 // set/get printing mode: see wxPRINT_XXX constants.
488 //
489 // default behaviour is the normal one for Unix: always use PostScript
490 // printing.
491 virtual void SetPrintMode(int WXUNUSED(mode)) { }
492 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
493
494 // Return the layout direction for the current locale or wxLayout_Default
495 // if it's unknown
496 virtual wxLayoutDirection GetLayoutDirection() const;
497
498
499 // command line parsing (GUI-specific)
500 // ------------------------------------------------------------------------
501
502 #if wxUSE_CMDLINE_PARSER
503 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
504 virtual void OnInitCmdLine(wxCmdLineParser& parser);
505 #endif
506
507 // miscellaneous other stuff
508 // ------------------------------------------------------------------------
509
510 // called by toolkit-specific code to set the app status: active (we have
511 // focus) or not and also the last window which had focus before we were
512 // deactivated
513 virtual void SetActive(bool isActive, wxWindow *lastFocus);
514
515 #if WXWIN_COMPATIBILITY_2_6
516 // OBSOLETE: don't use, always returns true
517 //
518 // returns true if the program is successfully initialized
519 wxDEPRECATED( bool Initialized() );
520 #endif // WXWIN_COMPATIBILITY_2_6
521
522 protected:
523 // delete all objects in wxPendingDelete list
524 void DeletePendingObjects();
525
526 // override base class method to use GUI traits
527 virtual wxAppTraits *CreateTraits();
528
529
530 // the main top level window (may be NULL)
531 wxWindow *m_topWindow;
532
533 // if Yes, exit the main loop when the last top level window is deleted, if
534 // No don't do it and if Later -- only do it once we reach our OnRun()
535 //
536 // the explanation for using this strange scheme is given in appcmn.cpp
537 enum
538 {
539 Later = -1,
540 No,
541 Yes
542 } m_exitOnFrameDelete;
543
544 // true if the app wants to use the best visual on systems where
545 // more than one are available (Sun, SGI, XFree86 4.0 ?)
546 bool m_useBestVisual;
547 // force TrueColour just in case "best" isn't TrueColour
548 bool m_forceTrueColour;
549
550 // does any of our windows have focus?
551 bool m_isActive;
552
553
554 DECLARE_NO_COPY_CLASS(wxAppBase)
555 };
556
557 #if WXWIN_COMPATIBILITY_2_6
558 inline bool wxAppBase::Initialized() { return true; }
559 #endif // WXWIN_COMPATIBILITY_2_6
560
561 // ----------------------------------------------------------------------------
562 // now include the declaration of the real class
563 // ----------------------------------------------------------------------------
564
565 #if defined(__WXPALMOS__)
566 #include "wx/palmos/app.h"
567 #elif defined(__WXMSW__)
568 #include "wx/msw/app.h"
569 #elif defined(__WXMOTIF__)
570 #include "wx/motif/app.h"
571 #elif defined(__WXMGL__)
572 #include "wx/mgl/app.h"
573 #elif defined(__WXDFB__)
574 #include "wx/dfb/app.h"
575 #elif defined(__WXGTK20__)
576 #include "wx/gtk/app.h"
577 #elif defined(__WXGTK__)
578 #include "wx/gtk1/app.h"
579 #elif defined(__WXX11__)
580 #include "wx/x11/app.h"
581 #elif defined(__WXMAC__)
582 #include "wx/mac/app.h"
583 #elif defined(__WXCOCOA__)
584 #include "wx/cocoa/app.h"
585 #elif defined(__WXPM__)
586 #include "wx/os2/app.h"
587 #endif
588
589 #else // !GUI
590
591 // wxApp is defined in core and we cannot define another one in wxBase,
592 // so use the preprocessor to allow using wxApp in console programs too
593 #define wxApp wxAppConsole
594
595 #endif // GUI/!GUI
596
597 // ----------------------------------------------------------------------------
598 // the global data
599 // ----------------------------------------------------------------------------
600
601 // for compatibility, we define this macro to access the global application
602 // object of type wxApp
603 //
604 // note that instead of using of wxTheApp in application code you should
605 // consider using DECLARE_APP() after which you may call wxGetApp() which will
606 // return the object of the correct type (i.e. MyApp and not wxApp)
607 //
608 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
609 // console mode it does nothing at all
610 #define wxTheApp wx_static_cast(wxApp*, wxApp::GetInstance())
611
612 // ----------------------------------------------------------------------------
613 // global functions
614 // ----------------------------------------------------------------------------
615
616 // event loop related functions only work in GUI programs
617 // ------------------------------------------------------
618
619 // Force an exit from main loop
620 extern void WXDLLIMPEXP_BASE wxExit();
621
622 // Yield to other apps/messages
623 extern bool WXDLLIMPEXP_BASE wxYield();
624
625 // Yield to other apps/messages
626 extern void WXDLLIMPEXP_BASE wxWakeUpIdle();
627
628 // ----------------------------------------------------------------------------
629 // macros for dynamic creation of the application object
630 // ----------------------------------------------------------------------------
631
632 // Having a global instance of this class allows wxApp to be aware of the app
633 // creator function. wxApp can then call this function to create a new app
634 // object. Convoluted, but necessary.
635
636 class WXDLLIMPEXP_BASE wxAppInitializer
637 {
638 public:
639 wxAppInitializer(wxAppInitializerFunction fn)
640 { wxApp::SetInitializerFunction(fn); }
641 };
642
643 // the code below defines a IMPLEMENT_WXWIN_MAIN macro which you can use if
644 // your compiler really, really wants main() to be in your main program (e.g.
645 // hello.cpp). Now IMPLEMENT_APP should add this code if required.
646
647 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
648 int main(int argc, char **argv) { return wxEntry(argc, argv); }
649
650 // port-specific header could have defined it already in some special way
651 #ifndef IMPLEMENT_WXWIN_MAIN
652 #define IMPLEMENT_WXWIN_MAIN IMPLEMENT_WXWIN_MAIN_CONSOLE
653 #endif // defined(IMPLEMENT_WXWIN_MAIN)
654
655 #ifdef __WXUNIVERSAL__
656 #include "wx/univ/theme.h"
657
658 #ifdef wxUNIV_DEFAULT_THEME
659 #define IMPLEMENT_WX_THEME_SUPPORT \
660 WX_USE_THEME(wxUNIV_DEFAULT_THEME);
661 #else
662 #define IMPLEMENT_WX_THEME_SUPPORT
663 #endif
664 #else
665 #define IMPLEMENT_WX_THEME_SUPPORT
666 #endif
667
668 // Use this macro if you want to define your own main() or WinMain() function
669 // and call wxEntry() from there.
670 #define IMPLEMENT_APP_NO_MAIN(appname) \
671 wxAppConsole *wxCreateApp() \
672 { \
673 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
674 "your program"); \
675 return new appname; \
676 } \
677 wxAppInitializer \
678 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
679 DECLARE_APP(appname) \
680 appname& wxGetApp() { return *wx_static_cast(appname*, wxApp::GetInstance()); }
681
682 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
683 // wxUniversal builds
684 #define IMPLEMENT_APP_NO_THEMES(appname) \
685 IMPLEMENT_APP_NO_MAIN(appname) \
686 IMPLEMENT_WXWIN_MAIN
687
688 // Use this macro exactly once, the argument is the name of the wxApp-derived
689 // class which is the class of your application.
690 #define IMPLEMENT_APP(appname) \
691 IMPLEMENT_APP_NO_THEMES(appname) \
692 IMPLEMENT_WX_THEME_SUPPORT
693
694 // Same as IMPLEMENT_APP(), but for console applications.
695 #define IMPLEMENT_APP_CONSOLE(appname) \
696 IMPLEMENT_APP_NO_MAIN(appname) \
697 IMPLEMENT_WXWIN_MAIN_CONSOLE
698
699 // this macro can be used multiple times and just allows you to use wxGetApp()
700 // function
701 #define DECLARE_APP(appname) extern appname& wxGetApp();
702
703
704 // declare the stuff defined by IMPLEMENT_APP() macro, it's not really needed
705 // anywhere else but at the very least it suppresses icc warnings about
706 // defining extern symbols without prior declaration, and it shouldn't do any
707 // harm
708 extern wxAppConsole *wxCreateApp();
709 extern wxAppInitializer wxTheAppInitializer;
710
711 #endif // _WX_APP_H_BASE_