1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: msw/stdpaths.cpp
3 // Purpose: wxStandardPaths implementation for Win32
4 // Author: Vadim Zeitlin
8 // Copyright: (c) 2004 Vadim Zeitlin <vadim@wxwindows.org>
9 // License: wxWindows license
10 ///////////////////////////////////////////////////////////////////////////////
12 // ============================================================================
14 // ============================================================================
16 // ----------------------------------------------------------------------------
18 // ----------------------------------------------------------------------------
20 // for compilers that support precompilation, includes "wx.h".
21 #include "wx/wxprec.h"
33 #include "wx/dynlib.h"
34 #include "wx/filename.h"
36 #include "wx/stdpaths.h"
38 #include "wx/msw/private.h"
39 #include "wx/msw/wrapshl.h"
41 // ----------------------------------------------------------------------------
43 // ----------------------------------------------------------------------------
45 typedef HRESULT (WINAPI
*SHGetFolderPath_t
)(HWND
, int, HANDLE
, DWORD
, LPTSTR
);
46 typedef HRESULT (WINAPI
*SHGetSpecialFolderPath_t
)(HWND
, LPTSTR
, int, BOOL
);
48 // ----------------------------------------------------------------------------
50 // ----------------------------------------------------------------------------
52 // used in our wxLogTrace messages
53 static const wxChar
*TRACE_MASK
= _T("stdpaths");
56 #define CSIDL_APPDATA 0x001a
59 #ifndef CSIDL_LOCAL_APPDATA
60 #define CSIDL_LOCAL_APPDATA 0x001c
63 #ifndef CSIDL_COMMON_APPDATA
64 #define CSIDL_COMMON_APPDATA 0x0023
67 #ifndef CSIDL_PROGRAM_FILES
68 #define CSIDL_PROGRAM_FILES 0x0026
71 #ifndef SHGFP_TYPE_CURRENT
72 #define SHGFP_TYPE_CURRENT 0
75 #ifndef SHGFP_TYPE_DEFAULT
76 #define SHGFP_TYPE_DEFAULT 1
79 // ----------------------------------------------------------------------------
81 // ----------------------------------------------------------------------------
87 pSHGetFolderPath
= NULL
;
88 pSHGetSpecialFolderPath
= NULL
;
92 SHGetFolderPath_t pSHGetFolderPath
;
93 SHGetSpecialFolderPath_t pSHGetSpecialFolderPath
;
98 // in spite of using a static variable, this is MT-safe as in the worst case it
99 // results in initializing the function pointer several times -- but this is
101 static ShellFunctions gs_shellFuncs
;
103 // ----------------------------------------------------------------------------
105 // ----------------------------------------------------------------------------
107 static void ResolveShellFunctions()
109 // don't give errors if the functions are unavailable, we're ready to deal
113 // start with the newest functions, fall back to the oldest ones
115 // first check for SHGetFolderPath (shell32.dll 5.0)
116 wxDynamicLibrary
dllShell32(_T("shell32"));
117 if ( !dllShell32
.IsLoaded() )
119 wxLogTrace(TRACE_MASK
, _T("Failed to load shell32.dll"));
123 static const wchar_t UNICODE_SUFFIX
= L
'W';
125 static const char UNICODE_SUFFIX
= 'A';
126 #endif // Unicode/!Unicode
128 wxString
funcname(_T("SHGetFolderPath"));
129 gs_shellFuncs
.pSHGetFolderPath
=
130 (SHGetFolderPath_t
)dllShell32
.GetSymbol(funcname
+ UNICODE_SUFFIX
);
132 // then for SHGetSpecialFolderPath (shell32.dll 4.71)
133 if ( !gs_shellFuncs
.pSHGetFolderPath
)
135 funcname
= _T("SHGetSpecialFolderPath");
136 gs_shellFuncs
.pSHGetSpecialFolderPath
= (SHGetSpecialFolderPath_t
)
137 dllShell32
.GetSymbol(funcname
+ UNICODE_SUFFIX
);
140 // finally we fall back on SHGetSpecialFolderLocation (shell32.dll 4.0),
141 // but we don't need to test for it -- it is available even under Win95
143 // shell32.dll is going to be unloaded, but it still remains in memory
144 // because we also link to it statically, so it's ok
146 gs_shellFuncs
.initialized
= true;
149 // ============================================================================
150 // wxStandardPaths implementation
151 // ============================================================================
153 // ----------------------------------------------------------------------------
155 // ----------------------------------------------------------------------------
158 wxString
wxStandardPaths::DoGetDirectory(int csidl
)
160 if ( !gs_shellFuncs
.initialized
)
161 ResolveShellFunctions();
166 // test whether the function is available during compile-time (it must be
167 // defined as either "SHGetFolderPathA" or "SHGetFolderPathW")
168 #ifdef SHGetFolderPath
169 // and now test whether we have it during run-time
170 if ( gs_shellFuncs
.pSHGetFolderPath
)
172 hr
= gs_shellFuncs
.pSHGetFolderPath
174 NULL
, // parent window, not used
176 NULL
, // access token (current user)
177 SHGFP_TYPE_CURRENT
, // current path, not just default value
178 wxStringBuffer(dir
, MAX_PATH
)
181 // somewhat incredibly, the error code in the Unicode version is
182 // different from the one in ASCII version for this function
189 // directory doesn't exist, maybe we can get its default value?
190 hr
= gs_shellFuncs
.pSHGetFolderPath
196 wxStringBuffer(dir
, MAX_PATH
)
200 #endif // SHGetFolderPath
202 #ifdef SHGetSpecialFolderPath
203 if ( FAILED(hr
) && gs_shellFuncs
.pSHGetSpecialFolderPath
)
205 hr
= gs_shellFuncs
.pSHGetSpecialFolderPath
207 NULL
, // parent window
208 wxStringBuffer(dir
, MAX_PATH
),
210 FALSE
// don't create if doesn't exist
213 #endif // SHGetSpecialFolderPath
215 // SHGetSpecialFolderLocation should be available with all compilers and
216 // under all Win32 systems, so don't test for it (and as it doesn't exist
217 // in "A" and "W" versions anyhow, testing would be more involved, too)
221 hr
= SHGetSpecialFolderLocation(NULL
, csidl
, &pidl
);
225 // creating this temp object has (nice) side effect of freeing pidl
226 dir
= wxItemIdList(pidl
).GetPath();
233 // ----------------------------------------------------------------------------
235 // ----------------------------------------------------------------------------
237 wxString
wxStandardPaths::GetConfigDir() const
239 return AppendAppName(DoGetDirectory(CSIDL_COMMON_APPDATA
));
242 wxString
wxStandardPaths::GetUserConfigDir() const
244 return DoGetDirectory(CSIDL_APPDATA
);
247 wxString
wxStandardPaths::GetDataDir() const
249 // under Windows each program is usually installed in its own directory and
250 // so its datafiles are in the same directory as its main executable
251 return wxFileName(wxGetFullModuleName()).GetPath();
254 wxString
wxStandardPaths::GetUserDataDir() const
256 return AppendAppName(GetUserConfigDir());
259 wxString
wxStandardPaths::GetUserLocalDataDir() const
261 return AppendAppName(DoGetDirectory(CSIDL_LOCAL_APPDATA
));
264 wxString
wxStandardPaths::GetPluginsDir() const
266 return wxFileName(wxGetFullModuleName()).GetPath();
270 // ============================================================================
271 // wxStandardPathsWin16 implementation
272 // ============================================================================
274 wxString
wxStandardPathsWin16::GetConfigDir() const
276 // this is for compatibility with earlier wxFileConfig versions
277 // which used the Windows directory for the global files
280 if ( !::GetWindowsDirectory(wxStringBuffer(dir
, MAX_PATH
), MAX_PATH
) )
282 wxLogLastError(_T("GetWindowsDirectory"));
285 // TODO: use CSIDL_WINDOWS (eVC4, possibly not eVC3)
286 return wxT("\\Windows");
292 wxString
wxStandardPathsWin16::GetUserConfigDir() const
294 // again, for wxFileConfig which uses $HOME for its user config file
295 return wxGetHomeDir();
298 #endif // wxUSE_STDPATHS