]> git.saurik.com Git - wxWidgets.git/blob - docs/latex/wx/tstring.tex
Corrected some spacing and typo errors.
[wxWidgets.git] / docs / latex / wx / tstring.tex
1 \section{wxString overview}\label{wxstringoverview}
2
3 Classes: \helpref{wxString}{wxstring}, \helpref{wxArrayString}{wxarraystring}, \helpref{wxStringTokenizer}{wxstringtokenizer}
4
5 \subsection{Introduction}
6
7 wxString is a class which represents a character string of arbitrary length (limited by
8 {\it MAX\_INT} which is usually 2147483647 on 32 bit machines) and containing
9 arbitrary characters. The ASCII NUL character is allowed, but be aware that
10 in the current string implementation some methods might not work correctly
11 in this case.
12
13 wxString works with both ASCII (traditional, 7 or 8 bit, characters) as well as
14 Unicode (wide characters) strings.
15
16 This class has all the standard operations you can expect to find in a string class:
17 dynamic memory management (string extends to accommodate new characters),
18 construction from other strings, C strings and characters, assignment operators,
19 access to individual characters, string concatenation and comparison, substring
20 extraction, case conversion, trimming and padding (with spaces), searching and
21 replacing and both C-like \helpref{Printf()}{wxstringprintf} and stream-like
22 insertion functions as well as much more - see \helpref{wxString}{wxstring}
23 for a list of all functions.
24
25 \subsection{Comparison of wxString to other string classes}
26
27 The advantages of using a special string class instead of working directly with
28 C strings are so obvious that there is a huge number of such classes available.
29 The most important advantage is the need to always
30 remember to allocate/free memory for C strings; working with fixed size buffers almost
31 inevitably leads to buffer overflows. At last, C++ has a standard string class
32 (std::string). So why the need for wxString?
33
34 There are several advantages:
35
36 \begin{enumerate}\itemsep=0pt
37 \item {\bf Efficiency} This class was made to be as efficient as possible: both
38 in terms of size (each wxString objects takes exactly the same space as a {\it
39 char *} pointer, sing \helpref{reference counting}{wxstringrefcount}) and speed.
40 It also provides performance \helpref{statistics gathering code}{wxstringtuning}
41 which may be enabled to fine tune the memory allocation strategy for your
42 particular application - and the gain might be quite big.
43 \item {\bf Compatibility} This class tries to combine almost full compatibility
44 with the old wxWidgets 1.xx wxString class, some reminiscence to MFC CString
45 class and 90\% of the functionality of std::string class.
46 \item {\bf Rich set of functions} Some of the functions present in wxString are
47 very useful but don't exist in most of other string classes: for example,
48 \helpref{AfterFirst}{wxstringafterfirst},
49 \helpref{BeforeLast}{wxstringbeforelast}, \helpref{operator<<}{wxstringoperatorout}
50 or \helpref{Printf}{wxstringprintf}. Of course, all the standard string
51 operations are supported as well.
52 \item {\bf Unicode} wxString is Unicode friendly: it allows to easily convert
53 to and from ANSI and Unicode strings in any build mode (see the
54 \helpref{Unicode overview}{unicode} for more details) and maps to either
55 {\tt string} or {\tt wstring} transparently depending on the current mode.
56 \item {\bf Used by wxWidgets} And, of course, this class is used everywhere
57 inside wxWidgets so there is no performance loss which would result from
58 conversions of objects of any other string class (including std::string) to
59 wxString internally by wxWidgets.
60 \end{enumerate}
61
62 However, there are several problems as well. The most important one is probably
63 that there are often several functions to do exactly the same thing: for
64 example, to get the length of the string either one of
65 length(), \helpref{Len()}{wxstringlen} or
66 \helpref{Length()}{wxstringlength} may be used. The first function, as almost
67 all the other functions in lowercase, is std::string compatible. The second one
68 is "native" wxString version and the last one is wxWidgets 1.xx way. So the
69 question is: which one is better to use? And the answer is that:
70
71 {\bf The usage of std::string compatible functions is strongly advised!} It will
72 both make your code more familiar to other C++ programmers (who are supposed to
73 have knowledge of std::string but not of wxString), let you reuse the same code
74 in both wxWidgets and other programs (by just typedefing wxString as std::string
75 when used outside wxWidgets) and by staying compatible with future versions of
76 wxWidgets which will probably start using std::string sooner or later too.
77
78 In the situations where there is no corresponding std::string function, please
79 try to use the new wxString methods and not the old wxWidgets 1.xx variants
80 which are deprecated and may disappear in future versions.
81
82 \subsection{Some advice about using wxString}\label{wxstringadvices}
83
84 Probably the main trap with using this class is the implicit conversion operator to
85 {\it const char *}. It is advised that you use \helpref{c\_str()}{wxstringcstr}
86 instead to clearly indicate when the conversion is done. Specifically, the
87 danger of this implicit conversion may be seen in the following code fragment:
88
89 \begin{verbatim}
90 // this function converts the input string to uppercase, output it to the screen
91 // and returns the result
92 const char *SayHELLO(const wxString& input)
93 {
94 wxString output = input.Upper();
95
96 printf("Hello, %s!\n", output);
97
98 return output;
99 }
100 \end{verbatim}
101
102 There are two nasty bugs in these three lines. First of them is in the call to the
103 {\it printf()} function. Although the implicit conversion to C strings is applied
104 automatically by the compiler in the case of
105
106 \begin{verbatim}
107 puts(output);
108 \end{verbatim}
109
110 because the argument of {\it puts()} is known to be of the type {\it const char *},
111 this is {\bf not} done for {\it printf()} which is a function with variable
112 number of arguments (and whose arguments are of unknown types). So this call may
113 do anything at all (including displaying the correct string on screen), although
114 the most likely result is a program crash. The solution is to use
115 \helpref{c\_str()}{wxstringcstr}: just replace this line with
116
117 \begin{verbatim}
118 printf("Hello, %s!\n", output.c_str());
119 \end{verbatim}
120
121 The second bug is that returning {\it output} doesn't work. The implicit cast is
122 used again, so the code compiles, but as it returns a pointer to a buffer
123 belonging to a local variable which is deleted as soon as the function exits,
124 its contents is totally arbitrary. The solution to this problem is also easy:
125 just make the function return wxString instead of a C string.
126
127 This leads us to the following general advice: all functions taking string
128 arguments should take {\it const wxString\&} (this makes assignment to the
129 strings inside the function faster because of
130 \helpref{reference counting}{wxstringrefcount}) and all functions returning
131 strings should return {\it wxString} - this makes it safe to return local
132 variables.
133
134 \subsection{Other string related functions and classes}
135
136 As most programs use character strings, the standard C library provides quite
137 a few functions to work with them. Unfortunately, some of them have rather
138 counter-intuitive behaviour (like strncpy() which doesn't always terminate the
139 resulting string with a NULL) and are in general not very safe (passing NULL
140 to them will probably lead to program crash). Moreover, some very useful
141 functions are not standard at all. This is why in addition to all wxString
142 functions, there are also a few global string functions which try to correct
143 these problems: \helpref{wxIsEmpty()}{wxisempty} verifies whether the string
144 is empty (returning {\tt true} for {\tt NULL} pointers),
145 \helpref{wxStrlen()}{wxstrlen} also handles NULLs correctly and returns 0 for
146 them and \helpref{wxStricmp()}{wxstricmp} is just a platform-independent
147 version of case-insensitive string comparison function known either as
148 stricmp() or strcasecmp() on different platforms.
149
150 The {\tt <wx/string.h>} header also defines \helpref{wxSnprintf}{wxsnprintf}
151 and \helpref{wxVsnprintf}{wxvsnprintf} functions which should be used instead
152 of the inherently dangerous standard {\tt sprintf()} and which use {\tt
153 snprintf()} instead which does buffer size checks whenever possible. Of
154 course, you may also use \helpref{wxString::Printf}{wxstringprintf} which is
155 also safe.
156
157 There is another class which might be useful when working with wxString:
158 \helpref{wxStringTokenizer}{wxstringtokenizer}. It is helpful when a string must
159 be broken into tokens and replaces the standard C library {\it
160 strtok()} function.
161
162 And the very last string-related class is \helpref{wxArrayString}{wxarraystring}: it
163 is just a version of the "template" dynamic array class which is specialized to work
164 with strings. Please note that this class is specially optimized (using its
165 knowledge of the internal structure of wxString) for storing strings and so it is
166 vastly better from a performance point of view than a wxObjectArray of wxStrings.
167
168 \subsection{Reference counting and why you shouldn't care about it}\label{wxstringrefcount}
169
170 wxString objects use a technique known as {\it copy on write} (COW). This means
171 that when a string is assigned to another, no copying really takes place: only
172 the reference count on the shared string data is incremented and both strings
173 share the same data.
174
175 But as soon as one of the two (or more) strings is modified, the data has to be
176 copied because the changes to one of the strings shouldn't be seen in the
177 others. As data copying only happens when the string is written to, this is
178 known as COW.
179
180 What is important to understand is that all this happens absolutely
181 transparently to the class users and that whether a string is shared or not is
182 not seen from the outside of the class - in any case, the result of any
183 operation on it is the same.
184
185 Probably the unique case when you might want to think about reference
186 counting is when a string character is taken from a string which is not a
187 constant (or a constant reference). In this case, due to C++ rules, the
188 "read-only" {\it operator[]} (which is the same as
189 \helpref{GetChar()}{wxstringgetchar}) cannot be chosen and the "read/write"
190 {\it operator[]} (the same as
191 \helpref{GetWritableChar()}{wxstringgetwritablechar}) is used instead. As the
192 call to this operator may modify the string, its data is unshared (COW is done)
193 and so if the string was really shared there is some performance loss (both in
194 terms of speed and memory consumption). In the rare cases when this may be
195 important, you might prefer using \helpref{GetChar()}{wxstringgetchar} instead
196 of the array subscript operator for this reasons. Please note that
197 \helpref{at()}{wxstringat} method has the same problem as the subscript operator in
198 this situation and so using it is not really better. Also note that if all
199 string arguments to your functions are passed as {\it const wxString\&} (see the
200 section \helpref{Some advice}{wxstringadvices}) this situation will almost
201 never arise because for constant references the correct operator is called automatically.
202
203 \subsection{Tuning wxString for your application}\label{wxstringtuning}
204
205 \normalbox{{\bf Note:} this section is strictly about performance issues and is
206 absolutely not necessary to read for using wxString class. Please skip it unless
207 you feel familiar with profilers and relative tools. If you do read it, please
208 also read the preceding section about
209 \helpref{reference counting}{wxstringrefcount}.}
210
211 For the performance reasons wxString doesn't allocate exactly the amount of
212 memory needed for each string. Instead, it adds a small amount of space to each
213 allocated block which allows it to not reallocate memory (a relatively
214 expensive operation) too often as when, for example, a string is constructed by
215 subsequently adding one character at a time to it, as for example in:
216
217 \begin{verbatim}
218 // delete all vowels from the string
219 wxString DeleteAllVowels(const wxString& original)
220 {
221 wxString result;
222
223 size_t len = original.length();
224 for ( size_t n = 0; n < len; n++ )
225 {
226 if ( strchr("aeuio", tolower(original[n])) == NULL )
227 result += original[n];
228 }
229
230 return result;
231 }
232 \end{verbatim}
233
234 This is quite a common situation and not allocating extra memory at all would
235 lead to very bad performance in this case because there would be as many memory
236 (re)allocations as there are consonants in the original string. Allocating too
237 much extra memory would help to improve the speed in this situation, but due to
238 a great number of wxString objects typically used in a program would also
239 increase the memory consumption too much.
240
241 The very best solution in precisely this case would be to use
242 \helpref{Alloc()}{wxstringalloc} function to preallocate, for example, len bytes
243 from the beginning - this will lead to exactly one memory allocation being
244 performed (because the result is at most as long as the original string).
245
246 However, using Alloc() is tedious and so wxString tries to do its best. The
247 default algorithm assumes that memory allocation is done in granularity of at
248 least 16 bytes (which is the case on almost all of wide-spread platforms) and so
249 nothing is lost if the amount of memory to allocate is rounded up to the next
250 multiple of 16. Like this, no memory is lost and 15 iterations from 16 in the
251 example above won't allocate memory but use the already allocated pool.
252
253 The default approach is quite conservative. Allocating more memory may bring
254 important performance benefits for programs using (relatively) few very long
255 strings. The amount of memory allocated is configured by the setting of {\it
256 EXTRA\_ALLOC} in the file string.cpp during compilation (be sure to understand
257 why its default value is what it is before modifying it!). You may try setting
258 it to greater amount (say twice nLen) or to 0 (to see performance degradation
259 which will follow) and analyse the impact of it on your program. If you do it,
260 you will probably find it helpful to also define WXSTRING\_STATISTICS symbol
261 which tells the wxString class to collect performance statistics and to show
262 them on stderr on program termination. This will show you the average length of
263 strings your program manipulates, their average initial length and also the
264 percent of times when memory wasn't reallocated when string concatenation was
265 done but the already preallocated memory was used (this value should be about
266 98\% for the default allocation policy, if it is less than 90\% you should
267 really consider fine tuning wxString for your application).
268
269 It goes without saying that a profiler should be used to measure the precise
270 difference the change to EXTRA\_ALLOC makes to your program.
271