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1 \section{Event handling overview}\label{eventhandlingoverview}
2
3 Classes: \helpref{wxEvtHandler}{wxevthandler}, \helpref{wxWindow}{wxwindow}, \helpref{wxEvent}{wxevent}
4
5 \subsection{Introduction}
6
7 Before version 2.0 of wxWidgets, events were handled by the application
8 either by supplying callback functions, or by overriding virtual member
9 functions such as {\bf OnSize}.
10
11 From wxWidgets 2.0, {\it event tables} are used instead, with a few exceptions.
12
13 An event table is placed in an implementation file to tell wxWidgets how to map
14 events to member functions. These member functions are not virtual functions, but
15 they are all similar in form: they take a single wxEvent-derived argument, and have a void return
16 type.
17
18 Here's an example of an event table.
19
20 \begin{verbatim}
21 BEGIN_EVENT_TABLE(MyFrame, wxFrame)
22 EVT_MENU (wxID_EXIT, MyFrame::OnExit)
23 EVT_MENU (DO_TEST, MyFrame::DoTest)
24 EVT_SIZE ( MyFrame::OnSize)
25 EVT_BUTTON (BUTTON1, MyFrame::OnButton1)
26 END_EVENT_TABLE()
27 \end{verbatim}
28
29 The first two entries map menu commands to two different member functions. The
30 EVT\_SIZE macro doesn't need a window identifier, since normally you are only
31 interested in the current window's size events.
32
33 The EVT\_BUTTON macro demonstrates that the originating event does not have to
34 come from the window class implementing the event table -- if the event source
35 is a button within a panel within a frame, this will still work, because event
36 tables are searched up through the hierarchy of windows for the command events.
37 In this case, the button's event table will be searched, then the parent
38 panel's, then the frame's.
39
40 As mentioned before, the member functions that handle events do not have to be
41 virtual. Indeed, the member functions should not be virtual as the event
42 handler ignores that the functions are virtual, i.e. overriding a virtual
43 member function in a derived class will not have any effect. These member
44 functions take an event argument, and the class of event differs according to
45 the type of event and the class of the originating window. For size events,
46 \helpref{wxSizeEvent}{wxsizeevent} is used. For menu commands and most
47 control commands (such as button presses),
48 \helpref{wxCommandEvent}{wxcommandevent} is used. When controls get more
49 complicated, then specific event classes are used, such as
50 \helpref{wxTreeEvent}{wxtreeevent} for events from
51 \helpref{wxTreeCtrl}{wxtreectrl} windows.
52
53 As well as the event table in the implementation file, there must also be a
54 DECLARE\_EVENT\_TABLE macro somewhere in the class declaration. For example:
55
56 {\small%
57 \begin{verbatim}
58 class MyFrame : public wxFrame
59 {
60 public:
61 ...
62 void OnExit(wxCommandEvent& event);
63 void OnSize(wxSizeEvent& event);
64
65 protected:
66 int m_count;
67 ...
68
69 DECLARE_EVENT_TABLE()
70 };
71 \end{verbatim}
72 }%
73
74 Note that this macro may occur in any section of the class (public, protected
75 or private) but that it is probably better to insert it at the end, as shown,
76 because this macro implicitly changes the access to protected which may be
77 quite unexpected if there is anything following it.
78
79 Finally, if you don't like using macros for static initialization of the event
80 tables you may also use \helpref{wxEvtHandler::Connect}{wxevthandlerconnect} to
81 connect the events to the handlers dynamically, during run-time. See the
82 \helpref{event sample}{sampleevent} for an example of doing it.
83
84
85 \subsection{How events are processed}\label{eventprocessing}
86
87 When an event is received from the windowing system, wxWidgets calls
88 \helpref{wxEvtHandler::ProcessEvent}{wxevthandlerprocessevent} on the first
89 event handler object belonging to the window generating the event.
90
91 It may be noted that wxWidgets' event processing system implements something
92 very close to virtual methods in normal C++, i.e. it is possible to alter
93 the behaviour of a class by overriding its event handling functions. In
94 many cases this works even for changing the behaviour of native controls.
95 For example it is possible to filter out a number of key events sent by the
96 system to a native text control by overriding wxTextCtrl and defining a
97 handler for key events using EVT\_KEY\_DOWN. This would indeed prevent
98 any key events from being sent to the native control - which might not be
99 what is desired. In this case the event handler function has to call Skip()
100 so as to indicate that the search for the event handler should continue.
101
102 To summarize, instead of explicitly calling the base class version as you
103 would have done with C++ virtual functions (i.e. {\it wxTextCtrl::OnChar()}),
104 you should instead call \helpref{Skip}{wxeventskip}.
105
106 In practice, this would look like this if the derived text control only
107 accepts 'a' to 'z' and 'A' to 'Z':
108
109 {\small%
110 \begin{verbatim}
111 void MyTextCtrl::OnChar(wxKeyEvent& event)
112 {
113 if ( isalpha( event.KeyCode() ) )
114 {
115 // key code is within legal range. we call event.Skip() so the
116 // event can be processed either in the base wxWidgets class
117 // or the native control.
118
119 event.Skip();
120 }
121 else
122 {
123 // illegal key hit. we don't call event.Skip() so the
124 // event is not processed anywhere else.
125
126 wxBell();
127 }
128 }
129 \end{verbatim}
130 }%
131
132
133 The normal order of event table searching by ProcessEvent is as follows:
134
135 \begin{enumerate}\itemsep=0pt
136 \item If the object is disabled (via a call to \helpref{wxEvtHandler::SetEvtHandlerEnabled}{wxevthandlersetevthandlerenabled})
137 the function skips to step (6).
138 \item If the object is a wxWindow, {\bf ProcessEvent} is recursively called on the window's\rtfsp
139 \helpref{wxValidator}{wxvalidator}. If this returns true, the function exits.
140 \item {\bf SearchEventTable} is called for this event handler. If this fails, the base
141 class table is tried, and so on until no more tables exist or an appropriate function was found,
142 in which case the function exits.
143 \item The search is applied down the entire chain of event handlers (usually the chain has a length
144 of one). If this succeeds, the function exits.
145 \item If the object is a wxWindow and the event is set to set to propagate (in the library only
146 wxCommandEvent based events are set to propagate), {\bf ProcessEvent} is recursively applied
147 to the parent window's event handler. If this returns true, the function exits.
148 \item Finally, {\bf ProcessEvent} is called on the wxApp object.
149 \end{enumerate}
150
151 {\bf Pay close attention to Step 5.} People often overlook or get
152 confused by this powerful feature of the wxWidgets event processing
153 system. To put it a different way, events set to propagate
154 (\helpref{See: wxEvent::ShouldPropagate}{wxeventshouldpropagate})
155 (most likely derived either directly or indirectly from wxCommandEvent)
156 will travel up the containment hierarchy from child to parent until the
157 maximal propagation level is reached or an event handler is found that
158 doesn't call \helpref{event.Skip()}{wxeventskip}.
159
160 Finally, there is another additional complication (which, in fact, simplifies
161 life of wxWidgets programmers significantly): when propagating the command
162 events upwards to the parent window, the event propagation stops when it
163 reaches the parent dialog, if any. This means that you don't risk to get
164 unexpected events from the dialog controls (which might be left unprocessed by
165 the dialog itself because it doesn't care about them) when a modal dialog is
166 popped up. The events do propagate beyond the frames, however. The rationale
167 for this choice is that there are only a few frames in a typical application
168 and their parent-child relation are well understood by the programmer while it
169 may be very difficult, if not impossible, to track down all the dialogs which
170 may be popped up in a complex program (remember that some are created
171 automatically by wxWidgets). If you need to specify a different behaviour for
172 some reason, you can use
173 \helpref{SetExtraStyle(wxWS\_EX\_BLOCK\_EVENTS)}{wxwindowsetextrastyle}
174 explicitly to prevent the events from being propagated beyond the given window
175 or unset this flag for the dialogs which have it on by default.
176
177 Typically events that deal with a window as a window (size, motion,
178 paint, mouse, keyboard, etc.) are sent only to the window. Events
179 that have a higher level of meaning and/or are generated by the window
180 itself, (button click, menu select, tree expand, etc.) are command
181 events and are sent up to the parent to see if it is interested in the
182 event.
183
184 Note that your application may wish to override ProcessEvent to redirect processing of
185 events. This is done in the document/view framework, for example, to allow event handlers
186 to be defined in the document or view. To test for command events (which will probably
187 be the only events you wish to redirect), you may use
188 \helpref{wxEvent::IsCommandEvent}{wxeventiscommandevent} for efficiency,
189 instead of using the slower run-time type system.
190
191 As mentioned above, only command events are recursively applied to the parents event
192 handler in the libary itself. As this quite often causes confusion for users,
193 here is a list of system events which will NOT get sent to the parent's event handler:
194
195 \begin{twocollist}\itemsep=0pt
196 \twocolitem{\helpref{wxEvent}{wxevent}}{The event base class}
197 \twocolitem{\helpref{wxActivateEvent}{wxactivateevent}}{A window or application activation event}
198 \twocolitem{\helpref{wxCloseEvent}{wxcloseevent}}{A close window or end session event}
199 \twocolitem{\helpref{wxEraseEvent}{wxeraseevent}}{An erase background event}
200 \twocolitem{\helpref{wxFocusEvent}{wxfocusevent}}{A window focus event}
201 \twocolitem{\helpref{wxKeyEvent}{wxkeyevent}}{A keypress event}
202 \twocolitem{\helpref{wxIdleEvent}{wxidleevent}}{An idle event}
203 \twocolitem{\helpref{wxInitDialogEvent}{wxinitdialogevent}}{A dialog initialisation event}
204 \twocolitem{\helpref{wxJoystickEvent}{wxjoystickevent}}{A joystick event}
205 \twocolitem{\helpref{wxMenuEvent}{wxmenuevent}}{A menu event}
206 \twocolitem{\helpref{wxMouseEvent}{wxmouseevent}}{A mouse event}
207 \twocolitem{\helpref{wxMoveEvent}{wxmoveevent}}{A move event}
208 \twocolitem{\helpref{wxPaintEvent}{wxpaintevent}}{A paint event}
209 \twocolitem{\helpref{wxQueryLayoutInfoEvent}{wxquerylayoutinfoevent}}{Used to query layout information}
210 \twocolitem{\helpref{wxSizeEvent}{wxsizeevent}}{A size event}
211 \twocolitem{\helpref{wxScrollWinEvent}{wxscrollwinevent}}{A scroll event sent by a scrolled window (not a scroll bar)}
212 \twocolitem{\helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}}{A system colour change event}
213 \twocolitem{\helpref{wxUpdateUIEvent}{wxupdateuievent}}{A user interface update event}
214 \end{twocollist}
215
216 In some cases, it might be desired by the programmer to get a certain number
217 of system events in a parent window, for example all key events sent to, but not
218 used by, the native controls in a dialog. In this case, a special event handler
219 will have to be written that will override ProcessEvent() in order to pass
220 all events (or any selection of them) to the parent window.
221
222 % VZ: it doesn't work like this, but just in case we ever reenable this
223 % behaviour, I leave it here
224 %
225 % \subsection{Redirection of command events to the window with the focus}
226 %
227 % The usual upward search through the window hierarchy for command event
228 % handlers does not always meet an application's requirements. Say you have two
229 % wxTextCtrl windows in a frame, plus a toolbar with Cut, Copy and Paste
230 % buttons. To avoid the need to define event handlers in the frame
231 % and redirect them explicitly to the window with the focus, command events
232 % are sent to the window with the focus first, for
233 % menu and toolbar command and UI update events only. This means that
234 % each window can handle its own commands and UI updates independently. In
235 % fact wxTextCtrl can handle Cut, Copy, Paste, Undo and Redo commands and UI update
236 % requests, so no extra coding is required to support them in your menus and
237 % toolbars.
238
239 \subsection{Pluggable event handlers}
240
241 In fact, you don't have to derive a new class from a window class
242 if you don't want to. You can derive a new class from wxEvtHandler instead,
243 defining the appropriate event table, and then call
244 \rtfsp\helpref{wxWindow::SetEventHandler}{wxwindowseteventhandler} (or, preferably,
245 \rtfsp\helpref{wxWindow::PushEventHandler}{wxwindowpusheventhandler}) to make this
246 event handler the object that responds to events. This way, you can avoid
247 a lot of class derivation, and use the same event handler object to
248 handle events from instances of different classes. If you ever have to call a window's event handler
249 manually, use the GetEventHandler function to retrieve the window's event handler and use that
250 to call the member function. By default, GetEventHandler returns a pointer to the window itself
251 unless an application has redirected event handling using SetEventHandler or PushEventHandler.
252
253 One use of PushEventHandler is to temporarily or permanently change the
254 behaviour of the GUI. For example, you might want to invoke a dialog editor
255 in your application that changes aspects of dialog boxes. You can
256 grab all the input for an existing dialog box, and edit it `in situ',
257 before restoring its behaviour to normal. So even if the application
258 has derived new classes to customize behaviour, your utility can indulge
259 in a spot of body-snatching. It could be a useful technique for on-line
260 tutorials, too, where you take a user through a serious of steps and
261 don't want them to diverge from the lesson. Here, you can examine the events
262 coming from buttons and windows, and if acceptable, pass them through to
263 the original event handler. Use PushEventHandler/PopEventHandler
264 to form a chain of event handlers, where each handler processes a different
265 range of events independently from the other handlers.
266
267 \subsection{Window identifiers}\label{windowids}
268
269 \index{identifiers}\index{wxID}Window identifiers are integers, and are used to
270 uniquely determine window identity in the event system (though you can use it
271 for other purposes). In fact, identifiers do not need to be unique
272 across your entire application just so long as they are unique within a
273 particular context you're interested in, such as a frame and its children. You
274 may use the {\tt wxID\_OK} identifier, for example, on any number of dialogs so
275 long as you don't have several within the same dialog.
276
277 If you pass {\tt wxID\_ANY} to a window constructor, an identifier will be
278 generated for you automatically by wxWidgets. This is useful when you don't
279 care about the exact identifier either because you're not going to process the
280 events from the control being created at all or because you process the events
281 from all controls in one place (in which case you should specify {\tt wxID\_ANY}
282 in the event table or \helpref{wxEvtHandler::Connect}{wxevthandlerconnect} call
283 as well. The automatically generated identifiers are always negative and so
284 will never conflict with the user-specified identifiers which must be always
285 positive.
286
287 The following standard identifiers are supplied. You can use wxID\_HIGHEST to
288 determine the number above which it is safe to define your own identifiers. Or,
289 you can use identifiers below wxID\_LOWEST.
290
291 \begin{verbatim}
292 #define wxID_ANY -1
293
294 #define wxID_LOWEST 4999
295
296 #define wxID_OPEN 5000
297 #define wxID_CLOSE 5001
298 #define wxID_NEW 5002
299 #define wxID_SAVE 5003
300 #define wxID_SAVEAS 5004
301 #define wxID_REVERT 5005
302 #define wxID_EXIT 5006
303 #define wxID_UNDO 5007
304 #define wxID_REDO 5008
305 #define wxID_HELP 5009
306 #define wxID_PRINT 5010
307 #define wxID_PRINT_SETUP 5011
308 #define wxID_PREVIEW 5012
309 #define wxID_ABOUT 5013
310 #define wxID_HELP_CONTENTS 5014
311 #define wxID_HELP_COMMANDS 5015
312 #define wxID_HELP_PROCEDURES 5016
313 #define wxID_HELP_CONTEXT 5017
314
315 #define wxID_CUT 5030
316 #define wxID_COPY 5031
317 #define wxID_PASTE 5032
318 #define wxID_CLEAR 5033
319 #define wxID_FIND 5034
320 #define wxID_DUPLICATE 5035
321 #define wxID_SELECTALL 5036
322 #define wxID_DELETE 5037
323 #define wxID_REPLACE 5038
324 #define wxID_REPLACE_ALL 5039
325 #define wxID_PROPERTIES 5040
326
327 #define wxID_VIEW_DETAILS 5041
328 #define wxID_VIEW_LARGEICONS 5042
329 #define wxID_VIEW_SMALLICONS 5043
330 #define wxID_VIEW_LIST 5044
331 #define wxID_VIEW_SORTDATE 5045
332 #define wxID_VIEW_SORTNAME 5046
333 #define wxID_VIEW_SORTSIZE 5047
334 #define wxID_VIEW_SORTTYPE 5048
335
336 #define wxID_FILE1 5050
337 #define wxID_FILE2 5051
338 #define wxID_FILE3 5052
339 #define wxID_FILE4 5053
340 #define wxID_FILE5 5054
341 #define wxID_FILE6 5055
342 #define wxID_FILE7 5056
343 #define wxID_FILE8 5057
344 #define wxID_FILE9 5058
345
346 #define wxID_OK 5100
347 #define wxID_CANCEL 5101
348 #define wxID_APPLY 5102
349 #define wxID_YES 5103
350 #define wxID_NO 5104
351 #define wxID_STATIC 5105
352
353 #define wxID_HIGHEST 5999
354 \end{verbatim}
355
356 \subsection{Event macros summary}\label{eventmacros}
357
358 \wxheading{Generic event table macros}
359
360 \twocolwidtha{8cm}%
361 \begin{twocollist}\itemsep=0pt
362 \twocolitem{\windowstyle{EVT\_CUSTOM(event, id, func)}}{Allows you to add a custom event table
363 entry by specifying the event identifier (such as wxEVT\_SIZE), the window identifier,
364 and a member function to call.}
365 \twocolitem{\windowstyle{EVT\_CUSTOM\_RANGE(event, id1, id2, func)}}{The same as EVT\_CUSTOM,
366 but responds to a range of window identifiers.}
367 \twocolitem{\windowstyle{EVT\_COMMAND(id, event, func)}}{The same as EVT\_CUSTOM, but
368 expects a member function with a wxCommandEvent argument.}
369 \twocolitem{\windowstyle{EVT\_COMMAND\_RANGE(id1, id2, event, func)}}{The same as EVT\_CUSTOM\_RANGE, but
370 expects a member function with a wxCommandEvent argument.}
371 \end{twocollist}
372
373 \wxheading{Macros listed by event class}
374
375 The documentation for specific event macros is organised by event class. Please refer
376 to these sections for details.
377
378 \twocolwidtha{8cm}%
379 \begin{twocollist}\itemsep=0pt
380 \twocolitem{\helpref{wxActivateEvent}{wxactivateevent}}{The EVT\_ACTIVATE and EVT\_ACTIVATE\_APP macros intercept
381 activation and deactivation events.}
382 \twocolitem{\helpref{wxCommandEvent}{wxcommandevent}}{A range of commonly-used control events.}
383 \twocolitem{\helpref{wxCloseEvent}{wxcloseevent}}{The EVT\_CLOSE macro handles window closure
384 called via \helpref{wxWindow::Close}{wxwindowclose}.}
385 \twocolitem{\helpref{wxDropFilesEvent}{wxdropfilesevent}}{The EVT\_DROP\_FILES macros handles
386 file drop events.}
387 \twocolitem{\helpref{wxEraseEvent}{wxeraseevent}}{The EVT\_ERASE\_BACKGROUND macro is used to handle window erase requests.}
388 \twocolitem{\helpref{wxFocusEvent}{wxfocusevent}}{The EVT\_SET\_FOCUS and EVT\_KILL\_FOCUS macros are used to handle keyboard focus events.}
389 \twocolitem{\helpref{wxKeyEvent}{wxkeyevent}}{EVT\_CHAR, EVT\_KEY\_DOWN and
390 EVT\_KEY\_UP macros handle keyboard input for any window.}
391 \twocolitem{\helpref{wxIdleEvent}{wxidleevent}}{The EVT\_IDLE macro handle application idle events
392 (to process background tasks, for example).}
393 \twocolitem{\helpref{wxInitDialogEvent}{wxinitdialogevent}}{The EVT\_INIT\_DIALOG macro is used
394 to handle dialog initialisation.}
395 \twocolitem{\helpref{wxListEvent}{wxlistevent}}{These macros handle \helpref{wxListCtrl}{wxlistctrl} events.}
396 \twocolitem{\helpref{wxMenuEvent}{wxmenuevent}}{These macros handle special menu events (not menu commands).}
397 \twocolitem{\helpref{wxMouseEvent}{wxmouseevent}}{Mouse event macros can handle either individual
398 mouse events or all mouse events.}
399 \twocolitem{\helpref{wxMoveEvent}{wxmoveevent}}{The EVT\_MOVE macro is used to handle a window move.}
400 \twocolitem{\helpref{wxPaintEvent}{wxpaintevent}}{The EVT\_PAINT macro is used to handle window paint requests.}
401 \twocolitem{\helpref{wxScrollEvent}{wxscrollevent}}{These macros are used to handle scroll events from
402 \helpref{wxScrollBar}{wxscrollbar}, \helpref{wxSlider}{wxslider},and \helpref{wxSpinButton}{wxspinbutton}.}
403 \twocolitem{\helpref{wxSizeEvent}{wxsizeevent}}{The EVT\_SIZE macro is used to handle a window resize.}
404 \twocolitem{\helpref{wxSplitterEvent}{wxsplitterevent}}{The EVT\_SPLITTER\_SASH\_POS\_CHANGED, EVT\_SPLITTER\_UNSPLIT
405 and EVT\_SPLITTER\_DCLICK macros are used to handle the various splitter window events.}
406 \twocolitem{\helpref{wxSysColourChangedEvent}{wxsyscolourchangedevent}}{The EVT\_SYS\_COLOUR\_CHANGED macro is used to handle
407 events informing the application that the user has changed the system colours (Windows only).}
408 \twocolitem{\helpref{wxTreeEvent}{wxtreeevent}}{These macros handle \helpref{wxTreeCtrl}{wxtreectrl} events.}
409 \twocolitem{\helpref{wxUpdateUIEvent}{wxupdateuievent}}{The EVT\_UPDATE\_UI macro is used to handle user interface
410 update pseudo-events, which are generated to give the application the chance to update the visual state of menus,
411 toolbars and controls.}
412 \end{twocollist}
413