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Fixed wxWindow::HandleCommand so multiple toolbars work again (e.g. ogl/studio sample);
[wxWidgets.git] / src / msw / button.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: msw/button.cpp
3 // Purpose: wxButton
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 04/01/98
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "button.h"
22 #endif
23
24 // For compilers that support precompilation, includes "wx.h".
25 #include "wx/wxprec.h"
26
27 #ifdef __BORLANDC__
28 #pragma hdrstop
29 #endif
30
31 #ifndef WX_PRECOMP
32 #include "wx/button.h"
33 #include "wx/brush.h"
34 #include "wx/panel.h"
35 #include "wx/bmpbuttn.h"
36 #include "wx/settings.h"
37 #include "wx/dcscreen.h"
38 #endif
39
40 #include "wx/msw/private.h"
41
42 // ----------------------------------------------------------------------------
43 // macros
44 // ----------------------------------------------------------------------------
45
46 IMPLEMENT_DYNAMIC_CLASS(wxButton, wxControl)
47
48 // this macro tries to adjust the default button height to a reasonable value
49 // using the char height as the base
50 #define BUTTON_HEIGHT_FROM_CHAR_HEIGHT(cy) (11*EDIT_HEIGHT_FROM_CHAR_HEIGHT(cy)/10)
51
52 // ============================================================================
53 // implementation
54 // ============================================================================
55
56 // ----------------------------------------------------------------------------
57 // creation/destruction
58 // ----------------------------------------------------------------------------
59
60 bool wxButton::Create(wxWindow *parent,
61 wxWindowID id,
62 const wxString& label,
63 const wxPoint& pos,
64 const wxSize& size,
65 long style,
66 const wxValidator& validator,
67 const wxString& name)
68 {
69 if ( !CreateBase(parent, id, pos, size, style, validator, name) )
70 return FALSE;
71
72 parent->AddChild((wxButton *)this);
73
74 m_backgroundColour = parent->GetBackgroundColour();
75 m_foregroundColour = parent->GetForegroundColour();
76
77
78 m_hWnd = (WXHWND)CreateWindowEx
79 (
80 MakeExtendedStyle(m_windowStyle),
81 wxT("BUTTON"),
82 label,
83 WS_VISIBLE | WS_TABSTOP | WS_CHILD,
84 0, 0, 0, 0,
85 GetWinHwnd(parent),
86 (HMENU)m_windowId,
87 wxGetInstance(),
88 NULL
89 );
90
91 // Subclass again for purposes of dialog editing mode
92 SubclassWin(m_hWnd);
93
94 SetFont(parent->GetFont());
95
96 SetSize(pos.x, pos.y, size.x, size.y);
97
98 return TRUE;
99 }
100
101 wxButton::~wxButton()
102 {
103 wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
104 if ( panel )
105 {
106 if ( panel->GetDefaultItem() == this )
107 {
108 // don't leave the panel with invalid default item
109 panel->SetDefaultItem(NULL);
110 }
111 }
112 }
113
114 // ----------------------------------------------------------------------------
115 // size management including autosizing
116 // ----------------------------------------------------------------------------
117
118 wxSize wxButton::DoGetBestSize() const
119 {
120 wxString label = wxGetWindowText(GetHWND());
121 int wBtn;
122 GetTextExtent(label, &wBtn, NULL);
123
124 int wChar, hChar;
125 wxGetCharSize(GetHWND(), &wChar, &hChar, &GetFont());
126
127 // add a margin - the button is wider than just its label
128 wBtn += 3*wChar;
129
130 // the button height is proportional to the height of the font used
131 int hBtn = BUTTON_HEIGHT_FROM_CHAR_HEIGHT(hChar);
132
133 wxSize sz = GetDefaultSize();
134 if (wBtn > sz.x) sz.x = wBtn;
135 if (hBtn > sz.y) sz.y = hBtn;
136
137 return sz;
138 }
139
140 /* static */
141 wxSize wxButton::GetDefaultSize()
142 {
143 static wxSize s_sizeBtn;
144
145 if ( s_sizeBtn.x == 0 )
146 {
147 wxScreenDC dc;
148 dc.SetFont(wxSystemSettings::GetSystemFont(wxSYS_DEFAULT_GUI_FONT));
149
150 // the size of a standard button in the dialog units is 50x14,
151 // translate this to pixels
152 // NB1: the multipliers come from the Windows convention
153 // NB2: the extra +1/+2 were needed to get the size be the same as the
154 // size of the buttons in the standard dialog - I don't know how
155 // this happens, but on my system this size is 75x23 in pixels and
156 // 23*8 isn't even divisible by 14... Would be nice to understand
157 // why these constants are needed though!
158 s_sizeBtn.x = (50 * (dc.GetCharWidth() + 1))/4;
159 s_sizeBtn.y = ((14 * dc.GetCharHeight()) + 2)/8;
160 }
161
162 return s_sizeBtn;
163 }
164
165 // ----------------------------------------------------------------------------
166 // set this button as the default one in its panel
167 // ----------------------------------------------------------------------------
168
169 void wxButton::SetDefault()
170 {
171 wxWindow *parent = GetParent();
172 wxButton *btnOldDefault = NULL;
173 wxPanel *panel = wxDynamicCast(parent, wxPanel);
174 if ( panel )
175 {
176 btnOldDefault = panel->GetDefaultItem();
177 panel->SetDefaultItem(this);
178 }
179
180 if ( parent )
181 {
182 SendMessage(GetWinHwnd(parent), DM_SETDEFID, m_windowId, 0L);
183 }
184
185 if ( btnOldDefault )
186 {
187 // remove the BS_DEFPUSHBUTTON style from the other button
188 long style = GetWindowLong(GetHwndOf(btnOldDefault), GWL_STYLE);
189
190 // don't do it with the owner drawn buttons because it will reset
191 // BS_OWNERDRAW style bit too (BS_OWNERDRAW & BS_DEFPUSHBUTTON != 0)!
192 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
193 {
194 style &= ~BS_DEFPUSHBUTTON;
195 SendMessage(GetHwndOf(btnOldDefault), BM_SETSTYLE, style, 1L);
196 }
197 else
198 {
199 // redraw the button - it will notice itself that it's not the
200 // default one any longer
201 btnOldDefault->Refresh();
202 }
203 }
204
205 // set this button as the default
206 long style = GetWindowLong(GetHwnd(), GWL_STYLE);
207 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
208 {
209 style |= BS_DEFPUSHBUTTON;
210 SendMessage(GetHwnd(), BM_SETSTYLE, style, 1L);
211 }
212 }
213
214 // ----------------------------------------------------------------------------
215 // helpers
216 // ----------------------------------------------------------------------------
217
218 bool wxButton::SendClickEvent()
219 {
220 wxCommandEvent event(wxEVT_COMMAND_BUTTON_CLICKED, GetId());
221 event.SetEventObject(this);
222
223 return ProcessCommand(event);
224 }
225
226 void wxButton::Command(wxCommandEvent & event)
227 {
228 ProcessCommand(event);
229 }
230
231 // ----------------------------------------------------------------------------
232 // event/message handlers
233 // ----------------------------------------------------------------------------
234
235 bool wxButton::MSWCommand(WXUINT param, WXWORD id)
236 {
237 bool processed = FALSE;
238 switch ( param )
239 {
240 case 1: // means that the message came from an accelerator
241 case BN_CLICKED:
242 processed = SendClickEvent();
243 break;
244 }
245
246 return processed;
247 }
248
249 long wxButton::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
250 {
251 // when we receive focus, we want to become the default button in our
252 // parent panel
253 if ( nMsg == WM_SETFOCUS )
254 {
255 SetDefault();
256
257 // let the default processign take place too
258 }
259
260 // let the base class do all real processing
261 return wxControl::MSWWindowProc(nMsg, wParam, lParam);
262 }
263
264 // ----------------------------------------------------------------------------
265 // owner-drawn buttons support
266 // ----------------------------------------------------------------------------
267
268 #ifdef __WIN32__
269
270 // drawing helpers
271
272 static void DrawButtonText(HDC hdc,
273 RECT *pRect,
274 const wxString& text,
275 COLORREF col)
276 {
277 COLORREF colOld = SetTextColor(hdc, col);
278 int modeOld = SetBkMode(hdc, TRANSPARENT);
279
280 DrawText(hdc, text, text.length(), pRect,
281 DT_CENTER | DT_VCENTER | DT_SINGLELINE);
282
283 SetBkMode(hdc, modeOld);
284 SetTextColor(hdc, colOld);
285 }
286
287 static void DrawRect(HDC hdc, const RECT& r)
288 {
289 MoveToEx(hdc, r.left, r.top, NULL);
290 LineTo(hdc, r.right, r.top);
291 LineTo(hdc, r.right, r.bottom);
292 LineTo(hdc, r.left, r.bottom);
293 LineTo(hdc, r.left, r.top);
294 }
295
296 void wxButton::MakeOwnerDrawn()
297 {
298 long style = GetWindowLong(GetHwnd(), GWL_STYLE);
299 if ( (style & BS_OWNERDRAW) != BS_OWNERDRAW )
300 {
301 // make it so
302 style |= BS_OWNERDRAW;
303 SetWindowLong(GetHwnd(), GWL_STYLE, style);
304 }
305 }
306
307 bool wxButton::SetBackgroundColour(const wxColour &colour)
308 {
309 if ( !wxControl::SetBackgroundColour(colour) )
310 {
311 // nothing to do
312 return FALSE;
313 }
314
315 MakeOwnerDrawn();
316
317 Refresh();
318
319 return TRUE;
320 }
321
322 bool wxButton::SetForegroundColour(const wxColour &colour)
323 {
324 if ( !wxControl::SetForegroundColour(colour) )
325 {
326 // nothing to do
327 return FALSE;
328 }
329
330 MakeOwnerDrawn();
331
332 Refresh();
333
334 return TRUE;
335 }
336
337 /*
338 The button frame looks like this normally:
339
340 WWWWWWWWWWWWWWWWWWB
341 W GB
342 W GB
343 W GB where W, G, B are white, grey and black pixels
344 W GB
345 WGGGGGGGGGGGGGGGGGB
346 BBBBBBBBBBBBBBBBBBB
347
348 When the button is selected, the button becomes like this (the total button
349 size doesn't change):
350
351 BBBBBBBBBBBBBBBBBBB
352 BWWWWWWWWWWWWWWWWBB
353 BW GBB
354 BW GBB
355 BWGGGGGGGGGGGGGGGBB
356 BBBBBBBBBBBBBBBBBBB
357 BBBBBBBBBBBBBBBBBBB
358
359 When the button is pushed (while selected) it is like:
360
361 BBBBBBBBBBBBBBBBBBB
362 BGGGGGGGGGGGGGGGGGB
363 BG GB
364 BG GB
365 BG GB
366 BGGGGGGGGGGGGGGGGGB
367 BBBBBBBBBBBBBBBBBBB
368 */
369
370 static void DrawButtonFrame(HDC hdc, const RECT& rectBtn,
371 bool selected, bool pushed)
372 {
373 RECT r;
374 CopyRect(&r, &rectBtn);
375
376 HPEN hpenBlack = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DDKSHADOW)),
377 hpenGrey = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DSHADOW)),
378 hpenWhite = CreatePen(PS_SOLID, 1, GetSysColor(COLOR_3DHILIGHT));
379
380 HPEN hpenOld = (HPEN)SelectObject(hdc, hpenBlack);
381
382 r.right--;
383 r.bottom--;
384
385 if ( pushed )
386 {
387 DrawRect(hdc, r);
388
389 (void)SelectObject(hdc, hpenGrey);
390 InflateRect(&r, -1, -1);
391
392 DrawRect(hdc, r);
393 }
394 else // !pushed
395 {
396 if ( selected )
397 {
398 DrawRect(hdc, r);
399
400 InflateRect(&r, -1, -1);
401 }
402
403 MoveToEx(hdc, r.left, r.bottom, NULL);
404 LineTo(hdc, r.right, r.bottom);
405 LineTo(hdc, r.right, r.top - 1);
406
407 (void)SelectObject(hdc, hpenWhite);
408 MoveToEx(hdc, r.left, r.bottom - 1, NULL);
409 LineTo(hdc, r.left, r.top);
410 LineTo(hdc, r.right, r.top);
411
412 (void)SelectObject(hdc, hpenGrey);
413 MoveToEx(hdc, r.left + 1, r.bottom - 1, NULL);
414 LineTo(hdc, r.right - 1, r.bottom - 1);
415 LineTo(hdc, r.right - 1, r.top);
416 }
417
418 (void)SelectObject(hdc, hpenOld);
419 DeleteObject(hpenWhite);
420 DeleteObject(hpenGrey);
421 DeleteObject(hpenBlack);
422 }
423
424 bool wxButton::MSWOnDraw(WXDRAWITEMSTRUCT *wxdis)
425 {
426 LPDRAWITEMSTRUCT lpDIS = (LPDRAWITEMSTRUCT)wxdis;
427
428 RECT rectBtn;
429 CopyRect(&rectBtn, &lpDIS->rcItem);
430
431 COLORREF colBg = wxColourToRGB(GetBackgroundColour()),
432 colFg = wxColourToRGB(GetForegroundColour());
433
434 HDC hdc = lpDIS->hDC;
435 UINT state = lpDIS->itemState;
436
437 // first, draw the background
438 HBRUSH hbrushBackground = ::CreateSolidBrush(colBg);
439
440 FillRect(hdc, &rectBtn, hbrushBackground);
441
442 // draw the border for the current state
443 bool selected = (state & ODS_SELECTED) != 0;
444 if ( !selected )
445 {
446 wxPanel *panel = wxDynamicCast(GetParent(), wxPanel);
447 if ( panel )
448 {
449 selected = panel->GetDefaultItem() == this;
450 }
451 }
452 bool pushed = (SendMessage(GetHwnd(), BM_GETSTATE, 0, 0) & BST_PUSHED) != 0;
453
454 DrawButtonFrame(hdc, rectBtn, selected, pushed);
455
456 // draw the focus rect if needed
457 if ( state & ODS_FOCUS )
458 {
459 RECT rectFocus;
460 CopyRect(&rectFocus, &rectBtn);
461
462 // I don't know where does this constant come from, but this is how
463 // Windows draws them
464 InflateRect(&rectFocus, -4, -4);
465
466 DrawFocusRect(hdc, &rectFocus);
467 }
468
469 if ( pushed )
470 {
471 // the label is shifted by 1 pixel to create "pushed" effect
472 OffsetRect(&rectBtn, 1, 1);
473 }
474
475 DrawButtonText(hdc, &rectBtn, GetLabel(),
476 state & ODS_DISABLED ? GetSysColor(COLOR_GRAYTEXT)
477 : colFg);
478
479 ::DeleteObject(hbrushBackground);
480
481 return TRUE;
482 }
483
484 #endif // __WIN32__