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1 ============================
2 wxPython 2.5 Migration Guide
3 ============================
4
5 This document will help explain some of the major changes in wxPython
6 2.5 and let you know what you need to do to adapt your programs to
7 those changes. Be sure to also check in the CHANGES.txt file like
8 usual to see info about the not so major changes and other things that
9 have been added to wxPython.
10
11
12
13 Module Initialization
14 ---------------------
15
16 The import-startup-bootstrap process employed by wxPython was changed
17 such that wxWindows and the underlying gui toolkit are **not**
18 initialized until the wx.App object is created (but before wx.App.OnInit
19 is called.) This was required because of some changes that were made
20 to the C++ wxApp class.
21
22 There are both benefits and potential problems with this change. The
23 benefits are that you can import wxPython without requiring access to
24 a GUI (for checking version numbers, etc.) and that in a
25 multi-threaded environment the thread that creates the app object will
26 now be the GUI thread instead of the one that imports wxPython. Some
27 potential problems are that the C++ side of the "stock-objects"
28 (wx.BLUE_PEN, wx.TheColourDatabase, etc.) are not initialized until
29 the wx.App object is created, so you should not use them until after
30 you have created your wx.App object. If you do then an exception will
31 be raised telling you that the C++ object has not been initialized
32 yet.
33
34 Also, you will probably not be able to do any kind of GUI or bitmap
35 operation unless you first have created an app object, (even on
36 Windows where most anything was possible before.)
37
38
39
40 SWIG 1.3
41 --------
42
43 wxPython is now using SWIG 1.3.x from CVS (with several of my own
44 customizations added that I hope to get folded back into the main SWIG
45 distribution.) This has some far reaching ramifications:
46
47 All classes derive from object and so all are now "new-style
48 classes"
49
50 Public data members of the C++ classes are wrapped as Python
51 properties using property() instead of using __getattr__/__setattr__
52 like before. Normally you shouldn't notice any difference, but if
53 you were previously doing something with __getattr__/__setattr__
54 in derived classes then you may have to adjust things.
55
56 Static C++ methods are wrapped using the staticmethod()
57 feature of Python and so are accessible as ClassName.MethodName
58 as expected. They are still available as top level functions
59 ClassName_MethodName as before.
60
61 The relationship between the wxFoo and wxFooPtr classes have
62 changed for the better. Specifically, all instances that you see
63 will be wxFoo even if they are created internally using wxFooPtr,
64 because wxFooPtr.__init__ will change the instance's __class__ as
65 part of the initialization. If you have any code that checks
66 class type using something like isinstance(obj, wxFooPtr) you will
67 need to change it to isinstance(obj, wxFoo).
68
69
70
71 Binding Events
72 --------------
73
74 All of the EVT_* functions are now instances of the wx.PyEventBinder
75 class. They have a __call__ method so they can still be used as
76 functions like before, but making them instances adds some
77 flexibility.
78
79 wx.EvtHandler (the base class for wx.Window) now has a Bind method that
80 makes binding events to windows a little easier. Here is its
81 definition and docstring::
82
83 def Bind(self, event, handler, source=None, id=wxID_ANY, id2=wxID_ANY):
84 """
85 Bind an event to an event handler.
86
87 event One of the EVT_* objects that specifies the
88 type of event to bind.
89
90 handler A callable object to be invoked when the event
91 is delivered to self. Pass None to disconnect an
92 event handler.
93
94 source Sometimes the event originates from a different window
95 than self, but you still want to catch it in self. (For
96 example, a button event delivered to a frame.) By
97 passing the source of the event, the event handling
98 system is able to differentiate between the same event
99 type from different controls.
100
101 id,id2 Used for menu IDs or for event types that require a
102 range of IDs
103
104 """
105
106 Some examples of its use::
107
108 self.Bind(wx.EVT_SIZE, self.OnSize)
109 self.Bind(wx.EVT_BUTTON, self.OnButtonClick, theButton)
110 self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
111
112
113 The wx.Menu methods that add items to a wx.Menu have been modified
114 such that they return a reference to the wx.MenuItem that was created.
115 Additionally menu items and toolbar items have been modified to
116 automatically generate a new ID if -1 is given, similar to using -1
117 with window classess. This means that you can create menu or toolbar
118 items and event bindings without having to predefine a unique menu ID,
119 although you still can use IDs just like before if you want. For
120 example, these are all equivallent other than ID values::
121
122 1.
123 item = menu.Append(-1, "E&xit", "Terminate the App")
124 self.Bind(wx.EVT_MENU, self.OnExit, item)
125
126 2.
127 item = menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
128 self.Bind(wx.EVT_MENU, self.OnExit, item)
129
130 3.
131 menu.Append(wx.ID_EXIT, "E&xit", "Terminate the App")
132 self.Bind(wx.EVT_MENU, self.OnExit, id=wx.ID_EXIT)
133
134
135 If you create your own custom event types and EVT_* functions, and you
136 want to be able to use them with the Bind method above then you should
137 change your EVT_* to be an instance of wxPyEventBinder instead of a
138 function. If you used to have something like this::
139
140 myCustomEventType = wxNewEventType()
141 def EVT_MY_CUSTOM_EVENT(win, id, func):
142 win.Connect(id, -1, myCustomEventType, func)
143
144
145 Change it like so::
146
147 myCustomEventType = wx.NewEventType()
148 EVT_MY_CUSTOM_EVENT = wx.PyEventBinder(myCustomEventType, 1)
149
150 The second parameter is an integer in [0, 1, 2] that specifies the
151 number of IDs that are needed to be passed to Connect.
152
153
154
155
156
157 The wx Namespace
158 ----------------
159
160 The second phase of the wx Namespace Transition has begun. That means
161 that the real names of the classes and other symbols do not have the
162 'wx' prefix and the modules are located in a Python package named
163 wx. There is still a Python package named wxPython with modules
164 that have the names with the wx prefix for backwards compatibility.
165 Instead of dynamically changing the names at module load time like in
166 2.4, the compatibility modules are generated at build time and contain
167 assignment statements like this::
168
169 wxWindow = wx.core.Window
170
171 Don't let the "core" in the name bother you. That and some other
172 modules are implementation details, and everything that was in the
173 wxPython.wx module before will still be in the wx package namespace
174 after this change. So from your code you would use it as wx.Window.
175
176 A few notes about how all of this was accomplished might be
177 interesting... SWIG is now run twice for each module that it is
178 generating code for. The first time it outputs an XML representaion
179 of the parse tree, which can be up to 20MB and 300K lines in size!
180 That XML is then run through a little Python script that creates a
181 file full of SWIG %rename directives that take the wx off of the
182 names, and also generates the Python compatibility file described
183 above that puts the wx back on the names. SWIG is then run a second
184 time to generate the C++ code to implement the extension module, and
185 uses the %rename directives that were generated in the first step.
186
187 Not every name is handled correctly (but the bulk of them are) and so
188 some work has to be done by hand, especially for the reverse-renamers.
189 So expect a few flaws here and there until everything gets sorted out.
190
191 In summary, the wx package and names without the "wx" prefix are now
192 the official form of the wxPython classes. For example::
193
194 import wx
195
196 class MyFrame(wx.Frame):
197 def __init__(self, parent, title):
198 wx.Frame.__init__(self, parent, -1, title)
199 p = wx.Panel(self, -1)
200 b = wx.Button(p, -1, "Do It", (10,10))
201 self.Bind(wx.EVT_BUTTON, self.JustDoIt, b)
202
203 def JustDoIt(self, evt):
204 print "It's done!"
205
206 app = wx.PySimpleApp()
207 f = MyFrame(None, "What's up?")
208 f.Show()
209 app.MainLoop()
210
211 You shouldn't need to migrate all your modules over to use the new
212 package and names right away as there are modules in place that try to
213 provide as much backwards compatibility of the names as possible. If
214 you rewrote the above sample using "from wxPython.wx import * ", the
215 old wxNames, and the old style of event binding it will still work
216 just fine.
217
218
219
220
221 New wx.DC Methods
222 -----------------
223
224 Many of the Draw methods of wx.DC have alternate forms in C++ that take
225 wxPoint or wxSize parameters (let's call these *Type A*) instead of
226 the individual x, y, width, height, etc. parameters (and we'll call
227 these *Type B*). In the rest of the library I normally made the *Type
228 A* forms of the methods be the default method with the "normal" name,
229 and had renamed the *Type B* forms of the methods to some similar
230 name. For example in wx.Window we have these Python methods::
231
232 SetSize(size) # Type A
233 SetSizeWH(width, height) # Type B
234
235
236 For various reasons the new *Type A* methods in wx.DC were never added
237 and the existing *Type B* methods were never renamed. Now that lots
238 of other things are also changing in wxPython it has been decided that
239 it is a good time to also do the method renaming in wx.DC too in order
240 to be consistent with the rest of the library. The methods in wx.DC
241 that are affected are listed here::
242
243 FloodFillXY(x, y, colour, style = wx.FLOOD_SURFACE)
244 FloodFill(point, colour, style = wx.FLOOD_SURFACE)
245
246 GetPixelXY(x, y)
247 GetPixel(point)
248
249 DrawLineXY(x1, y1, x2, y2)
250 DrawLine(point1, point2)
251
252 CrossHairXY(x, y)
253 CrossHair(point)
254
255 DrawArcXY(x1, y1, x2, y2, xc, yc)
256 DrawArc(point1, point2, center)
257
258 DrawCheckMarkXY(x, y, width, height)
259 DrawCheckMark(rect)
260
261 DrawEllipticArcXY(x, y, w, h, start_angle, end_angle)
262 DrawEllipticArc(point, size, start_angle, end_angle)
263
264 DrawPointXY(x, y)
265 DrawPoint(point)
266
267 DrawRectangleXY(x, y, width, height)
268 DrawRectangle(point, size)
269 DrawRectangleRect(rect)
270
271 DrawRoundedRectangleXY(x, y, width, height, radius)
272 DrawRoundedRectangle(point, size, radius)
273 DrawRoundedRectangleRect(rect, radius)
274
275 DrawCircleXY(x, y, radius)
276 DrawCircle(point, radius)
277
278 DrawEllipseXY(x, y, width, height)
279 DrawEllipse(point, size)
280 DrawEllipseRect(rect)
281
282 DrawIconXY(icon, x, y)
283 DrawIcon(icon, point)
284
285 DrawBitmapXY(bmp, x, y, useMask = FALSE)
286 DrawBitmap(bmp, point, useMask = FALSE)
287
288 DrawTextXY(text, x, y)
289 DrawText(text, point)
290
291 DrawRotatedTextXY(text, x, y, angle)
292 DrawRotatedText(text, point, angle)
293
294
295 BlitXY(xdest, ydest, width, height, sourceDC, xsrc, ysrc,
296 rop = wxCOPY, useMask = FALSE, xsrcMask = -1, ysrcMask = -1)
297 Blit(destPt, size, sourceDC, srcPt,
298 rop = wxCOPY, useMask = FALSE, srcPtMask = wx.DefaultPosition)
299
300 SetClippingRegionXY(x, y, width, height)
301 SetClippingRegion(point, size)
302 SetClippingRect(rect)
303 SetClippingRegionAsRegion(region);
304
305
306 If you have code that draws on a DC and you are using the new wx
307 namespace then you **will** get errors because of these changes, but
308 it should be easy to fix the code. You can either change the name of
309 the *Type B* method called to the names shown above, or just add
310 parentheses around the parameters as needed to turn them into tuples
311 and let the SWIG typemaps turn them into the wx.Point or wx.Size
312 object that is expected. Then you will be calling the new *Type A*
313 method. For example, if you had this code before::
314
315 dc.DrawRectangle(x, y, width, height)
316
317 You could either continue to use the *Type B* method bu changing the
318 name to DrawRectabgleXY, or just change it to the new *Type A* by
319 adding some parentheses like this::
320
321 dc.DrawRectangle((x, y), (width, height))
322
323 Or if you were already using a point and size::
324
325 dc.DrawRectangle(p.x, p.y, s.width, s.height)
326
327 Then you can just simplify it like this::
328
329 dc.DrawRectangle(p, s)
330
331 Now before you start yelling and screaming at me for breaking all your
332 code, take note that I said above "...using the new wx namespace..."
333 That's because if you are still importing from wxPython.wx then there
334 are some classes defined there with Draw and etc. methods that have
335 2.4 compatible signatures. However if/when the old wxPython.wx
336 namespace is removed then these classes will be removed too so you
337 should plan on migrating to the new namespace and new DC Draw methods
338 before that time.
339
340
341
342 Building, Extending and Embedding wxPython
343 ------------------------------------------
344
345 wxPython's setup.py script now expects to use existing libraries for
346 the contribs (gizmos, stc, xrc, etc.) rather than building local
347 copies of them. If you build your own copies of wxPython please be
348 aware that you now need to also build the ogl, stc, xrc, and gizmos
349 libraries in addition to the main wx lib. [[TODO: update the
350 BUILD.*.txt files too!]]
351
352 The wxPython.h and other header files are now in
353 .../wxPython/include/wx/wxPython instead of in wxPython/src. You should
354 include it via the "wx/wxPython/wxPython.h" path and add
355 .../wxPython/include to your list of include paths. [[TODO: Install
356 these headers on Linux...]]
357
358 You no longer need to call wxClassInfo::CleanUpClasses() and
359 wxClassInfo::InitializeClasses() in your extensions or when embedding
360 wxPython.
361
362
363
364
365 Two (or Three!) Phase Create
366 ----------------------------
367
368 If you use the Precreate/Create method of instantiating a window, (for
369 example, to set an extended style flag, or for XRC handlers) then
370 there is now a new method named PostCreate to help with transplanting
371 the brain of the prewindow instance into the derived window instance.
372 For example::
373
374 class MyDialog(wx.Dialog):
375 def __init__(self, parent, ID, title, pos, size, style):
376 pre = wx.PreDialog()
377 pre.SetExtraStyle(wx.DIALOG_EX_CONTEXTHELP)
378 pre.Create(parent, ID, title, pos, size, style)
379 self.PostCreate(pre)
380
381
382
383 Sizers
384 ------
385
386 The hack allowing the old "option" keyword parameter has been removed.
387 If you use keyworkd args with wxSizer Add, Insert, or Prepend methods
388 then you will need to use the "proportion" name instead of "option".
389
390 When adding a spacer to a sizer you now need to use a wxSize or a
391 2-integer sequence instead of separate width and height parameters.
392
393 The wxGridBagSizer class (very similar to the RowColSizer in the
394 library) has been added to C++ and wrapped for wxPython. It can also
395 be used from XRC.
396
397 You should not use AddWindow, AddSizer, AddSpacer (and similar for
398 Insert, Prepend, and etc.) methods any longer. Just use Add and the
399 wrappers will figure out what to do.
400
401
402
403 Other Stuff
404 -----------
405
406 Instead of over a dozen separate extension modules linked together
407 into a single extension module, the "core" module is now just a few
408 extensions that are linked independently, and then merged together
409 later into the main namespace via Python code.
410
411 Because of the above and also because of the way the new SWIG works,
412 the "internal" module names have changed, but you shouldn't have been
413 using them anyway so it shouldn't bother you. ;-)
414
415 The help module no longer exists and the classes therein are now part
416 of the core module imported with wxPython.wx or the wx package.
417
418 wxPyDefaultPosition and wxPyDefaultSize are gone. Use the
419 wxDefaultPosition and wxDefaultSize objects instead.
420
421 Similarly, the wxSystemSettings backwards compatibiility aliases for
422 GetSystemColour, GetSystemFont and GetSystemMetric have also gone into
423 the bit-bucket. Use GetColour, GetFont and GetMetric instead.
424
425
426 The wx.NO_FULL_REPAINT_ON_RESIZE style is now the default style for
427 all windows. The name still exists for compatibility, but it is set
428 to zero. If you want to disable the setting (so it matches the old
429 default) then you need to use the new wx.FULL_REPAINT_ON_RESIZE style
430 flag otherwise only the freshly exposed areas of the window will be
431 refreshed.
432
433 wxPyTypeCast has been removed. Since we've had the OOR (Original
434 Object Return) for a couple years now there should be no need to use
435 wxPyTypeCast at all.
436
437 If you use the old wxPython package and wxPython.wx namespace then
438 there are compatibility aliases for much of the above items.
439
440 The wxWave class has been renamed to wxSound, and now has a slightly
441 different API.