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1 \section{\class{wxThread}}\label{wxthread}
2
3 A thread is basically a path of execution through a program. Threads are also
4 sometimes called {\it light-weight processes}, but the fundamental difference
5 between threads and processes is that memory spaces of different processes are
6 separated while all threads share the same address space. While it makes it
7 much easier to share common data between several threads, it also makes much
8 easier to shoot oneself in the foot, so careful use of synchronization objects
9 such as \helpref{mutexes}{wxmutex} and/or \helpref{critical sections}{wxcriticalsection} is recommended.
10
11 There are two types of threads in wxWindows: {\it detached} and {\it joinable}
12 ones, just as in POSIX thread API (but unlike Win32 threads where all threads
13 are joinable). The difference between the two is that only joinbale threads
14 can return a return code - it is returned by Wait() function. The detached
15 threads (default) can not be waited for.
16
17 You shouldn't hurry to create all the threads joinable, however, because this
18 has a disadvantage as well: you {\bf must} Wait() for a joinable thread of the
19 system resources used by it will never be freed and you also must delete the
20 corresponding wxThread object yourself, while detached threads are of the
21 "fire-and-forget" kind: you only have to start a detached thread and it will
22 terminate and destroy itself.
23
24 This means, of course, that all detached threads {\bf must} be created on the
25 heap because the thread will call {\tt delete this;} upon termination. The
26 joinable threads may be created on stack (don't create global thread objects
27 because they allocate memory in their constructor which is a badthing to do),
28 although usually they will be created on the heap as well.
29
30 \wxheading{Derived from}
31
32 None.
33
34 \wxheading{Include files}
35
36 <wx/thread.h>
37
38 \wxheading{See also}
39
40 \helpref{wxMutex}{wxmutex}, \helpref{wxCondition}{wxcondition}, \helpref{wxCriticalSection}{wxcriticalsection}
41
42 \latexignore{\rtfignore{\wxheading{Members}}}
43
44 \membersection{wxThread::wxThread}\label{wxthreadctor}
45
46 \func{}{wxThread}{\void}
47
48 Constructor creates a new detached (default) or joinable C++ thread object. It
49 does not create (or starts execution of) the real thread - for this you should
50 use \helpref{Create}{wxthreadcreate} and \helpref{Run}{wxthreadrun} methods.
51
52 \membersection{wxThread::\destruct{wxThread}}
53
54 \func{}{\destruct{wxThread}}{\void}
55
56 Destructor frees the ressources associated with the thread. Notice that you
57 should never delete a detached thread - you may only call
58 \helpref{Delete}{wxthreaddelete} on it or wait until it terminates (and auto
59 destructs) itself. Because the detached threads delete themselves, they can
60 only be allocated on the heap.
61
62 The joinable threads, however, may and should be deleted explicitly and
63 \helpref{Delete}{wxthreaddelete} and \helpref{Kill}{wxthreadkill} functions
64 will not delete the C++ thread object. It is also safe to allocate them on
65 stack.
66
67 \membersection{wxThread::Create}\label{wxthreadcreate}
68
69 \func{wxThreadError}{Create}{\void}
70
71 Creates a new thread. The thread object is created in the suspended state, you
72 should call \helpref{Run}{wxthreadrun} to start running it.
73
74 \wxheading{Return value}
75
76 One of:
77
78 \twocolwidtha{7cm}
79 \begin{twocollist}\itemsep=0pt
80 \twocolitem{{\bf wxTHREAD\_NO\_ERROR}}{There was no error.}
81 \twocolitem{{\bf wxTHREAD\_NO\_RESOURCE}}{There were insufficient resources to create a new thread.}
82 \twocolitem{{\bf wxTHREAD\_RUNNING}}{The thread is already running.}
83 \end{twocollist}
84
85 \membersection{wxThread::Delete}\label{wxthreaddelete}
86
87 \func{void}{Delete}{\void}
88
89 Calling \helpref{Delete}{wxthreaddelete} is a graceful way to terminate the
90 thread. It asks the thread to terminate and, if the thread code is well
91 written, the thread will terminate after the next call to
92 \helpref{TestDestroy}{wxthreadtestdestroy} which should happen quiet soon.
93
94 However, if the thread doesn't call \helpref{TestDestroy}{wxthreadtestdestroy}
95 often enough (or at all), the function will not return immediately, but wait
96 until the thread terminates. As it may take a long time, the message processing
97 is not stopped during this function execution, so the message handlers may be
98 called from inside it!
99
100 Delete() may be called for thread in any state: running, paused or even not yet
101 created. Moreover, it must be called if \helpref{Create}{wxthreadcreate} or
102 \helpref{Run}{wxthreadrun} failed for a detached thread to free the memory
103 occupied by the thread object (it will be done in the destructor for joinable
104 threads).
105
106 Delete() may be called for thread in any state: running, paused or even not yet created. Moreover,
107 it must be called if \helpref{Create}{wxthreadcreate} or \helpref{Run}{wxthreadrun} fail to free
108 the memory occupied by the thread object. However, you should not call Delete()
109 on a detached thread which already terminated - doing so will probably result
110 in a crash because the thread object doesn't exist any more.
111
112 For detached threads Delete() will also delete the C++ thread object, but it
113 will not do this for joinable ones.
114
115 This function can only be called from another thread context.
116
117 \membersection{wxThread::Entry}\label{wxthreadentry}
118
119 \func{virtual ExitCode}{Entry}{\void}
120
121 This is the entry point of the thread. This function is pure virtual and must
122 be implemented by any derived class. The thread execution will start here.
123
124 The returned value is the thread exit code which is only useful for the
125 joinable threads and is the value returned by \helpref{Wait}{wxthreadwait}.
126
127 This function is called by wxWindows itself and should never be called
128 directly.
129
130 \membersection{wxThread::GetId}\label{wxthreadgetid}
131
132 \constfunc{unsigned long}{GetId}{\void}
133
134 Gets the thread identifier: this is a platform dependent number which uniquely identifies the
135 thread throughout the system during its existence (i.e. the thread identifiers may be reused).
136
137 \membersection{wxThread::GetPriority}\label{wxthreadgetpriority}
138
139 \constfunc{int}{GetPriority}{\void}
140
141 Gets the priority of the thread, between zero and 100.
142
143 The following priorities are defined:
144
145 \twocolwidtha{7cm}
146 \begin{twocollist}\itemsep=0pt
147 \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
148 \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
149 \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
150 \end{twocollist}
151
152 \membersection{wxThread::IsAlive}\label{wxthreadisalive}
153
154 \constfunc{bool}{IsAlive}{\void}
155
156 Returns TRUE if the thread is alive (i.e. started and not terminating).
157
158 \membersection{wxThread::IsDetached}\label{wxthreadisdetached}
159
160 \constfunc{bool}{IsDetached}{\void}
161
162 Returns TRUE if the thread is of detached kind, FALSE if it is a joinable one.
163
164 \membersection{wxThread::IsMain}\label{wxthreadismain}
165
166 \func{static bool}{IsMain}{\void}
167
168 Returns TRUE if the calling thread is the main application thread.
169
170 \membersection{wxThread::IsPaused}\label{wxthreadispaused}
171
172 \constfunc{bool}{IsPaused}{\void}
173
174 Returns TRUE if the thread is paused.
175
176 \membersection{wxThread::IsRunning}\label{wxthreadisrunning}
177
178 \constfunc{bool}{IsRunning}{\void}
179
180 Returns TRUE if the thread is running.
181
182 \membersection{wxThread::Kill}\label{wxthreadkill}
183
184 \func{wxThreadError}{Kill}{\void}
185
186 Immediately terminates the target thread. {\bf This function is dangerous and should
187 be used with extreme care (and not used at all whenever possible)!} The resources
188 allocated to the thread will not be freed and the state of the C runtime library
189 may become inconsistent. Use \helpref{Delete()}{wxthreaddelete} instead.
190
191 For detached threads Kill() will also delete the associated C++ object.
192
193 This function can only be called from another thread context.
194
195 \membersection{wxThread::OnExit}\label{wxthreadonexit}
196
197 \func{void}{OnExit}{\void}
198
199 Called when the thread exits. This function is called in the context of the thread
200 associated with the wxThread object, not in the context of the main thread.
201
202 This function should never be called directly.
203
204 \membersection{wxThread::Pause}\label{wxthreadpause}
205
206 \func{wxThreadError}{Pause}{\void}
207
208 Suspends the thread. Under some implementations (Win32), the thread is
209 suspended immediately, under others it will only be suspended when it calls
210 \helpref{TestDestroy}{wxthreadtestdestroy} for the next time (hence, if the
211 thread doesn't call it at all, it won't be suspended).
212
213 This function can only be called from another thread context.
214
215 \membersection{wxThread::Run}\label{wxthreadrun}
216
217 \func{wxThreadError}{Run}{\void}
218
219 Starts the thread execution. Should be called after
220 \helpref{Create}{wxthreadcreate}.
221
222 This function can only be called from another thread context.
223
224 \membersection{wxThread::SetPriority}\label{wxthreadsetpriority}
225
226 \func{void}{SetPriority}{\param{int}{ priority}}
227
228 Sets the priority of the thread, between zero and 100. This must be set before the thread is created.
229
230 The following priorities are already defined:
231
232 \twocolwidtha{7cm}
233 \begin{twocollist}\itemsep=0pt
234 \twocolitem{{\bf WXTHREAD\_MIN\_PRIORITY}}{0}
235 \twocolitem{{\bf WXTHREAD\_DEFAULT\_PRIORITY}}{50}
236 \twocolitem{{\bf WXTHREAD\_MAX\_PRIORITY}}{100}
237 \end{twocollist}
238
239 \membersection{wxThread::Sleep}\label{wxthreadsleep}
240
241 \func{static void}{Sleep}{\param{unsigned long }{milliseconds}}
242
243 Pauses the thread execution for the given amount of time.
244
245 This function should be used instead of \helpref{wxSleep}{wxsleep} by all worker
246 (i.e. all except the main one) threads.
247
248 \membersection{wxThread::Resume}\label{wxthreadresume}
249
250 \func{wxThreadError}{Resume}{\void}
251
252 Resumes a thread suspended by the call to \helpref{Pause}{wxthreadpause}.
253
254 This function can only be called from another thread context.
255
256 \membersection{wxThread::TestDestroy}\label{wxthreadtestdestroy}
257
258 \func{bool}{TestDestroy}{\void}
259
260 This function should be periodically called by the thread to ensure that calls
261 to \helpref{Pause}{wxthreadpause} and \helpref{Delete}{wxthreaddelete} will
262 work. If it returns TRUE, the thread should exit as soon as possible.
263
264 \membersection{wxThread::This}\label{wxthreadthis}
265
266 \func{static wxThread *}{This}{\void}
267
268 Return the thread object for the calling thread. NULL is returned if the calling thread
269 is the main (GUI) thread, but \helpref{IsMain}{wxthreadismain} should be used to test
270 whether the thread is really the main one because NULL may also be returned for the thread
271 not created with wxThread class. Generally speaking, the return value for such thread
272 is undefined.
273
274 \membersection{wxThread::Yield}\label{wxthreadyield}
275
276 \func{void}{Yield}{\void}
277
278 Give the rest of the thread time slice to the system allowing the other threads to run.
279 See also \helpref{Sleep()}{wxthreadsleep}.
280
281 \membersection{wxThread::Wait}\label{wxthreadwait}
282
283 \constfunc{ExitCode}{Wait}{\void}
284
285 Waits until the thread terminates and returns its exit code or {\tt
286 (ExitCode)-1} on error.
287
288 You can only Wait() for joinable (not detached) threads.
289
290 This function can only be called from another thread context.