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1 \section{\class{wxDragImage}}\label{wxdragimage}
2
3 This class is used when you wish to drag an object on the screen,
4 and a simple cursor is not enough.
5
6 On Windows, the WIN32 API is used to do achieve smooth dragging. On other platforms,
7 wxGenericDragImage is used. Applications may also prefer to use
8 wxGenericDragImage on Windows, too.
9
10 \pythonnote{wxPython uses wxGenericDragImage on all platforms, but
11 uses the wxDragImage name.}
12
13 To use this class, when you wish to start dragging an image, create a wxDragImage
14 object and store it somewhere you can access it as the drag progresses.
15 Call BeginDrag to start, and EndDrag to stop the drag. To move the image,
16 initially call Show and then Move. If you wish to update the screen contents
17 during the drag (for example, highlight an item as in the dragimag sample), first call Hide,
18 update the screen, call Move, and then call Show.
19
20 You can drag within one window, or you can use full-screen dragging
21 either across the whole screen, or just restricted to one area
22 of the screen to save resources. If you want the user to drag between
23 two windows, then you will need to use full-screen dragging.
24
25 If you wish to draw the image yourself, use wxGenericDragImage and
26 override \helpref{wxDragImage::DoDrawImage}{wxdragimagedodrawimage} and
27 \helpref{wxDragImage::GetImageRect}{wxdragimagegetimagerect}.
28
29 Please see {\tt samples/dragimag} for an example.
30
31 \wxheading{Derived from}
32
33 \helpref{wxObject}{wxobject}
34
35 \wxheading{Include files}
36
37 <wx/dragimag.h>\\
38 <wx/generic/dragimgg.h>
39
40 \latexignore{\rtfignore{\wxheading{Members}}}
41
42 \membersection{wxDragImage::wxDragImage}\label{wxdragimageconstr}
43
44 \func{}{wxDragImage}{\void}
45
46 Default constructor.
47
48 \func{}{wxDragImage}{\param{const wxBitmap\& }{image}, \param{const wxCursor\& }{cursor = wxNullCursor},
49 \param{const wxPoint& }{hotspot = wxPoint(0, 0)}}
50
51 Constructs a drag image from a bitmap and optional cursor.
52
53 \func{}{wxDragImage}{\param{const wxIcon\& }{image}, \param{const wxCursor\& }{cursor = wxNullCursor},
54 \param{const wxPoint& }{hotspot = wxPoint(0, 0)}}
55
56 Constructs a drag image from an icon and optional cursor.
57
58 \pythonnote{This constructor is called wxDragIcon in wxPython.}
59
60 \func{}{wxDragImage}{\param{const wxString\& }{text}, \param{const wxCursor\& }{cursor = wxNullCursor},
61 \param{const wxPoint& }{hotspot = wxPoint(0, 0)}}
62
63 Constructs a drag image from a text string and optional cursor.
64
65 \pythonnote{This constructor is called wxDragString in wxPython.}
66
67 \func{}{wxDragImage}{\param{const wxTreeCtrl\& }{treeCtrl}, \param{wxTreeItemId\& }{id}}
68
69 Constructs a drag image from the text in the given tree control item, and optional cursor.
70
71 \pythonnote{This constructor is called wxDragTreeItem in wxPython.}
72
73 \func{}{wxDragImage}{\param{const wxListCtrl\& }{treeCtrl}, \param{long }{id}}
74
75 Constructs a drag image from the text in the given tree control item, and optional cursor.
76
77 \pythonnote{This constructor is called wxDragListItem in wxPython.}
78
79 \func{}{wxDragImage}{\param{const wxCursor\& }{cursor = wxNullCursor},
80 \param{const wxPoint& }{hotspot = wxPoint(0, 0)}}
81
82 Constructs a drag image an optional cursor. This constructor is only available for
83 wxGenericDragImage, and can be used when the application
84 supplies \helpref{wxDragImage::DoDrawImage}{wxdragimagedodrawimage} and \helpref{wxDragImage::GetImageRect}{wxdragimagegetimagerect}.
85
86 \wxheading{Parameters}
87
88 \docparam{image}{Icon or bitmap to be used as the drag image. The bitmap can
89 have a mask.}
90
91 \docparam{text}{Text used to construct a drag image.}
92
93 \docparam{cursor}{Optional cursor to combine with the image.}
94
95 \docparam{hotspot}{Position of the hotspot within the new image.}
96
97 \docparam{treeCtrl}{Tree control for constructing a tree drag image.}
98
99 \docparam{listCtrl}{List control for constructing a list drag image.}
100
101 \docparam{id}{Tree or list control item id.}
102
103 \membersection{wxDragImage::BeginDrag}\label{wxdragimagebegindrag}
104
105 \func{bool}{BeginDrag}{\param{const wxPoint\& }{hotspot}, \param{wxWindow* }{window}, \param{bool}{ fullScreen = FALSE}, \param{wxRect*}{ rect = NULL}}
106
107 Start dragging the image, in a window or full screen.
108
109 \func{bool}{BeginDrag}{\param{const wxPoint\& }{hotspot}, \param{wxWindow* }{window}, \param{wxWindow*}{ boundingWindow}}
110
111 Start dragging the image, using the first window to capture the mouse and the second
112 to specify the bounding area. This form is equivalent to using the first form,
113 but more convenient than working out the bounding rectangle explicitly.
114
115 You need to then call \helpref{wxDragImage::Show}{wxdragimageshow}
116 and \helpref{wxDragImage::Move}{wxdragimagemove} to show the image on the screen.
117
118 Call \helpref{wxDragImage::EndDrag}{wxdragimageenddrag} when the drag has finished.
119
120 Note that this call automatically calls CaptureMouse.
121
122 \wxheading{Parameters}
123
124 \docparam{hotspot}{The location of the drag position relative to the upper-left corner
125 of the image.}
126
127 \docparam{window}{The window that captures the mouse, and within which the dragging
128 is limited unless {\it fullScreen} is TRUE.}
129
130 \docparam{boundingWindow}{In the second form of the function, specifies the
131 area within which the drag occurs.}
132
133 \docparam{fullScreen}{If TRUE, specifies that the drag will be visible over the full
134 screen, or over as much of the screen as is specified by {\it rect}. Note that the mouse will
135 still be captured in {\it window}.}
136
137 \docparam{rect}{If non-NULL, specifies the rectangle (in screen coordinates) that
138 bounds the dragging operation. Specifying this can make the operation more efficient
139 by cutting down on the area under consideration, and it can also make a visual difference
140 since the drag is clipped to this area.}
141
142 \membersection{wxDragImage::DoDrawImage}\label{wxdragimagedodrawimage}
143
144 \func{virtual bool}{DoDrawImage}{\param{wxDC\&}{ dc}, \param{const wxPoint\&}{ pos}}
145
146 Draws the image on the device context with top-left corner at the given position.
147
148 This function is only available with wxGenericDragImage, to allow applications to
149 draw their own image instead of using an actual bitmap. If you override this function,
150 you must also override \helpref{wxDragImage::GetImageRect}{wxdragimagegetimagerect}.
151
152 \membersection{wxDragImage::EndDrag}\label{wxdragimageenddrag}
153
154 \func{bool}{EndDrag}{\void}
155
156 Call this when the drag has finished.
157
158 Note that this call automatically calls ReleaseMouse.
159
160 \membersection{wxDragImage::GetImageRect}\label{wxdragimagegetimagerect}
161
162 \constfunc{virtual wxRect}{GetImageRect}{\param{const wxPoint\&}{ pos}}
163
164 Returns the rectangle enclosing the image, assuming that the image is drawn with its
165 top-left corner at the given point.
166
167 This function is available in wxGenericDragImage only, and may be overridden (together with
168 \helpref{wxDragImage::DoDrawImage}{wxdragimagedodrawimage}) to provide a virtual drawing capability.
169
170 \membersection{wxDragImage::Hide}\label{wxdragimagehide}
171
172 \func{bool}{Hide}{\void}
173
174 Hides the image. You may wish to call this before updating the window
175 contents (perhaps highlighting an item). Then call \helpref{wxDragImage::Move}{wxdragimagemove}
176 and \helpref{wxDragImage::Show}{wxdragimageshow}.
177
178 \membersection{wxDragImage::Move}\label{wxdragimagemove}
179
180 \func{bool}{Move}{\param{const wxPoint\& }{pt}}
181
182 Call this to move the image to a new position. The image will only be shown if
183 \helpref{wxDragImage::Show}{wxdragimageshow} has been called previously (for example
184 at the start of the drag).
185
186 {\it pt} is the position in window coordinates (or screen coordinates if no
187 window was specified to BeginDrag.
188
189 You can move the image either when the image is hidden or shown, but in general dragging
190 will be smoother if you move the image when it is shown.
191
192 \membersection{wxDragImage::Show}\label{wxdragimageshow}
193
194 \func{bool}{Show}{\void}
195
196 Shows the image. Call this at least once when dragging.
197
198 \membersection{wxDragImage::UpdateBackingFromWindow}\label{wxdragimageupdatebackingfromwindow}
199
200 \constfunc{bool}{UpdateBackingFromWindow}{\param{wxDC\&}{ windowDC}, \param{wxMemoryDC\&}{ destDC},
201 \param{const wxRect\&}{ sourceRect}, \param{const wxRect\&}{ destRect}}
202
203 Override this if you wish to draw the window contents to the backing bitmap
204 yourself. This can be desirable if you wish to avoid flicker by not having to
205 redraw the updated window itself just before dragging, which can cause a flicker just
206 as the drag starts. Instead, paint the drag image's backing bitmap to show the appropriate
207 graphic {\it minus the objects to be dragged}, and leave the window itself to be updated
208 by the drag image. This can provide eerily smooth, flicker-free drag behaviour.
209
210 The default implementation copies the window contents to the backing bitmap. A new
211 implementation will normally copy information from another source, such as from its
212 own backing bitmap if it has one, or directly from internal data structures.
213
214 This function is available in wxGenericDragImage only.
215