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1 ///////////////////////////////////////////////////////////////////////////////
2 // Name: x11/evtloop.cpp
3 // Purpose: implements wxEventLoop for X11
4 // Author: Julian Smart
5 // Modified by:
6 // Created: 01.06.01
7 // RCS-ID: $Id$
8 // Copyright: (c) 2002 Julian Smart
9 // License: wxWindows licence
10 ///////////////////////////////////////////////////////////////////////////////
11
12 // ============================================================================
13 // declarations
14 // ============================================================================
15
16 // ----------------------------------------------------------------------------
17 // headers
18 // ----------------------------------------------------------------------------
19
20 #ifdef __GNUG__
21 #pragma implementation "evtloop.h"
22 #endif
23
24 #include "wx/window.h"
25 #include "wx/app.h"
26 #include "wx/evtloop.h"
27 #include "wx/tooltip.h"
28 #if wxUSE_THREADS
29 #include "wx/thread.h"
30 #endif
31 #include "wx/timer.h"
32 #include "wx/x11/private.h"
33 #include "X11/Xlib.h"
34
35 // ----------------------------------------------------------------------------
36 // wxEventLoopImpl
37 // ----------------------------------------------------------------------------
38
39 class WXDLLEXPORT wxEventLoopImpl
40 {
41 public:
42 // ctor
43 wxEventLoopImpl() { SetExitCode(0); m_keepGoing = FALSE; }
44
45 // process an XEvent, return TRUE if it was processed
46 bool ProcessEvent(XEvent* event);
47
48 // generate an idle message, return TRUE if more idle time requested
49 bool SendIdleEvent();
50
51 // set/get the exit code
52 void SetExitCode(int exitcode) { m_exitcode = exitcode; }
53 int GetExitCode() const { return m_exitcode; }
54
55 public:
56 // preprocess an event, return TRUE if processed (i.e. no further
57 // dispatching required)
58 bool PreProcessEvent(XEvent* event);
59
60 // the exit code of the event loop
61 int m_exitcode;
62
63 bool m_keepGoing;
64 };
65
66 // ============================================================================
67 // wxEventLoopImpl implementation
68 // ============================================================================
69
70 // ----------------------------------------------------------------------------
71 // wxEventLoopImpl message processing
72 // ----------------------------------------------------------------------------
73
74 bool wxEventLoopImpl::ProcessEvent(XEvent *event)
75 {
76 // give us the chance to preprocess the message first
77 if ( PreProcessEvent(event) )
78 return TRUE;
79
80 // if it wasn't done, dispatch it to the corresponding window
81 if (wxTheApp)
82 return wxTheApp->ProcessXEvent((WXEvent*) event);
83
84 return FALSE;
85 }
86
87 bool wxEventLoopImpl::PreProcessEvent(XEvent *event)
88 {
89 // TODO
90 #if 0
91 HWND hWnd = msg->hwnd;
92 wxWindow *wndThis = wxGetWindowFromHWND((WXHWND)hWnd);
93
94
95 // try translations first; find the youngest window with a translation
96 // table.
97 wxWindow *wnd;
98 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
99 {
100 if ( wnd->MSWTranslateMessage((WXMSG *)msg) )
101 return TRUE;
102 }
103
104 // Anyone for a non-translation message? Try youngest descendants first.
105 for ( wnd = wndThis; wnd; wnd = wnd->GetParent() )
106 {
107 if ( wnd->MSWProcessMessage((WXMSG *)msg) )
108 return TRUE;
109 }
110 #endif
111
112 return FALSE;
113 }
114
115 // ----------------------------------------------------------------------------
116 // wxEventLoopImpl idle event processing
117 // ----------------------------------------------------------------------------
118
119 bool wxEventLoopImpl::SendIdleEvent()
120 {
121 wxIdleEvent event;
122 event.SetEventObject(wxTheApp);
123
124 return wxTheApp->ProcessEvent(event) && event.MoreRequested();
125 }
126
127 // ============================================================================
128 // wxEventLoop implementation
129 // ============================================================================
130
131 wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
132
133 // ----------------------------------------------------------------------------
134 // wxEventLoop running and exiting
135 // ----------------------------------------------------------------------------
136
137 wxEventLoop::~wxEventLoop()
138 {
139 wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
140 }
141
142 bool wxEventLoop::IsRunning() const
143 {
144 return m_impl != NULL;
145 }
146
147 int wxEventLoop::Run()
148 {
149 // event loops are not recursive, you need to create another loop!
150 wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
151
152 m_impl = new wxEventLoopImpl;
153
154 wxEventLoop *oldLoop = ms_activeLoop;
155 ms_activeLoop = this;
156
157 m_impl->m_keepGoing = TRUE;
158 while ( m_impl->m_keepGoing )
159 {
160 #if 0 // wxUSE_THREADS
161 wxMutexGuiLeaveOrEnter();
162 #endif // wxUSE_THREADS
163
164 // generate and process idle events for as long as we don't have
165 // anything else to do
166 while ( ! Pending() )
167 {
168 #if wxUSE_TIMER
169 wxTimer::NotifyTimers(); // TODO: is this the correct place for it?
170 #endif
171 if (!m_impl->SendIdleEvent())
172 {
173 #if 0 // wxUSE_THREADS
174 // leave the main loop to give other threads a chance to
175 // perform their GUI work
176 wxMutexGuiLeave();
177 wxUsleep(20);
178 wxMutexGuiEnter();
179 #endif
180 // Break out of while loop
181 break;
182 }
183 }
184
185 // a message came or no more idle processing to do, sit in Dispatch()
186 // waiting for the next message
187 if ( !Dispatch() )
188 {
189 break;
190 }
191 }
192
193 int exitcode = m_impl->GetExitCode();
194 delete m_impl;
195 m_impl = NULL;
196
197 ms_activeLoop = oldLoop;
198
199 return exitcode;
200 }
201
202 void wxEventLoop::Exit(int rc)
203 {
204 wxCHECK_RET( IsRunning(), _T("can't call Exit() if not running") );
205
206 m_impl->SetExitCode(rc);
207 m_impl->m_keepGoing = FALSE;
208 }
209
210 // ----------------------------------------------------------------------------
211 // wxEventLoop message processing dispatching
212 // ----------------------------------------------------------------------------
213
214 bool wxEventLoop::Pending() const
215 {
216 XFlush((Display*) wxGetDisplay());
217 return (XPending((Display*) wxGetDisplay()) > 0);
218 }
219
220 bool wxEventLoop::Dispatch()
221 {
222 XEvent event;
223
224 // TODO allowing for threads, as per e.g. wxMSW
225
226 XNextEvent((Display*) wxGetDisplay(), & event);
227 (void) m_impl->ProcessEvent(& event);
228 return TRUE;
229 }
230