Some #include and #if wxUSE_XX things
[wxWidgets.git] / src / common / dcbase.cpp
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: dc.cpp
3 // Purpose: wxDC Class
4 // Author: Brian Macy
5 // Modified by:
6 // Created: 05/25/99
7 // RCS-ID: $Id$
8 // Copyright: (c) Julian Smart and Markus Holzem
9 // Licence: wxWindows license
10 /////////////////////////////////////////////////////////////////////////////
11
12 #ifdef __GNUG__
13 #pragma implementation "dcbase.h"
14 #endif
15
16 // For compilers that support precompilation, includes "wx.h".
17 #include "wx/wxprec.h"
18
19 #ifdef __BORLANDC__
20 #pragma hdrstop
21 #endif
22
23 #ifndef WX_PRECOMP
24 #include "wx/window.h"
25 #ifdef __WXMSW__
26 #include "wx/msw/private.h"
27 #endif
28 #endif
29
30 #include "wx/dc.h"
31
32 void wxDCBase::DrawLines(const wxList *list, long xoffset, long yoffset)
33 {
34 int n = list->Number();
35 wxPoint *points = new wxPoint[n];
36
37 int i = 0;
38 for ( wxNode *node = list->First(); node; node = node->Next(), i++ )
39 {
40 wxPoint *point = (wxPoint *)node->Data();
41 points[i].x = point->x;
42 points[i].y = point->y;
43 }
44
45 DoDrawLines(n, points, xoffset, yoffset);
46
47 delete [] points;
48 }
49
50
51 void wxDCBase::DrawPolygon(const wxList *list,
52 long xoffset, long yoffset,
53 int fillStyle)
54 {
55 int n = list->Number();
56 wxPoint *points = new wxPoint[n];
57
58 int i = 0;
59 for ( wxNode *node = list->First(); node; node = node->Next(), i++ )
60 {
61 wxPoint *point = (wxPoint *)node->Data();
62 points[i].x = point->x;
63 points[i].y = point->y;
64 }
65
66 DoDrawPolygon(n, points, xoffset, yoffset, fillStyle);
67
68 delete [] points;
69 }
70
71
72 #if wxUSE_SPLINES
73
74 // TODO: this API needs fixing (wxPointList, why (!const) "wxList *"?)
75 void wxDCBase::DrawSpline(long x1, long y1, long x2, long y2, long x3, long y3)
76 {
77 wxList point_list;
78
79 wxPoint *point1 = new wxPoint;
80 point1->x = x1; point1->y = y1;
81 point_list.Append((wxObject*)point1);
82
83 wxPoint *point2 = new wxPoint;
84 point2->x = x2; point2->y = y2;
85 point_list.Append((wxObject*)point2);
86
87 wxPoint *point3 = new wxPoint;
88 point3->x = x3; point3->y = y3;
89 point_list.Append((wxObject*)point3);
90
91 DrawSpline(&point_list);
92
93 for( wxNode *node = point_list.First(); node; node = node->Next() )
94 {
95 wxPoint *p = (wxPoint *)node->Data();
96 delete p;
97 }
98 }
99
100 void wxDCBase::DrawSpline(int n, wxPoint points[])
101 {
102 wxList list;
103 for (int i =0; i < n; i++)
104 {
105 list.Append((wxObject*)&points[i]);
106 }
107
108 DrawSpline(&list);
109 }
110
111 #endif // wxUSE_SPLINES