Move more stuff into base for wxMac so that two level namespace dylibs
[wxWidgets.git] / include / wx / app.h
1 /////////////////////////////////////////////////////////////////////////////
2 // Name: wx/app.h
3 // Purpose: wxAppBase class and macros used for declaration of wxApp
4 // derived class in the user code
5 // Author: Julian Smart
6 // Modified by:
7 // Created: 01/02/97
8 // RCS-ID: $Id$
9 // Copyright: (c) Julian Smart
10 // Licence: wxWindows licence
11 /////////////////////////////////////////////////////////////////////////////
12
13 #ifndef _WX_APP_H_BASE_
14 #define _WX_APP_H_BASE_
15
16 // ----------------------------------------------------------------------------
17 // headers we have to include here
18 // ----------------------------------------------------------------------------
19
20 #include "wx/event.h" // for the base class
21
22 #if wxUSE_GUI
23 #include "wx/window.h" // for wxTopLevelWindows
24 #endif // wxUSE_GUI
25
26 #include "wx/build.h"
27 #include "wx/init.h" // we must declare wxEntry()
28
29 class WXDLLIMPEXP_BASE wxAppConsole;
30 class WXDLLIMPEXP_BASE wxAppTraits;
31 class WXDLLIMPEXP_BASE wxCmdLineParser;
32 class WXDLLIMPEXP_BASE wxLog;
33 class WXDLLIMPEXP_BASE wxMessageOutput;
34
35 // ----------------------------------------------------------------------------
36 // typedefs
37 // ----------------------------------------------------------------------------
38
39 // the type of the function used to create a wxApp object on program start up
40 typedef wxAppConsole* (*wxAppInitializerFunction)();
41
42 // ----------------------------------------------------------------------------
43 // constants
44 // ----------------------------------------------------------------------------
45
46 enum
47 {
48 wxPRINT_WINDOWS = 1,
49 wxPRINT_POSTSCRIPT = 2
50 };
51
52 // ----------------------------------------------------------------------------
53 // support for framebuffer ports
54 // ----------------------------------------------------------------------------
55
56 #if wxUSE_GUI
57 // VS: Fullscreen/framebuffer application needs to choose display mode prior
58 // to wxWindows initialization. This class holds information about display
59 // mode. It is used by wxApp::Set/GetDisplayMode.
60 class WXDLLIMPEXP_CORE wxDisplayModeInfo
61 {
62 public:
63 wxDisplayModeInfo() : m_ok(FALSE) {}
64 wxDisplayModeInfo(unsigned width, unsigned height, unsigned depth)
65 : m_width(width), m_height(height), m_depth(depth), m_ok(TRUE) {}
66
67 unsigned GetWidth() const { return m_width; }
68 unsigned GetHeight() const { return m_height; }
69 unsigned GetDepth() const { return m_depth; }
70 bool IsOk() const { return m_ok; }
71
72 private:
73 unsigned m_width, m_height, m_depth;
74 bool m_ok;
75 };
76 #endif // wxUSE_GUI
77
78
79 // ----------------------------------------------------------------------------
80 // wxAppConsole: wxApp for non-GUI applications
81 // ----------------------------------------------------------------------------
82
83 class WXDLLIMPEXP_BASE wxAppConsole : public wxEvtHandler
84 {
85 public:
86 // ctor and dtor
87 wxAppConsole();
88 virtual ~wxAppConsole();
89
90
91 // the virtual functions which may/must be overridden in the derived class
92 // -----------------------------------------------------------------------
93
94 // This is the very first function called for a newly created wxApp object,
95 // it is used by the library to do the global initialization. If, for some
96 // reason, you must override it (instead of just overriding OnInit(), as
97 // usual, for app-specific initializations), do not forget to call the base
98 // class version!
99 virtual bool Initialize(int& argc, wxChar **argv);
100
101 // This gives wxCocoa a chance to call OnInit() with a memory pool in place
102 virtual bool CallOnInit() { return OnInit(); }
103
104 // Called before OnRun(), this is a good place to do initialization -- if
105 // anything fails, return false from here to prevent the program from
106 // continuing. The command line is normally parsed here, call the base
107 // class OnInit() to do it.
108 virtual bool OnInit();
109
110 // this is here only temproary hopefully (FIXME)
111 virtual bool OnInitGui() { return true; }
112
113 // This is the replacement for the normal main(): all program work should
114 // be done here. When OnRun() returns, the programs starts shutting down.
115 virtual int OnRun() = 0;
116
117 // This is only called if OnInit() returned true so it's a good place to do
118 // any cleanup matching the initializations done there.
119 virtual int OnExit();
120
121 // This is the very last function called on wxApp object before it is
122 // destroyed. If you override it (instead of overriding OnExit() as usual)
123 // do not forget to call the base class version!
124 virtual void CleanUp();
125
126 // Called when a fatal exception occurs, this function should take care not
127 // to do anything which might provoke a nested exception! It may be
128 // overridden if you wish to react somehow in non-default way (core dump
129 // under Unix, application crash under Windows) to fatal program errors,
130 // however extreme care should be taken if you don't want this function to
131 // crash.
132 virtual void OnFatalException() { }
133
134 // Called from wxExit() function, should terminate the application a.s.a.p.
135 virtual void Exit();
136
137
138 // application info: name, description, vendor
139 // -------------------------------------------
140
141 // NB: all these should be set by the application itself, there are no
142 // reasonable default except for the application name which is taken to
143 // be argv[0]
144
145 // set/get the application name
146 wxString GetAppName() const
147 {
148 return m_appName.empty() ? m_className : m_appName;
149 }
150 void SetAppName(const wxString& name) { m_appName = name; }
151
152 // set/get the app class name
153 wxString GetClassName() const { return m_className; }
154 void SetClassName(const wxString& name) { m_className = name; }
155
156 // set/get the vendor name
157 const wxString& GetVendorName() const { return m_vendorName; }
158 void SetVendorName(const wxString& name) { m_vendorName = name; }
159
160
161 // cmd line parsing stuff
162 // ----------------------
163
164 // all of these methods may be overridden in the derived class to
165 // customize the command line parsing (by default only a few standard
166 // options are handled)
167 //
168 // you also need to call wxApp::OnInit() from YourApp::OnInit() for all
169 // this to work
170
171 #if wxUSE_CMDLINE_PARSER
172 // this one is called from OnInit() to add all supported options
173 // to the given parser (don't forget to call the base class version if you
174 // override it!)
175 virtual void OnInitCmdLine(wxCmdLineParser& parser);
176
177 // called after successfully parsing the command line, return TRUE
178 // to continue and FALSE to exit (don't forget to call the base class
179 // version if you override it!)
180 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
181
182 // called if "--help" option was specified, return TRUE to continue
183 // and FALSE to exit
184 virtual bool OnCmdLineHelp(wxCmdLineParser& parser);
185
186 // called if incorrect command line options were given, return
187 // FALSE to abort and TRUE to continue
188 virtual bool OnCmdLineError(wxCmdLineParser& parser);
189 #endif // wxUSE_CMDLINE_PARSER
190
191
192 // miscellaneous customization functions
193 // -------------------------------------
194
195 // create the app traits object to which we delegate for everything which
196 // either should be configurable by the user (then he can change the
197 // default behaviour simply by overriding CreateTraits() and returning his
198 // own traits object) or which is GUI/console dependent as then wxAppTraits
199 // allows us to abstract the differences behind the common façade
200 wxAppTraits *GetTraits();
201
202 // the functions below shouldn't be used now that we have wxAppTraits
203 #if WXWIN_COMPATIBILITY_2_4
204
205 #if wxUSE_LOG
206 // override this function to create default log target of arbitrary
207 // user-defined class (default implementation creates a wxLogGui
208 // object) -- this log object is used by default by all wxLogXXX()
209 // functions.
210 virtual wxLog *CreateLogTarget();
211 #endif // wxUSE_LOG
212
213 // similar to CreateLogTarget() but for the global wxMessageOutput
214 // object
215 virtual wxMessageOutput *CreateMessageOutput();
216
217 #endif // WXWIN_COMPATIBILITY_2_4
218
219
220 // event processing functions
221 // --------------------------
222
223 // this method allows to filter all the events processed by the program, so
224 // you should try to return quickly from it to avoid slowing down the
225 // program to the crawl
226 //
227 // return value should be -1 to continue with the normal event processing,
228 // or TRUE or FALSE to stop further processing and pretend that the event
229 // had been already processed or won't be processed at all, respectively
230 virtual int FilterEvent(wxEvent& event);
231
232 // process all events in the wxPendingEvents list -- it is necessary to
233 // call this function to process posted events. This happens during each
234 // event loop iteration in GUI mode but if there is no main loop, it may be
235 // also called directly.
236 virtual void ProcessPendingEvents();
237
238 // doesn't do anything in this class, just a hook for GUI wxApp
239 virtual bool Yield(bool WXUNUSED(onlyIfNeeded) = false) { return true; }
240
241 // make sure that idle events are sent again
242 virtual void WakeUpIdle() { }
243
244
245 // debugging support
246 // -----------------
247
248 // this function is called when an assert failure occurs, the base class
249 // version does the normal processing (i.e. shows the usual assert failure
250 // dialog box)
251 //
252 // the arguments are the place where the assert occured, the text of the
253 // assert itself and the user-specified message
254 #ifdef __WXDEBUG__
255 virtual void OnAssert(const wxChar *file,
256 int line,
257 const wxChar *cond,
258 const wxChar *msg);
259 #endif // __WXDEBUG__
260
261 // check that the wxBuildOptions object (constructed in the application
262 // itself, usually the one from IMPLEMENT_APP() macro) matches the build
263 // options of the library and abort if it doesn't
264 static bool CheckBuildOptions(const char *optionsSignature,
265 const char *componentName);
266 #if WXWIN_COMPATIBILITY_2_4
267 static bool CheckBuildOptions(const wxBuildOptions& buildOptions)
268 {
269 return CheckBuildOptions(buildOptions.m_signature, "your program");
270 }
271 #endif
272
273 // implementation only from now on
274 // -------------------------------
275
276 // helpers for dynamic wxApp construction
277 static void SetInitializerFunction(wxAppInitializerFunction fn)
278 { ms_appInitFn = fn; }
279 static wxAppInitializerFunction GetInitializerFunction()
280 { return ms_appInitFn; }
281
282 // accessors for ms_appInstance field (external code might wish to modify
283 // it, this is why we provide a setter here as well, but you should really
284 // know what you're doing if you call it), wxTheApp is usually used instead
285 // of GetInstance()
286 static wxAppConsole *GetInstance() { return ms_appInstance; }
287 static void SetInstance(wxAppConsole *app) { ms_appInstance = app; }
288
289
290 // command line arguments (public for backwards compatibility)
291 int argc;
292 wxChar **argv;
293
294 #ifdef __WXMAC__
295 // This is needed in the wxAppConsole class because it is refereced from
296 // the wxBase library
297 static bool s_macDefaultEncodingIsPC ;
298 #endif
299
300 protected:
301 // the function which creates the traits object when GetTraits() needs it
302 // for the first time
303 virtual wxAppTraits *CreateTraits();
304
305
306 // function used for dynamic wxApp creation
307 static wxAppInitializerFunction ms_appInitFn;
308
309 // the one and only global application object
310 static wxAppConsole *ms_appInstance;
311
312
313 // application info (must be set from the user code)
314 wxString m_vendorName, // vendor name (ACME Inc)
315 m_appName, // app name
316 m_className; // class name
317
318 // the class defining the application behaviour, NULL initially and created
319 // by GetTraits() when first needed
320 wxAppTraits *m_traits;
321
322
323 // the application object is a singleton anyhow, there is no sense in
324 // copying it
325 DECLARE_NO_COPY_CLASS(wxAppConsole)
326 };
327
328 // ----------------------------------------------------------------------------
329 // wxAppBase: the common part of wxApp implementations for all platforms
330 // ----------------------------------------------------------------------------
331
332 #if wxUSE_GUI
333
334 class WXDLLIMPEXP_CORE wxAppBase : public wxAppConsole
335 {
336 public:
337 wxAppBase();
338 virtual ~wxAppBase();
339
340 // the virtual functions which may/must be overridden in the derived class
341 // -----------------------------------------------------------------------
342
343 // very first initialization function
344 //
345 // Override: very rarely
346 virtual bool Initialize(int& argc, wxChar **argv);
347
348 // a platform-dependent version of OnInit(): the code here is likely to
349 // depend on the toolkit. default version does nothing.
350 //
351 // Override: rarely.
352 virtual bool OnInitGui();
353
354 // called to start program execution - the default version just enters
355 // the main GUI loop in which events are received and processed until
356 // the last window is not deleted (if GetExitOnFrameDelete) or
357 // ExitMainLoop() is called. In console mode programs, the execution
358 // of the program really starts here
359 //
360 // Override: rarely in GUI applications, always in console ones.
361 virtual int OnRun();
362
363 // a matching function for OnInit()
364 virtual int OnExit();
365
366 // very last clean up function
367 //
368 // Override: very rarely
369 virtual void CleanUp();
370
371
372 // the worker functions - usually not used directly by the user code
373 // -----------------------------------------------------------------
374
375 // execute the main GUI loop, the function returns when the loop ends
376 virtual int MainLoop() = 0;
377
378 // exit the main loop thus terminating the application
379 virtual void Exit();
380
381 // exit the main GUI loop during the next iteration (i.e. it does not
382 // stop the program immediately!)
383 virtual void ExitMainLoop() = 0;
384
385 // returns TRUE if the program is initialized
386 virtual bool Initialized() = 0;
387
388 // returns TRUE if there are unprocessed events in the event queue
389 virtual bool Pending() = 0;
390
391 // process the first event in the event queue (blocks until an event
392 // apperas if there are none currently)
393 virtual void Dispatch() = 0;
394
395 // process all currently pending events right now
396 //
397 // it is an error to call Yield() recursively unless the value of
398 // onlyIfNeeded is TRUE
399 //
400 // WARNING: this function is dangerous as it can lead to unexpected
401 // reentrancies (i.e. when called from an event handler it
402 // may result in calling the same event handler again), use
403 // with _extreme_ care or, better, don't use at all!
404 virtual bool Yield(bool onlyIfNeeded = FALSE) = 0;
405
406 // this virtual function is called in the GUI mode when the application
407 // becomes idle and normally just sends wxIdleEvent to all interested
408 // parties
409 //
410 // it should return TRUE if more idle events are needed, FALSE if not
411 virtual bool ProcessIdle() ;
412
413 // Send idle event to window and all subwindows
414 // Returns TRUE if more idle time is requested.
415 virtual bool SendIdleEvents(wxWindow* win, wxIdleEvent& event);
416
417 // Perform standard OnIdle behaviour: call from port's OnIdle
418 void OnIdle(wxIdleEvent& event);
419
420
421 // top level window functions
422 // --------------------------
423
424 // return TRUE if our app has focus
425 virtual bool IsActive() const { return m_isActive; }
426
427 // set the "main" top level window
428 void SetTopWindow(wxWindow *win) { m_topWindow = win; }
429
430 // return the "main" top level window (if it hadn't been set previously
431 // with SetTopWindow(), will return just some top level window and, if
432 // there are none, will return NULL)
433 virtual wxWindow *GetTopWindow() const
434 {
435 if (m_topWindow)
436 return m_topWindow;
437 else if (wxTopLevelWindows.GetCount() > 0)
438 return wxTopLevelWindows.GetFirst()->GetData();
439 else
440 return (wxWindow *)NULL;
441 }
442
443 // control the exit behaviour: by default, the program will exit the
444 // main loop (and so, usually, terminate) when the last top-level
445 // program window is deleted. Beware that if you disable this behaviour
446 // (with SetExitOnFrameDelete(FALSE)), you'll have to call
447 // ExitMainLoop() explicitly from somewhere.
448 void SetExitOnFrameDelete(bool flag)
449 { m_exitOnFrameDelete = flag ? Yes : No; }
450 bool GetExitOnFrameDelete() const
451 { return m_exitOnFrameDelete == Yes; }
452
453
454 // display mode, visual, printing mode, ...
455 // ------------------------------------------------------------------------
456
457 // Get display mode that is used use. This is only used in framebuffer
458 // wxWin ports (such as wxMGL).
459 virtual wxDisplayModeInfo GetDisplayMode() const { return wxDisplayModeInfo(); }
460 // Set display mode to use. This is only used in framebuffer wxWin
461 // ports (such as wxMGL). This method should be called from
462 // wxApp::OnInitGui
463 virtual bool SetDisplayMode(const wxDisplayModeInfo& WXUNUSED(info)) { return TRUE; }
464
465 // set use of best visual flag (see below)
466 void SetUseBestVisual( bool flag ) { m_useBestVisual = flag; }
467 bool GetUseBestVisual() const { return m_useBestVisual; }
468
469 // set/get printing mode: see wxPRINT_XXX constants.
470 //
471 // default behaviour is the normal one for Unix: always use PostScript
472 // printing.
473 virtual void SetPrintMode(int WXUNUSED(mode)) { }
474 int GetPrintMode() const { return wxPRINT_POSTSCRIPT; }
475
476
477 // command line parsing (GUI-specific)
478 // ------------------------------------------------------------------------
479
480 #if wxUSE_CMDLINE_PARSER
481 virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
482 virtual void OnInitCmdLine(wxCmdLineParser& parser);
483 #endif
484
485 // miscellaneous other stuff
486 // ------------------------------------------------------------------------
487
488 // called by toolkit-specific code to set the app status: active (we have
489 // focus) or not and also the last window which had focus before we were
490 // deactivated
491 virtual void SetActive(bool isActive, wxWindow *lastFocus);
492
493
494 protected:
495 // delete all objects in wxPendingDelete list
496 void DeletePendingObjects();
497
498 // override base class method to use GUI traits
499 virtual wxAppTraits *CreateTraits();
500
501
502 // the main top level window (may be NULL)
503 wxWindow *m_topWindow;
504
505 // if Yes, exit the main loop when the last top level window is deleted, if
506 // No don't do it and if Later -- only do it once we reach our OnRun()
507 //
508 // the explanation for using this strange scheme is given in appcmn.cpp
509 enum
510 {
511 Later = -1,
512 No,
513 Yes
514 } m_exitOnFrameDelete;
515
516 // TRUE if the apps whats to use the best visual on systems where
517 // more than one are available (Sun, SGI, XFree86 4.0 ?)
518 bool m_useBestVisual;
519
520 // does any of our windows has focus?
521 bool m_isActive;
522
523
524 DECLARE_NO_COPY_CLASS(wxAppBase)
525 };
526
527 #endif // wxUSE_GUI
528
529 // ----------------------------------------------------------------------------
530 // now include the declaration of the real class
531 // ----------------------------------------------------------------------------
532
533 #if wxUSE_GUI
534 #if defined(__WXMSW__)
535 #include "wx/msw/app.h"
536 #elif defined(__WXMOTIF__)
537 #include "wx/motif/app.h"
538 #elif defined(__WXMGL__)
539 #include "wx/mgl/app.h"
540 #elif defined(__WXGTK__)
541 #include "wx/gtk/app.h"
542 #elif defined(__WXX11__)
543 #include "wx/x11/app.h"
544 #elif defined(__WXMAC__)
545 #include "wx/mac/app.h"
546 #elif defined(__WXCOCOA__)
547 #include "wx/cocoa/app.h"
548 #elif defined(__WXPM__)
549 #include "wx/os2/app.h"
550 #endif
551 #else // !GUI
552 // allow using just wxApp (instead of wxAppConsole) in console programs
553 typedef wxAppConsole wxApp;
554 #endif // GUI/!GUI
555
556 // ----------------------------------------------------------------------------
557 // the global data
558 // ----------------------------------------------------------------------------
559
560 // for compatibility, we define this macro to access the global application
561 // object of type wxApp
562 //
563 // note that instead of using of wxTheApp in application code you should
564 // consider using DECLARE_APP() after which you may call wxGetApp() which will
565 // return the object of the correct type (i.e. MyApp and not wxApp)
566 //
567 // the cast is safe as in GUI build we only use wxApp, not wxAppConsole, and in
568 // console mode it does nothing at all
569 #define wxTheApp ((wxApp *)wxApp::GetInstance())
570
571 // ----------------------------------------------------------------------------
572 // global functions
573 // ----------------------------------------------------------------------------
574
575 // event loop related functions only work in GUI programs
576 // ------------------------------------------------------
577
578 // Force an exit from main loop
579 extern void WXDLLIMPEXP_BASE wxExit();
580
581 // Yield to other apps/messages
582 extern bool WXDLLIMPEXP_BASE wxYield();
583
584 // Yield to other apps/messages
585 extern void WXDLLIMPEXP_BASE wxWakeUpIdle();
586
587 // ----------------------------------------------------------------------------
588 // macros for dynamic creation of the application object
589 // ----------------------------------------------------------------------------
590
591 // Having a global instance of this class allows wxApp to be aware of the app
592 // creator function. wxApp can then call this function to create a new app
593 // object. Convoluted, but necessary.
594
595 class WXDLLIMPEXP_BASE wxAppInitializer
596 {
597 public:
598 wxAppInitializer(wxAppInitializerFunction fn)
599 { wxApp::SetInitializerFunction(fn); }
600 };
601
602 // Here's a macro you can use if your compiler really, really wants main() to
603 // be in your main program (e.g. hello.cpp). Now IMPLEMENT_APP should add this
604 // code if required.
605
606 #define IMPLEMENT_WXWIN_MAIN_CONSOLE \
607 int main(int argc, char **argv) { return wxEntry(argc, argv); }
608
609 #if !wxUSE_GUI || !defined(__WXMSW__)
610 #define IMPLEMENT_WXWIN_MAIN \
611 IMPLEMENT_WXWIN_MAIN_CONSOLE
612 #elif defined(__WXMSW__)
613 // we need HINSTANCE declaration to define WinMain()
614 #include "wx/msw/wrapwin.h"
615
616 #ifdef SW_SHOWNORMAL
617 #define wxSW_SHOWNORMAL SW_SHOWNORMAL
618 #else
619 #define wxSW_SHOWNORMAL 0
620 #endif
621
622 #define IMPLEMENT_WXWIN_MAIN \
623 extern int wxEntry(HINSTANCE hInstance, \
624 HINSTANCE hPrevInstance = NULL, \
625 char *pCmdLine = NULL, \
626 int nCmdShow = wxSW_SHOWNORMAL); \
627 extern "C" int WINAPI WinMain(HINSTANCE hInstance, \
628 HINSTANCE hPrevInstance, \
629 char *lpCmdLine, \
630 int nCmdShow) \
631 { \
632 return wxEntry(hInstance, hPrevInstance, lpCmdLine, nCmdShow); \
633 }
634 #else
635 #define IMPLEMENT_WXWIN_MAIN
636 #endif
637
638 #ifdef __WXUNIVERSAL__
639 #include "wx/univ/theme.h"
640
641 #define IMPLEMENT_WX_THEME_SUPPORT \
642 WX_USE_THEME(win32); \
643 WX_USE_THEME(gtk);
644 #else
645 #define IMPLEMENT_WX_THEME_SUPPORT
646 #endif
647
648 // Use this macro if you want to define your own main() or WinMain() function
649 // and call wxEntry() from there.
650 #define IMPLEMENT_APP_NO_MAIN(appname) \
651 wxAppConsole *wxCreateApp() \
652 { \
653 wxAppConsole::CheckBuildOptions(WX_BUILD_OPTIONS_SIGNATURE, \
654 "your program"); \
655 return new appname; \
656 } \
657 wxAppInitializer \
658 wxTheAppInitializer((wxAppInitializerFunction) wxCreateApp); \
659 appname& wxGetApp() { return *(appname *)wxTheApp; }
660
661 // Same as IMPLEMENT_APP() normally but doesn't include themes support in
662 // wxUniversal builds
663 #define IMPLEMENT_APP_NO_THEMES(appname) \
664 IMPLEMENT_APP_NO_MAIN(appname) \
665 IMPLEMENT_WXWIN_MAIN
666
667 // Use this macro exactly once, the argument is the name of the wxApp-derived
668 // class which is the class of your application.
669 #define IMPLEMENT_APP(appname) \
670 IMPLEMENT_APP_NO_THEMES(appname) \
671 IMPLEMENT_WX_THEME_SUPPORT
672
673 // Same as IMPLEMENT_APP(), but for console applications.
674 #define IMPLEMENT_APP_CONSOLE(appname) \
675 IMPLEMENT_APP_NO_MAIN(appname) \
676 IMPLEMENT_WXWIN_MAIN_CONSOLE
677
678 // this macro can be used multiple times and just allows you to use wxGetApp()
679 // function
680 #define DECLARE_APP(appname) extern appname& wxGetApp();
681
682 #endif // _WX_APP_H_BASE_
683