1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxSpinButtonBase class
4 // Author: Julian Smart, Vadim Zeitlin
8 // Copyright: (c) Julian Smart
9 // Licence: wxWindows licence
10 /////////////////////////////////////////////////////////////////////////////
12 #ifndef _WX_SPINBUTT_H_BASE_
13 #define _WX_SPINBUTT_H_BASE_
15 // ----------------------------------------------------------------------------
17 // ----------------------------------------------------------------------------
23 #include "wx/control.h"
26 #define wxSPIN_BUTTON_NAME _T("wxSpinButton")
28 // ----------------------------------------------------------------------------
29 // The wxSpinButton is like a small scrollbar than is often placed next
33 // wxSP_HORIZONTAL: horizontal spin button
34 // wxSP_VERTICAL: vertical spin button (the default)
35 // wxSP_ARROW_KEYS: arrow keys increment/decrement value
36 // wxSP_WRAP: value wraps at either end
37 // ----------------------------------------------------------------------------
39 class WXDLLEXPORT wxSpinButtonBase
: public wxControl
42 wxSpinButtonBase() { InitBase(); }
45 virtual int GetValue() const = 0;
46 virtual int GetMin() const { return m_min
; }
47 virtual int GetMax() const { return m_max
; }
50 virtual void SetValue(int val
) = 0;
51 virtual void SetRange(int minVal
, int maxVal
)
57 // is this spin button vertically oriented?
58 bool IsVertical() const { return (m_windowStyle
& wxSP_VERTICAL
) != 0; }
61 // init the base part of the control
73 // ----------------------------------------------------------------------------
74 // include the declaration of the real class
75 // ----------------------------------------------------------------------------
77 #if defined(__WXUNIVERSAL__)
78 #include "wx/univ/spinbutt.h"
79 #elif defined(__WXMSW__) && defined(__WIN95__)
80 #include "wx/msw/spinbutt.h"
81 #elif defined(__WXMOTIF__)
82 #include "wx/motif/spinbutt.h"
83 #elif defined(__WXGTK__)
84 #include "wx/gtk/spinbutt.h"
85 #elif defined(__WXMAC__)
86 #include "wx/mac/spinbutt.h"
87 #elif defined(__WXCOCOA__)
88 #include "wx/cocoa/spinbutt.h"
89 #elif defined(__WXPM__)
90 #include "wx/os2/spinbutt.h"
93 // ----------------------------------------------------------------------------
94 // the wxSpinButton event
95 // ----------------------------------------------------------------------------
97 class WXDLLEXPORT wxSpinEvent
: public wxNotifyEvent
100 wxSpinEvent(wxEventType commandType
= wxEVT_NULL
, int id
= 0)
101 : wxNotifyEvent(commandType
, id
)
105 // get the current value of the control
106 int GetPosition() const { return m_commandInt
; }
107 void SetPosition(int pos
) { m_commandInt
= pos
; }
110 DECLARE_DYNAMIC_CLASS(wxSpinEvent
)
113 typedef void (wxEvtHandler::*wxSpinEventFunction
)(wxSpinEvent
&);
115 // macros for handling spin events
116 #define EVT_SPIN_UP(id, func) \
117 DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_LINEUP, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ),
118 #define EVT_SPIN_DOWN(id, func) \
119 DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_LINEDOWN, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ),
120 #define EVT_SPIN(id, func) \
121 DECLARE_EVENT_TABLE_ENTRY( wxEVT_SCROLL_THUMBTRACK, id, -1, (wxObjectEventFunction) (wxEventFunction) (wxSpinEventFunction) & func, NULL ),
123 #endif // wxUSE_SPINBTN
126 // _WX_SPINBUTT_H_BASE_