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1 #ifndef _WX_GLCANVAS_H_BASE_
2 #define _WX_GLCANVAS_H_BASE_
3
4 #include "wx/defs.h"
5
6 #if wxUSE_GLCANVAS
7
8 #define wxGLCanvasName _T("GLCanvas")
9
10 #if defined(__WXMSW__)
11 #include "wx/msw/glcanvas.h"
12 #elif defined(__WXMOTIF__)
13 #include "wx/x11/glcanvas.h"
14 #elif defined(__WXGTK__)
15 #include "wx/gtk/glcanvas.h"
16 #elif defined(__WXX11__)
17 #include "wx/x11/glcanvas.h"
18 #elif defined(__WXMAC__)
19 #include "wx/mac/glcanvas.h"
20 #elif defined(__WXCOCOA__)
21 #include "wx/cocoa/glcanvas.h"
22 #elif defined(__WXPM__)
23 #include "wx/os2/glcanvas.h"
24 #endif
25
26 #include "wx/app.h"
27 class WXDLLIMPEXP_GL wxGLApp : public wxApp
28 {
29 public:
30 wxGLApp() : wxApp() { }
31 virtual ~wxGLApp();
32
33 // use this in the constructor of the user-derived wxGLApp class to
34 // determine if an OpenGL rendering context with these attributes
35 // is available - returns true if so, false if not.
36 bool InitGLVisual(int *attribList);
37
38 private:
39 DECLARE_DYNAMIC_CLASS(wxGLApp)
40 };
41
42 #endif
43 // wxUSE_GLCANVAS
44 #endif
45 // _WX_GLCANVAS_H_BASE_