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1 /////////////////////////////////////////////////////////////////////////////
2 // Name: string.h
3 // Purpose: topic overview
4 // Author: wxWidgets team
5 // RCS-ID: $Id$
6 // Licence: wxWindows license
7 /////////////////////////////////////////////////////////////////////////////
8
9 /*!
10
11 @page overview_string wxString Overview
12
13 Classes: wxString, wxArrayString, wxStringTokenizer
14
15 @li @ref overview_string_intro
16 @li @ref overview_string_comparison
17 @li @ref overview_string_advice
18 @li @ref overview_string_related
19 @li @ref overview_string_refcount
20 @li @ref overview_string_tuning
21
22
23 <hr>
24
25
26 @section overview_string_intro Introduction
27
28 wxString is a class which represents a character string of arbitrary length
29 (limited by @c MAX_INT which is usually 2147483647 on 32 bit machines) and
30 containing arbitrary characters. The ASCII NUL character is allowed, but be
31 aware that in the current string implementation some methods might not work
32 correctly in this case.
33
34 wxString works with both ASCII (traditional, 7 or 8 bit, characters) as well as
35 Unicode (wide characters) strings.
36
37 This class has all the standard operations you can expect to find in a string
38 class: dynamic memory management (string extends to accommodate new
39 characters), construction from other strings, C strings and characters,
40 assignment operators, access to individual characters, string concatenation and
41 comparison, substring extraction, case conversion, trimming and padding (with
42 spaces), searching and replacing and both C-like @c printf (wxString::Printf)
43 and stream-like insertion functions as well as much more - see wxString for a
44 list of all functions.
45
46
47 @section overview_string_comparison Comparison to Other String Classes
48
49 The advantages of using a special string class instead of working directly with
50 C strings are so obvious that there is a huge number of such classes available.
51 The most important advantage is the need to always remember to allocate/free
52 memory for C strings; working with fixed size buffers almost inevitably leads
53 to buffer overflows. At last, C++ has a standard string class (std::string). So
54 why the need for wxString? There are several advantages:
55
56 @li <b>Efficiency:</b> This class was made to be as efficient as possible: both in
57 terms of size (each wxString objects takes exactly the same space as a
58 <tt>char*</tt> pointer, see @ref overview_string_refcount
59 "reference counting") and speed. It also provides performance
60 @ref overview_string_tuning "statistics gathering code" which may be
61 enabled to fine tune the memory allocation strategy for your particular
62 application - and the gain might be quite big.
63 @li <b>Compatibility:</b> This class tries to combine almost full compatibility
64 with the old wxWidgets 1.xx wxString class, some reminiscence to MFC
65 CString class and 90% of the functionality of std::string class.
66 @li <b>Rich set of functions:</b> Some of the functions present in wxString are very
67 useful but don't exist in most of other string classes: for example,
68 wxString::AfterFirst, wxString::BeforeLast, wxString::operators or
69 wxString::Printf. Of course, all the standard string operations are
70 supported as well.
71 @li <b>Unicode wxString is Unicode friendly:</b> it allows to easily convert to
72 and from ANSI and Unicode strings in any build mode (see the
73 @ref overview_unicode "unicode overview" for more details) and maps to
74 either @c string or @c wstring transparently depending on the current mode.
75 @li <b>Used by wxWidgets:</b> And, of course, this class is used everywhere
76 inside wxWidgets so there is no performance loss which would result from
77 conversions of objects of any other string class (including std::string) to
78 wxString internally by wxWidgets.
79
80 However, there are several problems as well. The most important one is probably
81 that there are often several functions to do exactly the same thing: for
82 example, to get the length of the string either one of @c length(),
83 wxString::Len() or wxString::Length() may be used. The first function, as
84 almost all the other functions in lowercase, is std::string compatible. The
85 second one is the "native" wxString version and the last one is the wxWidgets
86 1.xx way.
87
88 So which is better to use? The usage of the std::string compatible functions is
89 strongly advised! It will both make your code more familiar to other C++
90 programmers (who are supposed to have knowledge of std::string but not of
91 wxString), let you reuse the same code in both wxWidgets and other programs (by
92 just typedefing wxString as std::string when used outside wxWidgets) and by
93 staying compatible with future versions of wxWidgets which will probably start
94 using std::string sooner or later too.
95
96 In the situations where there is no corresponding std::string function, please
97 try to use the new wxString methods and not the old wxWidgets 1.xx variants
98 which are deprecated and may disappear in future versions.
99
100
101 @section overview_string_advice Advice About Using wxString
102
103 Probably the main trap with using this class is the implicit conversion
104 operator to <tt>const char*</tt>. It is advised that you use wxString::c_str()
105 instead to clearly indicate when the conversion is done. Specifically, the
106 danger of this implicit conversion may be seen in the following code fragment:
107
108 @code
109 // this function converts the input string to uppercase,
110 // output it to the screen and returns the result
111 const char *SayHELLO(const wxString& input)
112 {
113 wxString output = input.Upper();
114 printf("Hello, %s!\n", output);
115 return output;
116 }
117 @endcode
118
119 There are two nasty bugs in these three lines. The first is in the call to the
120 @c printf() function. Although the implicit conversion to C strings is applied
121 automatically by the compiler in the case of
122
123 @code
124 puts(output);
125 @endcode
126
127 because the argument of @c puts() is known to be of the type
128 <tt>const char*</tt>, this is @b not done for @c printf() which is a function
129 with variable number of arguments (and whose arguments are of unknown types).
130 So this call may do any number of things (including displaying the correct
131 string on screen), although the most likely result is a program crash. The
132 solution is to use wxString::c_str(). Just replace this line with this:
133
134 @code
135 printf("Hello, %s!\n", output.c_str());
136 @endcode
137
138 The second bug is that returning @c output doesn't work. The implicit cast is
139 used again, so the code compiles, but as it returns a pointer to a buffer
140 belonging to a local variable which is deleted as soon as the function exits,
141 its contents are completely arbitrary. The solution to this problem is also
142 easy, just make the function return wxString instead of a C string.
143
144 This leads us to the following general advice: all functions taking string
145 arguments should take <tt>const wxString</tt> (this makes assignment to the
146 strings inside the function faster because of
147 @ref overview_string_refcount "reference counting") and all functions returning
148 strings should return wxString - this makes it safe to return local variables.
149
150
151 @section overview_string_related String Related Functions and Classes
152
153 As most programs use character strings, the standard C library provides quite
154 a few functions to work with them. Unfortunately, some of them have rather
155 counter-intuitive behaviour (like @c strncpy() which doesn't always terminate
156 the resulting string with a @NULL) and are in general not very safe (passing
157 @NULL to them will probably lead to program crash). Moreover, some very useful
158 functions are not standard at all. This is why in addition to all wxString
159 functions, there are also a few global string functions which try to correct
160 these problems: wxIsEmpty() verifies whether the string is empty (returning
161 @true for @NULL pointers), wxStrlen() also handles @NULL correctly and returns
162 0 for them and wxStricmp() is just a platform-independent version of
163 case-insensitive string comparison function known either as @c stricmp() or
164 @c strcasecmp() on different platforms.
165
166 The <tt>@<wx/string.h@></tt> header also defines wxSnprintf and wxVsnprintf
167 functions which should be used instead of the inherently dangerous standard
168 @c sprintf() and which use @c snprintf() instead which does buffer size checks
169 whenever possible. Of course, you may also use wxString::Printf which is also
170 safe.
171
172 There is another class which might be useful when working with wxString:
173 wxStringTokenizer. It is helpful when a string must be broken into tokens and
174 replaces the standard C library @c strtok() function.
175
176 And the very last string-related class is wxArrayString: it is just a version
177 of the "template" dynamic array class which is specialized to work with
178 strings. Please note that this class is specially optimized (using its
179 knowledge of the internal structure of wxString) for storing strings and so it
180 is vastly better from a performance point of view than a wxObjectArray of
181 wxStrings.
182
183
184 @section overview_string_refcount Reference Counting and Why You Shouldn't Care
185
186 All considerations for wxObject-derived
187 @ref overview_refcount "reference counted" objects are valid also for wxString,
188 even if it does not derive from wxObject.
189
190 Probably the unique case when you might want to think about reference counting
191 is when a string character is taken from a string which is not a constant (or
192 a constant reference). In this case, due to C++ rules, the "read-only"
193 @c operator[] (which is the same as wxString::GetChar()) cannot be chosen and
194 the "read/write" @c operator[] (the same as wxString::GetWritableChar()) is
195 used instead. As the call to this operator may modify the string, its data is
196 unshared (COW is done) and so if the string was really shared there is some
197 performance loss (both in terms of speed and memory consumption). In the rare
198 cases when this may be important, you might prefer using wxString::GetChar()
199 instead of the array subscript operator for this reasons. Please note that
200 wxString::at() method has the same problem as the subscript operator in this
201 situation and so using it is not really better. Also note that if all string
202 arguments to your functions are passed as <tt>const wxString</tt> (see the
203 @ref overview_string_advice section) this situation will almost never arise
204 because for constant references the correct operator is called automatically.
205
206
207 @section overview_string_tuning Tuning wxString for Your Application
208
209 @note This section is strictly about performance issues and is absolutely not
210 necessary to read for using wxString class. Please skip it unless you feel
211 familiar with profilers and relative tools. If you do read it, please also
212 read the preceding section about
213 @ref overview_string_refcount "reference counting".
214
215 For the performance reasons wxString doesn't allocate exactly the amount of
216 memory needed for each string. Instead, it adds a small amount of space to each
217 allocated block which allows it to not reallocate memory (a relatively
218 expensive operation) too often as when, for example, a string is constructed by
219 subsequently adding one character at a time to it, as for example in:
220
221 @code
222 // delete all vowels from the string
223 wxString DeleteAllVowels(const wxString& original)
224 {
225 wxString result;
226
227 size_t len = original.length();
228 for ( size_t n = 0; n < len; n++ )
229 {
230 if ( strchr("aeuio", tolower(original[n])) == NULL )
231 result += original[n];
232 }
233
234 return result;
235 }
236 @endcode
237
238 This is quite a common situation and not allocating extra memory at all would
239 lead to very bad performance in this case because there would be as many memory
240 (re)allocations as there are consonants in the original string. Allocating too
241 much extra memory would help to improve the speed in this situation, but due to
242 a great number of wxString objects typically used in a program would also
243 increase the memory consumption too much.
244
245 The very best solution in precisely this case would be to use wxString::Alloc()
246 function to preallocate, for example, len bytes from the beginning - this will
247 lead to exactly one memory allocation being performed (because the result is at
248 most as long as the original string).
249
250 However, using wxString::Alloc() is tedious and so wxString tries to do its
251 best. The default algorithm assumes that memory allocation is done in
252 granularity of at least 16 bytes (which is the case on almost all of
253 wide-spread platforms) and so nothing is lost if the amount of memory to
254 allocate is rounded up to the next multiple of 16. Like this, no memory is lost
255 and 15 iterations from 16 in the example above won't allocate memory but use
256 the already allocated pool.
257
258 The default approach is quite conservative. Allocating more memory may bring
259 important performance benefits for programs using (relatively) few very long
260 strings. The amount of memory allocated is configured by the setting of
261 @c EXTRA_ALLOC in the file string.cpp during compilation (be sure to understand
262 why its default value is what it is before modifying it!). You may try setting
263 it to greater amount (say twice nLen) or to 0 (to see performance degradation
264 which will follow) and analyse the impact of it on your program. If you do it,
265 you will probably find it helpful to also define @c WXSTRING_STATISTICS symbol
266 which tells the wxString class to collect performance statistics and to show
267 them on stderr on program termination. This will show you the average length of
268 strings your program manipulates, their average initial length and also the
269 percent of times when memory wasn't reallocated when string concatenation was
270 done but the already preallocated memory was used (this value should be about
271 98% for the default allocation policy, if it is less than 90% you should
272 really consider fine tuning wxString for your application).
273
274 It goes without saying that a profiler should be used to measure the precise
275 difference the change to @c EXTRA_ALLOC makes to your program.
276
277 */
278