1 /////////////////////////////////////////////////////////////////////////////
3 // Purpose: wxUIActionSimulator interface
4 // Author: Kevin Ollivier, Steven Lamerton, Vadim Zeitlin
8 // Copyright: (c) Kevin Ollivier
9 // (c) 2010 Steven Lamerton
10 // (c) 2010 Vadim Zeitlin
11 // Licence: wxWindows licence
12 /////////////////////////////////////////////////////////////////////////////
14 #ifndef _WX_UIACTIONSIMULATOR_H_
15 #define _WX_UIACTIONSIMULATOR_H_
19 #if wxUSE_UIACTIONSIMULATOR
21 #include "wx/mousestate.h" // for wxMOUSE_BTN_XXX constants
23 class WXDLLIMPEXP_CORE wxUIActionSimulator
26 wxUIActionSimulator() { }
29 // Default dtor, copy ctor and assignment operator are ok (even though the
30 // last two don't make much sense for this class).
37 bool MouseMove(long x
, long y
);
38 bool MouseMove(const wxPoint
& point
) { return MouseMove(point
.x
, point
.y
); }
40 bool MouseDown(int button
= wxMOUSE_BTN_LEFT
);
41 bool MouseUp(int button
= wxMOUSE_BTN_LEFT
);
43 // Higher level interface, use it if possible instead
44 bool MouseClick(int button
= wxMOUSE_BTN_LEFT
);
45 bool MouseDblClick(int button
= wxMOUSE_BTN_LEFT
);
46 bool MouseDragDrop(long x1
, long y1
, long x2
, long y2
,
47 int button
= wxMOUSE_BTN_LEFT
);
48 bool MouseDragDrop(const wxPoint
& p1
, const wxPoint
& p2
,
49 int button
= wxMOUSE_BTN_LEFT
)
50 { return MouseDragDrop(p1
.x
, p1
.y
, p2
.x
, p2
.y
, button
); }
52 // Keyboard simulation
53 // -------------------
55 // Low level methods for generating key presses and releases
56 bool KeyDown(int keycode
, int modifiers
= wxMOD_NONE
)
57 { return Key(keycode
, modifiers
, true); }
59 bool KeyUp(int keycode
, int modifiers
= wxMOD_NONE
)
60 { return Key(keycode
, modifiers
, false); }
62 // Higher level methods for generating both the key press and release for a
63 // single key or for all characters in the ASCII string "text" which can currently
64 // contain letters, digits and characters for the definition of numbers [+-., ].
65 bool Char(int keycode
, int modifiers
= wxMOD_NONE
);
67 bool Text(const char *text
);
70 // This is the common part of Key{Down,Up}() methods: while we keep them
71 // separate at public API level for consistency with Mouse{Down,Up}(), at
72 // implementation level it makes more sense to have them in a single
75 // It calls DoModifiers() to simulate pressing the modifier keys if
76 // necessary and then DoKey() for the key itself.
77 bool Key(int keycode
, int modifiers
, bool isDown
);
79 // Call DoKey() for all modifier keys whose bits are set in the parameter.
80 void SimulateModifiers(int modifier
, bool isDown
);
83 // The low-level port-specific function which really generates the key
84 // presses. It should generate exactly one key event with the given
86 bool DoKey(int keycode
, int modifiers
, bool isDown
);
89 #endif // wxUSE_UIACTIONSIMULATOR
91 #endif // _WX_UIACTIONSIMULATOR_H_